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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2016-08-30 23:49:33 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2016-08-30 23:49:33 +0300
commit52916b8315533c86a18b69735ff46ffde1f0a820 (patch)
tree1c74cb8287335773f6930aa94f130abfaa29ad57 /render_povray/shading.py
parent3dc2ed11c05de63d2d98b9914f5f1e1b25db8f6f (diff)
*Added dupli objects (groups,particles,verts, faces but no frames for now)
*Added basic halo for lights
Diffstat (limited to 'render_povray/shading.py')
-rw-r--r--render_povray/shading.py2
1 files changed, 0 insertions, 2 deletions
diff --git a/render_povray/shading.py b/render_povray/shading.py
index d6245a16..50ff8389 100644
--- a/render_povray/shading.py
+++ b/render_povray/shading.py
@@ -743,12 +743,10 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
if t and (t.use and (t.texture is not None)):
# 'NONE' ('NONE' type texture is different from no texture covered above)
if (t.texture.type == 'NONE' and t.texture.pov.tex_pattern_type == 'emulator'):
- print('RESHAITE')
continue # move to next slot
# PROCEDURAL
elif (t.texture.type != 'IMAGE' and t.texture.type != 'NONE'):
proceduralFlag=True
- print('XXXSHHHAAIIIITE')
image_filename = "PAT_%s"%string_strip_hyphen(bpy.path.clean_name(t.texture.name))
if image_filename:
if t.use_map_color_diffuse: