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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2014-02-28 01:53:01 +0400
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2014-02-28 01:53:01 +0400
commit07d031412aa45b04998741f2810bb335ada228f9 (patch)
tree9ba844847753cadb7c0aeeb58fd2bf23cc3638c6 /render_povray
parentd030a694ef323390861bfff6d2bacdadd41dd484 (diff)
*added: first implementation of procedural textures
*fixed:packed textures *fixed:library objects
Diffstat (limited to 'render_povray')
-rw-r--r--render_povray/__init__.py469
-rw-r--r--render_povray/render.py881
-rw-r--r--render_povray/ui.py291
3 files changed, 1525 insertions, 116 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index 1aa72f17..15184b67 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -20,19 +20,17 @@
bl_info = {
"name": "POV-Ray 3.7",
- "author": "Campbell Barton, Silvio Falcinelli, Maurice Raybaud, "
- "Constantin Rahn, Bastien Montagne",
+ "author": "Campbell Barton, Silvio Falcinelli, Maurice Raybaud, Constantin Rahn, Bastien Montagne",
"version": (0, 0, 9),
"blender": (2, 57, 0),
"location": "Render > Engine > POV-Ray 3.7",
"description": "Basic POV-Ray 3.7 integration for blender",
- "warning": "both POV-Ray 3.7 and this script are beta",
+ "warning": "this script is RC",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/Render/POV-Ray",
+ "Scripts/Render/POV-Ray",
"tracker_url": "https://developer.blender.org/T23145",
"category": "Render"}
-
if "bpy" in locals():
import imp
imp.reload(ui)
@@ -43,6 +41,7 @@ else:
import bpy
from bpy.types import (AddonPreferences,
PropertyGroup,
+ Operator,
)
from bpy.props import (StringProperty,
BoolProperty,
@@ -56,7 +55,8 @@ else:
from . import render
from . import update_files
-
+def string_strip_hyphen(name):
+ return name.replace("-", "")
###############################################################################
# Scene POV properties.
@@ -67,6 +67,10 @@ class RenderPovSettingsScene(PropertyGroup):
name="Enable Tempfiles",
description="Enable the OS-Tempfiles. Otherwise set the path where to save the files",
default=True)
+ pov_editor = BoolProperty(
+ name="POV-Ray editor",
+ description="Don't Close POV-Ray editor after rendering (Overriden by /EXIT command)",
+ default=False)
deletefiles_enable = BoolProperty(
name="Delete files",
description="Delete files after rendering. Doesn't work with the image",
@@ -419,7 +423,452 @@ class RenderPovSettingsTexture(PropertyGroup):
# "it points at. pigment {} expected",
# default="")
-
+
+
+ tex_pattern_type = EnumProperty(
+ name="Texture_Type",
+ description="Choose between Blender or POV-Ray parameters to specify texture",
+ items= (('agate', 'Agate', '','PLUGIN', 0), ('aoi', 'Aoi', '', 'PLUGIN', 1),
+ ('average', 'Average', '', 'PLUGIN', 2), ('boxed', 'Boxed', '', 'PLUGIN', 3),
+ ('bozo', 'Bozo', '', 'PLUGIN', 4), ('bumps', 'Bumps', '', 'PLUGIN', 5),
+ ('cells', 'Cells', '', 'PLUGIN', 6), ('crackle', 'Crackle', '', 'PLUGIN', 7),
+ ('cubic', 'Cubic', '', 'PLUGIN', 8), ('cylindrical', 'Cylindrical', '', 'PLUGIN', 9),
+ ('density_file', 'Density', '(.df3)', 'PLUGIN', 10),
+ ('dents', 'Dents', '', 'PLUGIN', 11),
+ ('fractal', 'Fractal', '', 'PLUGIN', 12),
+ ('function', 'Function', '', 'PLUGIN', 13),
+ ('gradient', 'Gradient', '', 'PLUGIN', 14), ('granite', 'Granite', '', 'PLUGIN', 15),
+ ('image_pattern', 'Image pattern', '', 'PLUGIN', 16),
+ ('leopard', 'Leopard', '', 'PLUGIN', 17),
+ ('marble', 'Marble', '', 'PLUGIN', 18), ('onion', 'Onion', '', 'PLUGIN', 19),
+ ('pigment_pattern', 'pigment pattern', '', 'PLUGIN', 20),
+ ('planar', 'Planar', '', 'PLUGIN', 21), ('quilted', 'Quilted', '', 'PLUGIN', 22),
+ ('radial', 'Radial', '', 'PLUGIN', 23), ('ripples', 'Ripples', '', 'PLUGIN', 24),
+ ('slope', 'Slope', '', 'PLUGIN', 25),
+ ('spherical', 'Spherical', '', 'PLUGIN', 26), ('spiral1', 'Spiral1', '', 'PLUGIN', 27),
+ ('spiral2', 'Spiral2', '', 'PLUGIN', 28), ('spotted', 'Spotted', '', 'PLUGIN', 29),
+ ('waves', 'Waves', '', 'PLUGIN', 30), ('wood', 'Wood', '', 'PLUGIN', 31),
+ ('wrinkles', 'Wrinkles', '', 'PLUGIN', 32), ('brick', "Brick", "", 'PLUGIN', 33),
+ ('checker', "Checker", "", 'PLUGIN', 34), ('hexagon', "Hexagon", "", 'PLUGIN', 35),
+ ('object', "Mesh", "", 'PLUGIN', 36), ('emulator', "Internal Emulator", "", 'PLUG', 37)),
+ default='emulator',
+ )
+
+ magnet_style = EnumProperty(
+ name="Magnet style",
+ description="magnet or julia",
+ items=(('mandel', "Mandelbrot", ""),('julia', "Julia", "")),
+ default='julia')
+
+ magnet_type = IntProperty(
+ name="Magnet_type",
+ description="1 or 2",
+ min=1, max=2, default=2)
+
+ warp_types = EnumProperty(
+ name="Warp Types",
+ description="Select the type of warp",
+ items=(('PLANAR', "Planar", ""), ('CUBIC', "Cubic", ""), ('SPHERICAL', "Spherical", ""),
+ ('TOROIDAL', "Toroidal", ""), ('CYLINDRICAL', "Cylindrical", ""),('NONE', "None", "No indentation")),
+ default='NONE')
+
+ warp_orientation = EnumProperty(
+ name="Warp Orientation",
+ description="Select the orientation of warp",
+ items=(('x', "X", ""), ('y', "Y", ""), ('z', "Z", "")),
+ default='y')
+
+ wave_type = EnumProperty(
+ name="Waves type",
+ description="Select the type of waves",
+ items=(('ramp', "Ramp", ""), ('sine', "Sine", ""), ('scallop', "Scallop", ""), ('cubic', "Cubic", ""),
+ ('poly', "Poly", ""), ('triangle', 'Triangle', "")),
+ default='ramp')
+
+ gen_noise = IntProperty(
+ name="Noise Generators",
+ description="Noise Generators",
+ min=1, max=3, default=1)
+
+ warp_dist_exp = FloatProperty(
+ name="Distance exponent",
+ description="Distance exponent",
+ min=0.0, max=100.0, default=1.0)
+
+ warp_tor_major_radius = FloatProperty(
+ name="Major radius",
+ description="Torus is distance from major radius",
+ min=0.0, max=5.0, default=1.0)
+
+
+ warp_turbulence_x = FloatProperty(
+ name="Turbulence X",
+ description="Turbulence X",
+ min=0.0, max=5.0, default=0.0)
+
+ warp_turbulence_y = FloatProperty(
+ name="Turbulence Y",
+ description="Turbulence Y",
+ min=0.0, max=5.0, default=0.0)
+
+ warp_turbulence_z = FloatProperty(
+ name="Turbulence Z",
+ description="Turbulence Z",
+ min=0.0, max=5.0, default=0.0)
+
+ modifier_octaves = IntProperty(
+ name="Turbulence octaves",
+ description="Turbulence octaves",
+ min=1, max=10, default=1)
+
+ modifier_lambda = FloatProperty(
+ name="Turbulence lambda",
+ description="Turbulence lambda",
+ min=0.0, max=5.0, default=1.00)
+
+ modifier_omega = FloatProperty(
+ name="Turbulence omega",
+ description="Turbulence omega",
+ min=0.0, max=10.0, default=1.00)
+
+ modifier_phase = FloatProperty(
+ name="Phase",
+ description="The phase value causes the map entries to be shifted so that the map starts and ends at a different place.",
+ min=0.0, max=2.0, default=0.0)
+
+ modifier_frequency = FloatProperty(
+ name="Frequency",
+ description="The frequency keyword adjusts the number of times that a color map repeats over one cycle of a pattern.",
+ min=0.0, max=25.0, default=2.0)
+
+ modifier_turbulence = FloatProperty(
+ name="Turbulence",
+ description="Turbulence",
+ min=0.0, max=5.0, default=2.0)
+
+ modifier_numbers = IntProperty(
+ name="Numbers",
+ description="Numbers",
+ min=1, max=27, default=2)
+
+ modifier_control0 = IntProperty(
+ name="Control0",
+ description="Control0",
+ min=0, max=100, default=1)
+
+ modifier_control1 = IntProperty(
+ name="Control1",
+ description="Control1",
+ min=0, max=100, default=1)
+
+ brick_size_x = FloatProperty(
+ name="Brick size x",
+ description="",
+ min=0.0000, max=1.0000, default=0.2500)
+
+ brick_size_y = FloatProperty(
+ name="Brick size y",
+ description="",
+ min=0.0000, max=1.0000, default=0.0525)
+
+ brick_size_z = FloatProperty(
+ name="Brick size z",
+ description="",
+ min=0.0000, max=1.0000, default=0.1250)
+
+ brick_mortar = FloatProperty(
+ name="Mortar",
+ description="Mortar",
+ min=0.000, max=1.500, default=0.01)
+
+ julia_complex_1 = FloatProperty(
+ name="Julia Complex 1",
+ description="",
+ min=0.000, max=1.500, default=0.360)
+
+ julia_complex_2 = FloatProperty(
+ name="Julia Complex 2",
+ description="",
+ min=0.000, max=1.500, default=0.250)
+
+ f_iter = IntProperty(
+ name="Fractal Iteration",
+ description="",
+ min=0, max=100, default=20)
+
+ f_exponent = IntProperty(
+ name="Fractal Exponent",
+ description="",
+ min=2, max=33, default=2)
+
+ f_ior = IntProperty(
+ name="Fractal Interior",
+ description="",
+ min=1, max=6, default=1)
+
+ f_ior_fac = FloatProperty(
+ name="Fractal Interior Factor",
+ description="",
+ min=0.0, max=10.0, default=1.0)
+
+ f_eor = IntProperty(
+ name="Fractal Exterior",
+ description="",
+ min=1, max=8, default=1)
+
+ f_eor_fac = FloatProperty(
+ name="Fractal Exterior Factor",
+ description="",
+ min=0.0, max=10.0, default=1.0)
+
+ grad_orient_x= IntProperty(
+ name="Gradient orientation X",
+ description="",
+ min=0, max=1, default=0)
+
+ grad_orient_y= IntProperty(
+ name="Gradient orientation Y",
+ description="",
+ min=0, max=1, default=1)
+
+ grad_orient_z= IntProperty(
+ name="Gradient orientation Z",
+ description="",
+ min=0, max=1, default=0)
+
+ pave_sides = EnumProperty(
+ name="Pavement sides",
+ description="",
+ items=(('3', "3", ""), ('4', "4", ""), ('6', "6", "")),
+ default='3')
+
+ pave_pat_2= IntProperty(
+ name="Pavement pattern 2",
+ description="maximum: 2",
+ min=1, max=2, default=2)
+
+ pave_pat_3= IntProperty(
+ name="Pavement pattern 3",
+ description="maximum: 3",
+ min=1, max=3, default=3)
+
+ pave_pat_4= IntProperty(
+ name="Pavement pattern 4",
+ description="maximum: 4",
+ min=1, max=4, default=4)
+
+ pave_pat_5= IntProperty(
+ name="Pavement pattern 5",
+ description="maximum: 5",
+ min=1, max=5, default=5)
+
+ pave_pat_7= IntProperty(
+ name="Pavement pattern 7",
+ description="maximum: 7",
+ min=1, max=7, default=7)
+
+ pave_pat_12= IntProperty(
+ name="Pavement pattern 12",
+ description="maximum: 12",
+ min=1, max=12, default=12)
+
+ pave_pat_22= IntProperty(
+ name="Pavement pattern 22",
+ description="maximum: 22",
+ min=1, max=22, default=22)
+
+ pave_pat_35= IntProperty(
+ name="Pavement pattern 35",
+ description="maximum: 35",
+ min=1, max=35, default=35)
+
+ pave_tiles= IntProperty(
+ name="Pavement tiles",
+ description="If sides = 6, maximum tiles 5!!!",
+ min=1, max=6, default=1)
+
+ pave_form= IntProperty(
+ name="Pavement form",
+ description="",
+ min=0, max=4, default=0)
+
+ #########FUNCTIONS#########################################################################################################################
+ #########FUNCTIONS#########################################################################################################################
+
+ func_list = EnumProperty(
+ name="Functions",
+ description="Select the function for create pattern",
+ items=(('NONE', "None", "No indentation"),
+ ("f_algbr_cyl1","Algbr cyl1",""), ("f_algbr_cyl2","Algbr cyl2",""),
+ ("f_algbr_cyl3","Algbr cyl3",""), ("f_algbr_cyl4","Algbr cyl4",""),
+ ("f_bicorn","Bicorn",""), ("f_bifolia","Bifolia",""),
+ ("f_blob","Blob",""), ("f_blob2","Blob2",""),
+ ("f_boy_surface","Boy surface",""), ("f_comma","Comma",""),
+ ("f_cross_ellipsoids","Cross ellipsoids",""), ("f_crossed_trough","Crossed trough",""),
+ ("f_cubic_saddle","Cubic saddle",""), ("f_cushion","Cushion",""),
+ ("f_devils_curve","Devils curve",""), ("f_devils_curve_2d","Devils curve 2d",""),
+ ("f_dupin_cyclid","Dupin cyclid",""), ("f_ellipsoid","Ellipsoid",""),
+ ("f_enneper","Enneper",""), ("f_flange_cover","Flange cover",""),
+ ("f_folium_surface","Folium surface",""), ("f_folium_surface_2d","Folium surface 2d",""),
+ ("f_glob","Glob",""), ("f_heart","Heart",""),
+ ("f_helical_torus","Helical torus",""), ("f_helix1","Helix1",""),
+ ("f_helix2","Helix2",""), ("f_hex_x","Hex x",""),
+ ("f_hex_y","Hex y",""), ("f_hetero_mf","Hetero mf",""),
+ ("f_hunt_surface","Hunt surface",""), ("f_hyperbolic_torus","Hyperbolic torus",""),
+ ("f_isect_ellipsoids","Isect ellipsoids",""), ("f_kampyle_of_eudoxus","Kampyle of eudoxus",""),
+ ("f_kampyle_of_eudoxus_2d","Kampyle of eudoxus 2d",""), ("f_klein_bottle","Klein bottle",""),
+ ("f_kummer_surface_v1","Kummer surface v1",""), ("f_kummer_surface_v2","Kummer surface v2",""),
+ ("f_lemniscate_of_gerono","Lemniscate of gerono",""), ("f_lemniscate_of_gerono_2d","Lemniscate of gerono 2d",""),
+ ("f_mesh1","Mesh1",""), ("f_mitre","Mitre",""),
+ ("f_nodal_cubic","Nodal cubic",""), ("f_noise3d","Noise3d",""),
+ ("f_noise_generator","Noise generator",""), ("f_odd","Odd",""),
+ ("f_ovals_of_cassini","Ovals of cassini",""), ("f_paraboloid","Paraboloid",""),
+ ("f_parabolic_torus","Parabolic torus",""), ("f_ph","Ph",""),
+ ("f_pillow","Pillow",""), ("f_piriform","Piriform",""),
+ ("f_piriform_2d","Piriform 2d",""), ("f_poly4","Poly4",""),
+ ("f_polytubes","Polytubes",""), ("f_quantum","Quantum",""),
+ ("f_quartic_paraboloid","Quartic paraboloid",""), ("f_quartic_saddle","Quartic saddle",""),
+ ("f_quartic_cylinder","Quartic cylinder",""), ("f_r","R",""),
+ ("f_ridge","Ridge",""), ("f_ridged_mf","Ridged mf",""),
+ ("f_rounded_box","Rounded box",""), ("f_sphere","Sphere",""),
+ ("f_spikes","Spikes",""), ("f_spikes_2d","Spikes 2d",""),
+ ("f_spiral","Spiral",""), ("f_steiners_roman","Steiners roman",""),
+ ("f_strophoid","Strophoid",""), ("f_strophoid_2d","Strophoid 2d",""),
+ ("f_superellipsoid","Superellipsoid",""), ("f_th","Th",""),
+ ("f_torus","Torus",""), ("f_torus2","Torus2",""),
+ ("f_torus_gumdrop","Torus gumdrop",""), ("f_umbrella","Umbrella",""),
+ ("f_witch_of_agnesi","Witch of agnesi",""), ("f_witch_of_agnesi_2d","Witch of agnesi 2d","")),
+
+ default='NONE')
+
+ func_x = FloatProperty(
+ name="FX",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_plus_x = EnumProperty(
+ name="Func plus x",
+ description="",
+ items=(('NONE', "None", ""), ('increase', "*", ""), ('plus', "+", "")),
+ default='NONE')
+
+ func_y = FloatProperty(
+ name="FY",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_plus_y = EnumProperty(
+ name="Func plus y",
+ description="",
+ items=(('NONE', "None", ""), ('increase', "*", ""), ('plus', "+", "")),
+ default='NONE')
+
+ func_z = FloatProperty(
+ name="FZ",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_plus_z = EnumProperty(
+ name="Func plus z",
+ description="",
+ items=(('NONE', "None", ""), ('increase', "*", ""), ('plus', "+", "")),
+ default='NONE')
+
+ func_P0 = FloatProperty(
+ name="P0",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P1 = FloatProperty(
+ name="P1",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P2 = FloatProperty(
+ name="P2",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P3 = FloatProperty(
+ name="P3",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P4 = FloatProperty(
+ name="P4",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P5 = FloatProperty(
+ name="P5",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P6 = FloatProperty(
+ name="P6",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P7 = FloatProperty(
+ name="P7",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P8 = FloatProperty(
+ name="P8",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ func_P9 = FloatProperty(
+ name="P9",
+ description="",
+ min=0.0, max=25.0, default=1.0)
+
+ #########################################
+ tex_rot_x = FloatProperty(
+ name="Rotate X",
+ description="",
+ min=-180.0, max=180.0, default=0.0)
+
+ tex_rot_y = FloatProperty(
+ name="Rotate Y",
+ description="",
+ min=-180.0, max=180.0, default=0.0)
+
+ tex_rot_z = FloatProperty(
+ name="Rotate Z",
+ description="",
+ min=-180.0, max=180.0, default=0.0)
+
+ tex_mov_x = FloatProperty(
+ name="Move X",
+ description="",
+ min=-100000.0, max=100000.0, default=0.0)
+
+ tex_mov_y = FloatProperty(
+ name="Move Y",
+ description="",
+ min=-100000.0, max=100000.0, default=0.0)
+
+ tex_mov_z = FloatProperty(
+ name="Move Z",
+ description="",
+ min=-100000.0, max=100000.0, default=0.0)
+
+ tex_scale_x = FloatProperty(
+ name="Scale X",
+ description="",
+ min=0.0, max=10000.0, default=1.0)
+
+ tex_scale_y = FloatProperty(
+ name="Scale Y",
+ description="",
+ min=0.0, max=10000.0, default=1.0)
+
+ tex_scale_z = FloatProperty(
+ name="Scale Z",
+ description="",
+ min=0.0, max=10000.0, default=1.0)
###############################################################################
# Object POV properties.
###############################################################################
@@ -530,10 +979,12 @@ class PovrayPreferences(AddonPreferences):
layout = self.layout
layout.prop(self, "filepath_povray")
+
+
def register():
bpy.utils.register_module(__name__)
-
+ #bpy.types.TEXTURE_PT_context_texture.prepend(TEXTURE_PT_povray_type)
bpy.types.Scene.pov = PointerProperty(type=RenderPovSettingsScene)
bpy.types.Material.pov = PointerProperty(type=RenderPovSettingsMaterial)
bpy.types.Texture.pov = PointerProperty(type=RenderPovSettingsTexture)
@@ -544,7 +995,7 @@ def register():
def unregister():
bpy.utils.unregister_module(__name__)
-
+ #bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_povray_type)
del bpy.types.Scene.pov
del bpy.types.Material.pov
del bpy.types.Texture.pov
diff --git a/render_povray/render.py b/render_povray/render.py
index 05d7cabf..9b076501 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -26,6 +26,9 @@ import time
from math import atan, pi, degrees, sqrt
import re
import random
+import platform#
+import subprocess#
+from bpy.types import(Operator)#all added for render preview
##############################SF###########################
##############find image texture
@@ -42,8 +45,8 @@ def imageFormat(imgF):
'SYS': "sys",
'TIFF': "tiff",
'TIF': "tiff",
- 'EXR': "exr", # POV3.7 Only!
- 'HDR': "hdr", # POV3.7 Only! --MR
+ 'EXR': "exr",
+ 'HDR': "hdr",
}.get(os.path.splitext(imgF)[-1].upper(), "")
if not ext:
@@ -57,7 +60,7 @@ def imgMap(ts):
if ts.mapping == 'FLAT':
image_map = "map_type 0 "
elif ts.mapping == 'SPHERE':
- image_map = "map_type 1 " # map_type 7 in megapov
+ image_map = "map_type 1 "
elif ts.mapping == 'TUBE':
image_map = "map_type 2 "
@@ -142,16 +145,488 @@ def safety(name, Level):
##############end safety string name material
##############################EndSF###########################
-def is_renderable(scene, ob):
- return (ob.is_visible(scene) and not ob.hide_render)
+def is_renderable(ob):
+ return (ob.hide_render==False)
-def renderable_objects(scene):
- return [ob for ob in scene.objects if is_renderable(scene, ob)]
+def renderable_objects():
+ return [ob for ob in bpy.data.objects if is_renderable(ob)]
tabLevel = 0
+unpacked_images=[]
+
+def exportPattern(texture):
+ tex=texture
+ pat = tex.pov
+ PATname = "PAT_%s"%string_strip_hyphen(bpy.path.clean_name(tex.name))
+ mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
+ (pat.tex_mov_x, pat.tex_mov_y, pat.tex_mov_z,
+ 1.0 / pat.tex_scale_x, 1.0 / pat.tex_scale_y, 1.0 / pat.tex_scale_z))
+ texStrg=""
+ def exportColorRamp(texture):
+ tex=texture
+ pat = tex.pov
+ colRampStrg="color_map {\n"
+ numColor=0
+ for el in tex.color_ramp.elements:
+ numColor+=1
+ pos = el.position
+ col=el.color
+ colR,colG,colB,colA = col[0],col[1],col[2],1-col[3]
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'} :
+ colRampStrg+="[%.4g color rgbf<%.4g,%.4g,%.4g,%.4g>] \n"%(pos,colR,colG,colB,colA)
+ if pat.tex_pattern_type in {'brick','checker'} and numColor < 3:
+ colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'hexagon' and numColor < 4 :
+ colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'square' and numColor < 5 :
+ colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'triangular' and numColor < 7 :
+ colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+
+ colRampStrg+="} \n"
+ #end color map
+ return colRampStrg
+ #much work to be done here only defaults translated for now:
+ #pov noise_generator 3 means perlin noise
+ if pat.tex_pattern_type == 'emulator':
+ texStrg+="pigment {\n"
+ ####################### EMULATE BLENDER VORONOI TEXTURE ####################
+ if tex.type == 'VORONOI':
+ texStrg+="crackle\n"
+ texStrg+=" offset %.4g\n"%tex.nabla
+ texStrg+=" form <%.4g,%.4g,%.4g>\n"%(tex.weight_1, tex.weight_2, tex.weight_3)
+ if tex.distance_metric == 'DISTANCE':
+ texStrg+=" metric 2.5\n"
+ if tex.distance_metric == 'DISTANCE_SQUARED':
+ texStrg+=" metric 2.5\n"
+ texStrg+=" poly_wave 2\n"
+ if tex.distance_metric == 'MINKOVSKY':
+ texStrg+=" metric %s\n"%tex.minkovsky_exponent
+ if tex.distance_metric == 'MINKOVSKY_FOUR':
+ texStrg+=" metric 4\n"
+ if tex.distance_metric == 'MINKOVSKY_HALF':
+ texStrg+=" metric 0.5\n"
+ if tex.distance_metric == 'CHEBYCHEV':
+ texStrg+=" metric 10\n"
+ if tex.distance_metric == 'MANHATTAN':
+ texStrg+=" metric 1\n"
+
+ if tex.color_mode == 'POSITION':
+ texStrg+="solid\n"
+ texStrg+="scale 0.25\n"
+
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,1>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ ####################### EMULATE BLENDER CLOUDS TEXTURE ####################
+ if tex.type == 'CLOUDS':
+ if tex.noise_type == 'SOFT_NOISE':
+ texStrg+="wrinkles\n"
+ texStrg+="scale 0.25\n"
+ else:
+ texStrg+="granite\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,1>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ ####################### EMULATE BLENDER WOOD TEXTURE ####################
+ if tex.type == 'WOOD':
+ if tex.wood_type == 'RINGS':
+ texStrg+="wood\n"
+ texStrg+="scale 0.25\n"
+ if tex.wood_type == 'RINGNOISE':
+ texStrg+="wood\n"
+ texStrg+="scale 0.25\n"
+ texStrg+="turbulence %.4g\n"%(tex.turbulence/100)
+ if tex.wood_type == 'BANDS':
+ texStrg+="marble\n"
+ texStrg+="scale 0.25\n"
+ texStrg+="rotate <45,-45,45>\n"
+ if tex.wood_type == 'BANDNOISE':
+ texStrg+="marble\n"
+ texStrg+="scale 0.25\n"
+ texStrg+="rotate <45,-45,45>\n"
+ texStrg+="turbulence %.4g\n"%(tex.turbulence/10)
+
+ if tex.noise_basis_2 == 'SIN':
+ texStrg+="sine_wave\n"
+ if tex.noise_basis_2 == 'TRI':
+ texStrg+="triangle_wave\n"
+ if tex.noise_basis_2 == 'SAW':
+ texStrg+="ramp_wave\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,0>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ ####################### EMULATE BLENDER STUCCI TEXTURE ####################
+ if tex.type == 'STUCCI':
+ texStrg+="bozo\n"
+ texStrg+="scale 0.25\n"
+ if tex.noise_type == 'HARD_NOISE':
+ texStrg+="triangle_wave\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbf<1,1,1,0>]\n"
+ texStrg+="[1 color rgbt<0,0,0,1>]\n"
+ texStrg+="}\n"
+ else:
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbf<0,0,0,1>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ ####################### EMULATE BLENDER MAGIC TEXTURE ####################
+ if tex.type == 'MAGIC':
+ texStrg+="leopard\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0.5>]\n"
+ texStrg+="[0.25 color rgbf<0,1,0,0.75>]\n"
+ texStrg+="[0.5 color rgbf<0,0,1,0.75>]\n"
+ texStrg+="[0.75 color rgbf<1,0,1,0.75>]\n"
+ texStrg+="[1 color rgbf<0,1,0,0.75>]\n"
+ texStrg+="}\n"
+ texStrg+="scale 0.1\n"
+ ####################### EMULATE BLENDER MARBLE TEXTURE ####################
+ if tex.type == 'MARBLE':
+ texStrg+="marble\n"
+ texStrg+="turbulence 0.5\n"
+ texStrg+="noise_generator 3\n"
+ texStrg+="scale 0.75\n"
+ texStrg+="rotate <45,-45,45>\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ if tex.marble_type == 'SOFT':
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,0>]\n"
+ texStrg+="[0.05 color rgbt<0,0,0,0>]\n"
+ texStrg+="[1 color rgbt<0.9,0.9,0.9,0>]\n"
+ texStrg+="}\n"
+ elif tex.marble_type == 'SHARP':
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,0>]\n"
+ texStrg+="[0.025 color rgbt<0,0,0,0>]\n"
+ texStrg+="[1 color rgbt<0.9,0.9,0.9,0>]\n"
+ texStrg+="}\n"
+ else:
+ texStrg+="[0 color rgbt<0,0,0,0>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ if tex.noise_basis_2 == 'SIN':
+ texStrg+="sine_wave\n"
+ if tex.noise_basis_2 == 'TRI':
+ texStrg+="triangle_wave\n"
+ if tex.noise_basis_2 == 'SAW':
+ texStrg+="ramp_wave\n"
+ ####################### EMULATE BLENDER BLEND TEXTURE ####################
+ if tex.type == 'BLEND':
+ if tex.progression=='RADIAL':
+ texStrg+="radial\n"
+ if tex.use_flip_axis=='HORIZONTAL':
+ texStrg+="rotate x*90\n"
+ else:
+ texStrg+="rotate <-90,0,90>\n"
+ texStrg+="ramp_wave\n"
+ elif tex.progression=='SPHERICAL':
+ texStrg+="spherical\n"
+ texStrg+="scale 3\n"
+ texStrg+="poly_wave 1\n"
+ elif tex.progression=='QUADRATIC_SPHERE':
+ texStrg+="spherical\n"
+ texStrg+="scale 3\n"
+ texStrg+=" poly_wave 2\n"
+ elif tex.progression=='DIAGONAL':
+ texStrg+="gradient <1,1,0>\n"
+ texStrg+="scale 3\n"
+ elif tex.use_flip_axis=='HORIZONTAL':
+ texStrg+="gradient x\n"
+ texStrg+="scale 2.01\n"
+ elif tex.use_flip_axis=='VERTICAL':
+ texStrg+="gradient y\n"
+ texStrg+="scale 2.01\n"
+ #texStrg+="ramp_wave\n"
+ #texStrg+="frequency 0.5\n"
+ texStrg+="phase 0.5\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ if tex.progression == 'LINEAR':
+ texStrg+=" poly_wave 1\n"
+ if tex.progression == 'QUADRATIC':
+ texStrg+=" poly_wave 2\n"
+ if tex.progression == 'EASING':
+ texStrg+=" poly_wave 1.5\n"
+ ####################### EMULATE BLENDER MUSGRAVE TEXTURE ####################
+ # if tex.type == 'MUSGRAVE':
+ # texStrg+="function{ f_ridged_mf( x, y, 0, 1, 2, 9, -0.5, 3,3 )*0.5}\n"
+ # texStrg+="color_map {\n"
+ # texStrg+="[0 color rgbf<0,0,0,1>]\n"
+ # texStrg+="[1 color rgbf<1,1,1,0>]\n"
+ # texStrg+="}\n"
+ # simplified for now:
+
+ if tex.type == 'MUSGRAVE':
+ texStrg+="bozo scale 0.25 \n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {[0.5 color rgbf<0,0,0,1>][1 color rgbt<1,1,1,0>]}ramp_wave \n"
+ ####################### EMULATE BLENDER DISTORTED NOISE TEXTURE ####################
+ if tex.type == 'DISTORTED_NOISE':
+ texStrg+="average\n"
+ texStrg+=" pigment_map {\n"
+ texStrg+=" [1 bozo scale 0.25 turbulence %.4g\n" %tex.distortion
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+
+ if tex.noise_distortion == 'CELL_NOISE':
+ texStrg+=" [1 cells scale 0.1\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+ if tex.noise_distortion=='VORONOI_CRACKLE':
+ texStrg+=" [1 crackle scale 0.25\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+ if tex.noise_distortion in ['VORONOI_F1','VORONOI_F2','VORONOI_F3','VORONOI_F4','VORONOI_F2_F1']:
+ texStrg+=" [1 crackle metric 2.5 scale 0.25 turbulence %.4g\n" %(tex.distortion/2)
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+ else:
+ texStrg+=" [1 wrinkles scale 0.25\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+ texStrg+=" }\n"
+ ####################### EMULATE BLENDER NOISE TEXTURE ####################
+ if tex.type == 'NOISE':
+ texStrg+="cells\n"
+ texStrg+="turbulence 3\n"
+ texStrg+="omega 3\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0.75 color rgb<0,0,0,>]\n"
+ texStrg+="[1 color rgb<1,1,1,>]\n"
+ texStrg+="}\n"
+
+ ####################### IGNORE OTHER BLENDER TEXTURE ####################
+ else: #non translated textures
+ pass
+ texStrg+="}\n\n"
+ texStrg+="#declare f%s=\n"%PATname
+ texStrg+="function{pigment{%s}}\n"%PATname
+ texStrg+="\n"
+
+ else:
+ texStrg+="pigment {\n"
+ texStrg+="%s\n"%pat.tex_pattern_type
+ if pat.tex_pattern_type == 'agate':
+ texStrg+="agate_turb %.4g\n"%pat.modifier_turbulence
+ if pat.tex_pattern_type in {'spiral1', 'spiral2', 'tiling'}:
+ texStrg+="%s\n"%pat.modifier_numbers
+ if pat.tex_pattern_type == 'quilted':
+ texStrg+="control0 %s control1 %s\n"%(pat.modifier_control0, pat.modifier_control1)
+ if pat.tex_pattern_type == 'mandel':
+ texStrg+="%s exponent %s \n"%(pat.f_iter, pat.f_exponent)
+ if pat.tex_pattern_type == 'julia':
+ texStrg+="<%.4g, %.4g> %s exponent %s \n"%(pat.julia_complex_1, pat.julia_complex_2, pat.f_iter, pat.f_exponent)
+ if pat.tex_pattern_type == 'magnet' and pat.magnet_style == 'mandel':
+ texStrg+="%s mandel %s \n"%(pat.magnet_type, pat.f_iter)
+ if pat.tex_pattern_type == 'magnet' and pat.magnet_style == 'julia':
+ texStrg+="%s julia <%.4g, %.4g> %s\n"%(pat.magnet_type, pat.julia_complex_1, pat.julia_complex_2, pat.f_iter)
+ if pat.tex_pattern_type in {'mandel', 'julia', 'magnet'}:
+ texStrg+="interior %s, %.4g\n"%(pat.f_ior, pat.f_ior_fac)
+ texStrg+="exterior %s, %.4g\n"%(pat.f_eor, pat.f_eor_fac)
+ if pat.tex_pattern_type == 'gradient':
+ texStrg+="<%s, %s, %s> \n"%(pat.grad_orient_x, pat.grad_orient_y, pat.grad_orient_z)
+ if pat.tex_pattern_type == 'pavement':
+ numTiles=pat.pave_tiles
+ numPattern=1
+ if pat.pave_sides == '4' and pat.pave_tiles == 3:
+ numPattern = pat.pave_pat_2
+ if pat.pave_sides == '6' and pat.pave_tiles == 3:
+ numPattern = pat.pave_pat_3
+ if pat.pave_sides == '3' and pat.pave_tiles == 4:
+ numPattern = pat.pave_pat_3
+ if pat.pave_sides == '3' and pat.pave_tiles == 5:
+ numPattern = pat.pave_pat_4
+ if pat.pave_sides == '4' and pat.pave_tiles == 4:
+ numPattern = pat.pave_pat_5
+ if pat.pave_sides == '6' and pat.pave_tiles == 4:
+ numPattern = pat.pave_pat_7
+ if pat.pave_sides == '4' and pat.pave_tiles == 5:
+ numPattern = pat.pave_pat_12
+ if pat.pave_sides == '3' and pat.pave_tiles == 6:
+ numPattern = pat.pave_pat_12
+ if pat.pave_sides == '6' and pat.pave_tiles == 5:
+ numPattern = pat.pave_pat_22
+ if pat.pave_sides == '4' and pat.pave_tiles == 6:
+ numPattern = pat.pave_pat_35
+ if pat.pave_sides == '6' and pat.pave_tiles == 6:
+ numTiles = 5
+ texStrg+="number_of_sides %s number_of_tiles %s pattern %s form %s \n"%(pat.pave_sides, numTiles, numPattern, pat.pave_form)
+ ################ functions #####################################################################################################
+ if pat.tex_pattern_type == 'function':
+ texStrg+="{ %s"%pat.func_list
+ texStrg+="(x"
+ if pat.func_plus_x != "NONE":
+ if pat.func_plus_x =='increase':
+ texStrg+="*"
+ if pat.func_plus_x =='plus':
+ texStrg+="+"
+ texStrg+="%.4g"%pat.func_x
+ texStrg+=",y"
+ if pat.func_plus_y != "NONE":
+ if pat.func_plus_y =='increase':
+ texStrg+="*"
+ if pat.func_plus_y =='plus':
+ texStrg+="+"
+ texStrg+="%.4g"%pat.func_y
+ texStrg+=",z"
+ if pat.func_plus_z != "NONE":
+ if pat.func_plus_z =='increase':
+ texStrg+="*"
+ if pat.func_plus_z =='plus':
+ texStrg+="+"
+ texStrg+="%.4g"%pat.func_z
+ sort = -1
+ if pat.func_list in {"f_comma","f_crossed_trough","f_cubic_saddle","f_cushion","f_devils_curve",
+ "f_enneper","f_glob","f_heart","f_hex_x","f_hex_y","f_hunt_surface",
+ "f_klein_bottle","f_kummer_surface_v1","f_lemniscate_of_gerono","f_mitre",
+ "f_nodal_cubic","f_noise_generator","f_odd","f_paraboloid","f_pillow",
+ "f_piriform","f_quantum","f_quartic_paraboloid","f_quartic_saddle",
+ "f_sphere","f_steiners_roman","f_torus_gumdrop","f_umbrella"}:
+ sort = 0
+ if pat.func_list in {"f_bicorn","f_bifolia","f_boy_surface","f_superellipsoid","f_torus"}:
+ sort = 1
+ if pat.func_list in {"f_ellipsoid","f_folium_surface","f_hyperbolic_torus",
+ "f_kampyle_of_eudoxus","f_parabolic_torus","f_quartic_cylinder","f_torus2"}:
+ sort = 2
+ if pat.func_list in {"f_blob2","f_cross_ellipsoids","f_flange_cover","f_isect_ellipsoids",
+ "f_kummer_surface_v2","f_ovals_of_cassini","f_rounded_box","f_spikes_2d","f_strophoid"}:
+ sort = 3
+ if pat.func_list in {"f_algbr_cyl1","f_algbr_cyl2","f_algbr_cyl3","f_algbr_cyl4","f_blob","f_mesh1","f_poly4","f_spikes"}:
+ sort = 4
+ if pat.func_list in {"f_devils_curve_2d","f_dupin_cyclid","f_folium_surface_2d","f_hetero_mf","f_kampyle_of_eudoxus_2d",
+ "f_lemniscate_of_gerono_2d","f_polytubes","f_ridge","f_ridged_mf","f_spiral","f_witch_of_agnesi"}:
+ sort = 5
+ if pat.func_list in {"f_helix1","f_helix2","f_piriform_2d","f_strophoid_2d"}:
+ sort = 6
+ if pat.func_list == "f_helical_torus":
+ sort = 7
+ if sort > -1:
+ texStrg+=",%.4g"%pat.func_P0
+ if sort > 0:
+ texStrg+=",%.4g"%pat.func_P1
+ if sort > 1:
+ texStrg+=",%.4g"%pat.func_P2
+ if sort > 2:
+ texStrg+=",%.4g"%pat.func_P3
+ if sort > 3:
+ texStrg+=",%.4g"%pat.func_P4
+ if sort > 4:
+ texStrg+=",%.4g"%pat.func_P5
+ if sort > 5:
+ texStrg+=",%.4g"%pat.func_P6
+ if sort > 6:
+ texStrg+=",%.4g"%pat.func_P7
+ texStrg+=",%.4g"%pat.func_P8
+ texStrg+=",%.4g"%pat.func_P9
+ texStrg+=")}\n"
+ ############## end functions ###############################################################
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'}:
+ texStrg+="color_map {\n"
+ numColor=0
+ if tex.use_color_ramp == True:
+ for el in tex.color_ramp.elements:
+ numColor+=1
+ pos = el.position
+ col=el.color
+ colR,colG,colB,colA = col[0],col[1],col[2],1-col[3]
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'} :
+ texStrg+="[%.4g color rgbf<%.4g,%.4g,%.4g,%.4g>] \n"%(pos,colR,colG,colB,colA)
+ if pat.tex_pattern_type in {'brick','checker'} and numColor < 3:
+ texStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'hexagon' and numColor < 4 :
+ texStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'square' and numColor < 5 :
+ texStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'triangular' and numColor < 7 :
+ texStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ else:
+ texStrg+="[0 color rgbf<0,0,0,1>]\n"
+ texStrg+="[1 color rgbf<1,1,1,0>]\n"
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'} :
+ texStrg+="} \n"
+ if pat.tex_pattern_type == 'brick':
+ texStrg+="brick_size <%.4g, %.4g, %.4g> mortar %.4g \n"%(pat.brick_size_x, pat.brick_size_y, pat.brick_size_z, pat.brick_mortar)
+ texStrg+="%s \n"%mappingDif
+ texStrg+="rotate <%.4g,%.4g,%.4g> \n"%(pat.tex_rot_x, pat.tex_rot_y, pat.tex_rot_z)
+ texStrg+="turbulence <%.4g,%.4g,%.4g> \n"%(pat.warp_turbulence_x, pat.warp_turbulence_y, pat.warp_turbulence_z)
+ texStrg+="octaves %s \n"%pat.modifier_octaves
+ texStrg+="lambda %.4g \n"%pat.modifier_lambda
+ texStrg+="omega %.4g \n"%pat.modifier_omega
+ texStrg+="frequency %.4g \n"%pat.modifier_frequency
+ texStrg+="phase %.4g \n"%pat.modifier_phase
+ texStrg+="}\n\n"
+ texStrg+="#declare f%s=\n"%PATname
+ texStrg+="function{pigment{%s}}\n"%PATname
+ texStrg+="\n"
+ return(texStrg)
def write_pov(filename, scene=None, info_callback=None):
import mathutils
@@ -167,6 +642,7 @@ def write_pov(filename, scene=None, info_callback=None):
global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X')
comments = scene.pov.comments_enable and not scene.pov.tempfiles_enable
linebreaksinlists= scene.pov.list_lf_enable and not scene.pov.tempfiles_enable
+
def setTab(tabtype, spaces):
TabStr = ""
if tabtype == 'NONE':
@@ -301,7 +777,7 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("}\n")
materialNames = {}
- DEF_MAT_NAME = "Default"
+ DEF_MAT_NAME = "" #or "Default"?
def writeMaterial(material):
# Assumes only called once on each material
@@ -509,7 +985,12 @@ def write_pov(filename, scene=None, info_callback=None):
if material:
special_texture_found = False
for t in material.texture_slots:
- if(t and t.texture.type == 'IMAGE' and t.use and t.texture.image and
+ if t and t.use:
+ if (t.texture.type == 'IMAGE' and t.texture.image) or t.texture.type != 'IMAGE':
+ validPath=True
+ else:
+ validPath=False
+ if(t and t.use and validPath and
(t.use_map_specular or t.use_map_raymir or t.use_map_normal or t.use_map_alpha)):
special_texture_found = True
continue # Some texture found
@@ -1337,7 +1818,7 @@ def write_pov(filename, scene=None, info_callback=None):
vertCols[key] = [-1]
idx = 0
- LocalMaterialNames = []
+ LocalMaterialNames = []
for col, index in vertCols.items():
#if me_materials:
mater = me_materials[col[3]]
@@ -1351,7 +1832,7 @@ def write_pov(filename, scene=None, info_callback=None):
trans = 1.0 - mater.alpha
else:
trans = 0.0
- if (mater.specular_color.r == mater.specular_color.g) and (mater.specular_color.r == mater.specular_color.b):
+ if (mater.specular_color.s == 0.0):
colored_specular_found = False
else:
colored_specular_found = True
@@ -1367,9 +1848,52 @@ def write_pov(filename, scene=None, info_callback=None):
texturesSpec = ""
texturesNorm = ""
texturesAlpha = ""
+ #proceduralFlag=False
for t in mater.texture_slots:
- if t and t.texture.type == 'IMAGE' and t.use and t.texture.image:
- image_filename = path_image(t.texture.image)
+ if t and t.use and t.texture.type != 'IMAGE' and t.texture.type != 'NONE':
+ proceduralFlag=True
+ image_filename = "PAT_%s"%string_strip_hyphen(bpy.path.clean_name(t.texture.name))
+ if image_filename:
+ if t.use_map_color_diffuse:
+ texturesDif = image_filename
+ # colvalue = t.default_value # UNUSED
+ t_dif = t
+ if t_dif.texture.pov.tex_gamma_enable:
+ imgGamma = (" gamma %.3g " % t_dif.texture.pov.tex_gamma_value)
+ if t.use_map_specular or t.use_map_raymir:
+ texturesSpec = image_filename
+ # colvalue = t.default_value # UNUSED
+ t_spec = t
+ if t.use_map_normal:
+ texturesNorm = image_filename
+ # colvalue = t.normal_factor * 10.0 # UNUSED
+ #textNormName=t.texture.image.name + ".normal"
+ #was the above used? --MR
+ t_nor = t
+ if t.use_map_alpha:
+ texturesAlpha = image_filename
+ # colvalue = t.alpha_factor * 10.0 # UNUSED
+ #textDispName=t.texture.image.name + ".displ"
+ #was the above used? --MR
+ t_alpha = t
+
+ if t and t.texture.type == 'IMAGE' and t.use and t.texture.image and t.texture.pov.tex_pattern_type == 'emulator':
+ proceduralFlag=False
+ if t.texture.image.packed_file:
+ orig_image_filename=t.texture.image.filepath_raw
+ workDir=os.path.dirname(__file__)
+ previewDir=os.path.join(workDir, "preview")
+ unpackedfilename= os.path.join(previewDir,("unpacked_img_"+(string_strip_hyphen(bpy.path.clean_name(t.texture.name)))))
+ if not os.path.exists(unpackedfilename):
+ # record which images that were newly copied and can be safely
+ # cleaned up
+ unpacked_images.append(unpackedfilename)
+ t.texture.image.filepath_raw=unpackedfilename
+ t.texture.image.save()
+ image_filename = unpackedfilename
+ t.texture.image.filepath_raw=orig_image_filename
+ else:
+ image_filename = path_image(t.texture.image)
# IMAGE SEQUENCE BEGINS
if image_filename:
if bpy.data.images[t.texture.image.name].source == 'SEQUENCE':
@@ -1452,17 +1976,20 @@ def write_pov(filename, scene=None, info_callback=None):
if texturesSpec != "":
# tabWrite("\n")
tabWrite("pigment_pattern {\n")
- # POV-Ray "scale" is not a number of repetitions factor, but its
- # inverse, a standard scale factor.
- # Offset seems needed relatively to scale so probably center of the
- # scale is not the same in blender and POV
- mappingSpec = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % \
- (-t_spec.offset.x, t_spec.offset.y, t_spec.offset.z,
- 1.0 / t_spec.scale.x, 1.0 / t_spec.scale.y,
- 1.0 / t_spec.scale.z)
- tabWrite("uv_mapping image_map{%s \"%s\" %s}\n" % \
- (imageFormat(texturesSpec), texturesSpec, imgMap(t_spec)))
- tabWrite("%s\n" % mappingSpec)
+ if texturesSpec and texturesSpec.startswith("PAT_"):
+ tabWrite("function{f%s(x,y,z).grey}" %texturesSpec)
+ else:
+ # POV-Ray "scale" is not a number of repetitions factor, but its
+ # inverse, a standard scale factor.
+ # Offset seems needed relatively to scale so probably center of the
+ # scale is not the same in blender and POV
+ mappingSpec = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % \
+ (-t_spec.offset.x, t_spec.offset.y, t_spec.offset.z,
+ 1.0 / t_spec.scale.x, 1.0 / t_spec.scale.y,
+ 1.0 / t_spec.scale.z)
+ tabWrite("uv_mapping image_map{%s \"%s\" %s}\n" % \
+ (imageFormat(texturesSpec), texturesSpec, imgMap(t_spec)))
+ tabWrite("%s\n" % mappingSpec)
tabWrite("}\n")
tabWrite("texture_map {\n")
tabWrite("[0 \n")
@@ -1470,19 +1997,22 @@ def write_pov(filename, scene=None, info_callback=None):
if texturesDif == "":
if texturesAlpha != "":
tabWrite("\n")
- # POV-Ray "scale" is not a number of repetitions factor, but its
- # inverse, a standard scale factor.
- # Offset seems needed relatively to scale so probably center of the
- # scale is not the same in blender and POV
- mappingAlpha = " translate <%.4g, %.4g, %.4g> " \
- "scale <%.4g, %.4g, %.4g>\n" % \
- (-t_alpha.offset.x, -t_alpha.offset.y,
- t_alpha.offset.z, 1.0 / t_alpha.scale.x,
- 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
- tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
- "{%s \"%s\" %s}%s" % \
- (imageFormat(texturesAlpha), texturesAlpha,
- imgMap(t_alpha), mappingAlpha))
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("function{f%s(x,y,z).transmit}\n" %texturesAlpha)
+ else:
+ # POV-Ray "scale" is not a number of repetitions factor, but its
+ # inverse, a standard scale factor.
+ # Offset seems needed relatively to scale so probably center of the
+ # scale is not the same in blender and POV
+ mappingAlpha = " translate <%.4g, %.4g, %.4g> " \
+ "scale <%.4g, %.4g, %.4g>\n" % \
+ (-t_alpha.offset.x, -t_alpha.offset.y,
+ t_alpha.offset.z, 1.0 / t_alpha.scale.x,
+ 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
+ "{%s \"%s\" %s}%s" % \
+ (imageFormat(texturesAlpha), texturesAlpha,
+ imgMap(t_alpha), mappingAlpha))
tabWrite("}\n")
tabWrite("pigment_map {\n")
tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
@@ -1525,21 +2055,34 @@ def write_pov(filename, scene=None, info_callback=None):
1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
tabWrite("pigment {\n")
tabWrite("pigment_pattern {\n")
- tabWrite("uv_mapping image_map{%s \"%s\" %s}%s}\n" % \
- (imageFormat(texturesAlpha), texturesAlpha,
- imgMap(t_alpha), mappingAlpha))
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("function{f%s(x,y,z).transmit}\n" %texturesAlpha)
+ else:
+ tabWrite("uv_mapping image_map{%s \"%s\" %s}%s}\n" % \
+ (imageFormat(texturesAlpha), texturesAlpha,
+ imgMap(t_alpha), mappingAlpha))
tabWrite("pigment_map {\n")
tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
- tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % \
- (imageFormat(texturesDif), texturesDif,
- (imgGamma + imgMap(t_dif)), mappingDif))
+ #if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ #tabWrite("[1 pigment{%s}]\n" %texturesDif)
+ if texturesDif and not texturesDif.startswith("PAT_"):
+ tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % \
+ (imageFormat(texturesDif), texturesDif,
+ (imgGamma + imgMap(t_dif)), mappingDif))
+ elif texturesDif and texturesDif.startswith("PAT_"):
+ tabWrite("[1 %s]\n" %texturesDif)
tabWrite("}\n")
tabWrite("}\n")
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("}\n")
else:
- tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n" % \
- (imageFormat(texturesDif), texturesDif,
- (imgGamma + imgMap(t_dif)), mappingDif))
+ if texturesDif and texturesDif.startswith("PAT_"):
+ tabWrite("pigment{%s}\n" %texturesDif)
+ else:
+ tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n" % \
+ (imageFormat(texturesDif), texturesDif,
+ (imgGamma + imgMap(t_dif)), mappingDif))
if texturesSpec != "":
# Level 1 is no specular
@@ -1571,10 +2114,13 @@ def write_pov(filename, scene=None, info_callback=None):
#imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % \
# (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
#We were not using the above maybe we should?
- tabWrite("normal {uv_mapping bump_map " \
- "{%s \"%s\" %s bump_size %.4g }%s}\n" % \
- (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
- t_nor.normal_factor * 10, mappingNor))
+ if texturesNorm and texturesNorm.startswith("PAT_"):
+ tabWrite("normal{function{f%s(x,y,z).grey} bump_size %.4g}\n" %(texturesNorm, t_nor.normal_factor * 10))
+ else:
+ tabWrite("normal {uv_mapping bump_map " \
+ "{%s \"%s\" %s bump_size %.4g }%s}\n" % \
+ (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
+ t_nor.normal_factor * 10, mappingNor))
if texturesSpec != "":
tabWrite("]\n")
##################Second index for mapping specular max value###############
@@ -1593,10 +2139,13 @@ def write_pov(filename, scene=None, info_callback=None):
(-t_alpha.offset.x, -t_alpha.offset.y, t_alpha.offset.z,
1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y,
1.0 / t_alpha.scale.z)
- tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
- "{%s \"%s\" %s}%s}\n" % \
- (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha),
- mappingAlpha))
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("function{f%s(x,y,z).transmit}\n" %texturesAlpha)
+ else:
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
+ "{%s \"%s\" %s}%s}\n" % \
+ (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha),
+ mappingAlpha))
tabWrite("pigment_map {\n")
tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % \
@@ -1640,29 +2189,40 @@ def write_pov(filename, scene=None, info_callback=None):
(-t_alpha.offset.x, -t_alpha.offset.y, t_alpha.offset.z,
1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y,
1.0 / t_alpha.scale.z)
- tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
- "{%s \"%s\" %s}%s}\n" % \
- (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha),
- mappingAlpha))
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("pigment{pigment_pattern {function{f%s(x,y,z).transmit}}\n" %texturesAlpha)
+ else:
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
+ "{%s \"%s\" %s}%s}\n" % \
+ (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha),
+ mappingAlpha))
tabWrite("pigment_map {\n")
tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
- tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % \
- (imageFormat(texturesDif), texturesDif,
- (imgMap(t_dif) + imgGamma), mappingDif))
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("[1 function{f%s(x,y,z).transmit}]\n" %texturesAlpha)
+ elif texturesDif and not texturesDif.startswith("PAT_"):
+ tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % \
+ (imageFormat(texturesDif), texturesDif,
+ (imgMap(t_dif) + imgGamma), mappingDif))
+ elif texturesDif and texturesDif.startswith("PAT_"):
+ tabWrite("[1 %s]\n" %texturesDif)
tabWrite("}\n")
tabWrite("}\n")
else:
- tabWrite("pigment {\n")
- tabWrite("uv_mapping image_map {\n")
- #tabWrite("%s \"%s\" %s}%s\n" % \
- # (imageFormat(texturesDif), texturesDif,
- # (imgGamma + imgMap(t_dif)),mappingDif))
- tabWrite("%s \"%s\" \n" % (imageFormat(texturesDif), texturesDif))
- tabWrite("%s\n" % (imgGamma + imgMap(t_dif)))
- tabWrite("}\n")
- tabWrite("%s\n" % mappingDif)
- tabWrite("}\n")
+ if texturesDif and texturesDif.startswith("PAT_"):
+ tabWrite("pigment{%s}\n" %texturesDif)
+ else:
+ tabWrite("pigment {\n")
+ tabWrite("uv_mapping image_map {\n")
+ #tabWrite("%s \"%s\" %s}%s\n" % \
+ # (imageFormat(texturesDif), texturesDif,
+ # (imgGamma + imgMap(t_dif)),mappingDif))
+ tabWrite("%s \"%s\" \n" % (imageFormat(texturesDif), texturesDif))
+ tabWrite("%s\n" % (imgGamma + imgMap(t_dif)))
+ tabWrite("}\n")
+ tabWrite("%s\n" % mappingDif)
+ tabWrite("}\n")
if texturesSpec != "":
# Level 3 is full specular
@@ -1692,9 +2252,12 @@ def write_pov(filename, scene=None, info_callback=None):
#imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % \
# (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
#We were not using the above maybe we should?
- tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % \
- (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
- t_nor.normal_factor * 10.0, mappingNor))
+ if texturesNorm and texturesNorm.startswith("PAT_"):
+ tabWrite("normal{function{f%s(x,y,z).grey} bump_size %.4g}\n" %(texturesNorm, t_nor.normal_factor * 10))
+ else:
+ tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % \
+ (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
+ t_nor.normal_factor * 10.0, mappingNor))
if texturesSpec != "" and mater.pov.replacement_text == "":
tabWrite("]\n")
@@ -1725,7 +2288,7 @@ def write_pov(filename, scene=None, info_callback=None):
# to emulate colored specular highlights
special_texture_found = False
for t in mater.texture_slots:
- if(t and t.texture.type == 'IMAGE' and t.use and t.texture.image and
+ if(t and t.use and ((t.texture.type == 'IMAGE' and t.texture.image) or t.texture.type != 'IMAGE') and
(t.use_map_specular or t.use_map_raymir)):
# Specular mapped textures would conflict with colored specular
# because POV can't layer over or under pigment patterned textures
@@ -1733,7 +2296,7 @@ def write_pov(filename, scene=None, info_callback=None):
if colored_specular_found and not special_texture_found:
if comments:
- file.write(" //Emulating colored highlights with a metallic layer\n")
+ file.write(" // colored highlights with a stransparent metallic layer\n")
else:
tabWrite("\n")
@@ -1744,7 +2307,12 @@ def write_pov(filename, scene=None, info_callback=None):
texturesNorm = ""
for t in mater.texture_slots:
- if t and t.texture.type == 'IMAGE' and t.use and t.texture.image:
+
+ if t and t.texture.pov.tex_pattern_type != 'emulator':
+ proceduralFlag=True
+ image_filename = string_strip_hyphen(bpy.path.clean_name(t.texture.name))
+ if t and t.texture.type == 'IMAGE' and t.use and t.texture.image and t.texture.pov.tex_pattern_type == 'emulator':
+ proceduralFlag=False
image_filename = path_image(t.texture.image)
imgGamma = ""
if image_filename:
@@ -1754,12 +2322,14 @@ def write_pov(filename, scene=None, info_callback=None):
#textNormName=t.texture.image.name + ".normal"
#was the above used? --MR
t_nor = t
-
- tabWrite("normal {uv_mapping bump_map " \
- "{%s \"%s\" %s bump_size %.4g }%s}\n" % \
- (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
- t_nor.normal_factor * 10, mappingNor))
-
+ if proceduralFlag:
+ tabWrite("normal{function{f%s(x,y,z).grey} bump_size %.4g}\n" %(texturesNorm, t_nor.normal_factor * 10))
+ else:
+ tabWrite("normal {uv_mapping bump_map " \
+ "{%s \"%s\" %s bump_size %.4g }%s}\n" % \
+ (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
+ t_nor.normal_factor * 10, mappingNor))
+
tabWrite("}\n") # THEN IT CAN CLOSE LAST LAYER OF TEXTURE --MR
@@ -1772,18 +2342,23 @@ def write_pov(filename, scene=None, info_callback=None):
# Vert Colors
tabWrite("texture_list {\n")
- file.write(tabStr + "%s" % (len(vertCols))) # vert count
-
- if mater.pov.replacement_text != "":
- file.write("\n")
- file.write(" texture{%s}\n" % material.pov.replacement_text)
+ # In case there's is no material slot, give at least one texture (empty so it uses pov default)
+ if len(vertCols)==0:
+ file.write(tabStr + "1")
+ else:
+ file.write(tabStr + "%s" % (len(vertCols))) # vert count
+ if me_materials:
+ if mater.pov.replacement_text != "":
+ file.write("\n")
+ file.write(" texture{%s}\n" % material.pov.replacement_text)
+ else:
+ # Loop through declared materials list
+ for cMN in LocalMaterialNames:
+ if material != "Default":
+ file.write("\n texture{MAT_%s}\n" % cMN)#string_strip_hyphen(materialNames[material])) # Something like that
else:
- # Loop through declared materials list
- for cMN in LocalMaterialNames:
- if material != "Default":
- file.write("\n texture{MAT_%s}\n" % cMN)#string_strip_hyphen(materialNames[material])) # Something like that
-
+ file.write(" texture{}\n")
tabWrite("}\n")
# Face indices
@@ -2148,7 +2723,7 @@ def write_pov(filename, scene=None, info_callback=None):
file.write(txt.as_string())
file.write("\n")
- sel = renderable_objects(scene)
+ sel = renderable_objects()
if comments:
file.write("//----------------------------------------------\n" \
"//--Exported with POV-Ray exporter for Blender--\n" \
@@ -2164,7 +2739,17 @@ def write_pov(filename, scene=None, info_callback=None):
if comments:
file.write("\n//--Custom Code--\n\n")
exportCustomCode()
-
+
+ if comments:
+ file.write("\n//--Patterns Definitions--\n\n")
+ LocalPatternNames = []
+ for texture in bpy.data.textures: #ok?
+ if texture.users > 0:
+ currentPatName = string_strip_hyphen(bpy.path.clean_name(texture.name)) #string_strip_hyphen(patternNames[texture.name]) #maybe instead
+ LocalPatternNames.append(currentPatName) #use this list to prevent writing texture instances several times and assign in mats?
+ file.write("\n #declare PAT_%s = \n" % currentPatName)
+ file.write(exportPattern(texture))
+ file.write("\n")
if comments:
file.write("\n//--Background--\n\n")
@@ -2182,7 +2767,8 @@ def write_pov(filename, scene=None, info_callback=None):
if comments:
file.write("\n//--Material Definitions--\n\n")
-
+ # write a default pigment for objects with no material (comment out to show black)
+ file.write("#default{ pigment{ color rgb 0.8 }}\n")
# Convert all materials to strings we can access directly per vertex.
#exportMaterials()
writeMaterial(None) # default material
@@ -2369,7 +2955,8 @@ class PovrayRender(bpy.types.RenderEngine):
self._is_windows = False
if sys.platform[:3] == "win":
self._is_windows = True
- #extra_args.append("/EXIT")
+ if"/EXIT" not in extra_args and not scene.pov.pov_editor:
+ extra_args.append("/EXIT")
else:
# added -d option to prevent render window popup which leads to segfault on linux
extra_args.append("-d")
@@ -2403,7 +2990,15 @@ class PovrayRender(bpy.types.RenderEngine):
# Wait a bit before retrying file might be still in use by Blender,
# and Windows does not know how to delete a file in use!
time.sleep(self.DELAY)
-
+ for i in unpacked_images:
+ for c in range(5):
+ try:
+ os.unlink(i)
+ break
+ except OSError:
+ # Wait a bit before retrying file might be still in use by Blender,
+ # and Windows does not know how to delete a file in use!
+ time.sleep(self.DELAY)
def render(self, scene):
import tempfile
@@ -2669,3 +3264,93 @@ class PovrayRender(bpy.types.RenderEngine):
if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable:
self._cleanup()
+
+
+
+#################################Operators#########################################
+class RenderPovTexturePreview(Operator):
+ bl_idname = "tex.preview_update"
+ bl_label = "Update preview"
+ def execute(self, context):
+ tex=bpy.context.object.active_material.active_texture #context.texture
+ texPrevName=string_strip_hyphen(bpy.path.clean_name(tex.name))+"_prev"
+ workDir=os.path.dirname(__file__)
+ previewDir=os.path.join(workDir, "preview")
+ iniPrevFile=os.path.join(previewDir, "Preview.ini")
+ inputPrevFile=os.path.join(previewDir, "Preview.pov")
+ outputPrevFile=os.path.join(previewDir, texPrevName)
+ ##################### ini ##########################################
+ fileIni=open("%s"%iniPrevFile,"w")
+ fileIni.write('Version=3.7\n')
+ fileIni.write('Input_File_Name="%s"\n'%inputPrevFile)
+ fileIni.write('Output_File_Name="%s.png"\n'%outputPrevFile)
+ fileIni.write('Library_Path="%s"\n'%previewDir)
+ fileIni.write('Width=256\n')
+ fileIni.write('Height=256\n')
+ fileIni.write('Pause_When_Done=0\n')
+ fileIni.write('Output_File_Type=N\n')
+ fileIni.write('Output_Alpha=1\n')
+ fileIni.write('Antialias=on\n')
+ fileIni.write('Sampling_Method=2\n')
+ fileIni.write('Antialias_Depth=3\n')
+ fileIni.write('-d\n')
+ fileIni.close()
+ ##################### pov ##########################################
+ filePov=open("%s"%inputPrevFile,"w")
+ PATname = "PAT_"+string_strip_hyphen(bpy.path.clean_name(tex.name))
+ filePov.write("#declare %s = \n"%PATname)
+ filePov.write(exportPattern(tex))
+
+ filePov.write("#declare Plane =\n")
+ filePov.write("mesh {\n")
+ filePov.write(" triangle {<-2.021,-1.744,2.021>,<-2.021,-1.744,-2.021>,<2.021,-1.744,2.021>}\n")
+ filePov.write(" triangle {<-2.021,-1.744,-2.021>,<2.021,-1.744,-2.021>,<2.021,-1.744,2.021>}\n")
+ filePov.write(" texture{%s}\n"%PATname)
+ filePov.write("}\n")
+ filePov.write("object {Plane}\n")
+ filePov.write("light_source {\n")
+ filePov.write(" <0,4.38,-1.92e-07>\n")
+ filePov.write(" color rgb<4, 4, 4>\n")
+ filePov.write(" parallel\n")
+ filePov.write(" point_at <0, 0, -1>\n")
+ filePov.write("}\n")
+ filePov.write("camera {\n")
+ filePov.write(" location <0, 0, 0>\n")
+ filePov.write(" look_at <0, 0, -1>\n")
+ filePov.write(" right <-1.0, 0, 0>\n")
+ filePov.write(" up <0, 1, 0>\n")
+ filePov.write(" angle 96.805211\n")
+ filePov.write(" rotate <-90.000003, -0.000000, 0.000000>\n")
+ filePov.write(" translate <0.000000, 0.000000, 0.000000>\n")
+ filePov.write("}\n")
+ filePov.close()
+ ##################### end write ##########################################
+
+ pov_binary = PovrayRender._locate_binary()
+
+ if sys.platform[:3] == "win":
+ p1=subprocess.Popen(["%s"%pov_binary,"/EXIT","%s"%iniPrevFile],stdout=subprocess.PIPE,stderr=subprocess.STDOUT)
+ else:
+ p1=subprocess.Popen(["%s"%pov_binary,"-d","%s"%iniPrevFile],stdout=subprocess.PIPE,stderr=subprocess.STDOUT)
+ p1.wait()
+
+ tex.use_nodes = True
+ tree = tex.node_tree
+ links = tree.links
+ for n in tree.nodes:
+ tree.nodes.remove(n)
+ im = tree.nodes.new("TextureNodeImage")
+ pathPrev="%s.png"%outputPrevFile
+ im.image = bpy.data.images.load(pathPrev)
+ name=pathPrev
+ name=name.split("/")
+ name=name[len(name)-1]
+ im.name = name
+ im.location = 200,200
+ previewer = tree.nodes.new('TextureNodeOutput')
+ previewer.label = "Preview"
+ previewer.location = 400,400
+ links.new(im.outputs[0],previewer.inputs[0])
+ #tex.type="IMAGE" # makes clip extend possible
+ #tex.extension="CLIP"
+ return {'FINISHED'} \ No newline at end of file
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 7334909c..59d3b5c2 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -57,6 +57,7 @@ for member in dir(properties_data_mesh):
del properties_data_mesh
from bl_ui import properties_texture
+from bl_ui.properties_texture import context_tex_datablock
for member in dir(properties_texture):
subclass = getattr(properties_texture, member)
try:
@@ -65,6 +66,7 @@ for member in dir(properties_texture):
pass
del properties_texture
+
from bl_ui import properties_data_camera
for member in dir(properties_data_camera):
subclass = getattr(properties_data_camera, member)
@@ -130,6 +132,14 @@ class TextureButtonsPanel():
rd = context.scene.render
return tex and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+# class TextureTypePanel(TextureButtonsPanel):
+
+ # @classmethod
+ # def poll(cls, context):
+ # tex = context.texture
+ # engine = context.scene.render.engine
+ # return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
+
class ObjectButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -156,11 +166,22 @@ class CameraDataButtonsPanel():
rd = context.scene.render
return cam and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+class WorldButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "world"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+ @classmethod
+ def poll(cls, context):
+ wld = context.world
+ rd = context.scene.render
+ return wld and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+
class TextButtonsPanel():
bl_space_type = 'TEXT_EDITOR'
bl_region_type = 'UI'
- bl_label = "P.O.V-Ray"
+ bl_label = "POV-Ray"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
@@ -174,6 +195,8 @@ class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Export Settings"
COMPAT_ENGINES = {'POVRAY_RENDER'}
+ def draw_header(self, context):
+ self.layout.label(icon='CONSOLE')
def draw(self, context):
layout = self.layout
@@ -187,6 +210,7 @@ class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel):
col.prop(scene.pov, "command_line_switches", text="")
split = layout.split()
split.prop(scene.pov, "tempfiles_enable", text="OS Tempfiles")
+ split.prop(scene.pov, "pov_editor", text="POV Editor")
if not scene.pov.tempfiles_enable:
split.prop(scene.pov, "deletefiles_enable", text="Delete files")
@@ -209,13 +233,15 @@ class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel):
class RENDER_PT_povray_render_settings(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Render Settings"
+ bl_icon = 'SETTINGS'
COMPAT_ENGINES = {'POVRAY_RENDER'}
+ def draw_header(self, context):
+ self.layout.label(icon='SETTINGS')
def draw(self, context):
layout = self.layout
scene = context.scene
-
layout.active = (scene.pov.max_trace_level != 0)
col = layout.column()
@@ -243,8 +269,10 @@ class RENDER_PT_povray_antialias(RenderButtonsPanel, bpy.types.Panel):
def draw_header(self, context):
scene = context.scene
-
- self.layout.prop(scene.pov, "antialias_enable", text="")
+ if scene.pov.antialias_enable:
+ self.layout.prop(scene.pov, "antialias_enable", text="", icon='ANTIALIASED')
+ else:
+ self.layout.prop(scene.pov, "antialias_enable", text="", icon='ALIASED')
def draw(self, context):
layout = self.layout
@@ -275,11 +303,12 @@ class RENDER_PT_povray_antialias(RenderButtonsPanel, bpy.types.Panel):
class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Radiosity"
COMPAT_ENGINES = {'POVRAY_RENDER'}
-
def draw_header(self, context):
scene = context.scene
-
- self.layout.prop(scene.pov, "radio_enable", text="")
+ if scene.pov.radio_enable:
+ self.layout.prop(scene.pov, "radio_enable", text="", icon='RADIO')
+ else:
+ self.layout.prop(scene.pov, "radio_enable", text="", icon='RADIOBUT_OFF')
def draw(self, context):
layout = self.layout
@@ -323,7 +352,7 @@ class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
split.prop(scene.pov, "radio_always_sample")
-class RENDER_PT_povray_media(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_povray_media(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Atmosphere Media"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@@ -500,7 +529,251 @@ class MATERIAL_PT_povray_replacement_text(MaterialButtonsPanel, bpy.types.Panel)
col.label(text="Replace properties with:")
col.prop(mat.pov, "replacement_text", text="")
+class TEXTURE_PT_povray_type(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = "POV-ray Textures"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ split = layout.split(percentage=0.2)
+ split.label(text="POV:")
+ split.prop(tex.pov, "tex_pattern_type", text="")
+class TEXTURE_PT_povray_preview(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = "Preview"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ if not hasattr(context, "texture_slot"):
+ return False
+ tex=context.texture
+ mat=context.material
+ return (tex and (tex.pov.tex_pattern_type != 'emulator') and (engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ tex = context.texture
+ slot = getattr(context, "texture_slot", None)
+ idblock = context_tex_datablock(context)
+ layout = self.layout
+ # if idblock:
+ # layout.template_preview(tex, parent=idblock, slot=slot)
+ if tex.pov.tex_pattern_type != 'emulator':
+ layout.operator("tex.preview_update")
+ else:
+ layout.template_preview(tex, slot=slot)
+
+
+class TEXTURE_PT_povray_parameters(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = "POV-ray Pattern Options"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+ def draw(self, context):
+ mat = context.material
+ layout = self.layout
+ tex = context.texture
+ align=True
+ if tex is not None and tex.pov.tex_pattern_type != 'emulator':
+ if tex.pov.tex_pattern_type == 'agate':
+ layout.prop(tex.pov, "modifier_turbulence", text="Agate Turbulence")
+ if tex.pov.tex_pattern_type in {'spiral1', 'spiral2'}:
+ layout.prop(tex.pov, "modifier_numbers", text="Number of arms")
+ if tex.pov.tex_pattern_type == 'tiling':
+ layout.prop(tex.pov, "modifier_numbers", text="Pattern number")
+ if tex.pov.tex_pattern_type == 'magnet':
+ layout.prop(tex.pov, "magnet_style", text="Magnet style")
+ if tex.pov.tex_pattern_type == 'quilted':
+ row = layout.row(align=align)
+ row.prop(tex.pov, "modifier_control0", text="Control0")
+ row.prop(tex.pov, "modifier_control1", text="Control1")
+ if tex.pov.tex_pattern_type == 'brick':
+ col = layout.column(align=align)
+ row = col.row()
+ row.prop(tex.pov, "brick_size_x", text="Brick size X")
+ row.prop(tex.pov, "brick_size_y", text="Brick size Y")
+ row=col.row()
+ row.prop(tex.pov, "brick_size_z", text="Brick size Z")
+ row.prop(tex.pov, "brick_mortar", text="Brick mortar")
+ if tex.pov.tex_pattern_type in {'julia','mandel','magnet'}:
+ col = layout.column(align=align)
+ if tex.pov.tex_pattern_type == 'julia':
+ row = col.row()
+ row.prop(tex.pov, "julia_complex_1", text="Complex 1")
+ row.prop(tex.pov, "julia_complex_2", text="Complex 2")
+ if tex.pov.tex_pattern_type == 'magnet' and tex.pov.magnet_style == 'julia':
+ row = col.row()
+ row.prop(tex.pov, "julia_complex_1", text="Complex 1")
+ row.prop(tex.pov, "julia_complex_2", text="Complex 2")
+ row=col.row()
+ if tex.pov.tex_pattern_type in {'julia','mandel'}:
+ row.prop(tex.pov, "f_exponent", text="Exponent")
+ if tex.pov.tex_pattern_type == 'magnet':
+ row.prop(tex.pov, "magnet_type", text="Type")
+ row.prop(tex.pov, "f_iter", text="Iterations")
+ row=col.row()
+ row.prop(tex.pov, "f_ior", text="Interior")
+ row.prop(tex.pov, "f_ior_fac", text="Factor I")
+ row=col.row()
+ row.prop(tex.pov, "f_eor", text="Exterior")
+ row.prop(tex.pov, "f_eor_fac", text="Factor E")
+ if tex.pov.tex_pattern_type == 'gradient':
+ layout.label(text="Gradient orientation:")
+ column_flow = layout.column_flow(columns=3, align=True)
+ column_flow.prop(tex.pov, "grad_orient_x", text="X")
+ column_flow.prop(tex.pov, "grad_orient_y", text="Y")
+ column_flow.prop(tex.pov, "grad_orient_z", text="Z")
+ if tex.pov.tex_pattern_type == 'pavement':
+ layout.prop(tex.pov, "pave_sides", text="Pavement:number of sides")
+ col = layout.column(align=align)
+ column_flow = col.column_flow(columns=3, align=True)
+ column_flow.prop(tex.pov, "pave_tiles", text="Tiles")
+ if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 6:
+ column_flow.prop(tex.pov, "pave_pat_35", text="Pattern")
+ if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 5:
+ column_flow.prop(tex.pov, "pave_pat_22", text="Pattern")
+ if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 5:
+ column_flow.prop(tex.pov, "pave_pat_12", text="Pattern")
+ if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 6:
+ column_flow.prop(tex.pov, "pave_pat_12", text="Pattern")
+ if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 4:
+ column_flow.prop(tex.pov, "pave_pat_7", text="Pattern")
+ if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 4:
+ column_flow.prop(tex.pov, "pave_pat_5", text="Pattern")
+ if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 5:
+ column_flow.prop(tex.pov, "pave_pat_4", text="Pattern")
+ if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 3:
+ column_flow.prop(tex.pov, "pave_pat_3", text="Pattern")
+ if tex.pov.pave_sides == '3' and tex.pov.pave_tiles == 4:
+ column_flow.prop(tex.pov, "pave_pat_3", text="Pattern")
+ if tex.pov.pave_sides == '4' and tex.pov.pave_tiles == 3:
+ column_flow.prop(tex.pov, "pave_pat_2", text="Pattern")
+ if tex.pov.pave_sides == '6' and tex.pov.pave_tiles == 6:
+ column_flow.label(text="!!! 5 tiles!")
+ column_flow.prop(tex.pov, "pave_form", text="Form")
+ if tex.pov.tex_pattern_type == 'function':
+ layout.prop(tex.pov, "func_list", text="Functions")
+ if tex.pov.tex_pattern_type == 'function' and tex.pov.func_list != "NONE":
+ func = None
+ if tex.pov.func_list in {"f_noise3d", "f_ph", "f_r", "f_th"}:
+ func = 0
+ if tex.pov.func_list in {"f_comma","f_crossed_trough","f_cubic_saddle",
+ "f_cushion","f_devils_curve","f_enneper","f_glob",
+ "f_heart","f_hex_x","f_hex_y","f_hunt_surface",
+ "f_klein_bottle","f_kummer_surface_v1",
+ "f_lemniscate_of_gerono","f_mitre","f_nodal_cubic",
+ "f_noise_generator","f_odd","f_paraboloid","f_pillow",
+ "f_piriform","f_quantum","f_quartic_paraboloid",
+ "f_quartic_saddle","f_sphere","f_steiners_roman",
+ "f_torus_gumdrop","f_umbrella"}:
+ func = 1
+ if tex.pov.func_list in {"f_bicorn","f_bifolia","f_boy_surface","f_superellipsoid","f_torus"}:
+ func = 2
+ if tex.pov.func_list in {"f_ellipsoid","f_folium_surface","f_hyperbolic_torus",
+ "f_kampyle_of_eudoxus","f_parabolic_torus",
+ "f_quartic_cylinder","f_torus2"}:
+ func = 3
+ if tex.pov.func_list in {"f_blob2","f_cross_ellipsoids","f_flange_cover",
+ "f_isect_ellipsoids","f_kummer_surface_v2","f_ovals_of_cassini",
+ "f_rounded_box","f_spikes_2d","f_strophoid"}:
+ func = 4
+ if tex.pov.func_list in {"f_algbr_cyl1","f_algbr_cyl2","f_algbr_cyl3","f_algbr_cyl4",
+ "f_blob","f_mesh1","f_poly4","f_spikes"}:
+ func = 5
+ if tex.pov.func_list in {"f_devils_curve_2d","f_dupin_cyclid","f_folium_surface_2d",
+ "f_hetero_mf","f_kampyle_of_eudoxus_2d","f_lemniscate_of_gerono_2d",
+ "f_polytubes","f_ridge","f_ridged_mf","f_spiral","f_witch_of_agnesi"}:
+ func = 6
+ if tex.pov.func_list in {"f_helix1","f_helix2","f_piriform_2d","f_strophoid_2d"}:
+ func = 7
+ if tex.pov.func_list == "f_helical_torus":
+ func = 8
+ column_flow = layout.column_flow(columns=3, align=True)
+ column_flow.label(text="X")
+ column_flow.prop(tex.pov, "func_plus_x", text="")
+ column_flow.prop(tex.pov, "func_x", text="Value")
+ column_flow = layout.column_flow(columns=3, align=True)
+ column_flow.label(text="Y")
+ column_flow.prop(tex.pov, "func_plus_y", text="")
+ column_flow.prop(tex.pov, "func_y", text="Value")
+ column_flow = layout.column_flow(columns=3, align=True)
+ column_flow.label(text="Z")
+ column_flow.prop(tex.pov, "func_plus_z", text="")
+ column_flow.prop(tex.pov, "func_z", text="Value")
+ row=layout.row(align=align)
+ if func > 0:
+ row.prop(tex.pov, "func_P0", text="P0")
+ if func > 1:
+ row.prop(tex.pov, "func_P1", text="P1")
+ row=layout.row(align=align)
+ if func > 2:
+ row.prop(tex.pov, "func_P2", text="P2")
+ if func > 3:
+ row.prop(tex.pov, "func_P3", text="P3")
+ row=layout.row(align=align)
+ if func > 4:
+ row.prop(tex.pov, "func_P4", text="P4")
+ if func > 5:
+ row.prop(tex.pov, "func_P5", text="P5")
+ row=layout.row(align=align)
+ if func > 6:
+ row.prop(tex.pov, "func_P6", text="P6")
+ if func > 7:
+ row.prop(tex.pov, "func_P7", text="P7")
+ row=layout.row(align=align)
+ row.prop(tex.pov, "func_P8", text="P8")
+ row.prop(tex.pov, "func_P9", text="P9")
+ ###################################################End Patterns############################
+
+
+ layout.prop(tex.pov, "warp_types", text="Warp types") #warp
+ if tex.pov.warp_types == "TOROIDAL":
+ layout.prop(tex.pov, "warp_tor_major_radius", text="Major radius")
+ if tex.pov.warp_types not in {"CUBIC","NONE"}:
+ layout.prop(tex.pov, "warp_orientation", text="Warp orientation")
+ col = layout.column(align=align)
+ row = col.row()
+ row.prop(tex.pov, "warp_dist_exp", text="Distance exponent")
+ row = col.row()
+ row.prop(tex.pov, "modifier_frequency", text="Frequency")
+ row.prop(tex.pov, "modifier_phase", text="Phase")
+
+ row=layout.row()
+
+ row.label(text="Offset:")
+ row.label(text="Scale:")
+ row.label(text="Rotate:")
+ col=layout.column(align=align)
+ row=col.row()
+ row.prop(tex.pov, "tex_mov_x", text="X")
+ row.prop(tex.pov, "tex_scale_x", text="X")
+ row.prop(tex.pov, "tex_rot_x", text="X")
+ row=col.row()
+ row.prop(tex.pov, "tex_mov_y", text="Y")
+ row.prop(tex.pov, "tex_scale_y", text="Y")
+ row.prop(tex.pov, "tex_rot_y", text="Y")
+ row=col.row()
+ row.prop(tex.pov, "tex_mov_z", text="Z")
+ row.prop(tex.pov, "tex_scale_z", text="Z")
+ row.prop(tex.pov, "tex_rot_z", text="Z")
+ row=layout.row()
+
+ row.label(text="Turbulence:")
+ col=layout.column(align=align)
+ row=col.row()
+ row.prop(tex.pov, "warp_turbulence_x", text="X")
+ row.prop(tex.pov, "modifier_octaves", text="Octaves")
+ row=col.row()
+ row.prop(tex.pov, "warp_turbulence_y", text="Y")
+ row.prop(tex.pov, "modifier_lambda", text="Lambda")
+ row=col.row()
+ row.prop(tex.pov, "warp_turbulence_z", text="Z")
+ row.prop(tex.pov, "modifier_omega", text="Omega")
+
class TEXTURE_PT_povray_tex_gamma(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Image Gamma"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@@ -508,7 +781,7 @@ class TEXTURE_PT_povray_tex_gamma(TextureButtonsPanel, bpy.types.Panel):
def draw_header(self, context):
tex = context.texture
- self.layout.prop(tex.pov, "tex_gamma_enable", text="")
+ self.layout.prop(tex.pov, "tex_gamma_enable", text="", icon='SEQ_LUMA_WAVEFORM')
def draw(self, context):
layout = self.layout