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authorBastien Montagne <montagne29@wanadoo.fr>2012-07-04 16:20:09 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-07-04 16:20:09 +0400
commit7f1754c79186706b6d53f9e398f5a2784fb884e2 (patch)
tree611c440d427557c14154d81bf7654b36553cb855 /render_povray
parent470cb9590535a92561ebf92f9ae50bb626f9e990 (diff)
Spellfixes: colour -> color
Diffstat (limited to 'render_povray')
-rw-r--r--render_povray/render.py14
1 files changed, 7 insertions, 7 deletions
diff --git a/render_povray/render.py b/render_povray/render.py
index b6aad6c4..a009c9d5 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -567,7 +567,7 @@ def write_pov(filename, scene=None, info_callback=None):
matrix = global_matrix * ob.matrix_world
- # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice
+ # Color is modified by energy #muiltiplie by 2 for a better match --Maurice
color = tuple([c * lamp.energy * 2.0 for c in lamp.color])
tabWrite("light_source {\n")
@@ -934,8 +934,8 @@ def write_pov(filename, scene=None, info_callback=None):
file.write("\n")
tabWrite("}\n")
- # Vertex colours
- vertCols = {} # Use for material colours also.
+ # Vertex colors
+ vertCols = {} # Use for material colors also.
if uv_layer:
# Generate unique UV's
@@ -1012,7 +1012,7 @@ def write_pov(filename, scene=None, info_callback=None):
vertCols[key] = [-1]
else:
- # No vertex colours, so write material colours as vertex colours
+ # No vertex colors, so write material colors as vertex colors
for i, material in enumerate(me_materials):
if material:
@@ -1026,7 +1026,7 @@ def write_pov(filename, scene=None, info_callback=None):
key = diffuse_color[0], diffuse_color[1], diffuse_color[2], i # i == f.mat
vertCols[key] = [-1]
- # Vert Colours
+ # Vert Colors
tabWrite("texture_list {\n")
file.write(tabStr + "%s" % (len(vertCols))) # vert count
idx = 0
@@ -1426,7 +1426,7 @@ def write_pov(filename, scene=None, info_callback=None):
material = me_materials[material_index]
for i1, i2, i3 in indices:
if me.vertex_colors and material.use_vertex_color_paint:
- # Colour per vertex - vertex colour
+ # Color per vertex - vertex color
col1 = cols[i1]
col2 = cols[i2]
@@ -1436,7 +1436,7 @@ def write_pov(filename, scene=None, info_callback=None):
ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0]
ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0]
else:
- # Colour per material - flat material colour
+ # Color per material - flat material color
if material.subsurface_scattering.use:
diffuse_color = [i * j for i, j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
else: