diff options
author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2019-05-29 22:39:58 +0300 |
---|---|---|
committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2019-05-29 22:39:58 +0300 |
commit | f3352059b368d0cb8454318c8772767242cd648f (patch) | |
tree | e40f174ae3be5523366e118bf40709f66558a82b /presets/pov/world/2_Partly_Hazy_Sky.py | |
parent | 72d732341a4c0fd4a2c33a7edda6132d50453f23 (diff) |
fixed world presets (Sky model) broken by 2.8 changes
Diffstat (limited to 'presets/pov/world/2_Partly_Hazy_Sky.py')
-rw-r--r-- | presets/pov/world/2_Partly_Hazy_Sky.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/presets/pov/world/2_Partly_Hazy_Sky.py b/presets/pov/world/2_Partly_Hazy_Sky.py index 59c1182a..78562dc1 100644 --- a/presets/pov/world/2_Partly_Hazy_Sky.py +++ b/presets/pov/world/2_Partly_Hazy_Sky.py @@ -1,7 +1,7 @@ import bpy scene = bpy.context.scene -scene.world.use_sky_blend = True +scene.world.pov.use_sky_blend = True #below multiplied by two for a better proportion Clear vs Overcast sky #since Clear sky is 19807 lux vs 2000 for overcast (sun is min 32000 max 100000) #http://www.pssurvival.com/PS/Lighting/Typical_LUX_Intensities_for_Day_and_Night-2017.pdf @@ -19,9 +19,9 @@ scene.world.use_sky_blend = True #Ground color = rgb <0.996, 0.965, 0.855> = hsl <0.128, 0.141, 0.996> #Ground Brightness = 0.996 -scene.world.horizon_color = (0.380, 0.262, 0.183) #24000 or 22000 lux roughly equals (sun+sky)/5 + urban light pollution -scene.world.zenith_color = (0.006, 0.013, 0.033) #19807 lux roughly equals hign noon Sun / 5 -scene.world.ambient_color = (0.0, 0.0, 0.0) +scene.world.pov.horizon_color = (0.380, 0.262, 0.183) #24000 or 22000 lux roughly equals (sun+sky)/5 + urban light pollution +scene.world.pov.zenith_color = (0.006, 0.013, 0.033) #19807 lux roughly equals hign noon Sun / 5 +scene.world.pov.ambient_color = (0.0, 0.0, 0.0) scene.world.mist_settings.use_mist = False scene.world.mist_settings.intensity = 0.0 scene.world.mist_settings.depth = 25.0 |