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authorNathan Lovato <nathan@gdquest.com>2019-09-05 18:22:37 +0300
committerNathan Lovato <nathan@gdquest.com>2019-09-05 18:22:52 +0300
commit61d48c0a4be0ab8f71e6e1d35f0aa99c77fcfd33 (patch)
treef64d0ea88789184f45112b489598990d549788f2 /power_sequencer/operators/render_presets/youtube_1080.py
parentda5a1175e30c347fbce05e49e2f5f895be30bd5b (diff)
Add the VSE addon Power Sequencer
Diffstat (limited to 'power_sequencer/operators/render_presets/youtube_1080.py')
-rw-r--r--power_sequencer/operators/render_presets/youtube_1080.py47
1 files changed, 47 insertions, 0 deletions
diff --git a/power_sequencer/operators/render_presets/youtube_1080.py b/power_sequencer/operators/render_presets/youtube_1080.py
new file mode 100644
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+++ b/power_sequencer/operators/render_presets/youtube_1080.py
@@ -0,0 +1,47 @@
+#
+# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
+#
+# This file is part of Power Sequencer.
+#
+# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
+# GNU General Public License as published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with Power Sequencer. If
+# not, see <https://www.gnu.org/licenses/>.
+#
+import bpy
+
+# Resolution
+bpy.context.scene.render.resolution_x = 1920
+bpy.context.scene.render.resolution_y = 1080
+bpy.context.scene.render.resolution_percentage = 100
+bpy.context.scene.render.pixel_aspect_x = 1
+bpy.context.scene.render.pixel_aspect_y = 1
+
+# FFMPEG
+bpy.context.scene.render.image_settings.file_format = "FFMPEG"
+bpy.context.scene.render.ffmpeg.format = "MPEG4"
+bpy.context.scene.render.ffmpeg.codec = "H264"
+
+bpy.context.scene.render.ffmpeg.constant_rate_factor = "PERC_LOSSLESS"
+bpy.context.scene.render.ffmpeg.ffmpeg_preset = "GOOD"
+
+
+is_ntsc = bpy.context.scene.render.fps != 25
+if is_ntsc:
+ bpy.context.scene.render.ffmpeg.gopsize = 18
+else:
+ bpy.context.scene.render.ffmpeg.gopsize = 15
+bpy.context.scene.render.ffmpeg.use_max_b_frames = False
+
+bpy.context.scene.render.ffmpeg.video_bitrate = 9000
+bpy.context.scene.render.ffmpeg.maxrate = 9000
+bpy.context.scene.render.ffmpeg.minrate = 0
+bpy.context.scene.render.ffmpeg.buffersize = 224 * 8
+bpy.context.scene.render.ffmpeg.packetsize = 2048
+bpy.context.scene.render.ffmpeg.muxrate = 10080000