diff options
author | Jimmy Hazevoet <jimhazevoet@gmail.com> | 2017-07-02 11:17:00 +0300 |
---|---|---|
committer | meta-androcto <meta.androcto1@gmail.com> | 2017-07-02 11:17:00 +0300 |
commit | 022c438f26ee9f6f3173b28794c6a271246f92e0 (patch) | |
tree | 463fb937dbb664ffb318f513c205143b767c9e09 /presets | |
parent | cca3d8189dd6b14336cadbc2cf5a1214196b9b8b (diff) |
ant landscape: update/various fixes
Diffstat (limited to 'presets')
32 files changed, 963 insertions, 125 deletions
diff --git a/presets/operator/mesh.eroder/default.py b/presets/operator/mesh.eroder/default.py new file mode 100644 index 00000000..e100d7ff --- /dev/null +++ b/presets/operator/mesh.eroder/default.py @@ -0,0 +1,26 @@ +import bpy +op = bpy.context.active_operator + +op.Iterations = 1 +op.IterRiver = 30 +op.IterAva = 5 +op.IterDiffuse = 5 +op.Ef = 0.0 +op.Kd = 0.10000000149011612 +op.Kt = 1.0471975803375244 +op.Kr = 0.009999999776482582 +op.Kv = 0.0 +op.userainmap = True +op.Ks = 0.5 +op.Kdep = 0.10000000149011612 +op.Kz = 0.30000001192092896 +op.Kc = 0.8999999761581421 +op.Ka = 1.0 +op.Kev = 0.5 +op.numexpr = True +op.Pd = 0.20000000298023224 +op.Pa = 0.5 +op.Pw = 1.0 +op.smooth = True +op.showiterstats = False +op.showmeshstats = False diff --git a/presets/operator/mesh.eroder/light_erosion.py b/presets/operator/mesh.eroder/light_erosion.py new file mode 100644 index 00000000..844c43f1 --- /dev/null +++ b/presets/operator/mesh.eroder/light_erosion.py @@ -0,0 +1,26 @@ +import bpy +op = bpy.context.active_operator + +op.Iterations = 1 +op.IterRiver = 30 +op.IterAva = 4 +op.IterDiffuse = 4 +op.Ef = 0.25 +op.Kd = 0.10000000149011612 +op.Kt = 1.0471975803375244 +op.Kr = 0.009999999776482582 +op.Kv = 0.5 +op.userainmap = True +op.Ks = 0.15000000596046448 +op.Kdep = 0.10000000149011612 +op.Kz = 0.15000000596046448 +op.Kc = 0.699999988079071 +op.Ka = 1.0 +op.Kev = 0.3499999940395355 +op.numexpr = True +op.Pd = 0.20000000298023224 +op.Pa = 0.5 +op.Pw = 1.0 +op.smooth = True +op.showiterstats = False +op.showmeshstats = False diff --git a/presets/operator/mesh.eroder/medium_erosion.py b/presets/operator/mesh.eroder/medium_erosion.py new file mode 100644 index 00000000..a5df5a5b --- /dev/null +++ b/presets/operator/mesh.eroder/medium_erosion.py @@ -0,0 +1,26 @@ +import bpy +op = bpy.context.active_operator + +op.Iterations = 1 +op.IterRiver = 30 +op.IterAva = 5 +op.IterDiffuse = 5 +op.Ef = 0.5 +op.Kd = 0.15000000596046448 +op.Kt = 1.0471975803375244 +op.Kr = 0.014999999664723873 +op.Kv = 0.5 +op.userainmap = True +op.Ks = 0.20000000298023224 +op.Kdep = 0.10000000149011612 +op.Kz = 0.20000000298023224 +op.Kc = 0.800000011920929 +op.Ka = 1.0 +op.Kev = 0.25 +op.numexpr = True +op.Pd = 0.20000000298023224 +op.Pa = 0.699999988079071 +op.Pw = 1.0 +op.smooth = True +op.showiterstats = False +op.showmeshstats = False diff --git a/presets/operator/mesh.eroder/strong_erosion.py b/presets/operator/mesh.eroder/strong_erosion.py new file mode 100644 index 00000000..0e002b1f --- /dev/null +++ b/presets/operator/mesh.eroder/strong_erosion.py @@ -0,0 +1,26 @@ +import bpy +op = bpy.context.active_operator + +op.Iterations = 1 +op.IterRiver = 30 +op.IterAva = 5 +op.IterDiffuse = 5 +op.Ef = 1.0 +op.Kd = 0.25 +op.Kt = 1.0471975803375244 +op.Kr = 0.019999999552965164 +op.Kv = 0.5 +op.userainmap = True +op.Ks = 0.20000000298023224 +op.Kdep = 0.10000000149011612 +op.Kz = 0.20000000298023224 +op.Kc = 0.800000011920929 +op.Ka = 1.0 +op.Kev = 0.25 +op.numexpr = True +op.Pd = 0.20000000298023224 +op.Pa = 0.8999999761581421 +op.Pw = 1.0 +op.smooth = True +op.showiterstats = False +op.showmeshstats = False diff --git a/presets/operator/mesh.eroder/thermal_diffusion.py b/presets/operator/mesh.eroder/thermal_diffusion.py new file mode 100644 index 00000000..b9ec7c16 --- /dev/null +++ b/presets/operator/mesh.eroder/thermal_diffusion.py @@ -0,0 +1,26 @@ +import bpy +op = bpy.context.active_operator + +op.Iterations = 1 +op.IterRiver = 1 +op.IterAva = 1 +op.IterDiffuse = 30 +op.Ef = 0.0 +op.Kd = 0.9900000095367432 +op.Kt = 1.0471975803375244 +op.Kr = 0.0 +op.Kv = 0.0 +op.userainmap = True +op.Ks = 0.20000000298023224 +op.Kdep = 0.10000000149011612 +op.Kz = 0.20000000298023224 +op.Kc = 0.800000011920929 +op.Ka = 1.0 +op.Kev = 0.8799999952316284 +op.numexpr = True +op.Pd = 0.20000000298023224 +op.Pa = 0.0010000000474974513 +op.Pw = 1.0 +op.smooth = True +op.showiterstats = False +op.showmeshstats = False diff --git a/presets/operator/mesh.landscape_add/abstract.py b/presets/operator/mesh.landscape_add/abstract.py index 8cb663d4..283f603c 100644 --- a/presets/operator/mesh.landscape_add/abstract.py +++ b/presets/operator/mesh.landscape_add/abstract.py @@ -24,19 +24,19 @@ op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'planet_noise' op.basis_type = '3' -op.vl_basis_type = '3' +op.vl_basis_type = '6' op.distortion = 1.0299999713897705 op.hard_noise = '0' op.noise_depth = 1 -op.amplitude = 0.5 -op.frequency = 2.0 +op.amplitude = 0.4099999964237213 +op.frequency = 1.820000171661377 op.dimension = 1.0 op.lacunarity = 2.0 op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' -op.marble_sharp = '0' -op.marble_shape = '0' +op.marble_sharp = '3' +op.marble_shape = '2' op.height = 1.0 op.height_invert = True op.height_offset = 0.0 diff --git a/presets/operator/mesh.landscape_add/another_noise.py b/presets/operator/mesh.landscape_add/another_noise.py new file mode 100644 index 00000000..7e26e942 --- /dev/null +++ b/presets/operator/mesh.landscape_add/another_noise.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 160 +op.subdivision_y = 160 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 632 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.23999999463558197 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.25 +op.noise_type = 'ant_turbulence' +op.basis_type = '0' +op.vl_basis_type = '3' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 9 +op.amplitude = 0.47999998927116394 +op.frequency = 1.899999976158142 +op.dimension = 0.9700000286102295 +op.lacunarity = 2.5 +op.offset = 0.5799999833106995 +op.gain = 3.0 +op.marble_bias = '2' +op.marble_sharp = '3' +op.marble_shape = '7' +op.height = 0.5 +op.height_invert = True +op.height_offset = -0.10000000149011612 +op.edge_falloff = '0' +op.falloff_x = 3.0 +op.falloff_y = 3.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = -1.0 +op.use_vgroup = False +op.strata = 6.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.10000000149011612 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/billow.py b/presets/operator/mesh.landscape_add/billow.py index 66b13977..e85251a0 100644 --- a/presets/operator/mesh.landscape_add/billow.py +++ b/presets/operator/mesh.landscape_add/billow.py @@ -27,17 +27,17 @@ op.basis_type = '2' op.vl_basis_type = '0' op.distortion = 1.0 op.hard_noise = '1' -op.noise_depth = 6 -op.amplitude = 0.5 -op.frequency = 1.5 +op.noise_depth = 7 +op.amplitude = 0.47999998927116394 +op.frequency = 1.649999976158142 op.dimension = 1.0 op.lacunarity = 2.0 op.offset = 0.8999999761581421 -op.gain = 2.0 -op.marble_bias = '0' +op.gain = 3.0 +op.marble_bias = '2' op.marble_sharp = '0' -op.marble_shape = '0' -op.height = 0.25 +op.marble_shape = '4' +op.height = 0.30000001192092896 op.height_invert = False op.height_offset = 0.0 op.edge_falloff = '0' @@ -47,10 +47,10 @@ op.edge_level = 0.0 op.maximum = 1.0 op.minimum = -1.0 op.use_vgroup = False -op.strata = 5.0 +op.strata = 3.0 op.strata_type = '0' op.water_plane = False -op.water_level = 0.009999999776482582 +op.water_level = -0.019999999552965164 op.remove_double = False op.show_main_settings = True op.show_noise_settings = True diff --git a/presets/operator/mesh.landscape_add/canion.py b/presets/operator/mesh.landscape_add/canion.py index 6a97d1f3..b856a0f3 100644 --- a/presets/operator/mesh.landscape_add/canion.py +++ b/presets/operator/mesh.landscape_add/canion.py @@ -10,11 +10,11 @@ op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 -op.subdivision_y = 192 +op.subdivision_y = 128 op.mesh_size = 2.0 -op.mesh_size_x = 2.0 +op.mesh_size_x = 3.0 op.mesh_size_y = 3.0 -op.random_seed = 1 +op.random_seed = 5 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 op.noise_offset_z = 0.0 @@ -44,7 +44,7 @@ op.edge_falloff = '2' op.falloff_x = 4.0 op.falloff_y = 4.0 op.edge_level = 0.15000000596046448 -op.maximum = 1.0 +op.maximum = 0.5 op.minimum = -0.20000000298023224 op.use_vgroup = False op.strata = 4.0 diff --git a/presets/operator/mesh.landscape_add/canions.py b/presets/operator/mesh.landscape_add/canions.py index d0635be2..97324bba 100644 --- a/presets/operator/mesh.landscape_add/canions.py +++ b/presets/operator/mesh.landscape_add/canions.py @@ -14,38 +14,38 @@ op.subdivision_y = 128 op.mesh_size = 2.0 op.mesh_size_x = 2.0 op.mesh_size_y = 2.0 -op.random_seed = 533 +op.random_seed = 600 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 op.noise_size_z = 1.0 -op.noise_size = 0.5 +op.noise_size = 0.75 op.noise_type = 'hetero_terrain' op.basis_type = '2' -op.vl_basis_type = '0' +op.vl_basis_type = '9' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 op.amplitude = 0.5 op.frequency = 2.0 -op.dimension = 1.100000023841858 -op.lacunarity = 1.7999999523162842 -op.offset = 0.800000011920929 +op.dimension = 1.0899999141693115 +op.lacunarity = 1.8599998950958252 +op.offset = 0.7700000405311584 op.gain = 2.0 -op.marble_bias = '0' +op.marble_bias = '1' op.marble_sharp = '0' -op.marble_shape = '0' -op.height = 0.25 +op.marble_shape = '7' +op.height = 0.5 op.height_invert = False op.height_offset = -0.0 -op.edge_falloff = '0' -op.falloff_x = 4.0 -op.falloff_y = 4.0 +op.edge_falloff = '3' +op.falloff_x = 16.0 +op.falloff_y = 16.0 op.edge_level = 0.0 -op.maximum = 1.0 -op.minimum = -1.0 +op.maximum = 0.5 +op.minimum = -0.5 op.use_vgroup = False op.strata = 2.0 op.strata_type = '2' diff --git a/presets/operator/mesh.landscape_add/cliff.py b/presets/operator/mesh.landscape_add/cliff.py new file mode 100644 index 00000000..d16cd2fa --- /dev/null +++ b/presets/operator/mesh.landscape_add/cliff.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 36 +op.noise_offset_x = 0.0 +op.noise_offset_y = -0.8799999952316284 +op.noise_offset_z = 3.725290298461914e-09 +op.noise_size_x = 2.0 +op.noise_size_y = 2.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'marble_noise' +op.basis_type = '7' +op.vl_basis_type = '0' +op.distortion = 0.4999999701976776 +op.hard_noise = '0' +op.noise_depth = 7 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '6' +op.height = 1.7999999523162842 +op.height_invert = False +op.height_offset = -0.15000000596046448 +op.edge_falloff = '0' +op.falloff_x = 25.0 +op.falloff_y = 25.0 +op.edge_level = 0.0 +op.maximum = 1.25 +op.minimum = 0.0 +op.use_vgroup = False +op.strata = 11.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/cosine.py b/presets/operator/mesh.landscape_add/cosine.py new file mode 100644 index 00000000..0d72493a --- /dev/null +++ b/presets/operator/mesh.landscape_add/cosine.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'marble_noise' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 0.009999999776482582 +op.hard_noise = '0' +op.noise_depth = 6 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 1.0 +op.marble_bias = '1' +op.marble_sharp = '0' +op.marble_shape = '7' +op.height = 1.0 +op.height_invert = False +op.height_offset = 0.0 +op.edge_falloff = '0' +op.falloff_x = 20.0 +op.falloff_y = 20.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = 0.0 +op.use_vgroup = False +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/dune.py b/presets/operator/mesh.landscape_add/dune.py new file mode 100644 index 00000000..c63a3680 --- /dev/null +++ b/presets/operator/mesh.landscape_add/dune.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 13 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.029999995604157448 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.7800002098083496 +op.noise_type = 'turbulence_vector' +op.basis_type = '0' +op.vl_basis_type = '3' +op.distortion = 1.0 +op.hard_noise = '1' +op.noise_depth = 2 +op.amplitude = 0.5200000405311584 +op.frequency = 1.8500001430511475 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '4' +op.height = 0.2199999988079071 +op.height_invert = True +op.height_offset = 0.029999999329447746 +op.edge_falloff = '3' +op.falloff_x = 3.0 +op.falloff_y = 3.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = -1.0 +op.use_vgroup = False +op.strata = 1.5 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.03999999910593033 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/flatstone.py b/presets/operator/mesh.landscape_add/flatstone.py index edf55b7c..451e89c9 100644 --- a/presets/operator/mesh.landscape_add/flatstone.py +++ b/presets/operator/mesh.landscape_add/flatstone.py @@ -22,21 +22,21 @@ op.noise_size_x = 1.0 op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 -op.noise_type = 'fractal' +op.noise_type = 'multi_fractal' op.basis_type = '8' op.vl_basis_type = '0' -op.distortion = 1.0 +op.distortion = 1.209999918937683 op.hard_noise = '0' op.noise_depth = 1 op.amplitude = 0.5 -op.frequency = 2.0 +op.frequency = 1.5 op.dimension = 1.0 op.lacunarity = 2.0 -op.offset = 0.009999999776482582 -op.gain = 1.0 -op.marble_bias = '0' +op.offset = 1.1200001239776611 +op.gain = 2.0 +op.marble_bias = '1' op.marble_sharp = '0' -op.marble_shape = '0' +op.marble_shape = '4' op.height = 0.05000000074505806 op.height_invert = False op.height_offset = 0.0 diff --git a/presets/operator/mesh.landscape_add/gully.py b/presets/operator/mesh.landscape_add/gully.py new file mode 100644 index 00000000..1ce78ba9 --- /dev/null +++ b/presets/operator/mesh.landscape_add/gully.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 5 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'marble_noise' +op.basis_type = '0' +op.vl_basis_type = '7' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 6 +op.amplitude = 0.4399999678134918 +op.frequency = 1.7300002574920654 +op.dimension = 1.0899999141693115 +op.lacunarity = 2.2099997997283936 +op.offset = 0.880000114440918 +op.gain = 2.0 +op.marble_bias = '1' +op.marble_sharp = '0' +op.marble_shape = '7' +op.height = 1.0 +op.height_invert = False +op.height_offset = 0.0 +op.edge_falloff = '1' +op.falloff_x = 20.0 +op.falloff_y = 20.0 +op.edge_level = 0.0 +op.maximum = 0.699999988079071 +op.minimum = 0.0 +op.use_vgroup = False +op.strata = 15.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/lakes_1.py b/presets/operator/mesh.landscape_add/lakes_1.py new file mode 100644 index 00000000..015f5967 --- /dev/null +++ b/presets/operator/mesh.landscape_add/lakes_1.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 9 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.8500000238418579 +op.noise_type = 'turbulence_vector' +op.basis_type = '2' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.6000000238418579 +op.frequency = 1.5 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 0.8999999761581421 +op.gain = 2.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.25 +op.height_invert = False +op.height_offset = 3.725290298461914e-09 +op.edge_falloff = '3' +op.falloff_x = 4.0 +op.falloff_y = 4.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = -1.0 +op.use_vgroup = False +op.strata = 1.0 +op.strata_type = '2' +op.water_plane = True +op.water_level = -0.019999997690320015 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/lakes_2.py b/presets/operator/mesh.landscape_add/lakes_2.py new file mode 100644 index 00000000..7f907c92 --- /dev/null +++ b/presets/operator/mesh.landscape_add/lakes_2.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 8 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'turbulence_vector' +op.basis_type = '3' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '1' +op.noise_depth = 8 +op.amplitude = 0.44999998807907104 +op.frequency = 1.75 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 0.8999999761581421 +op.gain = 2.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.5 +op.height_invert = False +op.height_offset = -0.25 +op.edge_falloff = '3' +op.falloff_x = 3.0 +op.falloff_y = 3.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = -0.10000000149011612 +op.use_vgroup = False +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = True +op.water_level = -0.029999999329447746 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/terrain_large.py b/presets/operator/mesh.landscape_add/large_terrain.py index 20dc3f66..5a234d45 100644 --- a/presets/operator/mesh.landscape_add/terrain_large.py +++ b/presets/operator/mesh.landscape_add/large_terrain.py @@ -17,26 +17,26 @@ op.mesh_size_y = 20.0 op.random_seed = 0 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 -op.noise_offset_z = 0.0 +op.noise_offset_z = 1.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 op.noise_size_z = 1.0 -op.noise_size = 3.0 -op.noise_type = 'distorted_heteroTerrain' +op.noise_size = 4.0 +op.noise_type = 'double_multiFractal' op.basis_type = '0' -op.vl_basis_type = '0' -op.distortion = 0.800000011920929 -op.hard_noise = '0' +op.vl_basis_type = '3' +op.distortion = 0.5 +op.hard_noise = '1' op.noise_depth = 8 -op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.0 +op.amplitude = 0.4699999988079071 +op.frequency = 1.7100000381469727 +op.dimension = 1.0299999713897705 op.lacunarity = 2.0 op.offset = 1.0 op.gain = 1.0 -op.marble_bias = '0' -op.marble_sharp = '0' -op.marble_shape = '0' +op.marble_bias = '1' +op.marble_sharp = '5' +op.marble_shape = '3' op.height = 1.0 op.height_invert = False op.height_offset = 0.0 diff --git a/presets/operator/mesh.landscape_add/plateau.py b/presets/operator/mesh.landscape_add/mesa.py index 4a0689ae..d6a1c9b2 100644 --- a/presets/operator/mesh.landscape_add/plateau.py +++ b/presets/operator/mesh.landscape_add/mesa.py @@ -14,7 +14,7 @@ op.subdivision_y = 128 op.mesh_size = 2.0 op.mesh_size_x = 2.0 op.mesh_size_y = 2.0 -op.random_seed = 488 +op.random_seed = 595 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 op.noise_offset_z = 0.0 @@ -26,14 +26,14 @@ op.noise_type = 'shattered_hterrain' op.basis_type = '3' op.vl_basis_type = '7' op.distortion = 1.149999976158142 -op.hard_noise = '0' +op.hard_noise = '1' op.noise_depth = 8 op.amplitude = 0.4000000059604645 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 op.offset = 1.0 -op.gain = 1.0 +op.gain = 4.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' diff --git a/presets/operator/mesh.landscape_add/mounds.py b/presets/operator/mesh.landscape_add/mounds.py index e46bbee4..a3f0a21b 100644 --- a/presets/operator/mesh.landscape_add/mounds.py +++ b/presets/operator/mesh.landscape_add/mounds.py @@ -14,7 +14,7 @@ op.subdivision_y = 128 op.mesh_size = 2.0 op.mesh_size_x = 2.0 op.mesh_size_y = 2.0 -op.random_seed = 0 +op.random_seed = 5 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 op.noise_offset_z = 0.0 @@ -23,21 +23,21 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.33329999446868896 op.noise_type = 'hetero_terrain' -op.basis_type = '0' -op.vl_basis_type = '0' +op.basis_type = '2' +op.vl_basis_type = '7' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 -op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.100000023841858 +op.amplitude = 0.3499999940395355 +op.frequency = 1.2500007152557373 +op.dimension = 0.9500001668930054 op.lacunarity = 2.200000047683716 -op.offset = 0.4399999976158142 -op.gain = 1.0 -op.marble_bias = '0' -op.marble_sharp = '0' -op.marble_shape = '0' -op.height = 0.20000000298023224 +op.offset = 0.5 +op.gain = 2.0 +op.marble_bias = '1' +op.marble_sharp = '4' +op.marble_shape = '7' +op.height = 0.23000000417232513 op.height_invert = False op.height_offset = 0.0 op.edge_falloff = '0' diff --git a/presets/operator/mesh.landscape_add/mountain.py b/presets/operator/mesh.landscape_add/mountain_1.py index 2d250498..b2ced081 100644 --- a/presets/operator/mesh.landscape_add/mountain.py +++ b/presets/operator/mesh.landscape_add/mountain_1.py @@ -36,7 +36,7 @@ op.offset = 0.880000114440918 op.gain = 4.199997901916504 op.marble_bias = '0' op.marble_sharp = '0' -op.marble_shape = '0' +op.marble_shape = '2' op.height = 0.5 op.height_invert = False op.height_offset = 0.25 diff --git a/presets/operator/mesh.landscape_add/mountain_2.py b/presets/operator/mesh.landscape_add/mountain_2.py new file mode 100644 index 00000000..521c961d --- /dev/null +++ b/presets/operator/mesh.landscape_add/mountain_2.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 134 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'vl_hTerrain' +op.basis_type = '0' +op.vl_basis_type = '3' +op.distortion = 1.5 +op.hard_noise = '1' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 1.75 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 3.0 +op.marble_bias = '2' +op.marble_sharp = '0' +op.marble_shape = '1' +op.height = 0.4000000059604645 +op.height_invert = False +op.height_offset = 0.0 +op.edge_falloff = '3' +op.falloff_x = 2.5 +op.falloff_y = 2.5 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = 0.0 +op.use_vgroup = False +op.strata = 0.5 +op.strata_type = '3' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/planet.py b/presets/operator/mesh.landscape_add/planet.py new file mode 100644 index 00000000..647d2e81 --- /dev/null +++ b/presets/operator/mesh.landscape_add/planet.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = True +op.sphere_mesh = True +op.subdivision_x = 256 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.5 +op.noise_type = 'planet_noise' +op.basis_type = '1' +op.vl_basis_type = '8' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.119999885559082 +op.lacunarity = 1.880000114440918 +op.offset = 0.9100000858306885 +op.gain = 3.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '3' +op.height = 0.10000000149011612 +op.height_invert = False +op.height_offset = 0.25 +op.edge_falloff = '0' +op.falloff_x = 2.0 +op.falloff_y = 2.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = -1.0 +op.use_vgroup = False +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/planet_noise.py b/presets/operator/mesh.landscape_add/planet_noise.py index c2be84f6..ea31d432 100644 --- a/presets/operator/mesh.landscape_add/planet_noise.py +++ b/presets/operator/mesh.landscape_add/planet_noise.py @@ -7,9 +7,9 @@ op.water_material = '' op.texture_block = '' op.at_cursor = True op.smooth_mesh = True -op.tri_face = True -op.sphere_mesh = True -op.subdivision_x = 256 +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 op.subdivision_y = 128 op.mesh_size = 2.0 op.mesh_size_x = 2.0 @@ -21,36 +21,36 @@ op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 op.noise_size_z = 1.0 -op.noise_size = 0.5 +op.noise_size = 1.25 op.noise_type = 'planet_noise' op.basis_type = '1' -op.vl_basis_type = '0' -op.distortion = 1.0 +op.vl_basis_type = '8' +op.distortion = 0.7900000214576721 op.hard_noise = '0' -op.noise_depth = 8 -op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.0 -op.lacunarity = 2.0 -op.offset = 1.0 -op.gain = 1.0 -op.marble_bias = '0' +op.noise_depth = 7 +op.amplitude = 0.3499999940395355 +op.frequency = 1.5 +op.dimension = 0.9399999380111694 +op.lacunarity = 2.190000057220459 +op.offset = 0.5800004601478577 +op.gain = 5.759998321533203 +op.marble_bias = '3' op.marble_sharp = '0' op.marble_shape = '0' -op.height = 0.10000000149011612 +op.height = 0.3499999940395355 op.height_invert = False -op.height_offset = 0.25 +op.height_offset = 0.0 op.edge_falloff = '0' -op.falloff_x = 2.0 -op.falloff_y = 2.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 -op.maximum = 1.0 -op.minimum = -1.0 +op.maximum = 0.5 +op.minimum = -0.5 op.use_vgroup = False -op.strata = 5.0 +op.strata = 4.0 op.strata_type = '0' op.water_plane = False -op.water_level = 0.009999999776482582 +op.water_level = 0.029999999329447746 op.remove_double = False op.show_main_settings = True op.show_noise_settings = True diff --git a/presets/operator/mesh.landscape_add/ridged.py b/presets/operator/mesh.landscape_add/ridged.py index a0fff501..7990ccb2 100644 --- a/presets/operator/mesh.landscape_add/ridged.py +++ b/presets/operator/mesh.landscape_add/ridged.py @@ -14,7 +14,7 @@ op.subdivision_y = 128 op.mesh_size = 2.0 op.mesh_size_x = 2.0 op.mesh_size_y = 2.0 -op.random_seed = 23 +op.random_seed = 13 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 op.noise_offset_z = 0.0 @@ -24,33 +24,33 @@ op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'ridged_multi_fractal' op.basis_type = '0' -op.vl_basis_type = '0' +op.vl_basis_type = '3' op.distortion = 1.0 -op.hard_noise = '0' +op.hard_noise = '1' op.noise_depth = 8 op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.0 -op.lacunarity = 2.0 +op.frequency = 1.75 +op.dimension = 0.9399999976158142 +op.lacunarity = 2.3299999237060547 op.offset = 0.8999999761581421 -op.gain = 2.0 -op.marble_bias = '0' +op.gain = 2.0999999046325684 +op.marble_bias = '2' op.marble_sharp = '0' op.marble_shape = '0' -op.height = 0.25 +op.height = 0.30000001192092896 op.height_invert = False op.height_offset = 0.0 op.edge_falloff = '0' -op.falloff_x = 4.0 -op.falloff_y = 4.0 +op.falloff_x = 8.0 +op.falloff_y = 8.0 op.edge_level = 0.0 -op.maximum = 1.0 +op.maximum = 0.5 op.minimum = -1.0 op.use_vgroup = False -op.strata = 5.0 +op.strata = 11.0 op.strata_type = '0' op.water_plane = False -op.water_level = 0.009999999776482582 +op.water_level = 0.03999999910593033 op.remove_double = False op.show_main_settings = True op.show_noise_settings = True diff --git a/presets/operator/mesh.landscape_add/river.py b/presets/operator/mesh.landscape_add/river.py new file mode 100644 index 00000000..b0d1678a --- /dev/null +++ b/presets/operator/mesh.landscape_add/river.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 123 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'marble_noise' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 1.0 +op.marble_bias = '2' +op.marble_sharp = '0' +op.marble_shape = '7' +op.height = 0.20000000298023224 +op.height_invert = False +op.height_offset = 0.0 +op.edge_falloff = '0' +op.falloff_x = 40.0 +op.falloff_y = 40.0 +op.edge_level = 0.0 +op.maximum = 0.5 +op.minimum = 0.0 +op.use_vgroup = False +op.strata = 1.25 +op.strata_type = '1' +op.water_plane = True +op.water_level = 0.03999999910593033 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/rock.py b/presets/operator/mesh.landscape_add/rock.py new file mode 100644 index 00000000..9533aea5 --- /dev/null +++ b/presets/operator/mesh.landscape_add/rock.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = True +op.subdivision_x = 256 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 7 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 2.0 +op.noise_type = 'slick_rock' +op.basis_type = '3' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 6 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 3.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 2.5 +op.height_invert = False +op.height_offset = 0.0 +op.edge_falloff = '3' +op.falloff_x = 4.0 +op.falloff_y = 4.0 +op.edge_level = 0.0 +op.maximum = 3.0 +op.minimum = -1.0 +op.use_vgroup = False +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = -0.019999999552965164 +op.remove_double = True +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/slick_rock.py b/presets/operator/mesh.landscape_add/slick_rock.py index c875b754..69a560a1 100644 --- a/presets/operator/mesh.landscape_add/slick_rock.py +++ b/presets/operator/mesh.landscape_add/slick_rock.py @@ -9,12 +9,12 @@ op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False -op.subdivision_x = 128 -op.subdivision_y = 128 +op.subdivision_x = 160 +op.subdivision_y = 160 op.mesh_size = 2.0 op.mesh_size_x = 2.0 op.mesh_size_y = 2.0 -op.random_seed = 75 +op.random_seed = 87 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 op.noise_offset_z = 0.0 @@ -41,8 +41,8 @@ op.height = 0.5 op.height_invert = False op.height_offset = 0.10000000149011612 op.edge_falloff = '3' -op.falloff_x = 4.0 -op.falloff_y = 4.0 +op.falloff_x = 3.0 +op.falloff_y = 3.0 op.edge_level = 0.0 op.maximum = 1.0 op.minimum = -1.0 diff --git a/presets/operator/mesh.landscape_add/techno_grid.py b/presets/operator/mesh.landscape_add/techno_cell.py index da1ac3d8..a6d68443 100644 --- a/presets/operator/mesh.landscape_add/techno_grid.py +++ b/presets/operator/mesh.landscape_add/techno_cell.py @@ -14,7 +14,7 @@ op.subdivision_y = 128 op.mesh_size = 2.0 op.mesh_size_x = 2.0 op.mesh_size_y = 2.0 -op.random_seed = 0 +op.random_seed = 908 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 op.noise_offset_z = 0.0 @@ -26,7 +26,7 @@ op.noise_type = 'variable_lacunarity' op.basis_type = '9' op.vl_basis_type = '9' op.distortion = 2.0 -op.hard_noise = '0' +op.hard_noise = '1' op.noise_depth = 3 op.amplitude = 0.5 op.frequency = 2.0 @@ -34,9 +34,9 @@ op.dimension = 1.0 op.lacunarity = 2.0 op.offset = 1.0 op.gain = 1.0 -op.marble_bias = '0' +op.marble_bias = '1' op.marble_sharp = '0' -op.marble_shape = '0' +op.marble_shape = '7' op.height = 0.25 op.height_invert = False op.height_offset = 0.0 @@ -47,7 +47,7 @@ op.edge_level = 0.0 op.maximum = 1.0 op.minimum = -1.0 op.use_vgroup = False -op.strata = 2.0 +op.strata = 2.5 op.strata_type = '4' op.water_plane = False op.water_level = 0.009999999776482582 diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py index ccb344c2..0450322c 100644 --- a/presets/operator/mesh.landscape_add/voronoi_hills.py +++ b/presets/operator/mesh.landscape_add/voronoi_hills.py @@ -24,19 +24,19 @@ op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'multi_fractal' op.basis_type = '3' -op.vl_basis_type = '0' -op.distortion = 1.0 -op.hard_noise = '0' +op.vl_basis_type = '4' +op.distortion = 0.009999999776482582 +op.hard_noise = '1' op.noise_depth = 1 -op.amplitude = 0.5 -op.frequency = 2.0 +op.amplitude = 0.44999998807907104 +op.frequency = 1.75 op.dimension = 1.0 op.lacunarity = 2.0 op.offset = 1.0 -op.gain = 1.0 -op.marble_bias = '0' -op.marble_sharp = '0' -op.marble_shape = '0' +op.gain = 2.0 +op.marble_bias = '2' +op.marble_sharp = '2' +op.marble_shape = '3' op.height = 0.25 op.height_invert = True op.height_offset = 0.0 diff --git a/presets/operator/mesh.landscape_add/vulcano.py b/presets/operator/mesh.landscape_add/vulcano.py index d11a7dd7..f7fdef84 100644 --- a/presets/operator/mesh.landscape_add/vulcano.py +++ b/presets/operator/mesh.landscape_add/vulcano.py @@ -24,16 +24,16 @@ op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'marble_noise' op.basis_type = '0' -op.vl_basis_type = '0' +op.vl_basis_type = '1' op.distortion = 1.5 op.hard_noise = '0' op.noise_depth = 8 op.amplitude = 0.5 -op.frequency = 2.0 +op.frequency = 1.7999999523162842 op.dimension = 1.0 op.lacunarity = 2.0 op.offset = 1.0 -op.gain = 1.0 +op.gain = 2.0 op.marble_bias = '2' op.marble_sharp = '3' op.marble_shape = '1' diff --git a/presets/operator/mesh.landscape_add/yin_yang.py b/presets/operator/mesh.landscape_add/yin_yang.py new file mode 100644 index 00000000..18da2dee --- /dev/null +++ b/presets/operator/mesh.landscape_add/yin_yang.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 3 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.5 +op.noise_type = 'marble_noise' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 0.5 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.0 +op.gain = 3.0 +op.marble_bias = '2' +op.marble_sharp = '0' +op.marble_shape = '2' +op.height = 1.0 +op.height_invert = False +op.height_offset = 0.0 +op.edge_falloff = '3' +op.falloff_x = 2.0 +op.falloff_y = 2.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = 0.0 +op.use_vgroup = False +op.strata = 4.0 +op.strata_type = '1' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True |