diff options
author | meta-androcto <meta.androcto1@gmail.com> | 2017-03-19 06:57:44 +0300 |
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committer | meta-androcto <meta.androcto1@gmail.com> | 2017-03-19 06:57:44 +0300 |
commit | 9663ee3c3e1e7314d8d7529ac1516341b4e5c611 (patch) | |
tree | 36148dd2c2f15eb898ecf27e8355c60a17712802 /presets | |
parent | b534a0dc37c69c85f1a06f2a8663327ea603e945 (diff) |
add ant landscape presets: T51000
Diffstat (limited to 'presets')
-rw-r--r-- | presets/operator/mesh.landscape_add/default-larger.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/default.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/heteroterrain.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/hybridmfractal.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/marblestrata.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/planetnoise.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/plateau.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/ridgedmfractal.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/stratasphere.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/turbulence.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/voronoihills.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/vulcano.py | 33 |
12 files changed, 396 insertions, 0 deletions
diff --git a/presets/operator/mesh.landscape_add/default-larger.py b/presets/operator/mesh.landscape_add/default-larger.py new file mode 100644 index 00000000..306e61ac --- /dev/null +++ b/presets/operator/mesh.landscape_add/default-larger.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 16.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 0 +op.NoiseSize = 8.0 +op.NoiseType = 'multi_fractal' +op.BasisType = '0' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 4.0 +op.Offset = 0.0 +op.Falloff = '1' +op.Sealevel = 0.0 +op.Plateaulevel = 10.0 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py new file mode 100644 index 00000000..3a322b04 --- /dev/null +++ b/presets/operator/mesh.landscape_add/default.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 0 +op.NoiseSize = 1.0 +op.NoiseType = 'multi_fractal' +op.BasisType = '0' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.5 +op.Offset = 0.0 +op.Falloff = '1' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/heteroterrain.py b/presets/operator/mesh.landscape_add/heteroterrain.py new file mode 100644 index 00000000..672baf69 --- /dev/null +++ b/presets/operator/mesh.landscape_add/heteroterrain.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 256 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 1 +op.NoiseSize = 0.33000001311302185 +op.NoiseType = 'hetero_terrain' +op.BasisType = '0' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 0.8799999952316284 +op.mLacunarity = 2.200000047683716 +op.mOffset = 0.7300002574920654 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.20000000298023224 +op.Offset = 0.0 +op.Falloff = '1' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/hybridmfractal.py b/presets/operator/mesh.landscape_add/hybridmfractal.py new file mode 100644 index 00000000..ef1f7f18 --- /dev/null +++ b/presets/operator/mesh.landscape_add/hybridmfractal.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 256 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 1 +op.NoiseSize = 0.75 +op.NoiseType = 'hybrid_multi_fractal' +op.BasisType = '0' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 0.800000011920929 +op.mLacunarity = 2.299999952316284 +op.mOffset = 0.699999988079071 +op.mGain = 4.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.25 +op.Offset = 0.0 +op.Falloff = '1' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/marblestrata.py b/presets/operator/mesh.landscape_add/marblestrata.py new file mode 100644 index 00000000..a73b25d8 --- /dev/null +++ b/presets/operator/mesh.landscape_add/marblestrata.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 256 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 0 +op.NoiseSize = 0.6499999761581421 +op.NoiseType = 'marble_noise' +op.BasisType = '2' +op.VLBasisType = '3' +op.Distortion = 3.5 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '1' +op.MarbleShape = '5' +op.Invert = True +op.Height = 0.15000000596046448 +op.Offset = 0.05000000074505806 +op.Falloff = '1' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '2' diff --git a/presets/operator/mesh.landscape_add/planetnoise.py b/presets/operator/mesh.landscape_add/planetnoise.py new file mode 100644 index 00000000..4c2b1902 --- /dev/null +++ b/presets/operator/mesh.landscape_add/planetnoise.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = True +op.SmoothMesh = True +op.Subdivision = 256 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 0 +op.NoiseSize = 0.5 +op.NoiseType = 'planet_noise' +op.BasisType = '1' +op.VLBasisType = '3' +op.Distortion = 0.75 +op.HardNoise = False +op.NoiseDepth = 12 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.09999999403953552 +op.Offset = 0.0 +op.Falloff = '1' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/plateau.py b/presets/operator/mesh.landscape_add/plateau.py new file mode 100644 index 00000000..791c430f --- /dev/null +++ b/presets/operator/mesh.landscape_add/plateau.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 2 +op.NoiseSize = 0.2199999988079071 +op.NoiseType = 'variable_lacunarity' +op.BasisType = '2' +op.VLBasisType = '3' +op.Distortion = 0.6000000238418579 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = True +op.Height = 0.30000001192092896 +op.Offset = 0.10999999940395355 +op.Falloff = '2' +op.Sealevel = 0.0 +op.Plateaulevel = 0.10000000149011612 +op.Strata = 7.0 +op.StrataType = '1' diff --git a/presets/operator/mesh.landscape_add/ridgedmfractal.py b/presets/operator/mesh.landscape_add/ridgedmfractal.py new file mode 100644 index 00000000..45557565 --- /dev/null +++ b/presets/operator/mesh.landscape_add/ridgedmfractal.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 3 +op.NoiseSize = 0.75 +op.NoiseType = 'ridged_multi_fractal' +op.BasisType = '0' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = False +op.NoiseDepth = 12 +op.mDimension = 0.8999999761581421 +op.mLacunarity = 2.200000047683716 +op.mOffset = 0.8999999761581421 +op.mGain = 4.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.5 +op.Offset = 0.25 +op.Falloff = '2' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/stratasphere.py b/presets/operator/mesh.landscape_add/stratasphere.py new file mode 100644 index 00000000..934406f7 --- /dev/null +++ b/presets/operator/mesh.landscape_add/stratasphere.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = True +op.SmoothMesh = True +op.Subdivision = 200 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 5 +op.NoiseSize = 0.75 +op.NoiseType = 'multi_fractal' +op.BasisType = '9' +op.VLBasisType = '0' +op.Distortion = 2.0 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '4' +op.Invert = False +op.Height = 0.3499999940395355 +op.Offset = 0.15000000596046448 +op.Falloff = '3' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '2' diff --git a/presets/operator/mesh.landscape_add/turbulence.py b/presets/operator/mesh.landscape_add/turbulence.py new file mode 100644 index 00000000..371e05e9 --- /dev/null +++ b/presets/operator/mesh.landscape_add/turbulence.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 0 +op.NoiseSize = 0.5 +op.NoiseType = 'turbulence_vector' +op.BasisType = '0' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = True +op.NoiseDepth = 3 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.25 +op.Offset = 0.25 +op.Falloff = '2' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/voronoihills.py b/presets/operator/mesh.landscape_add/voronoihills.py new file mode 100644 index 00000000..46e48cfd --- /dev/null +++ b/presets/operator/mesh.landscape_add/voronoihills.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 3 +op.NoiseSize = 0.550000011920929 +op.NoiseType = 'turbulence_vector' +op.BasisType = '3' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = False +op.NoiseDepth = 2 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = True +op.Height = 0.10000000149011612 +op.Offset = 0.0 +op.Falloff = '1' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/vulcano.py b/presets/operator/mesh.landscape_add/vulcano.py new file mode 100644 index 00000000..6b0439bd --- /dev/null +++ b/presets/operator/mesh.landscape_add/vulcano.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 256 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 0 +op.NoiseSize = 0.5 +op.NoiseType = 'marble_noise' +op.BasisType = '1' +op.VLBasisType = '0' +op.Distortion = 0.75 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '1' +op.MarbleSharp = '0' +op.MarbleShape = '1' +op.Invert = False +op.Height = 1.0 +op.Offset = -0.25 +op.Falloff = '2' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 5.0 +op.StrataType = '0' |