Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2019-05-19 22:22:57 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2019-05-19 22:22:57 +0300
commit53e11f6552dfd2defbf2b5c4fd1621d3dfdb6129 (patch)
tree251494d97342a2978147df91257542292dcab8c2 /render_povray/__init__.py
parentb539bd244926c83d1b57a3b6ee1098f4af775ab2 (diff)
pre 2.8 API changes Pass 7
Diffstat (limited to 'render_povray/__init__.py')
-rw-r--r--render_povray/__init__.py385
1 files changed, 381 insertions, 4 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index d3b95b34..932d0501 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -556,6 +556,379 @@ class RenderPovSettingsScene(PropertyGroup):
###############################################################################
# Material POV properties.
###############################################################################
+class MaterialTextureSlot(PropertyGroup):
+
+ alpha_factor: FloatProperty(
+ name="Alpha",
+ description="Amount texture affects alpha",
+ default = 0.0)
+
+ ambient_factor: FloatProperty(
+ name="",
+ description="Amount texture affects ambient",
+ default = 0.0)
+
+ bump_method: EnumProperty(
+ name="",
+ description="Method to use for bump mapping",
+ items=(("BUMP_ORIGINAL", "Bump Original", ""),
+ ("BUMP_COMPATIBLE", "Bump Compatible", ""),
+ ("BUMP_DEFAULT", "Bump Default", ""),
+ ("BUMP_BEST_QUALITY", "Bump Best Quality", "")),
+ default="BUMP_ORIGINAL")
+
+ bump_objectspace: EnumProperty(
+ name="",
+ description="Space to apply bump mapping in",
+ items=(("BUMP_VIEWSPACE", "Bump Viewspace", ""),
+ ("BUMP_OBJECTSPACE", "Bump Objectspace", ""),
+ ("BUMP_TEXTURESPACE", "Bump Texturespace", "")),
+ default="BUMP_VIEWSPACE")
+
+ density_factor: FloatProperty(
+ name="",
+ description="Amount texture affects density",
+ default = 0.0)
+
+ diffuse_color_factor: FloatProperty(
+ name="",
+ description="Amount texture affects diffuse color",
+ default = 0.0)
+
+ diffuse_factor: FloatProperty(
+ name="",
+ description="Amount texture affects diffuse reflectivity",
+ default = 0.0)
+
+ displacement_factor: FloatProperty(
+ name="",
+ description="Amount texture displaces the surface",
+ default = 0.0)
+
+ emission_color_factor: FloatProperty(
+ name="",
+ description="Amount texture affects emission color",
+ default = 0.0)
+
+ emission_factor: FloatProperty(
+ name="",
+ description="Amount texture affects emission",
+ default = 0.0)
+
+ emit_factor: FloatProperty(
+ name="",
+ description="Amount texture affects emission",
+ default = 0.0)
+
+ hardness_factor: FloatProperty(
+ name="",
+ description="Amount texture affects hardness",
+ default = 0.0)
+
+ mapping: EnumProperty(
+ name="",
+ description="",
+ items=(("FLAT", "Flat", ""),
+ ("CUBE", "Cube", ""),
+ ("TUBE", "Tube", ""),
+ ("SPHERE", "Sphere", "")),
+ default="FLAT")
+
+ mapping_x: EnumProperty(
+ name="",
+ description="",
+ items=(("NONE", "", ""),
+ ("X", "", ""),
+ ("Y", "", ""),
+ ("Z", "", "")),
+ default="NONE")
+
+ mapping_y: EnumProperty(
+ name="",
+ description="",
+ items=(("NONE", "", ""),
+ ("X", "", ""),
+ ("Y", "", ""),
+ ("Z", "", "")),
+ default="NONE")
+
+ mapping_z: EnumProperty(
+ name="",
+ description="",
+ items=(("NONE", "", ""),
+ ("X", "", ""),
+ ("Y", "", ""),
+ ("Z", "", "")),
+ default="NONE")
+
+ mirror_factor: FloatProperty(
+ name="",
+ description="Amount texture affects mirror color",
+ default = 0.0)
+
+ normal_factor: FloatProperty(
+ name="",
+ description="Amount texture affects normal values",
+ default = 0.0)
+
+ normal_map_space: EnumProperty(
+ name="",
+ description="Sets space of normal map image",
+ items=(("CAMERA", "Camera", ""),
+ ("WORLD", "World", ""),
+ ("OBJECT", "Object", ""),
+ ("TANGENT", "Tangent", "")),
+ default="CAMERA")
+
+ object: StringProperty(
+ name="Object",
+ description="Object to use for mapping with Object texture coordinates",
+ default ="")
+
+ raymir_factor: FloatProperty(
+ name="",
+ description="Amount texture affects ray mirror",
+ default = 0.0)
+
+ reflection_color_factor: FloatProperty(
+ name="",
+ description="Amount texture affects color of out-scattered light",
+ default = 0.0)
+
+ reflection_factor: FloatProperty(
+ name="",
+ description="Amount texture affects brightness of out-scattered light",
+ default = 0.0)
+
+ scattering_factor: FloatProperty(
+ name="",
+ description="Amount texture affects scattering",
+ default = 0.0)
+
+ specular_color_factor: FloatProperty(
+ name="",
+ description="Amount texture affects specular color",
+ default = 0.0)
+
+ specular_factor: FloatProperty(
+ name="",
+ description="Amount texture affects specular reflectivity",
+ default = 0.0)
+
+ texture_coords: EnumProperty(
+ name="",
+ description="",
+ items=(("GLOBAL", "Global", ""),
+ ("OBJECT", "Object", ""),
+ ("UV", "UV", ""),
+ ("ORCO", "Original Coordinates", ""),
+ ("STRAND", "Strand", ""),
+ ("STICKY", "Sticky", ""),
+ ("WINDOW", "Window", ""),
+ ("NORMAL", "Normal", ""),
+ ("REFLECTION", "Reflection", ""),
+ ("STRESS", "Stress", ""),
+ ("TANGENT", "Tangent", "")),
+ default="GLOBAL")
+
+ translucency_factor: FloatProperty(
+ name="",
+ description="Amount texture affects translucency",
+ default = 0.0)
+
+ transmission_color_factor: FloatProperty(
+ name="",
+ description="Amount texture affects result color after light has been scattered/absorbed",
+ default = 0.0)
+
+ use: BoolProperty(
+ name="",
+ description="Enable this material texture slot",
+ default = False)
+
+ use_from_dupli: BoolProperty(
+ name="",
+ description="Dupli’s instanced from verts, faces or particles, inherit texture coordinate from their parent",
+ default = False)
+
+ use_from_original: BoolProperty(
+ name="",
+ description="Dupli’s derive their object coordinates from the original objects transformation",
+ default = False)
+
+ use_map_alpha: BoolProperty(
+ name="",
+ description="Causes the texture to affect the alpha value",
+ default = False)
+
+ use_map_ambient: BoolProperty(
+ name="",
+ description="Causes the texture to affect the value of ambient",
+ default = False)
+
+ use_map_color_diffuse: BoolProperty(
+ name="",
+ description="Causes the texture to affect basic color of the material",
+ default = False)
+
+ use_map_color_emission: BoolProperty(
+ name="",
+ description="Causes the texture to affect the color of emission",
+ default = False)
+
+ use_map_color_reflection: BoolProperty(
+ name="",
+ description="Causes the texture to affect the color of scattered light",
+ default = False)
+
+ use_map_color_spec: BoolProperty(
+ name="",
+ description="Causes the texture to affect the specularity color",
+ default = False)
+
+ use_map_color_transmission: BoolProperty(
+ name="",
+ description="Causes the texture to affect the result color after other light has been scattered/absorbed",
+ default = False)
+
+ use_map_density: BoolProperty(
+ name="",
+ description="Causes the texture to affect the volume’s density",
+ default = False)
+
+ use_map_diffuse: BoolProperty(
+ name="",
+ description="Causes the texture to affect the value of the materials diffuse reflectivity",
+ default = False)
+
+ use_map_displacement: BoolProperty(
+ name="",
+ description="Let the texture displace the surface",
+ default = False)
+
+ use_map_emission: BoolProperty(
+ name="",
+ description="Causes the texture to affect the volume’s emission",
+ default = False)
+
+ use_map_emit: BoolProperty(
+ name="",
+ description="Causes the texture to affect the emit value",
+ default = False)
+
+ use_map_hardness: BoolProperty(
+ name="",
+ description="Causes the texture to affect the hardness value",
+ default = False)
+
+ use_map_mirror: BoolProperty(
+ name="",
+ description="Causes the texture to affect the mirror color",
+ default = False)
+
+ use_map_normal: BoolProperty(
+ name="",
+ description="Causes the texture to affect the rendered normal",
+ default = False)
+
+ use_map_raymir: BoolProperty(
+ name="",
+ description="Causes the texture to affect the ray-mirror value",
+ default = False)
+
+ use_map_reflect: BoolProperty(
+ name="",
+ description="Causes the texture to affect the reflected light’s brightness",
+ default = False)
+
+ use_map_scatter: BoolProperty(
+ name="",
+ description="Causes the texture to affect the volume’s scattering",
+ default = False)
+
+ use_map_specular: BoolProperty(
+ name="",
+ description="Causes the texture to affect the value of specular reflectivity",
+ default = False)
+
+ use_map_translucency: BoolProperty(
+ name="",
+ description="Causes the texture to affect the translucency value",
+ default = False)
+
+ use_map_warp: BoolProperty(
+ name="",
+ description="Let the texture warp texture coordinates of next channels",
+ default = False)
+
+ uv_layer: StringProperty(
+ name="",
+ description="UV layer to use for mapping with UV texture coordinates",
+ default = "")
+
+ warp_factor: FloatProperty(
+ name="",
+ description="Amount texture affects texture coordinates of next channels",
+ default = 0.0)
+
+
+#######################################"
+
+ blend_factor: FloatProperty(
+ name="Blend",
+ description="Amount texture affects color progression of the "
+ "background",
+ soft_min=0.0, soft_max=1.0, default=1.0)
+
+ horizon_factor: FloatProperty(
+ name="Horizon",
+ description="Amount texture affects color of the horizon"
+ "",
+ soft_min=0.0, soft_max=1.0, default=1.0)
+
+ object: StringProperty(
+ name="Object",
+ description="Object to use for mapping with Object texture coordinates",
+ default="")
+
+ texture_coords: EnumProperty(
+ name="Coordinates",
+ description="Texture coordinates used to map the texture onto the background",
+ items=(("VIEW", "View", "Use view vector for the texture coordinates"),
+ ("GLOBAL", "Global", "Use global coordinates for the texture coordinates (interior mist)"),
+ ("ANGMAP", "AngMap", "Use 360 degree angular coordinates, e.g. for spherical light probes"),
+ ("SPHERE", "Sphere", "For 360 degree panorama sky, spherical mapped, only top half"),
+ ("EQUIRECT", "Equirectangular", "For 360 degree panorama sky, equirectangular mapping"),
+ ("TUBE", "Tube", "For 360 degree panorama sky, cylindrical mapped, only top half"),
+ ("OBJECT", "Object", "Use linked object’s coordinates for texture coordinates")),
+ default="VIEW")
+
+ use_map_blend: BoolProperty(
+ name="Blend Map", description="Affect the color progression of the background",
+ default=True)
+
+ use_map_horizon: BoolProperty(
+ name="Horizon Map", description="Affect the color of the horizon",
+ default=False)
+
+ use_map_zenith_down: BoolProperty(
+ name="", description="Affect the color of the zenith below",
+ default=False)
+
+ use_map_zenith_up: BoolProperty(
+ name="Zenith Up Map", description="Affect the color of the zenith above",
+ default=False)
+
+ zenith_down_factor: FloatProperty(
+ name="Zenith Down",
+ description="Amount texture affects color of the zenith below",
+ soft_min=0.0, soft_max=1.0, default=1.0)
+
+ zenith_up_factor: FloatProperty(
+ name="Zenith Up",
+ description="Amount texture affects color of the zenith above",
+ soft_min=0.0, soft_max=1.0, default=1.0)
+
class RenderPovSettingsMaterial(PropertyGroup):
######################Begin Old Blender Internal Props#########################
@@ -720,10 +1093,10 @@ class RenderPovSettingsMaterial(PropertyGroup):
description="Specular index of refraction",
min=-10.0, max=10.0, soft_min=0.0, soft_max=10.0, default=1.0, precision=3)
- # ior: FloatProperty(
- # name="IOR",
- # description="Index of refraction",
- # min=-10.0, max=10.0, soft_min=0.0, soft_max=10.0, default=1.0, precision=3)
+ ior: FloatProperty(
+ name="IOR",
+ description="Index of refraction",
+ min=-10.0, max=10.0, soft_min=0.0, soft_max=10.0, default=1.0, precision=3)
specular_shader: EnumProperty(
name="Specular Shader Model",
@@ -1098,6 +1471,8 @@ class RenderPovSettingsMaterial(PropertyGroup):
object_preview_scale: FloatProperty(name="XYZ", min=0.5, max=2.0, default=1.0)
object_preview_rotate: FloatVectorProperty(name="Rotate", description="", min=-180.0, max=180.0,default=(0.0,0.0,0.0), subtype='XYZ')
object_preview_bgcontrast: FloatProperty(name="Contrast", min=0.0, max=1.0, default=0.5)
+
+#TODO?: class MaterialRaytraceTransparency(PropertyGroup):
class MaterialRaytraceMirror(PropertyGroup):
bl_description = "Raytraced reflection settings for the Material",
@@ -3735,6 +4110,7 @@ classes = (
RenderPovSettingsCamera,
RenderPovSettingsLight,
RenderPovSettingsWorld,
+ MaterialTextureSlot,
WorldTextureSlot,
RenderPovSettingsMaterial,
MaterialRaytraceMirror,
@@ -3783,6 +4159,7 @@ def register():
bpy.types.Camera.pov = PointerProperty(type=RenderPovSettingsCamera)
bpy.types.Light.pov = PointerProperty(type=RenderPovSettingsLight)
bpy.types.World.pov = PointerProperty(type=RenderPovSettingsWorld)
+ bpy.types.Material.texture_slots = CollectionProperty(type = MaterialTextureSlot)
bpy.types.World.texture_slots = CollectionProperty(type = WorldTextureSlot)
bpy.types.Text.pov = PointerProperty(type=RenderPovSettingsText)