diff options
author | NBurn <7nburn@gmail.com> | 2019-01-23 23:03:09 +0300 |
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committer | NBurn <7nburn@gmail.com> | 2019-01-23 23:03:09 +0300 |
commit | 49c1b409286937d00a63fbf4cfb1f820a75a80c0 (patch) | |
tree | e85be0be22a3929aa28e4f3b4d3b16741eb26ebc /render_povray | |
parent | 54f2341bdee0e6e5dfacd65a38740f99996efa52 (diff) |
addons: add missing text= keyword after label
Diffstat (limited to 'render_povray')
-rw-r--r-- | render_povray/__init__.py | 6 | ||||
-rw-r--r-- | render_povray/nodes.py | 6 | ||||
-rw-r--r-- | render_povray/ui.py | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py index b8b2f4e5..a5a152d2 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -821,7 +821,7 @@ class PovraySocketFloat_0_10(bpy.types.NodeSocket): default_value: bpy.props.FloatProperty(description="Input node Value_0_10",min=0,max=10,default=0) def draw(self, context, layout, node, text): if node.bl_idname == 'ShaderNormalMapNode' and node.inputs[2].is_linked: - layout.label('') + layout.label(text='') self.hide_value=True if self.is_linked: layout.label(text) @@ -836,7 +836,7 @@ class PovraySocketFloat_10(bpy.types.NodeSocket): default_value: bpy.props.FloatProperty(description="Input node Value_10",min=-10,max=10,default=0) def draw(self, context, layout, node, text): if node.bl_idname == 'ShaderNormalMapNode' and node.inputs[2].is_linked: - layout.label('') + layout.label(text='') self.hide_value=True if self.is_linked: layout.label(text) @@ -923,7 +923,7 @@ class PovraySocketPattern(bpy.types.NodeSocket): def draw(self, context, layout, node, text): if self.is_output or self.is_linked: - layout.label("Pattern") + layout.label(text="Pattern") else: layout.prop(self, "default_value", text=text) diff --git a/render_povray/nodes.py b/render_povray/nodes.py index 17ff2285..ed31df90 100644 --- a/render_povray/nodes.py +++ b/render_povray/nodes.py @@ -834,7 +834,7 @@ class ShaderTextureMapNode(Node, ObjectNodeTree): if self.inputs[0].default_value =='brick': layout.prop(self, "brick_mortar") - layout.label("Brick size:") + layout.label(text="Brick size:") layout.prop(self, "brick_size_x") layout.prop(self, "brick_size_y") layout.prop(self, "brick_size_z") @@ -843,7 +843,7 @@ class ShaderTextureMapNode(Node, ObjectNodeTree): if self.inputs[0].default_value =='brick': layout.prop(self, "brick_mortar") - layout.label("Brick size:") + layout.label(text="Brick size:") layout.prop(self, "brick_size_x") layout.prop(self, "brick_size_y") layout.prop(self, "brick_size_z") @@ -1015,7 +1015,7 @@ class TextureOutputNode(Node, TextureNodeTree): def draw_buttons(self, context, layout): - layout.label("Color Ramps:") + layout.label(text="Color Ramps:") def draw_label(self): return "Color Map" diff --git a/render_povray/ui.py b/render_povray/ui.py index 9691630d..64fbf792 100644 --- a/render_povray/ui.py +++ b/render_povray/ui.py @@ -767,7 +767,7 @@ class RENDER_PT_povray_photons(RenderButtonsPanel, bpy.types.Panel): box = layout.box() - box.label('Photon Map File:') + box.label(text='Photon Map File:') row = box.row() row.prop(scene.pov, "photon_map_file_save_load",expand = True) if scene.pov.photon_map_file_save_load in {'save'}: |