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authorCampbell Barton <ideasman42@gmail.com>2012-03-08 23:11:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-08 23:11:52 +0400
commitc1d81a0412f357c0c7f31e548e67ef2364456dfc (patch)
tree3eb1b356057f0c0a759a98161cae2ba16ca4ff27 /render_povray
parent65b02373455aed5f04ddaba5c5999ffb8915d428 (diff)
minor pep8 edits
Diffstat (limited to 'render_povray')
-rw-r--r--render_povray/render.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/render_povray/render.py b/render_povray/render.py
index 4546aa4f..8f6586e2 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -467,7 +467,7 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("subsurface { translucency <%.3g, %.3g, %.3g> }\n" % (
(subsurface_scattering.radius[0]),
(subsurface_scattering.radius[1]),
- (subsurface_scattering.radius[2])
+ (subsurface_scattering.radius[2]),
)
)
@@ -999,7 +999,7 @@ def write_pov(filename, scene=None, info_callback=None):
if material:
# Multiply diffuse with SSS Color
if material.subsurface_scattering.use:
- diffuse_color = [i*j for i,j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
+ diffuse_color = [i * j for i, j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
key = diffuse_color[0], diffuse_color[1], diffuse_color[2], \
material_index
vertCols[key] = [-1]
@@ -1016,7 +1016,7 @@ def write_pov(filename, scene=None, info_callback=None):
if material:
# Multiply diffuse with SSS Color
if material.subsurface_scattering.use:
- diffuse_color = [i*j for i,j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
+ diffuse_color = [i * j for i, j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
key = diffuse_color[0], diffuse_color[1], diffuse_color[2], i # i == f.mat
vertCols[key] = [-1]
else:
@@ -1436,7 +1436,7 @@ def write_pov(filename, scene=None, info_callback=None):
else:
# Colour per material - flat material colour
if material.subsurface_scattering.use:
- diffuse_color = [i*j for i,j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
+ diffuse_color = [i * j for i, j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
else:
diffuse_color = material.diffuse_color[:]
ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], \
@@ -1719,8 +1719,8 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("mm_per_unit %.6f\n" % \
(material.subsurface_scattering.scale * (-100.0) + 15.0))
# In POV-Ray, the scale factor for all subsurface shaders needs to be the same
- sslt_samples= (11-material.subsurface_scattering.error_threshold)*100
- tabWrite("subsurface { samples %d, %d }\n" % (sslt_samples, sslt_samples/10))
+ sslt_samples = (11 - material.subsurface_scattering.error_threshold) * 100
+ tabWrite("subsurface { samples %d, %d }\n" % (sslt_samples, sslt_samples / 10))
onceSss = 0
if world and onceAmbient: