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authorNathan Lovato <nathan@gdquest.com>2019-09-05 18:22:37 +0300
committerNathan Lovato <nathan@gdquest.com>2019-09-05 18:22:52 +0300
commit61d48c0a4be0ab8f71e6e1d35f0aa99c77fcfd33 (patch)
treef64d0ea88789184f45112b489598990d549788f2 /power_sequencer/operators/render_apply_preset.py
parentda5a1175e30c347fbce05e49e2f5f895be30bd5b (diff)
Add the VSE addon Power Sequencer
Diffstat (limited to 'power_sequencer/operators/render_apply_preset.py')
-rw-r--r--power_sequencer/operators/render_apply_preset.py128
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diff --git a/power_sequencer/operators/render_apply_preset.py b/power_sequencer/operators/render_apply_preset.py
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+++ b/power_sequencer/operators/render_apply_preset.py
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+#
+# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
+#
+# This file is part of Power Sequencer.
+#
+# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
+# GNU General Public License as published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with Power Sequencer. If
+# not, see <https://www.gnu.org/licenses/>.
+#
+import bpy
+import os
+
+from .utils.doc import doc_name, doc_idname, doc_brief, doc_description
+
+
+class POWER_SEQUENCER_OT_render_apply_preset(bpy.types.Operator):
+ """
+ *Brief* Applies a rendering preset to the project
+
+ Sets rendering and encoding settings and an output filename based on a preset.
+
+ Available presets:
+
+ - YouTube: 1080p mp4 video encoded with H264 and AAC for audio, based on YouTube's recommended settings
+ - Twitter: 720p mp4 video
+ """
+
+ doc = {
+ "name": doc_name(__qualname__),
+ "demo": "",
+ "description": doc_description(__doc__),
+ "shortcuts": [
+ (
+ {"type": "F12", "value": "PRESS", "alt": True},
+ {"preset": "youtube"},
+ "Apply Youtube Render Preset",
+ )
+ ],
+ "keymap": "Sequencer",
+ }
+ bl_idname = doc_idname(__qualname__)
+ bl_label = doc["name"]
+ bl_description = doc_brief(doc["description"])
+ bl_options = {"REGISTER"}
+
+ preset: bpy.props.EnumProperty(
+ items=[
+ (
+ "youtube",
+ "youtube",
+ "Full HD mp4 with AAC audio, following recommendations from Youtube",
+ ),
+ (
+ "twitter",
+ "twitter",
+ "HD ready mp4 with high enough bitrate for Twitter and Facebook",
+ ),
+ ],
+ name="Preset",
+ description="Preset to use ",
+ default="youtube",
+ )
+
+ name_pattern: bpy.props.EnumProperty(
+ items=[
+ ("folder", "Folder", "Use the folder's name as the exported file name"),
+ (
+ "blender",
+ "Blender file",
+ "Use the project's .blend file name as the exported file name",
+ ),
+ ("scene", "Current scene", "Use the scene's name as the exported file name"),
+ ],
+ name="Filename",
+ description="Auto name the rendered video after...",
+ default="blender",
+ )
+
+ @classmethod
+ def poll(cls, context):
+ return context.scene
+
+ def execute(self, context):
+ if not bpy.data.is_saved:
+ self.report({"WARNING"}, "Save your file first")
+ return {"CANCELLED"}
+
+ script_file = os.path.realpath(__file__)
+ addon_directory = os.path.dirname(script_file)
+
+ # audio
+ if context.scene.render.ffmpeg.audio_codec == "NONE":
+ context.scene.render.ffmpeg.audio_codec = "AAC"
+ context.scene.render.ffmpeg.audio_bitrate = 192
+
+ # video
+ if self.preset == "youtube":
+ bpy.ops.script.python_file_run(
+ filepath=os.path.join(addon_directory, "render_presets", "youtube_1080.py")
+ )
+ elif self.preset == "twitter":
+ bpy.ops.script.python_file_run(
+ filepath=os.path.join(addon_directory, "render_presets", "twitter_720p.py")
+ )
+
+ from os.path import splitext, dirname
+
+ path = bpy.data.filepath
+
+ exported_file_name = "video"
+ if self.name_pattern == "blender":
+ exported_file_name = splitext(bpy.path.basename(path))[0]
+ elif self.name_pattern == "folder":
+ exported_file_name = dirname(path).rsplit(sep="\\", maxsplit=1)[-1]
+ elif self.name_pattern == "scene":
+ exported_file_name = context.scene.name
+
+ context.scene.render.filepath = "//" + exported_file_name + ".mp4"
+
+ self.report({"INFO"}, "Render settings set to the {!s} preset".format(self.preset))
+ return {"FINISHED"}