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author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2013-08-31 17:35:28 +0400 |
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committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2013-08-31 17:35:28 +0400 |
commit | e3469ffd06efaf241b77e46cc12309b199e0370e (patch) | |
tree | c653e6f6f9859c1e9af20fe9ef6dccb7e56677d4 /render_povray/__init__.py | |
parent | 03a8bde12fd96ebb72f97fd02f3dd44dc6889466 (diff) |
*Fixed one bug with multi-materials bearing custom pov code
*Commented out a property that was not yet implemented in exporter
*Added frame number export for hand made pov animation
Thanks to a patch made by Markku Myllymäki
Diffstat (limited to 'render_povray/__init__.py')
-rw-r--r-- | render_povray/__init__.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py index 140e8969..16a1e5da 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -411,12 +411,12 @@ class RenderPovSettingsTexture(PropertyGroup): min=0.45, max=5.00, soft_min=1.00, soft_max=2.50, default=1.00) ##################################CustomPOV Code############################ - #Only DUMMIES below for now: - replacement_text = StringProperty( - name="Declared name:", - description="Type the declared name in custom POV code or an external .inc " - "it points at. pigment {} expected", - default="") + #commented out below if we wanted custom pov code in texture only, inside exported material: + #replacement_text = StringProperty( + # name="Declared name:", + # description="Type the declared name in custom POV code or an external .inc " + # "it points at. pigment {} expected", + # default="") ############################################################################### |