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authorJimmy Hazevoet <jimhazevoet@gmail.com>2017-06-14 09:54:07 +0300
committermeta-androcto <meta.androcto1@gmail.com>2017-06-14 09:54:07 +0300
commitfcab90a6a0042b29ec9ffcb5e2ece224ea78e1c1 (patch)
tree510ba6afb05a80832aaf02735eb1511c58f02d09 /presets
parent16dbda9caabd065a1eb5b0e6af0e3596fe313442 (diff)
ANT landscape: complete update, folder system
Diffstat (limited to 'presets')
-rw-r--r--presets/operator/mesh.landscape_add/abstract.py39
-rw-r--r--presets/operator/mesh.landscape_add/canion.py37
-rw-r--r--presets/operator/mesh.landscape_add/cauliflower_hills.py43
-rw-r--r--presets/operator/mesh.landscape_add/cristaline.py39
-rw-r--r--presets/operator/mesh.landscape_add/default.py39
-rw-r--r--presets/operator/mesh.landscape_add/default_large.py37
-rw-r--r--presets/operator/mesh.landscape_add/flatstone.py37
-rw-r--r--presets/operator/mesh.landscape_add/land_and_water.py54
-rw-r--r--presets/operator/mesh.landscape_add/mountain.py43
-rw-r--r--presets/operator/mesh.landscape_add/planet_noise.py39
-rw-r--r--presets/operator/mesh.landscape_add/plateau.py61
-rw-r--r--presets/operator/mesh.landscape_add/slick_rock.py59
-rw-r--r--presets/operator/mesh.landscape_add/smooth_terrain.py37
-rw-r--r--presets/operator/mesh.landscape_add/techno_grid.py41
-rw-r--r--presets/operator/mesh.landscape_add/terrain_large.py41
-rw-r--r--presets/operator/mesh.landscape_add/vlnoise_turbulence.py59
-rw-r--r--presets/operator/mesh.landscape_add/voronoi_hills.py45
-rw-r--r--presets/operator/mesh.landscape_add/vulcano.py39
18 files changed, 464 insertions, 325 deletions
diff --git a/presets/operator/mesh.landscape_add/abstract.py b/presets/operator/mesh.landscape_add/abstract.py
index 617332b0..8cb663d4 100644
--- a/presets/operator/mesh.landscape_add/abstract.py
+++ b/presets/operator/mesh.landscape_add/abstract.py
@@ -1,21 +1,27 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = True
-op.subdivision_x = 128
+op.subdivision_x = 256
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 3.0
op.random_seed = 387
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 1.0
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 1.0
op.noise_type = 'planet_noise'
op.basis_type = '3'
op.vl_basis_type = '3'
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 1.0
-op.invert = True
-op.offset = 0.0
+op.height_invert = True
+op.height_offset = 0.0
op.edge_falloff = '0'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 4.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '3'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/canion.py b/presets/operator/mesh.landscape_add/canion.py
index 6ac4ad61..6a97d1f3 100644
--- a/presets/operator/mesh.landscape_add/canion.py
+++ b/presets/operator/mesh.landscape_add/canion.py
@@ -1,21 +1,27 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 192
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 3.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 3.0
op.random_seed = 1
-op.x_offset = 0.25
-op.y_offset = 0.0
-op.noise_size = 1.5
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.25
+op.noise_size_z = 1.0
+op.noise_size = 1.5
op.noise_type = 'marble_noise'
op.basis_type = '0'
op.vl_basis_type = '0'
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '4'
op.height = 0.6000000238418579
-op.invert = False
-op.offset = -0.059999994933605194
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '2'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 10.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.15000000596046448
op.maximum = 1.0
op.minimum = -0.20000000298023224
+op.use_vgroup = False
op.strata = 4.0
op.strata_type = '2'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/cauliflower_hills.py b/presets/operator/mesh.landscape_add/cauliflower_hills.py
index 6063f93e..2371b0d3 100644
--- a/presets/operator/mesh.landscape_add/cauliflower_hills.py
+++ b/presets/operator/mesh.landscape_add/cauliflower_hills.py
@@ -1,22 +1,28 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 860
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 0.5
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
-op.noise_type = 'fractal'
+op.noise_size_z = 1.0
+op.noise_size = 0.5
+op.noise_type = 'multi_fractal'
op.basis_type = '3'
op.vl_basis_type = '0'
op.distortion = 1.0
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 5.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
-op.height = 0.10000000149011612
-op.invert = True
-op.offset = 0.05000000074505806
+op.height = 0.20000000298023224
+op.height_invert = True
+op.height_offset = 0.0
op.edge_falloff = '3'
-op.falloff_size_x = 6.0
-op.falloff_size_y = 6.0
+op.falloff_x = 8.0
+op.falloff_y = 8.0
op.edge_level = 0.0
op.maximum = 1.0
-op.minimum = -0.10999999940395355
+op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/cristaline.py b/presets/operator/mesh.landscape_add/cristaline.py
index d8a3dc12..89349846 100644
--- a/presets/operator/mesh.landscape_add/cristaline.py
+++ b/presets/operator/mesh.landscape_add/cristaline.py
@@ -1,21 +1,27 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = True
-op.subdivision_x = 128
+op.subdivision_x = 256
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 0
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 1.0
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 1.0
op.noise_type = 'turbulence_vector'
op.basis_type = '6'
op.vl_basis_type = '0'
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 1.0
-op.invert = False
-op.offset = 0.0
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '0'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 4.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 2.0
op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py
index 356686f7..1996b561 100644
--- a/presets/operator/mesh.landscape_add/default.py
+++ b/presets/operator/mesh.landscape_add/default.py
@@ -1,21 +1,27 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 0
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 1.0
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 1.0
op.noise_type = 'hetero_terrain'
op.basis_type = '0'
op.vl_basis_type = '0'
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
-op.invert = False
-op.offset = 0.0
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '3'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 4.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
-op.minimum = -0.10999999940395355
+op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/default_large.py b/presets/operator/mesh.landscape_add/default_large.py
index adb523bd..2295c1e5 100644
--- a/presets/operator/mesh.landscape_add/default_large.py
+++ b/presets/operator/mesh.landscape_add/default_large.py
@@ -1,21 +1,27 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 20.0
-op.meshsize_y = 20.0
+op.mesh_size = 2.0
+op.mesh_size_x = 20.0
+op.mesh_size_y = 20.0
op.random_seed = 0
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 10.0
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 10.0
op.noise_type = 'hetero_terrain'
op.basis_type = '0'
op.vl_basis_type = '0'
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 5.0
-op.invert = False
-op.offset = 0.0
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '3'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 4.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 10.0
op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/flatstone.py b/presets/operator/mesh.landscape_add/flatstone.py
index b7e40c83..edf55b7c 100644
--- a/presets/operator/mesh.landscape_add/flatstone.py
+++ b/presets/operator/mesh.landscape_add/flatstone.py
@@ -1,21 +1,27 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 2
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 0.5
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 0.5
op.noise_type = 'fractal'
op.basis_type = '8'
op.vl_basis_type = '0'
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 0.009999999776482582
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.05000000074505806
-op.invert = False
-op.offset = 0.0
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '0'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 4.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = 0.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/land_and_water.py b/presets/operator/mesh.landscape_add/land_and_water.py
deleted file mode 100644
index 441c6602..00000000
--- a/presets/operator/mesh.landscape_add/land_and_water.py
+++ /dev/null
@@ -1,54 +0,0 @@
-import bpy
-op = bpy.context.active_operator
-
-op.at_cursor = True
-op.smooth_mesh = True
-op.tri_face = False
-op.sphere_mesh = False
-op.subdivision_x = 128
-op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
-op.random_seed = 8
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 1.5
-op.noise_size_x = 1.0
-op.noise_size_y = 1.0
-op.noise_type = 'turbulence_vector'
-op.basis_type = '3'
-op.vl_basis_type = '0'
-op.distortion = 1.0
-op.hard_noise = '1'
-op.noise_depth = 8
-op.amplitude = 0.5
-op.frequency = 2.0
-op.dimension = 1.0
-op.lacunarity = 2.0
-op.moffset = 1.0
-op.gain = 1.0
-op.marble_bias = '0'
-op.marble_sharp = '0'
-op.marble_shape = '0'
-op.height = 0.4000000059604645
-op.invert = False
-op.offset = -0.20000000298023224
-op.edge_falloff = '3'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 4.0
-op.edge_level = 0.0
-op.maximum = 1.0
-op.minimum = -0.10999999940395355
-op.strata = 5.0
-op.strata_type = '0'
-op.water_plane = True
-op.water_level = -0.019999999552965164
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
-op.show_noise_settings = True
-op.show_terrain_settings = True
-op.refresh = True
-op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/mountain.py b/presets/operator/mesh.landscape_add/mountain.py
index 2d551001..2d250498 100644
--- a/presets/operator/mesh.landscape_add/mountain.py
+++ b/presets/operator/mesh.landscape_add/mountain.py
@@ -1,24 +1,30 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 3
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 0.75
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 0.75
op.noise_type = 'ridged_multi_fractal'
op.basis_type = '0'
-op.vl_basis_type = '0'
+op.vl_basis_type = '7'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 12
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 0.8500000238418579
-op.gain = 4.5
+op.offset = 0.880000114440918
+op.gain = 4.199997901916504
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
-op.invert = False
-op.offset = 0.20000000298023224
+op.height_invert = False
+op.height_offset = 0.25
op.edge_falloff = '3'
-op.falloff_size_x = 2.0
-op.falloff_size_y = 2.0
+op.falloff_x = 2.0
+op.falloff_y = 2.0
op.edge_level = 0.0
op.maximum = 1.0
-op.minimum = -0.10999999940395355
+op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/planet_noise.py b/presets/operator/mesh.landscape_add/planet_noise.py
index 7cc1015c..c2be84f6 100644
--- a/presets/operator/mesh.landscape_add/planet_noise.py
+++ b/presets/operator/mesh.landscape_add/planet_noise.py
@@ -1,21 +1,27 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = True
op.sphere_mesh = True
op.subdivision_x = 256
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 0
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 0.5
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 0.5
op.noise_type = 'planet_noise'
op.basis_type = '1'
op.vl_basis_type = '0'
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.10000000149011612
-op.invert = False
-op.offset = 0.0
+op.height_invert = False
+op.height_offset = 0.25
op.edge_falloff = '0'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 4.0
+op.falloff_x = 2.0
+op.falloff_y = 2.0
op.edge_level = 0.0
op.maximum = 1.0
-op.minimum = -0.10999999940395355
+op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/plateau.py b/presets/operator/mesh.landscape_add/plateau.py
index e6c378ad..4a0689ae 100644
--- a/presets/operator/mesh.landscape_add/plateau.py
+++ b/presets/operator/mesh.landscape_add/plateau.py
@@ -1,54 +1,59 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
-op.random_seed = 285
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 1.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
+op.random_seed = 488
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
-op.noise_type = 'vl_noise_turbulence'
-op.basis_type = '0'
-op.vl_basis_type = '0'
+op.noise_size_z = 1.0
+op.noise_size = 1.0
+op.noise_type = 'shattered_hterrain'
+op.basis_type = '3'
+op.vl_basis_type = '7'
op.distortion = 1.149999976158142
-op.hard_noise = '1'
-op.noise_depth = 6
+op.hard_noise = '0'
+op.noise_depth = 8
op.amplitude = 0.4000000059604645
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
-op.gain = 1.5
+op.offset = 1.0
+op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
-op.height = 0.4000000059604645
-op.invert = False
-op.offset = 0.05000000074505806
+op.height = 0.5
+op.height_invert = False
+op.height_offset = 0.20000000298023224
op.edge_falloff = '3'
-op.falloff_size_x = 2.0
-op.falloff_size_y = 2.0
+op.falloff_x = 3.0
+op.falloff_y = 3.0
op.edge_level = 0.0
-op.maximum = 0.20000000298023224
-op.minimum = -0.20000000298023224
-op.strata = 3.0
-op.strata_type = '3'
+op.maximum = 0.25
+op.minimum = 0.0
+op.use_vgroup = False
+op.strata = 2.25
+op.strata_type = '2'
op.water_plane = False
op.water_level = -0.07999999821186066
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/slick_rock.py b/presets/operator/mesh.landscape_add/slick_rock.py
new file mode 100644
index 00000000..c875b754
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/slick_rock.py
@@ -0,0 +1,59 @@
+import bpy
+op = bpy.context.active_operator
+
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
+op.at_cursor = True
+op.smooth_mesh = True
+op.tri_face = False
+op.sphere_mesh = False
+op.subdivision_x = 128
+op.subdivision_y = 128
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
+op.random_seed = 75
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
+op.noise_size_x = 1.0
+op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 1.0
+op.noise_type = 'slick_rock'
+op.basis_type = '0'
+op.vl_basis_type = '7'
+op.distortion = 1.0
+op.hard_noise = '0'
+op.noise_depth = 8
+op.amplitude = 0.5
+op.frequency = 2.0
+op.dimension = 1.0
+op.lacunarity = 2.0
+op.offset = 1.100000023841858
+op.gain = 2.5
+op.marble_bias = '0'
+op.marble_sharp = '0'
+op.marble_shape = '0'
+op.height = 0.5
+op.height_invert = False
+op.height_offset = 0.10000000149011612
+op.edge_falloff = '3'
+op.falloff_x = 4.0
+op.falloff_y = 4.0
+op.edge_level = 0.0
+op.maximum = 1.0
+op.minimum = -1.0
+op.use_vgroup = False
+op.strata = 5.0
+op.strata_type = '0'
+op.water_plane = False
+op.water_level = 0.009999999776482582
+op.remove_double = False
+op.show_main_settings = True
+op.show_noise_settings = True
+op.show_displace_settings = True
+op.refresh = True
+op.auto_refresh = True
diff --git a/presets/operator/mesh.landscape_add/smooth_terrain.py b/presets/operator/mesh.landscape_add/smooth_terrain.py
index a468e273..1e66fba1 100644
--- a/presets/operator/mesh.landscape_add/smooth_terrain.py
+++ b/presets/operator/mesh.landscape_add/smooth_terrain.py
@@ -1,21 +1,27 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 11
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 0.8899999260902405
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 0.8899999856948853
op.noise_type = 'hybrid_multi_fractal'
op.basis_type = '1'
op.vl_basis_type = '0'
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 0.800000011920929
op.lacunarity = 2.2100000381469727
-op.moffset = 0.6499998569488525
+op.offset = 0.559999942779541
op.gain = 3.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.2199999988079071
-op.invert = False
-op.offset = -0.07999999821186066
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '3'
-op.falloff_size_x = 6.0
-op.falloff_size_y = 6.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
+op.use_vgroup = False
op.strata = 2.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/techno_grid.py b/presets/operator/mesh.landscape_add/techno_grid.py
index c3c0edab..da1ac3d8 100644
--- a/presets/operator/mesh.landscape_add/techno_grid.py
+++ b/presets/operator/mesh.landscape_add/techno_grid.py
@@ -1,54 +1,59 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
-op.random_seed = 23
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 0.5
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
+op.random_seed = 0
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 0.5
op.noise_type = 'variable_lacunarity'
op.basis_type = '9'
op.vl_basis_type = '9'
-op.distortion = 1.5
+op.distortion = 2.0
op.hard_noise = '0'
op.noise_depth = 3
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.25
-op.invert = False
-op.offset = 0.0
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '0'
-op.falloff_size_x = 4.0
-op.falloff_size_y = 4.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
+op.use_vgroup = False
op.strata = 2.0
op.strata_type = '4'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/terrain_large.py b/presets/operator/mesh.landscape_add/terrain_large.py
index 766857fa..20dc3f66 100644
--- a/presets/operator/mesh.landscape_add/terrain_large.py
+++ b/presets/operator/mesh.landscape_add/terrain_large.py
@@ -1,54 +1,59 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 256
op.subdivision_y = 256
-op.meshsize = 2.0
-op.meshsize_x = 20.0
-op.meshsize_y = 20.0
+op.mesh_size = 2.0
+op.mesh_size_x = 20.0
+op.mesh_size_y = 20.0
op.random_seed = 0
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 3.0
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 3.0
op.noise_type = 'distorted_heteroTerrain'
op.basis_type = '0'
op.vl_basis_type = '0'
-op.distortion = 1.0
+op.distortion = 0.800000011920929
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
-op.dimension = 1.119999885559082
+op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 0.8799998760223389
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 1.0
-op.invert = False
-op.offset = 0.0
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '0'
-op.falloff_size_x = 6.0
-op.falloff_size_y = 6.0
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 5.0
op.minimum = -0.5
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/vlnoise_turbulence.py b/presets/operator/mesh.landscape_add/vlnoise_turbulence.py
new file mode 100644
index 00000000..832e8318
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/vlnoise_turbulence.py
@@ -0,0 +1,59 @@
+import bpy
+op = bpy.context.active_operator
+
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
+op.at_cursor = True
+op.smooth_mesh = True
+op.tri_face = False
+op.sphere_mesh = False
+op.subdivision_x = 128
+op.subdivision_y = 128
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
+op.random_seed = 56
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
+op.noise_size_x = 1.0
+op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 1.0
+op.noise_type = 'vl_noise_turbulence'
+op.basis_type = '2'
+op.vl_basis_type = '3'
+op.distortion = 1.5
+op.hard_noise = '0'
+op.noise_depth = 3
+op.amplitude = 0.5
+op.frequency = 2.0
+op.dimension = 1.0
+op.lacunarity = 2.0
+op.offset = 0.10000000149011612
+op.gain = 1.0
+op.marble_bias = '0'
+op.marble_sharp = '0'
+op.marble_shape = '0'
+op.height = 0.20999999344348907
+op.height_invert = False
+op.height_offset = 0.11999999731779099
+op.edge_falloff = '3'
+op.falloff_x = 4.0
+op.falloff_y = 4.0
+op.edge_level = 0.0
+op.maximum = 1.0
+op.minimum = 0.0
+op.use_vgroup = False
+op.strata = 5.0
+op.strata_type = '0'
+op.water_plane = False
+op.water_level = 0.009999999776482582
+op.remove_double = False
+op.show_main_settings = True
+op.show_noise_settings = True
+op.show_displace_settings = True
+op.refresh = True
+op.auto_refresh = True
diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py
index 53ec1515..ccb344c2 100644
--- a/presets/operator/mesh.landscape_add/voronoi_hills.py
+++ b/presets/operator/mesh.landscape_add/voronoi_hills.py
@@ -1,22 +1,28 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 111
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 0.5
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
-op.noise_type = 'fractal'
+op.noise_size_z = 1.0
+op.noise_size = 0.5
+op.noise_type = 'multi_fractal'
op.basis_type = '3'
op.vl_basis_type = '0'
op.distortion = 1.0
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
-op.height = 0.10000000149011612
-op.invert = True
-op.offset = 0.10000000149011612
-op.edge_falloff = '3'
-op.falloff_size_x = 8.0
-op.falloff_size_y = 8.0
+op.height = 0.25
+op.height_invert = True
+op.height_offset = 0.0
+op.edge_falloff = '0'
+op.falloff_x = 4.0
+op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
-op.minimum = -0.10999999940395355
+op.minimum = 0.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/vulcano.py b/presets/operator/mesh.landscape_add/vulcano.py
index 4aea3bbb..d11a7dd7 100644
--- a/presets/operator/mesh.landscape_add/vulcano.py
+++ b/presets/operator/mesh.landscape_add/vulcano.py
@@ -1,54 +1,59 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 7
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 1.0
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
+op.noise_size_z = 1.0
+op.noise_size = 1.0
op.noise_type = 'marble_noise'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.5
op.hard_noise = '0'
-op.noise_depth = 9
+op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '2'
op.marble_sharp = '3'
op.marble_shape = '1'
op.height = 0.800000011920929
-op.invert = False
-op.offset = 0.0
+op.height_invert = False
+op.height_offset = 0.0
op.edge_falloff = '3'
-op.falloff_size_x = 2.0
-op.falloff_size_y = 2.0
+op.falloff_x = 2.0
+op.falloff_y = 2.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''