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authorNathan Lovato <12694995+NathanLovato@users.noreply.github.com>2022-07-27 20:30:39 +0300
committerNathan Lovato <12694995+NathanLovato@users.noreply.github.com>2022-07-27 20:56:41 +0300
commitf2df91eae2db3a34f8b8f355d5c7a6aa1eef1437 (patch)
tree37726448c0a01862b874f7bc1fabb2aa3929baf1 /power_sequencer/operators/select_all_left_or_right.py
parentc27fd9ecb8aeda9c583695f7d226e4ff581d4da6 (diff)
Update power sequencer to work with Blender 3.3
fix: update code to work with sequencer API changes in Blender 3.X fix: Error when calling grab sequence handles due to type mismatch fix: remove FAST and FASTER playback speeds, simplify playback speed code fix: rewrite select_all_left_or_right after API change causing error fix: fix error with jump_to_cut when encountering animation frames fix: fix jump_to_cut skipping some strip ends when moving forward in time fix: jump_to_cut sometimes not working when going left fix: error when trimming effect strips chore: update license text upstream to match Blender's short format
Diffstat (limited to 'power_sequencer/operators/select_all_left_or_right.py')
-rw-r--r--power_sequencer/operators/select_all_left_or_right.py13
1 files changed, 8 insertions, 5 deletions
diff --git a/power_sequencer/operators/select_all_left_or_right.py b/power_sequencer/operators/select_all_left_or_right.py
index 7d9087ee..794a9378 100644
--- a/power_sequencer/operators/select_all_left_or_right.py
+++ b/power_sequencer/operators/select_all_left_or_right.py
@@ -1,8 +1,5 @@
# SPDX-License-Identifier: GPL-3.0-or-later
-# Copyright 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
-
-# This file is part of Power Sequencer.
-
+# Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
import bpy
from .utils.doc import doc_name, doc_idname, doc_brief, doc_description
@@ -51,4 +48,10 @@ class POWER_SEQUENCER_OT_select_all_left_or_right(bpy.types.Operator):
return context.sequences
def execute(self, context):
- return bpy.ops.sequencer.select("INVOKE_DEFAULT", left_right=self.side)
+ if self.side == "LEFT":
+ for s in context.sequences:
+ s.select = s.frame_final_end < context.scene.frame_current
+ else:
+ for s in context.sequences:
+ s.select = s.frame_final_start > context.scene.frame_current
+ return {"FINISHED"}