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authorNathan Lovato <nathan@gdquest.com>2019-09-05 18:22:37 +0300
committerNathan Lovato <nathan@gdquest.com>2019-09-05 18:22:52 +0300
commit61d48c0a4be0ab8f71e6e1d35f0aa99c77fcfd33 (patch)
treef64d0ea88789184f45112b489598990d549788f2 /power_sequencer/operators/utils/info_progress_bar.py
parentda5a1175e30c347fbce05e49e2f5f895be30bd5b (diff)
Add the VSE addon Power Sequencer
Diffstat (limited to 'power_sequencer/operators/utils/info_progress_bar.py')
-rw-r--r--power_sequencer/operators/utils/info_progress_bar.py72
1 files changed, 72 insertions, 0 deletions
diff --git a/power_sequencer/operators/utils/info_progress_bar.py b/power_sequencer/operators/utils/info_progress_bar.py
new file mode 100644
index 00000000..a3049bf5
--- /dev/null
+++ b/power_sequencer/operators/utils/info_progress_bar.py
@@ -0,0 +1,72 @@
+#
+# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
+#
+# This file is part of Power Sequencer.
+#
+# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
+# GNU General Public License as published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with Power Sequencer. If
+# not, see <https://www.gnu.org/licenses/>.
+#
+import bpy
+import time
+
+
+class InfoProgressBar:
+ """
+ Draws a progress bar in the info header area
+ """
+
+ def __init__(self, progress_min=0, progress_max=100):
+ assert progress_min < progress_max
+
+ self.progress_min = progress_min
+ self.progress_max = progress_max
+
+ self._progress = bpy.props.FloatProperty(
+ default=self.progress_min,
+ min=self.progress_min,
+ max=self.progress_max,
+ subtype="PERCENTAGE",
+ )
+ self._visible = False
+
+ def update(self, context):
+ for area in context.screen.areas:
+ if area.type == "INFO":
+ area.tag_redraw()
+
+ def draw(self):
+ if self.progress >= self.progress_max:
+ self.visible = False
+ else:
+ self.layout.prop(self, "_progress", text="Progress", slider=True)
+
+ @property
+ def progress(self):
+ return self._progress
+
+ @progress.setter
+ def progress(self, value):
+ self._progress = min(max(self.progress_min, value), self.progress_max)
+
+ @property
+ def visible(self):
+ return self._visible
+
+ @visible.setter
+ def visible(self, value):
+ self._visible = value
+
+ if self._visible:
+ bpy.types.INFO_HT_header.append(self.draw)
+ bpy.app.handlers.scene_update_post.add(self.update)
+ else:
+ bpy.types.INFO_HT_header.remove(self.draw)
+ bpy.app.handlers.scene_update_post.remove(self.update)