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authorCampbell Barton <ideasman42@gmail.com>2017-03-19 04:49:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-19 04:49:18 +0300
commit57f376e9465c6b79ebd4409bc30e0b5930dd4140 (patch)
tree8dc6d5940bc8c39d7979d3b35c19d91f4bb83bf0 /render_povray/shading.py
parent1338695613af08ae912e6507f0fc89d54577e11a (diff)
Cleanup: trailing space
Diffstat (limited to 'render_povray/shading.py')
-rw-r--r--render_povray/shading.py268
1 files changed, 134 insertions, 134 deletions
diff --git a/render_povray/shading.py b/render_povray/shading.py
index 81fd2376..42dd2636 100644
--- a/render_povray/shading.py
+++ b/render_povray/shading.py
@@ -28,7 +28,7 @@ def writeMaterial(using_uberpov, DEF_MAT_NAME, scene, tabWrite, safety, comments
else:
tabWrite("\n")
tabWrite("#declare %s = finish {\n" % safety(name, Level=1))
-
+
elif Level == 2:
if comments:
tabWrite("//--translation of spec and mir levels for when no map " \
@@ -150,7 +150,7 @@ def writeMaterial(using_uberpov, DEF_MAT_NAME, scene, tabWrite, safety, comments
tabWrite("conserve_energy\n")
if colored_specular_found == True:
- tabWrite("metallic\n")
+ tabWrite("metallic\n")
# 'phong 70.0 '
if Level != 1:
@@ -158,7 +158,7 @@ def writeMaterial(using_uberpov, DEF_MAT_NAME, scene, tabWrite, safety, comments
raytrace_mirror = material.raytrace_mirror
if raytrace_mirror.reflect_factor:
tabWrite("reflection {\n")
- tabWrite("rgb <%.3g, %.3g, %.3g>\n" % material.mirror_color[:])
+ tabWrite("rgb <%.3g, %.3g, %.3g>\n" % material.mirror_color[:])
if material.pov.mirror_metallic:
tabWrite("metallic %.3g\n" % (raytrace_mirror.reflect_factor))
# Blurry reflections for UberPOV
@@ -173,7 +173,7 @@ def writeMaterial(using_uberpov, DEF_MAT_NAME, scene, tabWrite, safety, comments
tabWrite("fresnel 1 ")
tabWrite("falloff %.3g exponent %.3g} " % \
(raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor))
-
+
if material.subsurface_scattering.use:
subsurface_scattering = material.subsurface_scattering
tabWrite("subsurface { translucency <%.3g, %.3g, %.3g> }\n" % (
@@ -241,7 +241,7 @@ def exportPattern(texture, string_strip_hyphen):
texStrg=""
def exportColorRamp(texture):
tex=texture
- pat = tex.pov
+ pat = tex.pov
colRampStrg="color_map {\n"
numColor=0
for el in tex.color_ramp.elements:
@@ -259,7 +259,7 @@ def exportPattern(texture, string_strip_hyphen):
colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
if pat.tex_pattern_type == 'triangular' and numColor < 7 :
colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
-
+
colRampStrg+="} \n"
#end color map
return colRampStrg
@@ -268,50 +268,50 @@ def exportPattern(texture, string_strip_hyphen):
if tex.type not in {'NONE', 'IMAGE'} and pat.tex_pattern_type == 'emulator':
texStrg+="pigment {\n"
####################### EMULATE BLENDER VORONOI TEXTURE ####################
- if tex.type == 'VORONOI':
+ if tex.type == 'VORONOI':
texStrg+="crackle\n"
texStrg+=" offset %.4g\n"%tex.nabla
texStrg+=" form <%.4g,%.4g,%.4g>\n"%(tex.weight_1, tex.weight_2, tex.weight_3)
if tex.distance_metric == 'DISTANCE':
- texStrg+=" metric 2.5\n"
+ texStrg+=" metric 2.5\n"
if tex.distance_metric == 'DISTANCE_SQUARED':
texStrg+=" metric 2.5\n"
- texStrg+=" poly_wave 2\n"
- if tex.distance_metric == 'MINKOVSKY':
- texStrg+=" metric %s\n"%tex.minkovsky_exponent
- if tex.distance_metric == 'MINKOVSKY_FOUR':
+ texStrg+=" poly_wave 2\n"
+ if tex.distance_metric == 'MINKOVSKY':
+ texStrg+=" metric %s\n"%tex.minkovsky_exponent
+ if tex.distance_metric == 'MINKOVSKY_FOUR':
texStrg+=" metric 4\n"
- if tex.distance_metric == 'MINKOVSKY_HALF':
+ if tex.distance_metric == 'MINKOVSKY_HALF':
texStrg+=" metric 0.5\n"
- if tex.distance_metric == 'CHEBYCHEV':
+ if tex.distance_metric == 'CHEBYCHEV':
texStrg+=" metric 10\n"
- if tex.distance_metric == 'MANHATTAN':
+ if tex.distance_metric == 'MANHATTAN':
texStrg+=" metric 1\n"
if tex.color_mode == 'POSITION':
texStrg+="solid\n"
- texStrg+="scale 0.25\n"
+ texStrg+="scale 0.25\n"
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
else:
texStrg+="color_map {\n"
texStrg+="[0 color rgbt<0,0,0,1>]\n"
- texStrg+="[1 color rgbt<1,1,1,0>]\n"
- texStrg+="}\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
####################### EMULATE BLENDER CLOUDS TEXTURE ####################
- if tex.type == 'CLOUDS':
+ if tex.type == 'CLOUDS':
if tex.noise_type == 'SOFT_NOISE':
texStrg+="wrinkles\n"
texStrg+="scale 0.25\n"
else:
- texStrg+="granite\n"
+ texStrg+="granite\n"
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
else:
texStrg+="color_map {\n"
texStrg+="[0 color rgbt<0,0,0,1>]\n"
- texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
texStrg+="}\n"
####################### EMULATE BLENDER WOOD TEXTURE ####################
@@ -332,7 +332,7 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+="scale 0.25\n"
texStrg+="rotate <45,-45,45>\n"
texStrg+="turbulence %.4g\n"%(tex.turbulence/10)
-
+
if tex.noise_basis_2 == 'SIN':
texStrg+="sine_wave\n"
if tex.noise_basis_2 == 'TRI':
@@ -344,11 +344,11 @@ def exportPattern(texture, string_strip_hyphen):
else:
texStrg+="color_map {\n"
texStrg+="[0 color rgbt<0,0,0,0>]\n"
- texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
texStrg+="}\n"
-
+
####################### EMULATE BLENDER STUCCI TEXTURE ####################
- if tex.type == 'STUCCI':
+ if tex.type == 'STUCCI':
texStrg+="bozo\n"
texStrg+="scale 0.25\n"
if tex.noise_type == 'HARD_NOISE':
@@ -368,9 +368,9 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+="[0 color rgbf<0,0,0,1>]\n"
texStrg+="[1 color rgbt<1,1,1,0>]\n"
texStrg+="}\n"
-
+
####################### EMULATE BLENDER MAGIC TEXTURE ####################
- if tex.type == 'MAGIC':
+ if tex.type == 'MAGIC':
texStrg+="leopard\n"
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
@@ -382,10 +382,10 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+="[0.75 color rgbf<1,0,1,0.75>]\n"
texStrg+="[1 color rgbf<0,1,0,0.75>]\n"
texStrg+="}\n"
- texStrg+="scale 0.1\n"
-
+ texStrg+="scale 0.1\n"
+
####################### EMULATE BLENDER MARBLE TEXTURE ####################
- if tex.type == 'MARBLE':
+ if tex.type == 'MARBLE':
texStrg+="marble\n"
texStrg+="turbulence 0.5\n"
texStrg+="noise_generator 3\n"
@@ -408,7 +408,7 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+="}\n"
else:
texStrg+="[0 color rgbt<0,0,0,0>]\n"
- texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
texStrg+="}\n"
if tex.noise_basis_2 == 'SIN':
texStrg+="sine_wave\n"
@@ -416,7 +416,7 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+="triangle_wave\n"
if tex.noise_basis_2 == 'SAW':
texStrg+="ramp_wave\n"
-
+
####################### EMULATE BLENDER BLEND TEXTURE ####################
if tex.type == 'BLEND':
if tex.progression=='RADIAL':
@@ -437,7 +437,7 @@ def exportPattern(texture, string_strip_hyphen):
elif tex.progression=='DIAGONAL':
texStrg+="gradient <1,1,0>\n"
texStrg+="scale 3\n"
- elif tex.use_flip_axis=='HORIZONTAL':
+ elif tex.use_flip_axis=='HORIZONTAL':
texStrg+="gradient x\n"
texStrg+="scale 2.01\n"
elif tex.use_flip_axis=='VERTICAL':
@@ -453,16 +453,16 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+="[0 color rgbt<1,1,1,0>]\n"
texStrg+="[1 color rgbf<0,0,0,1>]\n"
texStrg+="}\n"
- if tex.progression == 'LINEAR':
+ if tex.progression == 'LINEAR':
texStrg+=" poly_wave 1\n"
- if tex.progression == 'QUADRATIC':
+ if tex.progression == 'QUADRATIC':
texStrg+=" poly_wave 2\n"
if tex.progression == 'EASING':
texStrg+=" poly_wave 1.5\n"
-
+
####################### EMULATE BLENDER MUSGRAVE TEXTURE ####################
- # if tex.type == 'MUSGRAVE':
+ # if tex.type == 'MUSGRAVE':
# texStrg+="function{ f_ridged_mf( x, y, 0, 1, 2, 9, -0.5, 3,3 )*0.5}\n"
# texStrg+="color_map {\n"
# texStrg+="[0 color rgbf<0,0,0,1>]\n"
@@ -474,17 +474,17 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+="bozo scale 0.25 \n"
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
- else:
+ else:
texStrg+="color_map {[0.5 color rgbf<0,0,0,1>][1 color rgbt<1,1,1,0>]}ramp_wave \n"
-
+
####################### EMULATE BLENDER DISTORTED NOISE TEXTURE ####################
- if tex.type == 'DISTORTED_NOISE':
+ if tex.type == 'DISTORTED_NOISE':
texStrg+="average\n"
texStrg+=" pigment_map {\n"
texStrg+=" [1 bozo scale 0.25 turbulence %.4g\n" %tex.distortion
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
- else:
+ else:
texStrg+="color_map {\n"
texStrg+="[0 color rgbt<1,1,1,0>]\n"
texStrg+="[1 color rgbf<0,0,0,1>]\n"
@@ -495,37 +495,37 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+=" [1 cells scale 0.1\n"
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
- else:
+ else:
texStrg+="color_map {\n"
texStrg+="[0 color rgbt<1,1,1,0>]\n"
texStrg+="[1 color rgbf<0,0,0,1>]\n"
texStrg+="}\n"
- texStrg+="]\n"
+ texStrg+="]\n"
if tex.noise_distortion=='VORONOI_CRACKLE':
texStrg+=" [1 crackle scale 0.25\n"
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
- else:
+ else:
texStrg+="color_map {\n"
texStrg+="[0 color rgbt<1,1,1,0>]\n"
texStrg+="[1 color rgbf<0,0,0,1>]\n"
texStrg+="}\n"
- texStrg+="]\n"
+ texStrg+="]\n"
if tex.noise_distortion in ['VORONOI_F1','VORONOI_F2','VORONOI_F3','VORONOI_F4','VORONOI_F2_F1']:
texStrg+=" [1 crackle metric 2.5 scale 0.25 turbulence %.4g\n" %(tex.distortion/2)
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
- else:
+ else:
texStrg+="color_map {\n"
texStrg+="[0 color rgbt<1,1,1,0>]\n"
texStrg+="[1 color rgbf<0,0,0,1>]\n"
texStrg+="}\n"
- texStrg+="]\n"
+ texStrg+="]\n"
else:
- texStrg+=" [1 wrinkles scale 0.25\n"
+ texStrg+=" [1 wrinkles scale 0.25\n"
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
- else:
+ else:
texStrg+="color_map {\n"
texStrg+="[0 color rgbt<1,1,1,0>]\n"
texStrg+="[1 color rgbf<0,0,0,1>]\n"
@@ -534,13 +534,13 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+=" }\n"
####################### EMULATE BLENDER NOISE TEXTURE ####################
- if tex.type == 'NOISE':
+ if tex.type == 'NOISE':
texStrg+="cells\n"
texStrg+="turbulence 3\n"
texStrg+="omega 3\n"
if tex.use_color_ramp == True:
texStrg+=exportColorRamp(tex)
- else:
+ else:
texStrg+="color_map {\n"
texStrg+="[0.75 color rgb<0,0,0,>]\n"
texStrg+="[1 color rgb<1,1,1,>]\n"
@@ -549,81 +549,81 @@ def exportPattern(texture, string_strip_hyphen):
####################### IGNORE OTHER BLENDER TEXTURE ####################
else: #non translated textures
pass
- texStrg+="}\n\n"
+ texStrg+="}\n\n"
texStrg+="#declare f%s=\n"%PATname
- texStrg+="function{pigment{%s}}\n"%PATname
+ texStrg+="function{pigment{%s}}\n"%PATname
texStrg+="\n"
-
+
elif pat.tex_pattern_type != 'emulator':
texStrg+="pigment {\n"
texStrg+="%s\n"%pat.tex_pattern_type
- if pat.tex_pattern_type == 'agate':
- texStrg+="agate_turb %.4g\n"%pat.modifier_turbulence
- if pat.tex_pattern_type in {'spiral1', 'spiral2', 'tiling'}:
+ if pat.tex_pattern_type == 'agate':
+ texStrg+="agate_turb %.4g\n"%pat.modifier_turbulence
+ if pat.tex_pattern_type in {'spiral1', 'spiral2', 'tiling'}:
texStrg+="%s\n"%pat.modifier_numbers
- if pat.tex_pattern_type == 'quilted':
- texStrg+="control0 %s control1 %s\n"%(pat.modifier_control0, pat.modifier_control1)
- if pat.tex_pattern_type == 'mandel':
- texStrg+="%s exponent %s \n"%(pat.f_iter, pat.f_exponent)
- if pat.tex_pattern_type == 'julia':
- texStrg+="<%.4g, %.4g> %s exponent %s \n"%(pat.julia_complex_1, pat.julia_complex_2, pat.f_iter, pat.f_exponent)
- if pat.tex_pattern_type == 'magnet' and pat.magnet_style == 'mandel':
+ if pat.tex_pattern_type == 'quilted':
+ texStrg+="control0 %s control1 %s\n"%(pat.modifier_control0, pat.modifier_control1)
+ if pat.tex_pattern_type == 'mandel':
+ texStrg+="%s exponent %s \n"%(pat.f_iter, pat.f_exponent)
+ if pat.tex_pattern_type == 'julia':
+ texStrg+="<%.4g, %.4g> %s exponent %s \n"%(pat.julia_complex_1, pat.julia_complex_2, pat.f_iter, pat.f_exponent)
+ if pat.tex_pattern_type == 'magnet' and pat.magnet_style == 'mandel':
texStrg+="%s mandel %s \n"%(pat.magnet_type, pat.f_iter)
- if pat.tex_pattern_type == 'magnet' and pat.magnet_style == 'julia':
- texStrg+="%s julia <%.4g, %.4g> %s\n"%(pat.magnet_type, pat.julia_complex_1, pat.julia_complex_2, pat.f_iter)
+ if pat.tex_pattern_type == 'magnet' and pat.magnet_style == 'julia':
+ texStrg+="%s julia <%.4g, %.4g> %s\n"%(pat.magnet_type, pat.julia_complex_1, pat.julia_complex_2, pat.f_iter)
if pat.tex_pattern_type in {'mandel', 'julia', 'magnet'}:
- texStrg+="interior %s, %.4g\n"%(pat.f_ior, pat.f_ior_fac)
+ texStrg+="interior %s, %.4g\n"%(pat.f_ior, pat.f_ior_fac)
texStrg+="exterior %s, %.4g\n"%(pat.f_eor, pat.f_eor_fac)
- if pat.tex_pattern_type == 'gradient':
+ if pat.tex_pattern_type == 'gradient':
texStrg+="<%s, %s, %s> \n"%(pat.grad_orient_x, pat.grad_orient_y, pat.grad_orient_z)
if pat.tex_pattern_type == 'pavement':
numTiles=pat.pave_tiles
numPattern=1
- if pat.pave_sides == '4' and pat.pave_tiles == 3:
+ if pat.pave_sides == '4' and pat.pave_tiles == 3:
numPattern = pat.pave_pat_2
- if pat.pave_sides == '6' and pat.pave_tiles == 3:
+ if pat.pave_sides == '6' and pat.pave_tiles == 3:
numPattern = pat.pave_pat_3
- if pat.pave_sides == '3' and pat.pave_tiles == 4:
+ if pat.pave_sides == '3' and pat.pave_tiles == 4:
numPattern = pat.pave_pat_3
- if pat.pave_sides == '3' and pat.pave_tiles == 5:
+ if pat.pave_sides == '3' and pat.pave_tiles == 5:
numPattern = pat.pave_pat_4
- if pat.pave_sides == '4' and pat.pave_tiles == 4:
+ if pat.pave_sides == '4' and pat.pave_tiles == 4:
numPattern = pat.pave_pat_5
- if pat.pave_sides == '6' and pat.pave_tiles == 4:
+ if pat.pave_sides == '6' and pat.pave_tiles == 4:
numPattern = pat.pave_pat_7
- if pat.pave_sides == '4' and pat.pave_tiles == 5:
+ if pat.pave_sides == '4' and pat.pave_tiles == 5:
numPattern = pat.pave_pat_12
- if pat.pave_sides == '3' and pat.pave_tiles == 6:
+ if pat.pave_sides == '3' and pat.pave_tiles == 6:
numPattern = pat.pave_pat_12
- if pat.pave_sides == '6' and pat.pave_tiles == 5:
+ if pat.pave_sides == '6' and pat.pave_tiles == 5:
numPattern = pat.pave_pat_22
- if pat.pave_sides == '4' and pat.pave_tiles == 6:
+ if pat.pave_sides == '4' and pat.pave_tiles == 6:
numPattern = pat.pave_pat_35
- if pat.pave_sides == '6' and pat.pave_tiles == 6:
- numTiles = 5
+ if pat.pave_sides == '6' and pat.pave_tiles == 6:
+ numTiles = 5
texStrg+="number_of_sides %s number_of_tiles %s pattern %s form %s \n"%(pat.pave_sides, numTiles, numPattern, pat.pave_form)
################ functions #####################################################################################################
- if pat.tex_pattern_type == 'function':
+ if pat.tex_pattern_type == 'function':
texStrg+="{ %s"%pat.func_list
texStrg+="(x"
if pat.func_plus_x != "NONE":
if pat.func_plus_x =='increase':
- texStrg+="*"
+ texStrg+="*"
if pat.func_plus_x =='plus':
texStrg+="+"
texStrg+="%.4g"%pat.func_x
texStrg+=",y"
if pat.func_plus_y != "NONE":
if pat.func_plus_y =='increase':
- texStrg+="*"
+ texStrg+="*"
if pat.func_plus_y =='plus':
texStrg+="+"
texStrg+="%.4g"%pat.func_y
texStrg+=",z"
if pat.func_plus_z != "NONE":
if pat.func_plus_z =='increase':
- texStrg+="*"
+ texStrg+="*"
if pat.func_plus_z =='plus':
texStrg+="+"
texStrg+="%.4g"%pat.func_z
@@ -672,7 +672,7 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+=",%.4g"%pat.func_P9
texStrg+=")}\n"
############## end functions ###############################################################
- if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'}:
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'}:
texStrg+="color_map {\n"
numColor=0
if tex.use_color_ramp == True:
@@ -694,9 +694,9 @@ def exportPattern(texture, string_strip_hyphen):
else:
texStrg+="[0 color rgbf<0,0,0,1>]\n"
texStrg+="[1 color rgbf<1,1,1,0>]\n"
- if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'} :
- texStrg+="} \n"
- if pat.tex_pattern_type == 'brick':
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'} :
+ texStrg+="} \n"
+ if pat.tex_pattern_type == 'brick':
texStrg+="brick_size <%.4g, %.4g, %.4g> mortar %.4g \n"%(pat.brick_size_x, pat.brick_size_y, pat.brick_size_z, pat.brick_mortar)
texStrg+="%s \n"%mappingDif
texStrg+="rotate <%.4g,%.4g,%.4g> \n"%(pat.tex_rot_x, pat.tex_rot_y, pat.tex_rot_z)
@@ -705,22 +705,22 @@ def exportPattern(texture, string_strip_hyphen):
texStrg+="lambda %.4g \n"%pat.modifier_lambda
texStrg+="omega %.4g \n"%pat.modifier_omega
texStrg+="frequency %.4g \n"%pat.modifier_frequency
- texStrg+="phase %.4g \n"%pat.modifier_phase
+ texStrg+="phase %.4g \n"%pat.modifier_phase
texStrg+="}\n\n"
texStrg+="#declare f%s=\n"%PATname
- texStrg+="function{pigment{%s}}\n"%PATname
+ texStrg+="function{pigment{%s}}\n"%PATname
texStrg+="\n"
return(texStrg)
-
-
+
+
def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image, lampCount,
imageFormat, imgMap, imgMapTransforms, tabWrite, comments,
string_strip_hyphen, safety, col, os, preview_dir, unpacked_images):
- material_finish = materialNames[mater.name]
+ material_finish = materialNames[mater.name]
if mater.use_transparency:
trans = 1.0 - mater.alpha
else:
- trans = 0.0
+ trans = 0.0
if ((mater.specular_color.s == 0.0) or (mater.diffuse_shader == 'MINNAERT')):
# No layered texture because of aoi pattern used for minnaert and pov can't layer patterned
colored_specular_found = False
@@ -732,7 +732,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
trans = (1.0 - mater.alpha) - povFilter
else:
povFilter = 0.0
-
+
##############SF
texturesDif = ""
texturesSpec = ""
@@ -772,7 +772,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
#was the above used? --MR
t_alpha = t
- # RASTER IMAGE
+ # RASTER IMAGE
elif (t.texture.type == 'IMAGE' and t.texture.image and t.texture.pov.tex_pattern_type == 'emulator'):
proceduralFlag=False
#PACKED
@@ -782,11 +782,11 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
if not os.path.exists(unpackedfilename):
# record which images that were newly copied and can be safely
# cleaned up
- unpacked_images.append(unpackedfilename)
+ unpacked_images.append(unpackedfilename)
t.texture.image.filepath_raw=unpackedfilename
t.texture.image.save()
image_filename = unpackedfilename.replace("\\","/")
- # .replace("\\","/") to get only forward slashes as it's what POV prefers,
+ # .replace("\\","/") to get only forward slashes as it's what POV prefers,
# even on windows
t.texture.image.filepath_raw=orig_image_filename
#FILE
@@ -824,7 +824,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
#textDispName=t.texture.image.name + ".displ"
#was the above used? --MR
t_alpha = t
-
+
####################################################################################
@@ -835,7 +835,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
LocalMaterialNames.append(currentMatName)
tabWrite("\n#declare MAT_%s = \ntexture{\n" % currentMatName)
################################################################################
-
+
if mater.pov.replacement_text != "":
tabWrite("%s\n" % mater.pov.replacement_text)
#################################################################################
@@ -873,11 +873,11 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
if texturesSpec != "":
# tabWrite("\n")
tabWrite("pigment_pattern {\n")
-
+
mappingSpec =imgMapTransforms(t_spec)
if texturesSpec and texturesSpec.startswith("PAT_"):
- tabWrite("function{f%s(x,y,z).grey}\n" %texturesSpec)
- tabWrite("%s\n" % mappingSpec)
+ tabWrite("function{f%s(x,y,z).grey}\n" %texturesSpec)
+ tabWrite("%s\n" % mappingSpec)
else:
tabWrite("uv_mapping image_map{%s \"%s\" %s}\n" % \
@@ -894,9 +894,9 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
mappingAlpha = imgMapTransforms(t_alpha)
if texturesAlpha and texturesAlpha.startswith("PAT_"):
- tabWrite("function{f%s(x,y,z).transmit}%s\n" %(texturesAlpha, mappingAlpha))
+ tabWrite("function{f%s(x,y,z).transmit}%s\n" %(texturesAlpha, mappingAlpha))
else:
-
+
tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
"{%s \"%s\" %s}%s" % \
(imageFormat(texturesAlpha), texturesAlpha,
@@ -931,7 +931,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
tabWrite("pigment {\n")
tabWrite("pigment_pattern {\n")
if texturesAlpha and texturesAlpha.startswith("PAT_"):
- tabWrite("function{f%s(x,y,z).transmit}%s\n" %(texturesAlpha, mappingAlpha))
+ tabWrite("function{f%s(x,y,z).transmit}%s\n" %(texturesAlpha, mappingAlpha))
else:
tabWrite("uv_mapping image_map{%s \"%s\" %s}%s}\n" % \
(imageFormat(texturesAlpha), texturesAlpha,
@@ -939,13 +939,13 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
tabWrite("pigment_map {\n")
tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
#if texturesAlpha and texturesAlpha.startswith("PAT_"):
- #tabWrite("[1 pigment{%s}]\n" %texturesDif)
+ #tabWrite("[1 pigment{%s}]\n" %texturesDif)
if texturesDif and not texturesDif.startswith("PAT_"):
tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % \
(imageFormat(texturesDif), texturesDif,
(imgGamma + imgMap(t_dif)), mappingDif))
elif texturesDif and texturesDif.startswith("PAT_"):
- tabWrite("[1 %s]\n" %texturesDif)
+ tabWrite("[1 %s]\n" %texturesDif)
tabWrite("}\n")
tabWrite("}\n")
if texturesAlpha and texturesAlpha.startswith("PAT_"):
@@ -953,7 +953,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
else:
if texturesDif and texturesDif.startswith("PAT_"):
- tabWrite("pigment{%s}\n" %texturesDif)
+ tabWrite("pigment{%s}\n" %texturesDif)
else:
tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n" % \
(imageFormat(texturesDif), texturesDif,
@@ -982,7 +982,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
mappingNor =imgMapTransforms(t_nor)
if texturesNorm and texturesNorm.startswith("PAT_"):
- tabWrite("normal{function{f%s(x,y,z).grey} bump_size %.4g %s}\n" %(texturesNorm, t_nor.normal_factor/10, mappingNor))
+ tabWrite("normal{function{f%s(x,y,z).grey} bump_size %.4g %s}\n" %(texturesNorm, t_nor.normal_factor/10, mappingNor))
else:
tabWrite("normal {uv_mapping bump_map " \
"{%s \"%s\" %s bump_size %.4g }%s}\n" % \
@@ -998,7 +998,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
mappingAlpha = imgMapTransforms(t_alpha)
if texturesAlpha and texturesAlpha.startswith("PAT_"):
- tabWrite("function{f%s(x,y,z).transmit %s}\n" %(texturesAlpha, mappingAlpha))
+ tabWrite("function{f%s(x,y,z).transmit %s}\n" %(texturesAlpha, mappingAlpha))
else:
tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
"{%s \"%s\" %s}%s}\n" % \
@@ -1014,12 +1014,12 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
else:
tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % \
(col[0], col[1], col[2], povFilter, trans))
-
-
+
+
if texturesSpec != "":
# Level 3 is full specular
tabWrite("finish {%s}\n" % (safety(material_finish, Level=3)))
-
+
elif colored_specular_found:
# Level 1 is no specular
tabWrite("finish {%s}\n" % (safety(material_finish, Level=1)))
@@ -1045,8 +1045,8 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
tabWrite("pigment_map {\n")
tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
if texturesAlpha and texturesAlpha.startswith("PAT_"):
- tabWrite("[1 function{f%s(x,y,z).transmit}%s]\n" %(texturesAlpha, mappingAlpha))
- elif texturesDif and not texturesDif.startswith("PAT_"):
+ tabWrite("[1 function{f%s(x,y,z).transmit}%s]\n" %(texturesAlpha, mappingAlpha))
+ elif texturesDif and not texturesDif.startswith("PAT_"):
tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % \
(imageFormat(texturesDif), texturesDif,
(imgMap(t_dif) + imgGamma), mappingDif))
@@ -1057,9 +1057,9 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
else:
if texturesDif and texturesDif.startswith("PAT_"):
- tabWrite("pigment{%s %s}\n" %(texturesDif, mappingDif))
+ tabWrite("pigment{%s %s}\n" %(texturesDif, mappingDif))
print('XXXMEEEERDE!')
- else:
+ else:
tabWrite("pigment {\n")
tabWrite("uv_mapping image_map {\n")
#tabWrite("%s \"%s\" %s}%s\n" % \
@@ -1070,10 +1070,10 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
tabWrite("}\n")
tabWrite("%s\n" % mappingDif)
tabWrite("}\n")
-
+
if texturesSpec != "":
# Level 3 is full specular
- tabWrite("finish {%s}\n" % (safety(material_finish, Level=3)))
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=3)))
else:
# Level 2 is translated specular
tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))
@@ -1094,7 +1094,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
if texturesNorm and texturesNorm.startswith("PAT_"):
tabWrite("normal{function{f%s(x,y,z).grey} bump_size %.4g %s}\n" %(texturesNorm, t_nor.normal_factor/10, mappingNor))
- else:
+ else:
tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % \
(imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
t_nor.normal_factor/10, mappingNor))
@@ -1114,18 +1114,18 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
tabWrite("}\n")
c += 1
-
-
+
+
# Close first layer of POV "texture" (Blender material)
tabWrite("}\n")
-
+
if ((mater.specular_color.s > 0.0) and (mater.diffuse_shader != 'MINNAERT')):
-
+
colored_specular_found = True
else:
colored_specular_found = False
-
- # Write another layered texture using invisible diffuse and metallic trick
+
+ # Write another layered texture using invisible diffuse and metallic trick
# to emulate colored specular highlights
special_texture_found = False
for t in mater.texture_slots:
@@ -1134,13 +1134,13 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
# Specular mapped textures would conflict with colored specular
# because POV can't layer over or under pigment patterned textures
special_texture_found = True
-
+
if colored_specular_found and not special_texture_found:
if comments:
tabWrite(" // colored highlights with a stransparent metallic layer\n")
else:
tabWrite("\n")
-
+
tabWrite("texture {\n")
tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, 0, 1>}\n" % \
(mater.specular_color[0], mater.specular_color[1], mater.specular_color[2]))
@@ -1155,7 +1155,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
if (t and t.texture.type == 'IMAGE' and
t.use and t.texture.image and
t.texture.pov.tex_pattern_type == 'emulator'):
- proceduralFlag=False
+ proceduralFlag=False
image_filename = path_image(t.texture.image)
imgGamma = ""
if image_filename:
@@ -1177,7 +1177,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
texturesNorm, imgMap(t_nor),
t_nor.normal_factor/10,
mappingNor))
-
+
tabWrite("}\n") # THEN IT CAN CLOSE LAST LAYER OF TEXTURE
def string_strip_hyphen(name):
@@ -1238,9 +1238,9 @@ def write_nodes(scene,povMatName,ntree,file):
else:
energy=link.from_node.inputs["Energy"].default_value
file.write(' subsurface { translucency <%.4g,%.4g,%.4g>*%s }\n'%(r,g,b,energy))
-
-
-
+
+
+
if link.from_node.bl_idname in {'PovraySpecularNode','PovrayPhongNode'}:
intensity=0
albedo=""