diff options
author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2021-05-26 02:34:50 +0300 |
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committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2021-05-26 02:34:50 +0300 |
commit | fad5186bb6880aadbb0cd9d983035c7890801aa7 (patch) | |
tree | 60e57ddcefbf423cde567e296e9128ace77e6ed3 /presets/pov/light/02_(5400K)_High_Noon_Sun.py | |
parent | 051d4f7d5951924015d7c2e6bddeb28fac229f1c (diff) |
Formatting and fixes
* Moved: some existing functions into new separate files to improve code
readability (detailed in __init__.py docstring)
* Remove: max_intersections deprecated in pov 3.8
* Add: Validate utf-8 characters with specific API function at session's
first script init
* Add : Icons to some text fields and inviting labels
* Change default camera normal perturbation value to non zero since its
use is first driven by a boolean toggle
* Change: lists (vectors and indices) are now exported in one line by
default for better manual scene overview and debugging
* Change: a couple of tooltips corrections
* Change : renamed many variables and functions to snake_case according
to recommanded style guides
* Fix : Heightfield primitive (forward slashes were expected for
displacement texture path)
* Fix : Text nippet insertion operator
* Fix : added console print tip to check executable path on failure to
process
* Fix : tweaked finished render say command for Linux
* Fix : interface of some shader nodes broken since 2.8 api changes
* Fix : export hair particles
Diffstat (limited to 'presets/pov/light/02_(5400K)_High_Noon_Sun.py')
-rwxr-xr-x[-rw-r--r--] | presets/pov/light/02_(5400K)_High_Noon_Sun.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/presets/pov/light/02_(5400K)_High_Noon_Sun.py b/presets/pov/light/02_(5400K)_High_Noon_Sun.py index 47499b52..7b5b9e2e 100644..100755 --- a/presets/pov/light/02_(5400K)_High_Noon_Sun.py +++ b/presets/pov/light/02_(5400K)_High_Noon_Sun.py @@ -9,8 +9,8 @@ lampdata = bpy.context.object.data lampdata.shape = 'SQUARE' lampdata.size = 30000000#0.02 #lampdata.size_y = 0.02 -lampdata.shadow_ray_samples_x = 2 -#lampdata.shadow_ray_samples_y = 3 +lampdata.pov.shadow_ray_samples_x = 2 +#lampdata.pov.shadow_ray_samples_y = 3 lampdata.color = (1.0, 1.0, 1.0) lampdata.energy = 1.094316#91193 #lux lampdata.distance =695699968 |