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authormeta-androcto <meta.androcto1@gmail.com>2017-03-29 11:33:48 +0300
committermeta-androcto <meta.androcto1@gmail.com>2017-03-29 11:33:48 +0300
commit5075b8dac37931d29dd373a18564202dff34b254 (patch)
tree3fc6c55d376d6802e27038eb1ad41b09eb986267 /presets
parent9159fac1f5a9f4f29a625feea16b9824a33c59ce (diff)
ant landscape presets final list: T51000
Diffstat (limited to 'presets')
-rw-r--r--presets/operator/mesh.landscape_add/distortednoise.py (renamed from presets/operator/mesh.landscape_add/marblestrata.py)22
-rw-r--r--presets/operator/mesh.landscape_add/fbm2.py33
-rw-r--r--presets/operator/mesh.landscape_add/lowpoly.py (renamed from presets/operator/mesh.landscape_add/default.py)12
-rw-r--r--presets/operator/mesh.landscape_add/marblebump.py33
-rw-r--r--presets/operator/mesh.landscape_add/planetnoise-larger.py33
-rw-r--r--presets/operator/mesh.landscape_add/scatteredsrocks.py (renamed from presets/operator/mesh.landscape_add/hybridmfractal.py)28
-rw-r--r--presets/operator/mesh.landscape_add/stonepath.py33
-rw-r--r--presets/operator/mesh.landscape_add/turbulence_2.py (renamed from presets/operator/mesh.landscape_add/turbulence.py)14
8 files changed, 170 insertions, 38 deletions
diff --git a/presets/operator/mesh.landscape_add/marblestrata.py b/presets/operator/mesh.landscape_add/distortednoise.py
index a73b25d8..7e734602 100644
--- a/presets/operator/mesh.landscape_add/marblestrata.py
+++ b/presets/operator/mesh.landscape_add/distortednoise.py
@@ -4,16 +4,16 @@ op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
-op.Subdivision = 256
+op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
-op.RandomSeed = 0
-op.NoiseSize = 0.6499999761581421
-op.NoiseType = 'marble_noise'
-op.BasisType = '2'
+op.RandomSeed = 13
+op.NoiseSize = 1.0
+op.NoiseType = 'variable_lacunarity'
+op.BasisType = '0'
op.VLBasisType = '3'
-op.Distortion = 3.5
+op.Distortion = 1.5
op.HardNoise = False
op.NoiseDepth = 8
op.mDimension = 1.0
@@ -21,13 +21,13 @@ op.mLacunarity = 2.0
op.mOffset = 1.0
op.mGain = 1.0
op.MarbleBias = '0'
-op.MarbleSharp = '1'
-op.MarbleShape = '5'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
op.Invert = True
-op.Height = 0.15000000596046448
-op.Offset = 0.05000000074505806
+op.Height = 0.10999999940395355
+op.Offset = 0.029999999329447746
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
-op.StrataType = '2'
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/fbm2.py b/presets/operator/mesh.landscape_add/fbm2.py
new file mode 100644
index 00000000..e075a85d
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/fbm2.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 452
+op.NoiseSize = 0.5
+op.NoiseType = 'fractal'
+op.BasisType = '1'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 1.2000000476837158
+op.mLacunarity = 1.600000023841858
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.1599999964237213
+op.Offset = 0.12000000476837158
+op.Falloff = '0'
+op.Sealevel = -3.725290298461914e-09
+op.Plateaulevel = 2.0
+op.Strata = 0.75
+op.StrataType = '2'
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/lowpoly.py
index 3a322b04..481904fa 100644
--- a/presets/operator/mesh.landscape_add/default.py
+++ b/presets/operator/mesh.landscape_add/lowpoly.py
@@ -3,15 +3,15 @@ op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
-op.SmoothMesh = True
-op.Subdivision = 128
+op.SmoothMesh = False
+op.Subdivision = 20
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
-op.RandomSeed = 0
+op.RandomSeed = 138
op.NoiseSize = 1.0
op.NoiseType = 'multi_fractal'
-op.BasisType = '0'
+op.BasisType = '1'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
@@ -24,8 +24,8 @@ op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
op.Invert = False
-op.Height = 0.5
-op.Offset = 0.0
+op.Height = 0.75
+op.Offset = -0.25
op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
diff --git a/presets/operator/mesh.landscape_add/marblebump.py b/presets/operator/mesh.landscape_add/marblebump.py
new file mode 100644
index 00000000..be0e173b
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/marblebump.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 3
+op.NoiseSize = 0.5
+op.NoiseType = 'marble_noise'
+op.BasisType = '3'
+op.VLBasisType = '0'
+op.Distortion = 0.25
+op.HardNoise = False
+op.NoiseDepth = 2
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '2'
+op.MarbleShape = '3'
+op.Invert = False
+op.Height = 0.25
+op.Offset = 0.0
+op.Falloff = '0'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 3.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/planetnoise-larger.py b/presets/operator/mesh.landscape_add/planetnoise-larger.py
new file mode 100644
index 00000000..a436275e
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/planetnoise-larger.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 256
+op.MeshSize = 20.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 3
+op.NoiseSize = 4.0
+op.NoiseType = 'planet_noise'
+op.BasisType = '0'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = False
+op.NoiseDepth = 9
+op.mDimension = 0.8999999761581421
+op.mLacunarity = 2.799999952316284
+op.mOffset = 0.7200000286102295
+op.mGain = 3.299999952316284
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.6000000238418579
+op.Offset = -0.029999999329447746
+op.Falloff = '0'
+op.Sealevel = 0.0
+op.Plateaulevel = 10.0
+op.Strata = 3.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/hybridmfractal.py b/presets/operator/mesh.landscape_add/scatteredsrocks.py
index ef1f7f18..5b40c7b7 100644
--- a/presets/operator/mesh.landscape_add/hybridmfractal.py
+++ b/presets/operator/mesh.landscape_add/scatteredsrocks.py
@@ -4,29 +4,29 @@ op = bpy.context.active_operator
op.AutoUpdate = True
op.SphereMesh = False
op.SmoothMesh = True
-op.Subdivision = 256
+op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
-op.RandomSeed = 1
-op.NoiseSize = 0.75
-op.NoiseType = 'hybrid_multi_fractal'
-op.BasisType = '0'
+op.RandomSeed = 8
+op.NoiseSize = 0.3499999940395355
+op.NoiseType = 'marble_noise'
+op.BasisType = '7'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = False
-op.NoiseDepth = 8
-op.mDimension = 0.800000011920929
-op.mLacunarity = 2.299999952316284
-op.mOffset = 0.699999988079071
-op.mGain = 4.0
+op.NoiseDepth = 3
+op.mDimension = 0.6000000238418579
+op.mLacunarity = 1.5
+op.mOffset = 1.0
+op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
-op.MarbleShape = '0'
+op.MarbleShape = '2'
op.Invert = False
-op.Height = 0.25
-op.Offset = 0.0
-op.Falloff = '1'
+op.Height = 0.15000000596046448
+op.Offset = -0.009999999776482582
+op.Falloff = '0'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0
diff --git a/presets/operator/mesh.landscape_add/stonepath.py b/presets/operator/mesh.landscape_add/stonepath.py
new file mode 100644
index 00000000..922086fb
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/stonepath.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 21
+op.NoiseSize = 0.25
+op.NoiseType = 'ridged_multi_fractal'
+op.BasisType = '7'
+op.VLBasisType = '3'
+op.Distortion = 1.5
+op.HardNoise = False
+op.NoiseDepth = 4
+op.mDimension = 1.0
+op.mLacunarity = 2.880000114440918
+op.mOffset = 1.2000000476837158
+op.mGain = 3.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.30000001192092896
+op.Offset = 0.10000000149011612
+op.Falloff = '3'
+op.Sealevel = 0.0
+op.Plateaulevel = 0.11999999731779099
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/turbulence.py b/presets/operator/mesh.landscape_add/turbulence_2.py
index 371e05e9..92afe567 100644
--- a/presets/operator/mesh.landscape_add/turbulence.py
+++ b/presets/operator/mesh.landscape_add/turbulence_2.py
@@ -8,14 +8,14 @@ op.Subdivision = 128
op.MeshSize = 2.0
op.XOffset = 0.0
op.YOffset = 0.0
-op.RandomSeed = 0
-op.NoiseSize = 0.5
+op.RandomSeed = 10
+op.NoiseSize = 1.0
op.NoiseType = 'turbulence_vector'
op.BasisType = '0'
op.VLBasisType = '0'
op.Distortion = 1.0
op.HardNoise = True
-op.NoiseDepth = 3
+op.NoiseDepth = 8
op.mDimension = 1.0
op.mLacunarity = 2.0
op.mOffset = 1.0
@@ -23,10 +23,10 @@ op.mGain = 1.0
op.MarbleBias = '0'
op.MarbleSharp = '0'
op.MarbleShape = '0'
-op.Invert = False
-op.Height = 0.25
-op.Offset = 0.25
-op.Falloff = '2'
+op.Invert = True
+op.Height = 0.3199999928474426
+op.Offset = -0.029999999329447746
+op.Falloff = '1'
op.Sealevel = 0.0
op.Plateaulevel = 1.0
op.Strata = 5.0