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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2013-08-31 17:35:28 +0400
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2013-08-31 17:35:28 +0400
commite3469ffd06efaf241b77e46cc12309b199e0370e (patch)
treec653e6f6f9859c1e9af20fe9ef6dccb7e56677d4 /render_povray/ui.py
parent03a8bde12fd96ebb72f97fd02f3dd44dc6889466 (diff)
*Fixed one bug with multi-materials bearing custom pov code
*Commented out a property that was not yet implemented in exporter *Added frame number export for hand made pov animation Thanks to a patch made by Markku Myllymäki
Diffstat (limited to 'render_povray/ui.py')
-rw-r--r--render_povray/ui.py20
1 files changed, 10 insertions, 10 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
index d53f2804..7334909c 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -518,19 +518,19 @@ class TEXTURE_PT_povray_tex_gamma(TextureButtonsPanel, bpy.types.Panel):
layout.active = tex.pov.tex_gamma_enable
layout.prop(tex.pov, "tex_gamma_value", text="Gamma Value")
+#commented out below UI for texture only custom code inside exported material:
+# class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, bpy.types.Panel):
+ # bl_label = "Custom POV Code"
+ # COMPAT_ENGINES = {'POVRAY_RENDER'}
-class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, bpy.types.Panel):
- bl_label = "Custom POV Code"
- COMPAT_ENGINES = {'POVRAY_RENDER'}
-
- def draw(self, context):
- layout = self.layout
+ # def draw(self, context):
+ # layout = self.layout
- tex = context.texture
+ # tex = context.texture
- col = layout.column()
- col.label(text="Replace properties with:")
- col.prop(tex.pov, "replacement_text", text="")
+ # col = layout.column()
+ # col.label(text="Replace properties with:")
+ # col.prop(tex.pov, "replacement_text", text="")
class OBJECT_PT_povray_obj_importance(ObjectButtonsPanel, bpy.types.Panel):