diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-07-25 12:48:58 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-07-25 12:48:58 +0400 |
commit | 48c9da843c40ff8a97b462d8539185b662ba1567 (patch) | |
tree | 5ef66e3398e8a8b852e405cd29ba26ce3f617404 /render_povray | |
parent | 7690c2a38db02317d7ad289a16b8c55b5ec0ed3a (diff) |
swap vector multiplication order, also some style changes
Diffstat (limited to 'render_povray')
-rw-r--r-- | render_povray/render.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/render_povray/render.py b/render_povray/render.py index f651a6fb..6cdc2193 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -430,9 +430,9 @@ def write_pov(filename, scene=None, info_callback=None): #Could use brilliance 2(or varying around 2 depending on ior or factor) too. elif material.specular_shader == 'TOON': - tabWrite("phong %.3g\n" % (material.specular_intensity * 2)) + tabWrite("phong %.3g\n" % (material.specular_intensity * 2.0)) # use extreme phong_size - tabWrite("phong_size %.3g\n" % (0.1 + material.specular_toon_smooth / 2)) + tabWrite("phong_size %.3g\n" % (0.1 + material.specular_toon_smooth / 2.0)) elif material.specular_shader == 'WARDISO': # find best suited default constant for brilliance Use both phong and |