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author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2011-04-29 21:39:04 +0400 |
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committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2011-04-29 21:39:04 +0400 |
commit | e6117798b62652ca98cd386ad14c17c0bafd297d (patch) | |
tree | faab0b5c1615cfe946e0ba9f91e56e075403e35e /render_povray/__init__.py | |
parent | 49cb3894dc267e18ec133e5fa8c04fe2943359b7 (diff) |
Improved input precision for chromatic dispersion for more accurate caustics
Diffstat (limited to 'render_povray/__init__.py')
-rw-r--r-- | render_povray/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py index f5436726..3edb733f 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -320,7 +320,7 @@ def register(): Mat.pov_photons_dispersion = FloatProperty( name="chromatic dispersion", description="Light passing through will be separated according to wavelength. This ratio of refractive indices for violet to red controls how much the colors are spread out 1 = no dispersion, good values are 1.01 to 1.1", - min=1.00, max=10.0, soft_min=1.00, soft_max=1.10, default=1.00) + min=1.0000, max=10.000, soft_min=1.0000, soft_max=1.1000, precision=4, default=1.0000) Mat.pov_photons_reflection = BoolProperty( name="Reflective Photon Caustics", |