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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2017-02-17 01:18:49 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2017-02-17 01:18:49 +0300
commitdd5e311b73b699aed0bae43936e5968c639713f5 (patch)
treedb3cafc21632e2539fbab19077d48b81c7112473 /render_povray/ui.py
parentf2bb66b68b4071c6554cae881010a783b3ebbdf0 (diff)
fixed: missing Physics properties panels
Diffstat (limited to 'render_povray/ui.py')
-rw-r--r--render_povray/ui.py89
1 files changed, 89 insertions, 0 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 45649ea8..9777538c 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -50,6 +50,95 @@ for member in dir(properties_texture):
pass
del properties_texture
+# Physics Main wrapping every class 'as is'
+from bl_ui import properties_physics_common
+for member in dir(properties_physics_common):
+ subclass = getattr(properties_physics_common, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_common
+
+# Physics Rigid Bodies wrapping every class 'as is'
+from bl_ui import properties_physics_rigidbody
+for member in dir(properties_physics_rigidbody):
+ subclass = getattr(properties_physics_rigidbody, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_rigidbody
+
+# Physics Rigid Body Constraint wrapping every class 'as is'
+from bl_ui import properties_physics_rigidbody_constraint
+for member in dir(properties_physics_rigidbody_constraint):
+ subclass = getattr(properties_physics_rigidbody_constraint, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_rigidbody_constraint
+
+# Physics Smoke wrapping every class 'as is'
+from bl_ui import properties_physics_smoke
+for member in dir(properties_physics_smoke):
+ subclass = getattr(properties_physics_smoke, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_smoke
+
+# Physics softbody wrapping every class 'as is'
+from bl_ui import properties_physics_softbody
+for member in dir(properties_physics_softbody):
+ subclass = getattr(properties_physics_softbody, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_softbody
+
+# Physics Fluid wrapping every class 'as is'
+from bl_ui import properties_physics_fluid
+for member in dir(properties_physics_fluid):
+ subclass = getattr(properties_physics_fluid, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_fluid
+
+# Physics Field wrapping every class 'as is'
+from bl_ui import properties_physics_field
+for member in dir(properties_physics_field):
+ subclass = getattr(properties_physics_field, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_field
+
+# Physics Cloth wrapping every class 'as is'
+from bl_ui import properties_physics_cloth
+for member in dir(properties_physics_cloth):
+ subclass = getattr(properties_physics_cloth, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_cloth
+
+# Physics Dynamic Paint wrapping every class 'as is'
+from bl_ui import properties_physics_dynamicpaint
+for member in dir(properties_physics_dynamicpaint):
+ subclass = getattr(properties_physics_dynamicpaint, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_physics_dynamicpaint
# Example of wrapping every class 'as is' except some
from bl_ui import properties_material