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authorAlan Odom <clockmender@icloud.com>2020-01-26 13:52:00 +0300
committerRune Morling <ermo.blender.org@spammesenseless.net>2020-02-01 18:41:11 +0300
commit4d0298a3f9240cff351f7225819f55dbe29836a9 (patch)
tree1235ad364455bfc6809e55f93d4d916c3842b718 /precision_drawing_tools/pdt_functions.py
parent0e62a382183b02799dda7e48d5a3f97dd2321be9 (diff)
PDT: Refactor - Stage 4
- Check Object Mode is either EDIT or OBJECT as appropriate. - Change If loop to check command values - error if D, E, For M commands. - Remove surplus command check in command_maths function. - Added import of exceptions file. - Check for Mesh Objects in Object or Edit Mode first and exit with error message if not. - Some minor changes for obscure failures in unusual circumstances. - Fixes and changes to code to correct minor errors and remove unnecessary checks. - Refactored Command File structure. - Add more checks to Fillet Operation to check selection and make sure current selected vertices/edges are always used. Previous version could use wrong selection if Bmesh SelectHistory was in place for Faces, or Edges.
Diffstat (limited to 'precision_drawing_tools/pdt_functions.py')
-rw-r--r--precision_drawing_tools/pdt_functions.py17
1 files changed, 8 insertions, 9 deletions
diff --git a/precision_drawing_tools/pdt_functions.py b/precision_drawing_tools/pdt_functions.py
index d6462852..65b4069a 100644
--- a/precision_drawing_tools/pdt_functions.py
+++ b/precision_drawing_tools/pdt_functions.py
@@ -175,12 +175,12 @@ def check_selection(num, bm, obj):
elif num == 3:
vector_b = bm.select_history[-2].co
vector_c = bm.select_history[-3].co
- return vector_a, vector_b, vector_d
+ return vector_a, vector_b, vector_c
elif num == 4:
vector_b = bm.select_history[-2].co
vector_c = bm.select_history[-3].co
vector_d = bm.select_history[-4].co
- return vector_a, vector_b, vector_d, vector_c
+ return vector_a, vector_b, vector_c, vector_d
else:
for f in bm.faces:
f.select_set(False)
@@ -319,7 +319,7 @@ def euler_to_quaternion(roll, pitch, yaw):
return Quaternion((qw, qx, qy, qz))
-def arc_centre(vector_a, vector_b, vector_d):
+def arc_centre(vector_a, vector_b, vector_c):
"""Calculates Centre of Arc from 3 Vector Locations using standard Numpy routine
Args:
@@ -333,7 +333,7 @@ def arc_centre(vector_a, vector_b, vector_d):
A = np.array([vector_a.x, vector_a.y, vector_a.z])
B = np.array([vector_b.x, vector_b.y, vector_b.z])
- C = np.array([vector_d.x, vector_d.y, vector_d.z])
+ C = np.array([vector_c.x, vector_c.y, vector_c.z])
a = np.linalg.norm(C - B)
b = np.linalg.norm(C - A)
c = np.linalg.norm(B - A)
@@ -370,11 +370,11 @@ def intersection(vertex_a, vertex_b, vertex_c, vertex_d, plane):
vertex_d = view_coords_i(vertex_offset.x, vertex_offset.y, vertex_offset.z)
vertex_offset = vertex_c - vertex_a
vertex_c = view_coords_i(vertex_offset.x, vertex_offset.y, vertex_offset.z)
- refV = Vector((0, 0, 0))
+ vector_ref = Vector((0, 0, 0))
ap1 = (vertex_c.x, vertex_c.y)
ap2 = (vertex_d.x, vertex_d.y)
bp1 = (vertex_b.x, vertex_b.y)
- bp2 = (refV.x, refV.y)
+ bp2 = (vector_ref.x, vector_ref.y)
else:
a1, a2, a3 = set_mode(plane)
ap1 = (vertex_c[a1], vertex_c[a2])
@@ -473,7 +473,7 @@ def get_percent(obj, flip_p, per_v, data, scene):
return Vector((V[0], V[1], V[2]))
-def obj_check(obj, scene, operator):
+def obj_check(context, obj, scene, operator):
"""Check Object & Selection Validity.
Args:
@@ -515,7 +515,7 @@ def obj_check(obj, scene, operator):
bpy.context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
return None, False
return bm, True
- elif obj.mode == "OBJECT":
+ else:
return None, True
@@ -549,7 +549,6 @@ def dis_ang(vals, flip_a, plane, scene):
# fmt: off
vector_delta[a1] = vector_delta[a1] + (dis_v * cos(ang_v * pi/180))
vector_delta[a2] = vector_delta[a2] + (dis_v * sin(ang_v * pi/180))
- # FIXME: Is a3 just ignored?
# fmt: on
return vector_delta