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authormeta-androcto <meta.androcto1@gmail.com>2017-03-19 06:57:44 +0300
committermeta-androcto <meta.androcto1@gmail.com>2017-03-19 06:57:44 +0300
commit9663ee3c3e1e7314d8d7529ac1516341b4e5c611 (patch)
tree36148dd2c2f15eb898ecf27e8355c60a17712802 /presets
parentb534a0dc37c69c85f1a06f2a8663327ea603e945 (diff)
add ant landscape presets: T51000
Diffstat (limited to 'presets')
-rw-r--r--presets/operator/mesh.landscape_add/default-larger.py33
-rw-r--r--presets/operator/mesh.landscape_add/default.py33
-rw-r--r--presets/operator/mesh.landscape_add/heteroterrain.py33
-rw-r--r--presets/operator/mesh.landscape_add/hybridmfractal.py33
-rw-r--r--presets/operator/mesh.landscape_add/marblestrata.py33
-rw-r--r--presets/operator/mesh.landscape_add/planetnoise.py33
-rw-r--r--presets/operator/mesh.landscape_add/plateau.py33
-rw-r--r--presets/operator/mesh.landscape_add/ridgedmfractal.py33
-rw-r--r--presets/operator/mesh.landscape_add/stratasphere.py33
-rw-r--r--presets/operator/mesh.landscape_add/turbulence.py33
-rw-r--r--presets/operator/mesh.landscape_add/voronoihills.py33
-rw-r--r--presets/operator/mesh.landscape_add/vulcano.py33
12 files changed, 396 insertions, 0 deletions
diff --git a/presets/operator/mesh.landscape_add/default-larger.py b/presets/operator/mesh.landscape_add/default-larger.py
new file mode 100644
index 00000000..306e61ac
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/default-larger.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 16.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 0
+op.NoiseSize = 8.0
+op.NoiseType = 'multi_fractal'
+op.BasisType = '0'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 4.0
+op.Offset = 0.0
+op.Falloff = '1'
+op.Sealevel = 0.0
+op.Plateaulevel = 10.0
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py
new file mode 100644
index 00000000..3a322b04
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/default.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 0
+op.NoiseSize = 1.0
+op.NoiseType = 'multi_fractal'
+op.BasisType = '0'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.5
+op.Offset = 0.0
+op.Falloff = '1'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/heteroterrain.py b/presets/operator/mesh.landscape_add/heteroterrain.py
new file mode 100644
index 00000000..672baf69
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/heteroterrain.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 256
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 1
+op.NoiseSize = 0.33000001311302185
+op.NoiseType = 'hetero_terrain'
+op.BasisType = '0'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 0.8799999952316284
+op.mLacunarity = 2.200000047683716
+op.mOffset = 0.7300002574920654
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.20000000298023224
+op.Offset = 0.0
+op.Falloff = '1'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/hybridmfractal.py b/presets/operator/mesh.landscape_add/hybridmfractal.py
new file mode 100644
index 00000000..ef1f7f18
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/hybridmfractal.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 256
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 1
+op.NoiseSize = 0.75
+op.NoiseType = 'hybrid_multi_fractal'
+op.BasisType = '0'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 0.800000011920929
+op.mLacunarity = 2.299999952316284
+op.mOffset = 0.699999988079071
+op.mGain = 4.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.25
+op.Offset = 0.0
+op.Falloff = '1'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/marblestrata.py b/presets/operator/mesh.landscape_add/marblestrata.py
new file mode 100644
index 00000000..a73b25d8
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/marblestrata.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 256
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 0
+op.NoiseSize = 0.6499999761581421
+op.NoiseType = 'marble_noise'
+op.BasisType = '2'
+op.VLBasisType = '3'
+op.Distortion = 3.5
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '1'
+op.MarbleShape = '5'
+op.Invert = True
+op.Height = 0.15000000596046448
+op.Offset = 0.05000000074505806
+op.Falloff = '1'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '2'
diff --git a/presets/operator/mesh.landscape_add/planetnoise.py b/presets/operator/mesh.landscape_add/planetnoise.py
new file mode 100644
index 00000000..4c2b1902
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/planetnoise.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = True
+op.SmoothMesh = True
+op.Subdivision = 256
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 0
+op.NoiseSize = 0.5
+op.NoiseType = 'planet_noise'
+op.BasisType = '1'
+op.VLBasisType = '3'
+op.Distortion = 0.75
+op.HardNoise = False
+op.NoiseDepth = 12
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.09999999403953552
+op.Offset = 0.0
+op.Falloff = '1'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/plateau.py b/presets/operator/mesh.landscape_add/plateau.py
new file mode 100644
index 00000000..791c430f
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/plateau.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 2
+op.NoiseSize = 0.2199999988079071
+op.NoiseType = 'variable_lacunarity'
+op.BasisType = '2'
+op.VLBasisType = '3'
+op.Distortion = 0.6000000238418579
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = True
+op.Height = 0.30000001192092896
+op.Offset = 0.10999999940395355
+op.Falloff = '2'
+op.Sealevel = 0.0
+op.Plateaulevel = 0.10000000149011612
+op.Strata = 7.0
+op.StrataType = '1'
diff --git a/presets/operator/mesh.landscape_add/ridgedmfractal.py b/presets/operator/mesh.landscape_add/ridgedmfractal.py
new file mode 100644
index 00000000..45557565
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/ridgedmfractal.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 3
+op.NoiseSize = 0.75
+op.NoiseType = 'ridged_multi_fractal'
+op.BasisType = '0'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = False
+op.NoiseDepth = 12
+op.mDimension = 0.8999999761581421
+op.mLacunarity = 2.200000047683716
+op.mOffset = 0.8999999761581421
+op.mGain = 4.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.5
+op.Offset = 0.25
+op.Falloff = '2'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/stratasphere.py b/presets/operator/mesh.landscape_add/stratasphere.py
new file mode 100644
index 00000000..934406f7
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/stratasphere.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = True
+op.SmoothMesh = True
+op.Subdivision = 200
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 5
+op.NoiseSize = 0.75
+op.NoiseType = 'multi_fractal'
+op.BasisType = '9'
+op.VLBasisType = '0'
+op.Distortion = 2.0
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '4'
+op.Invert = False
+op.Height = 0.3499999940395355
+op.Offset = 0.15000000596046448
+op.Falloff = '3'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '2'
diff --git a/presets/operator/mesh.landscape_add/turbulence.py b/presets/operator/mesh.landscape_add/turbulence.py
new file mode 100644
index 00000000..371e05e9
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/turbulence.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 0
+op.NoiseSize = 0.5
+op.NoiseType = 'turbulence_vector'
+op.BasisType = '0'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = True
+op.NoiseDepth = 3
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = False
+op.Height = 0.25
+op.Offset = 0.25
+op.Falloff = '2'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/voronoihills.py b/presets/operator/mesh.landscape_add/voronoihills.py
new file mode 100644
index 00000000..46e48cfd
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/voronoihills.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 128
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 3
+op.NoiseSize = 0.550000011920929
+op.NoiseType = 'turbulence_vector'
+op.BasisType = '3'
+op.VLBasisType = '0'
+op.Distortion = 1.0
+op.HardNoise = False
+op.NoiseDepth = 2
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '0'
+op.MarbleSharp = '0'
+op.MarbleShape = '0'
+op.Invert = True
+op.Height = 0.10000000149011612
+op.Offset = 0.0
+op.Falloff = '1'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '0'
diff --git a/presets/operator/mesh.landscape_add/vulcano.py b/presets/operator/mesh.landscape_add/vulcano.py
new file mode 100644
index 00000000..6b0439bd
--- /dev/null
+++ b/presets/operator/mesh.landscape_add/vulcano.py
@@ -0,0 +1,33 @@
+import bpy
+op = bpy.context.active_operator
+
+op.AutoUpdate = True
+op.SphereMesh = False
+op.SmoothMesh = True
+op.Subdivision = 256
+op.MeshSize = 2.0
+op.XOffset = 0.0
+op.YOffset = 0.0
+op.RandomSeed = 0
+op.NoiseSize = 0.5
+op.NoiseType = 'marble_noise'
+op.BasisType = '1'
+op.VLBasisType = '0'
+op.Distortion = 0.75
+op.HardNoise = False
+op.NoiseDepth = 8
+op.mDimension = 1.0
+op.mLacunarity = 2.0
+op.mOffset = 1.0
+op.mGain = 1.0
+op.MarbleBias = '1'
+op.MarbleSharp = '0'
+op.MarbleShape = '1'
+op.Invert = False
+op.Height = 1.0
+op.Offset = -0.25
+op.Falloff = '2'
+op.Sealevel = 0.0
+op.Plateaulevel = 1.0
+op.Strata = 5.0
+op.StrataType = '0'