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authorConstantin Rahn <conz@vrchannel.de>2011-01-16 20:35:41 +0300
committerConstantin Rahn <conz@vrchannel.de>2011-01-16 20:35:41 +0300
commit6afae5b4ca977a2555e95bb2469a58fb024beefd (patch)
tree4b1091c009b33f49afdce0133c54a9b531deeaab /render_povray/render.py
parent1c6581ff68c0a5b19b248cde833e36a69fb618fd (diff)
Unified the spelling of POV-Ray (official spelling)
Diffstat (limited to 'render_povray/render.py')
-rw-r--r--render_povray/render.py52
1 files changed, 26 insertions, 26 deletions
diff --git a/render_povray/render.py b/render_povray/render.py
index ba5edc22..a6114c62 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -63,8 +63,8 @@ def imgMap(ts):
if ts.mapping=='FLAT':image_map= ' map_type 0 '
if ts.mapping=='SPHERE':image_map= ' map_type 1 '# map_type 7 in megapov
if ts.mapping=='TUBE':image_map= ' map_type 2 '
- #if ts.mapping=='?':image_map= ' map_type 3 '# map_type 3 and 4 in development (?) for Povray, currently they just seem to default back to Flat (type 0)
- #if ts.mapping=='?':image_map= ' map_type 4 '# map_type 3 and 4 in development (?) for Povray, currently they just seem to default back to Flat (type 0)
+ #if ts.mapping=='?':image_map= ' map_type 3 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
+ #if ts.mapping=='?':image_map= ' map_type 4 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
if ts.texture.use_interpolation: image_map+= ' interpolate 2 '
if ts.texture.extension == 'CLIP': image_map+=' once '
#image_map+='}'
@@ -301,7 +301,7 @@ def write_pov(filename, scene=None, info_callback=None):
if material:
- #Povray 3.7 now uses two diffuse values respectively for front and back shading (the back diffuse is like blender translucency)
+ #POV-Ray 3.7 now uses two diffuse values respectively for front and back shading (the back diffuse is like blender translucency)
frontDiffuse=material.diffuse_intensity
backDiffuse=material.translucency
@@ -329,11 +329,11 @@ def write_pov(filename, scene=None, info_callback=None):
#####################################Diffuse Shader######################################
# Not used for Full spec (Level=3) of the shader
if material.diffuse_shader == 'OREN_NAYAR' and Level != 3:
- tabWrite('brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in povray
+ tabWrite('brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in POV-Ray
if material.diffuse_shader == 'TOON' and Level != 3:
tabWrite('brilliance %.3g\n' % (0.01+material.diffuse_toon_smooth*0.25))
- frontDiffuse*=0.5 #Lower diffuse and increase specular for toon effect seems to look better in povray
+ frontDiffuse*=0.5 #Lower diffuse and increase specular for toon effect seems to look better in POV-Ray
if material.diffuse_shader == 'MINNAERT' and Level != 3:
#tabWrite('aoi %.3g\n' % material.darkness)
@@ -350,7 +350,7 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite('phong %.3g\n' % (material.specular_intensity))
tabWrite('phong_size %.3g\n'% (material.specular_hardness / 2 + 0.25))
- if material.specular_shader == 'BLINN':#Povray 'specular' keyword corresponds to a Blinn model, without the ior.
+ if material.specular_shader == 'BLINN':#POV-Ray 'specular' keyword corresponds to a Blinn model, without the ior.
tabWrite('specular %.3g\n' % (material.specular_intensity * (material.specular_ior/4))) #Use blender Blinn's IOR just as some factor for spec intensity
tabWrite('roughness %.3g\n' % roughness)
#Could use brilliance 2(or varying around 2 depending on ior or factor) too.
@@ -377,10 +377,10 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite('ambient %.3g\n' % material.ambient)
- #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value
- tabWrite('emission %.3g\n' % material.emit) #New in povray 3.7
+ #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # POV-Ray blends the global value
+ tabWrite('emission %.3g\n' % material.emit) #New in POV-Ray 3.7
- #tabWrite('roughness %.3g\n' % roughness) #povray just ignores roughness if there's no specular keyword
+ #tabWrite('roughness %.3g\n' % roughness) #POV-Ray just ignores roughness if there's no specular keyword
if material.pov_conserve_energy:
tabWrite('conserve_energy\n')#added for more realistic shading. Needs some checking to see if it really works. --Maurice.
@@ -1283,7 +1283,7 @@ def write_pov(filename, scene=None, info_callback=None):
for material in bpy.data.materials:
if material.subsurface_scattering.use and once:
tabWrite('mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100) + 15))#In pov, the scale has reversed influence compared to blender. these number should correct that
- once=0 #In povray, the scale factor for all subsurface shaders needs to be the same
+ once=0 #In POV-Ray, the scale factor for all subsurface shaders needs to be the same
if world:
tabWrite('ambient_light rgb<%.3g, %.3g, %.3g>\n' % tuple(world.ambient_color))
@@ -1301,7 +1301,7 @@ def write_pov(filename, scene=None, info_callback=None):
sel = scene.objects
comments = scene.pov_comments_enable
- if comments: file.write('//---------------------------------------------\n//--Exported with Povray exporter for Blender--\n//---------------------------------------------\n')
+ if comments: file.write('//---------------------------------------------\n//--Exported with POV-Ray exporter for Blender--\n//---------------------------------------------\n')
if comments: file.write('\n//--Global settings and background--\n\n')
exportGlobalSettings(scene)
@@ -1375,12 +1375,12 @@ def write_pov_ini(filename_ini, filename_pov, filename_image):
file.write('Display=1\n')#Activated (turn this back off when better live exchange is done between the two programs (see next comment)
file.write('Pause_When_Done=0\n')
- file.write('Output_File_Type=N\n') # PNG, with POV 3.7, can show background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats.
+ file.write('Output_File_Type=N\n') # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
#file.write('Output_File_Type=T\n') # TGA, best progressive loading
file.write('Output_Alpha=1\n')
if render.use_antialiasing:
- aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in povray needs higher sampling.
+ aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray needs higher sampling.
file.write('Antialias=on\n')
file.write('Sampling_Method=2\n')
file.write('Antialias_Depth=%d\n' % aa_mapping[render.antialiasing_samples])
@@ -1397,7 +1397,7 @@ def write_pov_ini(filename_ini, filename_pov, filename_image):
class PovrayRender(bpy.types.RenderEngine):
bl_idname = 'POVRAY_RENDER'
- bl_label = 'Povray 3.7'
+ bl_label = 'POV-Ray 3.7'
DELAY = 0.05
def _export(self, scene):
@@ -1405,18 +1405,18 @@ class PovrayRender(bpy.types.RenderEngine):
# mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile() #CR
self._temp_file_in = tempfile.NamedTemporaryFile(suffix='.pov', delete=False)
- self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.png', delete=False)#PNG with POV 3.7, can show the background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats.
+ self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.png', delete=False)#PNG with POV 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
#self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.tga', delete=False)
self._temp_file_ini = tempfile.NamedTemporaryFile(suffix='.ini', delete=False)
'''
self._temp_file_in = '/test.pov'
- self._temp_file_out = '/test.png'#PNG with POV 3.7, can show the background color with alpha. In the long run using the Povray interactive preview like bishop 3D could solve the preview for all formats.
+ self._temp_file_out = '/test.png'#PNG with POV-Ray 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
#self._temp_file_out = '/test.tga'
self._temp_file_ini = '/test.ini'
'''
def info_callback(txt):
- self.update_stats('', 'POVRAY 3.7: ' + txt)
+ self.update_stats('', 'POV-Ray 3.7: ' + txt)
write_pov(self._temp_file_in, scene, info_callback)
@@ -1454,12 +1454,12 @@ class PovrayRender(bpy.types.RenderEngine):
# print('Extra Args: ' + str(extra_args))
if 1:
- # TODO, when povray isnt found this gives a cryptic error, would be nice to be able to detect if it exists
+ # TODO, when POV-Ray isn't found this gives a cryptic error, would be nice to be able to detect if it exists
try:
self._process = subprocess.Popen([pov_binary, self._temp_file_ini.name] + extra_args) # stdout=subprocess.PIPE, stderr=subprocess.PIPE
except OSError:
# TODO, report api
- print("POVRAY 3.7: could not execute '%s', possibly povray isn't installed" % pov_binary)
+ print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary)
import traceback
traceback.print_exc()
print ('***-DONE-***')
@@ -1489,12 +1489,12 @@ class PovrayRender(bpy.types.RenderEngine):
def render(self, scene):
- self.update_stats('', 'POVRAY 3.7: Exporting data from Blender')
+ self.update_stats('', 'POV-Ray 3.7: Exporting data from Blender')
self._export(scene)
- self.update_stats('', 'POVRAY 3.7: Parsing File')
+ self.update_stats('', 'POV-Ray 3.7: Parsing File')
if not self._render(scene):
- self.update_stats('', 'POVRAY 3.7: Not found')
+ self.update_stats('', 'POV-Ray 3.7: Not found')
return
r = scene.render
@@ -1525,14 +1525,14 @@ class PovrayRender(bpy.types.RenderEngine):
poll_result = self._process.poll()
if poll_result is not None:
print('***POV PROCESS FAILED : %s ***' % poll_result)
- self.update_stats('', 'POVRAY 3.7: Failed')
+ self.update_stats('', 'POV-Ray 3.7: Failed')
break
time.sleep(self.DELAY)
if os.path.exists(self._temp_file_out.name):
# print('***POV FILE OK***')
- self.update_stats('', 'POVRAY 3.7: Rendering')
+ self.update_stats('', 'POV-Ray 3.7: Rendering')
prev_size = -1
@@ -1547,11 +1547,11 @@ class PovrayRender(bpy.types.RenderEngine):
pass
self.end_result(result)
- # Update while povray renders
+ # Update while POV-Ray renders
while True:
# print('***POV RENDER LOOP***')
- # test if povray exists
+ # test if POV-Ray exists
if self._process.poll() is not None:
print('***POV PROCESS FINISHED***')
update_image()