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author | Nathan Letwory <nathan@letworyinteractive.com> | 2010-09-11 14:19:37 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2010-09-11 14:19:37 +0400 |
commit | 8507ced8a8957eeba31f6373c9754e781096c35b (patch) | |
tree | 9da644d5a2d7431be7f2c0e59c238c24cf860253 /render_povray/__init__.py | |
parent | 75385297521cf6a195dede60793583b70bcb1ac7 (diff) |
Retag for 2.54 beta releasev2.54
Diffstat (limited to 'render_povray/__init__.py')
-rw-r--r-- | render_povray/__init__.py | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py new file mode 100644 index 00000000..4adcbf07 --- /dev/null +++ b/render_povray/__init__.py @@ -0,0 +1,131 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +bl_addon_info = { + "name": "PovRay", + "author": "Campbell Barton", + "version": (0,1), + "blender": (2, 5, 4), + "api": 31667, + "location": "Info Header (engine dropdown)", + "description": "Basic povray integration for blender", + "warning": "", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ + "Scripts/Render/PovRay", + "tracker_url": "https://projects.blender.org/tracker/index.php?"\ + "func=detail&aid=23145&group_id=153&atid=469", + "category": "Render"} + + +if "bpy" in locals(): + reload(render) + reload(ui) + +else: + import bpy + from bpy.props import * + from render_povray import render + from render_povray import ui + + +def register(): + Scene = bpy.types.Scene + + # Not a real pov option, just to know if we should write + Scene.pov_radio_enable = BoolProperty( + name="Enable Radiosity", + description="Enable povrays radiosity calculation", + default=False) + Scene.pov_radio_display_advanced = BoolProperty( + name="Advanced Options", + description="Show advanced options", + default=False) + + # Real pov options + Scene.pov_radio_adc_bailout = FloatProperty( + name="ADC Bailout", description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results", + min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default=0.01) + + Scene.pov_radio_always_sample = BoolProperty( + name="Always Sample", description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass", + default=True) + + Scene.pov_radio_brightness = FloatProperty( + name="Brightness", description="Amount objects are brightened before being returned upwards to the rest of the system", + min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default=1.0) + + Scene.pov_radio_count = IntProperty( + name="Ray Count", description="Number of rays that are sent out whenever a new radiosity value has to be calculated", + min=1, max=1600, default=35) + + Scene.pov_radio_error_bound = FloatProperty( + name="Error Bound", description="One of the two main speed/quality tuning values, lower values are more accurate", + min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default=1.8) + + Scene.pov_radio_gray_threshold = FloatProperty( + name="Gray Threshold", description="One of the two main speed/quality tuning values, lower values are more accurate", + min=0.0, max=1.0, soft_min=0, soft_max=1, default=0.0) + + Scene.pov_radio_low_error_factor = FloatProperty( + name="Low Error Factor", description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting", + min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5) + + # max_sample - not available yet + Scene.pov_radio_media = BoolProperty( + name="Media", description="Radiosity estimation can be affected by media", + default=False) + + Scene.pov_radio_minimum_reuse = FloatProperty( + name="Minimum Reuse", description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors)", + min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default=0.015) + + Scene.pov_radio_nearest_count = IntProperty( + name="Nearest Count", description="Number of old ambient values blended together to create a new interpolated value", + min=1, max=20, default=5) + + Scene.pov_radio_normal = BoolProperty( + name="Normals", description="Radiosity estimation can be affected by normals", + default=False) + + Scene.pov_radio_recursion_limit = IntProperty( + name="Recursion Limit", description="how many recursion levels are used to calculate the diffuse inter-reflection", + min=1, max=20, default=3) + + +def unregister(): + import bpy + Scene = bpy.types.Scene + + del Scene.pov_radio_enable + del Scene.pov_radio_display_advanced + del Scene.pov_radio_adc_bailout + del Scene.pov_radio_always_sample + del Scene.pov_radio_brightness + del Scene.pov_radio_count + del Scene.pov_radio_error_bound + del Scene.pov_radio_gray_threshold + del Scene.pov_radio_low_error_factor + del Scene.pov_radio_media + del Scene.pov_radio_minimum_reuse + del Scene.pov_radio_nearest_count + del Scene.pov_radio_normal + del Scene.pov_radio_recursion_limit + + +if __name__ == "__main__": + register() |