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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2010-10-28 00:41:14 +0400
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2010-10-28 00:41:14 +0400
commitce99355030e11f5bf8b74b7252990f589dc9c71e (patch)
tree0cc6d0aac790662d5418b4c251196fa131027cd0 /render_povray/ui.py
parentc3828e7d063efe62d0d7f0ca6528c53cfab9d660 (diff)
And my first minor commit ever:
I had forgotten to change some names I hope it does work now; This is an adaptation of Povray exporter to render with povray 3.7 if you want more info, there are pdfs in the zip files here on the tracker: https://projects.blender.org/tracker/index.php?func=detail&aid=22717&group_id=153&atid=468
Diffstat (limited to 'render_povray/ui.py')
-rw-r--r--render_povray/ui.py38
1 files changed, 19 insertions, 19 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
index e48c038e..390a5e2b 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -20,18 +20,18 @@ import bpy
# Use some of the existing buttons.
import properties_render
-properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_37_RENDER')
-properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_37_RENDER')
-properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_37_RENDER')
-properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_37_RENDER')
+properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_render
# Use only a subset of the world panels
import properties_world
-properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_37_RENDER')
-properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_37_RENDER')
-properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_37_RENDER')
-properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_37_RENDER')
+properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_world
# Example of wrapping every class 'as is'
@@ -39,7 +39,7 @@ import properties_material
for member in dir(properties_material):
subclass = getattr(properties_material, member)
try:
- subclass.COMPAT_ENGINES.add('POVRAY_37_RENDER')
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
pass
del properties_material
@@ -48,7 +48,7 @@ import properties_data_mesh
for member in dir(properties_data_mesh):
subclass = getattr(properties_data_mesh, member)
try:
- subclass.COMPAT_ENGINES.add('POVRAY_37_RENDER')
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
pass
del properties_data_mesh
@@ -57,7 +57,7 @@ import properties_texture
for member in dir(properties_texture):
subclass = getattr(properties_texture, member)
try:
- subclass.COMPAT_ENGINES.add('POVRAY_37_RENDER')
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
pass
del properties_texture
@@ -66,7 +66,7 @@ import properties_data_camera
for member in dir(properties_data_camera):
subclass = getattr(properties_data_camera, member)
try:
- subclass.COMPAT_ENGINES.add('POVRAY_37_RENDER')
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
pass
del properties_data_camera
@@ -75,7 +75,7 @@ import properties_data_lamp
for member in dir(properties_data_lamp):
subclass = getattr(properties_data_lamp, member)
try:
- subclass.COMPAT_ENGINES.add('POVRAY_37_RENDER')
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
pass
del properties_data_lamp
@@ -108,7 +108,7 @@ class MaterialButtonsPanel():
########################################MR######################################
class MATERIAL_PT_povray_mirrorIOR(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "IOR Mirror"
- COMPAT_ENGINES = {'POVRAY_37_RENDER'}
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
scene = context.material
@@ -134,7 +134,7 @@ class MATERIAL_PT_povray_mirrorIOR(MaterialButtonsPanel, bpy.types.Panel):
class MATERIAL_PT_povray_metallic(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "metallic Mirror"
- COMPAT_ENGINES = {'POVRAY_37_RENDER'}
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
scene = context.material
@@ -149,7 +149,7 @@ class MATERIAL_PT_povray_metallic(MaterialButtonsPanel, bpy.types.Panel):
class MATERIAL_PT_povray_conserve_energy(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "conserve energy"
- COMPAT_ENGINES = {'POVRAY_37_RENDER'}
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
mat = context.material
@@ -164,7 +164,7 @@ class MATERIAL_PT_povray_conserve_energy(MaterialButtonsPanel, bpy.types.Panel):
class MATERIAL_PT_povray_iridescence(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "iridescence"
- COMPAT_ENGINES = {'POVRAY_37_RENDER'}
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
mat = context.material
@@ -188,7 +188,7 @@ class MATERIAL_PT_povray_iridescence(MaterialButtonsPanel, bpy.types.Panel):
class MATERIAL_PT_povray_caustics(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Caustics"
- COMPAT_ENGINES = {'POVRAY_37_RENDER'}
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
@@ -240,7 +240,7 @@ class MATERIAL_PT_povray_caustics(MaterialButtonsPanel, bpy.types.Panel):
class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Radiosity"
- COMPAT_ENGINES = {'POVRAY_37_RENDER'}
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
scene = context.scene