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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2013-06-04 15:55:10 +0400
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2013-06-04 15:55:10 +0400
commit8a0e2f9d94f8a173f23867dbaf33f04da52f0fbb (patch)
treef5d66f45a9aadc5e00ff6cbbec74bdda95079d5b /render_povray/__init__.py
parent00cd461ce4089a5eb3cda1c71b0320ba105cdaca (diff)
*Fixed a bug with POV replacement code introduced with latest addition of colored spec.
*changed default values for the folowing properties to be more useful in most scenes: - radio_low_error_factor - fake_caustics_power - importance_value
Diffstat (limited to 'render_povray/__init__.py')
-rw-r--r--render_povray/__init__.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index e5e45600..140e8969 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -248,7 +248,7 @@ class RenderPovSettingsScene(PropertyGroup):
name="Low Error Factor",
description="Just enough samples is slightly blotchy. Low error changes error "
"tolerance for less critical last refining pass",
- min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5)
+ min=0.000001, max=1.0, soft_min=0.000001, soft_max=1.0, default=0.5)
# max_sample - not available yet
radio_media = BoolProperty(
@@ -355,7 +355,7 @@ class RenderPovSettingsMaterial(PropertyGroup):
description="Values typically range from 0.0 to 1.0 or higher. Zero is no caustics. "
"Low, non-zero values give broad hot-spots while higher values give "
"tighter, smaller simulated focal points",
- min=0.00, max=10.0, soft_min=0.00, soft_max=1.10, default=0.1)
+ min=0.00, max=10.0, soft_min=0.00, soft_max=1.10, default=0.5)
photons_refraction = BoolProperty(
name="Refractive Photon Caustics", description="more physically correct",
@@ -429,7 +429,7 @@ class RenderPovSettingsObject(PropertyGroup):
description="Priority value relative to other objects for sampling radiosity rays. "
"Increase to get more radiosity rays at comparatively small yet "
"bright objects",
- min=0.01, max=1.00, default=1.00)
+ min=0.01, max=1.00, default=0.50)
# Collect photons
collect_photons = BoolProperty(