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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2010-11-21 21:58:34 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2010-11-21 21:58:34 +0300
commitc9addfe496e8ba70e52088096ca5ea6be71e4597 (patch)
tree0845bfb3a8a6e172fbb0d78db38f6ee93ec85a7b /render_povray/ui.py
parent75963e4c2c896d35c8907f5e36f1edc79b213678 (diff)
-Added more control over Straight/Premul Alpha,
-Added Distance based Depth of Field (not object based yet) -Noticed a bug when parts of an object are flat shaded and other parts smooth shaded, not solved this yet.
Diffstat (limited to 'render_povray/ui.py')
-rw-r--r--render_povray/ui.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 390a5e2b..a81e40ab 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -23,6 +23,7 @@ import properties_render
properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_shading.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_render