diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-07-04 16:20:09 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-07-04 16:20:09 +0400 |
commit | 7f1754c79186706b6d53f9e398f5a2784fb884e2 (patch) | |
tree | 611c440d427557c14154d81bf7654b36553cb855 /render_povray | |
parent | 470cb9590535a92561ebf92f9ae50bb626f9e990 (diff) |
Spellfixes: colour -> color
Diffstat (limited to 'render_povray')
-rw-r--r-- | render_povray/render.py | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/render_povray/render.py b/render_povray/render.py index b6aad6c4..a009c9d5 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -567,7 +567,7 @@ def write_pov(filename, scene=None, info_callback=None): matrix = global_matrix * ob.matrix_world - # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice + # Color is modified by energy #muiltiplie by 2 for a better match --Maurice color = tuple([c * lamp.energy * 2.0 for c in lamp.color]) tabWrite("light_source {\n") @@ -934,8 +934,8 @@ def write_pov(filename, scene=None, info_callback=None): file.write("\n") tabWrite("}\n") - # Vertex colours - vertCols = {} # Use for material colours also. + # Vertex colors + vertCols = {} # Use for material colors also. if uv_layer: # Generate unique UV's @@ -1012,7 +1012,7 @@ def write_pov(filename, scene=None, info_callback=None): vertCols[key] = [-1] else: - # No vertex colours, so write material colours as vertex colours + # No vertex colors, so write material colors as vertex colors for i, material in enumerate(me_materials): if material: @@ -1026,7 +1026,7 @@ def write_pov(filename, scene=None, info_callback=None): key = diffuse_color[0], diffuse_color[1], diffuse_color[2], i # i == f.mat vertCols[key] = [-1] - # Vert Colours + # Vert Colors tabWrite("texture_list {\n") file.write(tabStr + "%s" % (len(vertCols))) # vert count idx = 0 @@ -1426,7 +1426,7 @@ def write_pov(filename, scene=None, info_callback=None): material = me_materials[material_index] for i1, i2, i3 in indices: if me.vertex_colors and material.use_vertex_color_paint: - # Colour per vertex - vertex colour + # Color per vertex - vertex color col1 = cols[i1] col2 = cols[i2] @@ -1436,7 +1436,7 @@ def write_pov(filename, scene=None, info_callback=None): ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0] ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0] else: - # Colour per material - flat material colour + # Color per material - flat material color if material.subsurface_scattering.use: diffuse_color = [i * j for i, j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])] else: |