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authorNathan Lovato <nathan@gdquest.com>2019-09-05 18:22:37 +0300
committerNathan Lovato <nathan@gdquest.com>2019-09-05 18:22:52 +0300
commit61d48c0a4be0ab8f71e6e1d35f0aa99c77fcfd33 (patch)
treef64d0ea88789184f45112b489598990d549788f2 /power_sequencer/ui/menu_contextual.py
parentda5a1175e30c347fbce05e49e2f5f895be30bd5b (diff)
Add the VSE addon Power Sequencer
Diffstat (limited to 'power_sequencer/ui/menu_contextual.py')
-rw-r--r--power_sequencer/ui/menu_contextual.py83
1 files changed, 83 insertions, 0 deletions
diff --git a/power_sequencer/ui/menu_contextual.py b/power_sequencer/ui/menu_contextual.py
new file mode 100644
index 00000000..6ba0640a
--- /dev/null
+++ b/power_sequencer/ui/menu_contextual.py
@@ -0,0 +1,83 @@
+#
+# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
+#
+# This file is part of Power Sequencer.
+#
+# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
+# GNU General Public License as published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with Power Sequencer. If
+# not, see <https://www.gnu.org/licenses/>.
+#
+import bpy
+from ..operators.utils.global_settings import SequenceTypes
+
+
+class POWER_SEQUENCER_MT_contextual(bpy.types.Menu):
+ bl_label = "Power Sequencer"
+ # bl_idname = "SEQUENCER_MT_power_sequencer_menu"
+
+ def draw(self, context):
+ layout = self.layout
+
+ if not bpy.data.is_saved:
+ layout.label("Please save your project")
+ layout.operator("wm.save_as_mainfile", icon="SAVE_AS", text="Save as")
+ return
+
+ if not context.sequences:
+ layout.operator(
+ "power_sequencer.import_local_footage", icon="SEQUENCE", text="Import local footage"
+ )
+ return
+
+ selection = context.selected_sequences
+ active_strip = context.scene.sequence_editor.active_strip
+ types = set([s.type for s in selection])
+
+ if active_strip.type == "GAMMA_CROSS":
+ layout.operator(
+ "power_sequencer.crossfade_edit", icon="ACTION_TWEAK", text="Edit crossfade"
+ )
+
+ for t in types:
+ if t in SequenceTypes.VIDEO:
+ layout.operator("power_sequencer.fade_add", icon="IMAGE_ALPHA", text="Fade strips")
+ break
+
+ if len(selection) == 1:
+ for s in [active_strip, selection[0]]:
+ if s.type in SequenceTypes.VIDEO or s.type in SequenceTypes.IMAGE:
+ layout.separator()
+ layout.operator(
+ "power_sequencer.crossfade_add", icon="IMAGE_ALPHA", text="Auto crossfade"
+ )
+ break
+
+ # TODO: Doesn't work from the menu, I guess there's an issue with the invoke method?
+ # layout.separator()
+ # layout.operator('power_sequencer.grab_closest_handle_or_cut', icon='SNAP_SURFACE', text='Grab cut or handle')
+
+ if len(selection) > 1:
+ layout.separator()
+
+ layout.operator(
+ "power_sequencer.ripple_delete", icon="AUTOMERGE_ON", text="Ripple delete"
+ )
+ layout.operator(
+ "power_sequencer.snap_selection", icon="SNAP_ON", text="Snap selection"
+ )
+
+ layout.separator()
+
+ layout.operator(
+ "power_sequencer.import_local_footage", icon="SEQUENCE", text="Import local footage"
+ )
+ layout.operator(
+ "power_sequencer.render_video", icon="RENDER_ANIMATION", text="Render video for the web"
+ )