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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2021-05-26 02:34:50 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2021-05-26 02:34:50 +0300
commitfad5186bb6880aadbb0cd9d983035c7890801aa7 (patch)
tree60e57ddcefbf423cde567e296e9128ace77e6ed3 /presets/pov/light/02_(5400K)_High_Noon_Sun.py
parent051d4f7d5951924015d7c2e6bddeb28fac229f1c (diff)
Formatting and fixes
* Moved: some existing functions into new separate files to improve code readability (detailed in __init__.py docstring) * Remove: max_intersections deprecated in pov 3.8 * Add: Validate utf-8 characters with specific API function at session's first script init * Add : Icons to some text fields and inviting labels * Change default camera normal perturbation value to non zero since its use is first driven by a boolean toggle * Change: lists (vectors and indices) are now exported in one line by default for better manual scene overview and debugging * Change: a couple of tooltips corrections * Change : renamed many variables and functions to snake_case according to recommanded style guides * Fix : Heightfield primitive (forward slashes were expected for displacement texture path) * Fix : Text nippet insertion operator * Fix : added console print tip to check executable path on failure to process * Fix : tweaked finished render say command for Linux * Fix : interface of some shader nodes broken since 2.8 api changes * Fix : export hair particles
Diffstat (limited to 'presets/pov/light/02_(5400K)_High_Noon_Sun.py')
-rwxr-xr-x[-rw-r--r--]presets/pov/light/02_(5400K)_High_Noon_Sun.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/presets/pov/light/02_(5400K)_High_Noon_Sun.py b/presets/pov/light/02_(5400K)_High_Noon_Sun.py
index 47499b52..7b5b9e2e 100644..100755
--- a/presets/pov/light/02_(5400K)_High_Noon_Sun.py
+++ b/presets/pov/light/02_(5400K)_High_Noon_Sun.py
@@ -9,8 +9,8 @@ lampdata = bpy.context.object.data
lampdata.shape = 'SQUARE'
lampdata.size = 30000000#0.02
#lampdata.size_y = 0.02
-lampdata.shadow_ray_samples_x = 2
-#lampdata.shadow_ray_samples_y = 3
+lampdata.pov.shadow_ray_samples_x = 2
+#lampdata.pov.shadow_ray_samples_y = 3
lampdata.color = (1.0, 1.0, 1.0)
lampdata.energy = 1.094316#91193 #lux
lampdata.distance =695699968