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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-10-01 21:13:26 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-10-01 21:13:26 +0300
commited161459d14a31fd237cd1f65a7070113ae3300f (patch)
tree375a2763bf4fa7135aa4e64c92fccaaa335a4034 /render_povray
parent50c493fb22869e0e08936c4b7a44624887b1de58 (diff)
Fix typos in source comments and descriptions
Patch contributed by luzpaz. Differential Revision: https://developer.blender.org/D5800
Diffstat (limited to 'render_povray')
-rw-r--r--render_povray/__init__.py4
-rw-r--r--render_povray/render.py2
2 files changed, 3 insertions, 3 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index 7eb3d92e..02d08cec 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -1196,9 +1196,9 @@ class RenderPovSettingsMaterial(PropertyGroup):
name="Type",
description="Material type defining how the object is rendered",
items=(("SURFACE", "Surface", "Render object as a surface"),
- ("WIRE", "Wire", "Render the edges of faces as wires (not supported in raytracing)"),#TO UPDATE > USE MACRO AND CHNGE DESCRIPTION
+ ("WIRE", "Wire", "Render the edges of faces as wires (not supported in raytracing)"),#TO UPDATE > USE MACRO AND CHANGE DESCRIPTION
("VOLUME", "Volume", "Render object as a volume"),
- ("‘HALO’", "Halo", "Render object as halo particles")), #TO UPDATE > USE MACRO AND CHNGE DESCRIPTION
+ ("‘HALO’", "Halo", "Render object as halo particles")), #TO UPDATE > USE MACRO AND CHANGE DESCRIPTION
default="SURFACE")
use_cast_shadows: BoolProperty(
diff --git a/render_povray/render.py b/render_povray/render.py
index 3bc314bb..56251988 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -34,7 +34,7 @@ from imghdr import what #imghdr is a python lib to identify image file types
from bpy.utils import register_class
from . import df3 # for smoke rendering
-from . import shading # for BI POV haders emulation
+from . import shading # for BI POV shaders emulation
from . import primitives # for import and export of POV specific primitives
from . import nodes # for POV specific nodes
##############################SF###########################