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authorCampbell Barton <ideasman42@gmail.com>2011-01-22 09:09:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-01-22 09:09:36 +0300
commitca49ad6c19b92f95dfc89127b43c20b6fd414dd9 (patch)
treef99de632ae4f09240f29a490d3b0702104a9db75 /render_povray
parent50e45d93a7e89d8f65ede6ac4364b7a13c4e3585 (diff)
conform to blender convention, "" for strings, '' for enum id's only.
Diffstat (limited to 'render_povray')
-rw-r--r--render_povray/render.py906
1 files changed, 456 insertions, 450 deletions
diff --git a/render_povray/render.py b/render_povray/render.py
index 1f95927c..3f3ad96c 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -27,7 +27,7 @@ import math
from math import atan, pi, degrees, sqrt
import platform as pltfrm
-if pltfrm.architecture()[0] == '64bit':
+if pltfrm.architecture()[0] == "64bit":
bitness = 64
else:
bitness = 32
@@ -36,40 +36,40 @@ else:
##############################SF###########################
##############find image texture
def splitExt(path):
- dotidx = path.rfind('.')
+ dotidx = path.rfind(".")
if dotidx == -1:
- return path, ''
+ return path, ""
else:
return path[dotidx:].upper().replace(".", "")
def imageFormat(imgF):
- ext = ''
+ ext = ""
ext_orig = splitExt(imgF)
if ext_orig == 'JPG' or ext_orig == 'JPEG':
- ext = 'jpeg'
+ ext = "jpeg"
elif ext_orig == 'GIF':
- ext = 'gif'
+ ext = "gif"
elif ext_orig == 'TGA':
- ext = 'tga'
+ ext = "tga"
elif ext_orig == 'IFF':
- ext = 'iff'
+ ext = "iff"
elif ext_orig == 'PPM':
- ext = 'ppm'
+ ext = "ppm"
elif ext_orig == 'PNG':
- ext = 'png'
+ ext = "png"
elif ext_orig == 'SYS':
- ext = 'sys'
+ ext = "sys"
elif ext_orig in ('TIFF', 'TIF'):
- ext = 'tiff'
+ ext = "tiff"
elif ext_orig == 'EXR':
- ext = 'exr' # POV3.7 Only!
+ ext = "exr" # POV3.7 Only!
elif ext_orig == 'HDR':
- ext = 'hdr' # POV3.7 Only! --MR
+ ext = "hdr" # POV3.7 Only! --MR
print(imgF)
if not ext:
- print(" WARNING: texture image format not supported ") # % (imgF , '')) #(ext_orig)))
+ print(" WARNING: texture image format not supported ") # % (imgF , "")) #(ext_orig)))
return ext
@@ -82,17 +82,19 @@ def imgMap(ts):
image_map = "map_type 1 " # map_type 7 in megapov
elif ts.mapping == 'TUBE':
image_map = "map_type 2 "
- #if ts.mapping=='?':image_map= ' map_type 3 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
- #if ts.mapping=='?':image_map= ' map_type 4 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
+ #elif ts.mapping=="?":
+ # image_map = " map_type 3 " # map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
+ #elif ts.mapping=="?":
+ # image_map = " map_type 4 " # map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
if ts.texture.use_interpolation:
image_map += " interpolate 2 "
if ts.texture.extension == 'CLIP':
image_map += " once "
#image_map += "}"
#if ts.mapping=='CUBE':
- # image_map+= 'warp { cubic } rotate <-90,0,180>' #no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?)
+ # image_map+= "warp { cubic } rotate <-90,0,180>" # no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?)
#if image_map == "":
- # print(' No texture image found ')
+ # print(" No texture image found ")
return image_map
@@ -109,23 +111,25 @@ def imgMapBG(wts):
image_mapBG += " interpolate 2 "
if wts.texture.extension == 'CLIP':
image_mapBG += " once "
- #image_mapBG+='}'
- #if wts.mapping=='CUBE':image_mapBG+= 'warp { cubic } rotate <-90,0,180>' #no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?)
- #if image_mapBG== "": print(' No background texture image found ')
+ #image_mapBG += "}"
+ #if wts.mapping == 'CUBE':
+ # image_mapBG += "warp { cubic } rotate <-90,0,180>" # no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?)
+ #if image_mapBG == "":
+ # print(" No background texture image found ")
return image_mapBG
def splitFile(path):
- idx = path.rfind('/')
+ idx = path.rfind("/")
if idx == -1:
- idx = path.rfind('\\')
- return path[idx:].replace('/', '').replace('\\', '')
+ idx = path.rfind("\\")
+ return path[idx:].replace("/", "").replace("\\", "")
def splitPath(path):
- idx = path.rfind('/')
+ idx = path.rfind("/")
if idx == -1:
- return path, ''
+ return path, ""
else:
return path[:idx]
@@ -142,7 +146,7 @@ def findInSubDir(filename, subdirectory=""):
pahFile = os.path.join(root, filename)
return pahFile
except OSError:
- return ''
+ return ""
def path_image(image):
@@ -157,7 +161,7 @@ def path_image(image):
def splitHyphen(name):
- hyphidx = name.find('-')
+ hyphidx = name.find("-")
if hyphidx == -1:
return name
else:
@@ -175,7 +179,7 @@ def safety(name, Level):
if int(name) > 0:
prefix = "shader"
except:
- prefix = ''
+ prefix = ""
prefix = "shader_"
name = splitHyphen(name)
if Level == 2:
@@ -195,7 +199,7 @@ TabLevel = 0
def write_pov(filename, scene=None, info_callback=None):
import mathutils
#file = filename
- file = open(filename.name, 'w')
+ file = open(filename.name, "w")
# Only for testing
if not scene:
@@ -206,27 +210,27 @@ def write_pov(filename, scene=None, info_callback=None):
global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X')
def setTab(tabtype, spaces):
- TabStr = ''
+ TabStr = ""
if tabtype == '0':
- TabStr = ''
+ TabStr = ""
elif tabtype == '1':
- TabStr = '\t'
+ TabStr = "\t"
elif tabtype == '2':
- TabStr = spaces * ' '
+ TabStr = spaces * " "
return TabStr
Tab = setTab(scene.pov_indentation_character, scene.pov_indentation_spaces)
def tabWrite(str_o):
global TabLevel
- brackets = str_o.count('{') - str_o.count('}') + str_o.count('[') - str_o.count(']')
+ brackets = str_o.count("{") - str_o.count("}") + str_o.count("[") - str_o.count("]")
if brackets < 0:
TabLevel = TabLevel + brackets
if TabLevel < 0:
- print('Indentation Warning: TabLevel = %s' % TabLevel)
+ print("Indentation Warning: TabLevel = %s" % TabLevel)
TabLevel = 0
if TabLevel >= 1:
- file.write('%s' % Tab * TabLevel)
+ file.write("%s" % Tab * TabLevel)
file.write(str_o)
if brackets > 0:
TabLevel = TabLevel + brackets
@@ -239,13 +243,13 @@ def write_pov(filename, scene=None, info_callback=None):
name_orig = name
i = 1
while name in nameSeq:
- name = '%s_%.3d' % (name_orig, i)
+ name = "%s_%.3d" % (name_orig, i)
i += 1
name = splitHyphen(name)
return name
def writeMatrix(matrix):
- tabWrite('matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\
+ tabWrite("matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n" %\
(matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2]))
def writeObjectMaterial(material):
@@ -253,17 +257,17 @@ def write_pov(filename, scene=None, info_callback=None):
# DH - modified some variables to be function local, avoiding RNA write
# this should be checked to see if it is functionally correct
- if material: # and material.transparency_method == 'RAYTRACE':#Commented out: always write IOR to be able to use it for SSS, Fresnel reflections...
+ if material: # and material.transparency_method == 'RAYTRACE': # Commented out: always write IOR to be able to use it for SSS, Fresnel reflections...
# But there can be only one!
if material.subsurface_scattering.use: # SSS IOR get highest priority
- tabWrite('interior {\n')
- tabWrite('ior %.6f\n' % material.subsurface_scattering.ior)
+ tabWrite("interior {\n")
+ tabWrite("ior %.6f\n" % material.subsurface_scattering.ior)
elif material.pov_mirror_use_IOR: # Then the raytrace IOR taken from raytrace transparency properties and used for reflections if IOR Mirror option is checked
- tabWrite('interior {\n')
- tabWrite('ior %.6f\n' % material.raytrace_transparency.ior)
+ tabWrite("interior {\n")
+ tabWrite("ior %.6f\n" % material.raytrace_transparency.ior)
else:
- tabWrite('interior {\n')
- tabWrite('ior %.6f\n' % material.raytrace_transparency.ior)
+ tabWrite("interior {\n")
+ tabWrite("ior %.6f\n" % material.raytrace_transparency.ior)
pov_fake_caustics = False
pov_photons_refraction = False
@@ -284,9 +288,9 @@ def write_pov(filename, scene=None, info_callback=None):
#Last, if none of the above is specified, user can set up 'un-physical' fresnel reflections in raytrace mirror parameters. And pov IOR defaults to 1.
if material.pov_caustics_enable:
if pov_fake_caustics:
- tabWrite('caustics %.3g\n' % material.pov_fake_caustics_power)
+ tabWrite("caustics %.3g\n" % material.pov_fake_caustics_power)
if pov_photons_refraction:
- tabWrite('dispersion %.3g\n' % material.pov_photons_dispersion) # Default of 1 means no dispersion
+ tabWrite("dispersion %.3g\n" % material.pov_photons_dispersion) # Default of 1 means no dispersion
#TODO
# Other interior args
# if material.use_transparency and material.transparency_method == 'RAYTRACE':
@@ -295,18 +299,18 @@ def write_pov(filename, scene=None, info_callback=None):
# fade_color
# (variable) dispersion_samples (constant count for now)
- tabWrite('}\n')
+ tabWrite("}\n")
if pov_photons_refraction or pov_photons_reflection:
- tabWrite('photons{\n')
- tabWrite('target\n')
+ tabWrite("photons{\n")
+ tabWrite("target\n")
if pov_photons_refraction:
- tabWrite('refraction on\n')
+ tabWrite("refraction on\n")
if pov_photons_reflection:
- tabWrite('reflection on\n')
- tabWrite('}\n')
+ tabWrite("reflection on\n")
+ tabWrite("}\n")
materialNames = {}
- DEF_MAT_NAME = 'Default'
+ DEF_MAT_NAME = "Default"
def writeMaterial(material):
# Assumes only called once on each material
@@ -324,23 +328,23 @@ def write_pov(filename, scene=None, info_callback=None):
# Level=3 Means Maximum Spec and Mirror
def povHasnoSpecularMaps(Level):
if Level == 1:
- tabWrite('#declare %s = finish {' % safety(name, Level=1))
+ tabWrite("#declare %s = finish {" % safety(name, Level=1))
if comments:
- file.write(' //No specular nor Mirror reflection\n')
+ file.write(" //No specular nor Mirror reflection\n")
else:
- tabWrite('\n')
+ tabWrite("\n")
elif Level == 2:
- tabWrite('#declare %s = finish {' % safety(name, Level=2))
+ tabWrite("#declare %s = finish {" % safety(name, Level=2))
if comments:
- file.write(' //translation of spec and mir levels for when no map influences them\n')
+ file.write(" //translation of spec and mir levels for when no map influences them\n")
else:
- tabWrite('\n')
+ tabWrite("\n")
elif Level == 3:
- tabWrite('#declare %s = finish {' % safety(name, Level=3))
+ tabWrite("#declare %s = finish {" % safety(name, Level=3))
if comments:
- file.write(' //Maximum Spec and Mirror\n')
+ file.write(" //Maximum Spec and Mirror\n")
else:
- tabWrite('\n')
+ tabWrite("\n")
if material:
#POV-Ray 3.7 now uses two diffuse values respectively for front and back shading (the back diffuse is like blender translucency)
@@ -369,35 +373,35 @@ def write_pov(filename, scene=None, info_callback=None):
#####################################Diffuse Shader######################################
# Not used for Full spec (Level=3) of the shader
if material.diffuse_shader == 'OREN_NAYAR' and Level != 3:
- tabWrite('brilliance %.3g\n' % (0.9 + material.roughness)) # blender roughness is what is generally called oren nayar Sigma, and brilliance in POV-Ray
+ tabWrite("brilliance %.3g\n" % (0.9 + material.roughness)) # blender roughness is what is generally called oren nayar Sigma, and brilliance in POV-Ray
if material.diffuse_shader == 'TOON' and Level != 3:
- tabWrite('brilliance %.3g\n' % (0.01 + material.diffuse_toon_smooth * 0.25))
+ tabWrite("brilliance %.3g\n" % (0.01 + material.diffuse_toon_smooth * 0.25))
frontDiffuse *= 0.5 # Lower diffuse and increase specular for toon effect seems to look better in POV-Ray
if material.diffuse_shader == 'MINNAERT' and Level != 3:
- #tabWrite('aoi %.3g\n' % material.darkness)
+ #tabWrite("aoi %.3g\n" % material.darkness)
pass # let's keep things simple for now
if material.diffuse_shader == 'FRESNEL' and Level != 3:
- #tabWrite('aoi %.3g\n' % material.diffuse_fresnel_factor)
+ #tabWrite("aoi %.3g\n" % material.diffuse_fresnel_factor)
pass # let's keep things simple for now
if material.diffuse_shader == 'LAMBERT' and Level != 3:
- tabWrite('brilliance 1.8\n') # trying to best match lambert attenuation by that constant brilliance value
+ tabWrite("brilliance 1.8\n") # trying to best match lambert attenuation by that constant brilliance value
if Level == 2:
####################################Specular Shader######################################
if material.specular_shader == 'COOKTORR' or material.specular_shader == 'PHONG': # No difference between phong and cook torrence in blender HaHa!
- tabWrite('phong %.3g\n' % (material.specular_intensity))
- tabWrite('phong_size %.3g\n' % (material.specular_hardness / 2 + 0.25))
+ tabWrite("phong %.3g\n" % (material.specular_intensity))
+ tabWrite("phong_size %.3g\n" % (material.specular_hardness / 2 + 0.25))
elif material.specular_shader == 'BLINN': # POV-Ray 'specular' keyword corresponds to a Blinn model, without the ior.
- tabWrite('specular %.3g\n' % (material.specular_intensity * (material.specular_ior / 4.0))) # Use blender Blinn's IOR just as some factor for spec intensity
- tabWrite('roughness %.3g\n' % roughness)
+ tabWrite("specular %.3g\n" % (material.specular_intensity * (material.specular_ior / 4.0))) # Use blender Blinn's IOR just as some factor for spec intensity
+ tabWrite("roughness %.3g\n" % roughness)
#Could use brilliance 2(or varying around 2 depending on ior or factor) too.
elif material.specular_shader == 'TOON':
- tabWrite('phong %.3g\n' % (material.specular_intensity * 2))
- tabWrite('phong_size %.3g\n' % (0.1 + material.specular_toon_smooth / 2)) # use extreme phong_size
+ tabWrite("phong %.3g\n" % (material.specular_intensity * 2))
+ tabWrite("phong_size %.3g\n" % (0.1 + material.specular_toon_smooth / 2)) # use extreme phong_size
elif material.specular_shader == 'WARDISO':
tabWrite("specular %.3g\n" % (material.specular_intensity / (material.specular_slope + 0.0005))) # find best suited default constant for brilliance Use both phong and specular for some values.
@@ -406,36 +410,36 @@ def write_pov(filename, scene=None, info_callback=None):
#########################################################################################
elif Level == 1:
- tabWrite('specular 0\n')
+ tabWrite("specular 0\n")
elif Level == 3:
- tabWrite('specular 1\n')
- tabWrite('diffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse))
+ tabWrite("specular 1\n")
+ tabWrite("diffuse %.3g %.3g\n" % (frontDiffuse, backDiffuse))
- tabWrite('ambient %.3g\n' % material.ambient)
- #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # POV-Ray blends the global value
- tabWrite('emission %.3g\n' % material.emit) # New in POV-Ray 3.7
+ tabWrite("ambient %.3g\n" % material.ambient)
+ #tabWrite("ambient rgb <%.3g, %.3g, %.3g>\n" % tuple([c*material.ambient for c in world.ambient_color])) # POV-Ray blends the global value
+ tabWrite("emission %.3g\n" % material.emit) # New in POV-Ray 3.7
- #tabWrite('roughness %.3g\n' % roughness) #POV-Ray just ignores roughness if there's no specular keyword
+ #tabWrite("roughness %.3g\n" % roughness) #POV-Ray just ignores roughness if there's no specular keyword
if material.pov_conserve_energy:
- tabWrite('conserve_energy\n') # added for more realistic shading. Needs some checking to see if it really works. --Maurice.
+ tabWrite("conserve_energy\n") # added for more realistic shading. Needs some checking to see if it really works. --Maurice.
# 'phong 70.0 '
if Level != 1:
if material.raytrace_mirror.use:
raytrace_mirror = material.raytrace_mirror
if raytrace_mirror.reflect_factor:
- tabWrite('reflection {\n')
- tabWrite('rgb <%.3g, %.3g, %.3g>' % material.mirror_color[:])
+ tabWrite("reflection {\n")
+ tabWrite("rgb <%.3g, %.3g, %.3g>" % material.mirror_color[:])
if material.pov_mirror_metallic:
- tabWrite('metallic %.3g' % (raytrace_mirror.reflect_factor))
+ tabWrite("metallic %.3g" % (raytrace_mirror.reflect_factor))
if material.pov_mirror_use_IOR: # WORKING ?
- tabWrite('fresnel 1 ') # Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice
- tabWrite('falloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor))
+ tabWrite("fresnel 1 ") # Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice
+ tabWrite("falloff %.3g exponent %.3g} " % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor))
if material.subsurface_scattering.use:
subsurface_scattering = material.subsurface_scattering
- tabWrite('subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % (
+ tabWrite("subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n" % (
sqrt(subsurface_scattering.radius[0]) * 1.5,
sqrt(subsurface_scattering.radius[1]) * 1.5,
sqrt(subsurface_scattering.radius[2]) * 1.5,
@@ -446,13 +450,13 @@ def write_pov(filename, scene=None, info_callback=None):
)
if material.pov_irid_enable:
- tabWrite('irid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence))
+ tabWrite("irid { %.4g thickness %.4g turbulence %.4g }" % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence))
else:
- tabWrite('diffuse 0.8\n')
- tabWrite('phong 70.0\n')
+ tabWrite("diffuse 0.8\n")
+ tabWrite("phong 70.0\n")
- #tabWrite('specular 0.2\n')
+ #tabWrite("specular 0.2\n")
# This is written into the object
'''
@@ -460,13 +464,13 @@ def write_pov(filename, scene=None, info_callback=None):
'interior { ior %.3g} ' % material.raytrace_transparency.ior
'''
- #tabWrite('crand 1.0\n') # Sand granyness
- #tabWrite('metallic %.6f\n' % material.spec)
- #tabWrite('phong %.6f\n' % material.spec)
- #tabWrite('phong_size %.6f\n' % material.spec)
- #tabWrite('brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
+ #tabWrite("crand 1.0\n") # Sand granyness
+ #tabWrite("metallic %.6f\n" % material.spec)
+ #tabWrite("phong %.6f\n" % material.spec)
+ #tabWrite("phong_size %.6f\n" % material.spec)
+ #tabWrite("brilliance %.6f " % (material.specular_hardness/256.0) # Like hardness
- tabWrite('}\n\n')
+ tabWrite("}\n\n")
# Level=2 Means translation of spec and mir levels for when no map influences them
povHasnoSpecularMaps(Level=2)
@@ -495,32 +499,32 @@ def write_pov(filename, scene=None, info_callback=None):
# compute resolution
Qsize = float(render.resolution_x) / float(render.resolution_y)
- tabWrite('#declare camLocation = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
- tabWrite('#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
+ tabWrite("#declare camLocation = <%.6f, %.6f, %.6f>;\n" % (matrix[3][0], matrix[3][1], matrix[3][2]))
+ tabWrite("#declare camLookAt = <%.6f, %.6f, %.6f>;\n" % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
- tabWrite('camera {\n')
+ tabWrite("camera {\n")
if scene.pov_baking_enable and active_object and active_object.type == 'MESH':
- tabWrite('mesh_camera{ 1 3\n') # distribution 3 is what we want here
- tabWrite('mesh{%s}\n' % active_object.name)
- tabWrite('}\n')
- tabWrite('location <0,0,.01>')
- tabWrite('direction <0,0,-1>')
+ tabWrite("mesh_camera{ 1 3\n") # distribution 3 is what we want here
+ tabWrite("mesh{%s}\n" % active_object.name)
+ tabWrite("}\n")
+ tabWrite("location <0,0,.01>")
+ tabWrite("direction <0,0,-1>")
# Using standard camera otherwise
else:
- tabWrite('location <0, 0, 0>\n')
- tabWrite('look_at <0, 0, -1>\n')
- tabWrite('right <%s, 0, 0>\n' % - Qsize)
- tabWrite('up <0, 1, 0>\n')
- tabWrite('angle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi))
-
- tabWrite('rotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
- tabWrite('translate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
+ tabWrite("location <0, 0, 0>\n")
+ tabWrite("look_at <0, 0, -1>\n")
+ tabWrite("right <%s, 0, 0>\n" % - Qsize)
+ tabWrite("up <0, 1, 0>\n")
+ tabWrite("angle %f\n" % (360.0 * atan(16.0 / camera.data.lens) / pi))
+
+ tabWrite("rotate <%.6f, %.6f, %.6f>\n" % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
+ tabWrite("translate <%.6f, %.6f, %.6f>\n" % (matrix[3][0], matrix[3][1], matrix[3][2]))
if focal_point != 0:
- tabWrite('aperture 0.25\n') # fixed blur amount for now to do, add slider a button?
- tabWrite('blur_samples 96 128\n')
- tabWrite('variance 1/10000\n')
- tabWrite('focal_point <0, 0, %f>\n' % focal_point)
- tabWrite('}\n')
+ tabWrite("aperture 0.25\n") # fixed blur amount for now to do, add slider a button?
+ tabWrite("blur_samples 96 128\n")
+ tabWrite("variance 1/10000\n")
+ tabWrite("focal_point <0, 0, %f>\n" % focal_point)
+ tabWrite("}\n")
def exportLamps(lamps):
# Get all lamps
@@ -531,30 +535,30 @@ def write_pov(filename, scene=None, info_callback=None):
color = tuple([c * lamp.energy * 2.0 for c in lamp.color]) # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice
- tabWrite('light_source {\n')
- tabWrite('< 0,0,0 >\n')
- tabWrite('color rgb<%.3g, %.3g, %.3g>\n' % color)
+ tabWrite("light_source {\n")
+ tabWrite("< 0,0,0 >\n")
+ tabWrite("color rgb<%.3g, %.3g, %.3g>\n" % color)
if lamp.type == 'POINT':
pass
elif lamp.type == 'SPOT':
- tabWrite('spotlight\n')
+ tabWrite("spotlight\n")
# Falloff is the main radius from the centre line
- tabWrite('falloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH
- tabWrite('radius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend)))
+ tabWrite("falloff %.2f\n" % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH
+ tabWrite("radius %.6f\n" % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend)))
# Blender does not have a tightness equivilent, 0 is most like blender default.
- tabWrite('tightness 0\n') # 0:10f
+ tabWrite("tightness 0\n") # 0:10f
- tabWrite('point_at <0, 0, -1>\n')
+ tabWrite("point_at <0, 0, -1>\n")
elif lamp.type == 'SUN':
- tabWrite('parallel\n')
- tabWrite('point_at <0, 0, -1>\n') # *must* be after 'parallel'
+ tabWrite("parallel\n")
+ tabWrite("point_at <0, 0, -1>\n") # *must* be after 'parallel'
elif lamp.type == 'AREA':
- tabWrite('fade_distance %.6f\n' % (lamp.distance / 5.0))
- tabWrite('fade_power %d\n' % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those?
+ tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0))
+ tabWrite("fade_power %d\n" % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those?
size_x = lamp.size
samples_x = lamp.shadow_ray_samples_x
if lamp.shape == 'SQUARE':
@@ -564,33 +568,33 @@ def write_pov(filename, scene=None, info_callback=None):
size_y = lamp.size_y
samples_y = lamp.shadow_ray_samples_y
- tabWrite('area_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y))
+ tabWrite("area_light <%d,0,0>,<0,0,%d> %d, %d\n" % (size_x, size_y, samples_x, samples_y))
if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED':
if lamp.jitter:
- tabWrite('jitter\n')
+ tabWrite("jitter\n")
else:
- tabWrite('adaptive 1\n')
- tabWrite('jitter\n')
+ tabWrite("adaptive 1\n")
+ tabWrite("jitter\n")
if lamp.type == 'HEMI': # HEMI never has any shadow attribute
- tabWrite('shadowless\n')
+ tabWrite("shadowless\n")
elif lamp.shadow_method == 'NOSHADOW':
- tabWrite('shadowless\n')
+ tabWrite("shadowless\n")
if lamp.type not in ('SUN', 'AREA', 'HEMI'): # Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they are put to type 2 attenuation a little higher above.
tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0))
if lamp.falloff_type == 'INVERSE_SQUARE':
- tabWrite('fade_power %d\n' % 2) # Use blenders lamp quad equivalent
+ tabWrite("fade_power %d\n" % 2) # Use blenders lamp quad equivalent
elif lamp.falloff_type == 'INVERSE_LINEAR':
- tabWrite('fade_power %d\n' % 1) # Use blenders lamp linear
+ tabWrite("fade_power %d\n" % 1) # Use blenders lamp linear
elif lamp.falloff_type == 'CONSTANT': # upposing using no fade power keyword would default to constant, no attenuation.
pass
elif lamp.falloff_type == 'CUSTOM_CURVE': # Using Custom curve for fade power 3 for now.
- tabWrite('fade_power %d\n' % 4)
+ tabWrite("fade_power %d\n" % 4)
writeMatrix(matrix)
- tabWrite('}\n')
+ tabWrite("}\n")
##################################################################################################################################
#Wip to be Used for fresnel, but not tested yet.
##################################################################################################################################
@@ -622,7 +626,7 @@ def write_pov(filename, scene=None, info_callback=None):
## averageLampLocation[2]=lampLocation[2] / len(lamps)#create an average position for all lamps.
##
## averageLampDistance=lampDistance / len(lamps)#create an average distance for all lamps.
-## file.write('\n#declare lampTarget= vrotate(<%.4g,%.4g,%.4g>,<%.4g,%.4g,%.4g>);' % (-(averageLampLocation[0]-averageLampDistance), -(averageLampLocation[1]-averageLampDistance), -(averageLampLocation[2]-averageLampDistance), averageLampRotation[0], averageLampRotation[1], averageLampRotation[2]))
+## file.write("\n#declare lampTarget= vrotate(<%.4g,%.4g,%.4g>,<%.4g,%.4g,%.4g>);" % (-(averageLampLocation[0]-averageLampDistance), -(averageLampLocation[1]-averageLampDistance), -(averageLampLocation[2]-averageLampDistance), averageLampRotation[0], averageLampRotation[1], averageLampRotation[2]))
## #v(A,B) rotates vector A about origin by vector B.
##
####################################################################################################################################
@@ -632,7 +636,7 @@ def write_pov(filename, scene=None, info_callback=None):
# TODO - blenders 'motherball' naming is not supported.
if scene.pov_comments_enable and len(metas) >= 1:
- file.write('//--Blob objects--\n\n')
+ file.write("//--Blob objects--\n\n")
for ob in metas:
meta = ob.data
@@ -641,8 +645,8 @@ def write_pov(filename, scene=None, info_callback=None):
elements = [elem for elem in meta.elements if elem.type in ('BALL', 'ELLIPSOID')]
if elements:
- tabWrite('blob {\n')
- tabWrite('threshold %.4g\n' % meta.threshold)
+ tabWrite("blob {\n")
+ tabWrite("threshold %.4g\n" % meta.threshold)
importance = ob.pov_importance_value
try:
@@ -659,16 +663,16 @@ def write_pov(filename, scene=None, info_callback=None):
if elem.type == 'BALL':
- tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n' % (loc.x, loc.y, loc.z, elem.radius, stiffness))
+ tabWrite("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" % (loc.x, loc.y, loc.z, elem.radius, stiffness))
# After this wecould do something simple like...
- # 'pigment {Blue} }'
+ # "pigment {Blue} }"
# except we'll write the color
elif elem.type == 'ELLIPSOID':
# location is modified by scale
- tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness))
- tabWrite('scale <%.6g, %.6g, %.6g> \n' % (elem.size_x, elem.size_y, elem.size_z))
+ tabWrite("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness))
+ tabWrite("scale <%.6g, %.6g, %.6g> \n" % (elem.size_x, elem.size_y, elem.size_z))
if material:
diffuse_color = material.diffuse_color
@@ -680,28 +684,28 @@ def write_pov(filename, scene=None, info_callback=None):
material_finish = materialNames[material.name]
- tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n' % (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans))
- tabWrite('finish {%s}\n' % safety(material_finish, Level=2))
+ tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" % (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans))
+ tabWrite("finish {%s}\n" % safety(material_finish, Level=2))
else:
- tabWrite('pigment {rgb<1 1 1>} \n')
- tabWrite('finish {%s}\n' % (safety(DEF_MAT_NAME, Level=1))) # Write the finish last.
+ tabWrite("pigment {rgb<1 1 1>} \n")
+ tabWrite("finish {%s}\n" % (safety(DEF_MAT_NAME, Level=1))) # Write the finish last.
writeObjectMaterial(material)
writeMatrix(global_matrix * ob.matrix_world)
#Importance for radiosity sampling added here:
- tabWrite('radiosity { \n')
- tabWrite('importance %3g \n' % importance)
- tabWrite('}\n')
+ tabWrite("radiosity { \n")
+ tabWrite("importance %3g \n" % importance)
+ tabWrite("}\n")
- tabWrite('}\n') # End of Metaball block
+ tabWrite("}\n") # End of Metaball block
if scene.pov_comments_enable and len(metas) >= 1:
- file.write('\n')
+ file.write("\n")
objectNames = {}
- DEF_OBJ_NAME = 'Default'
+ DEF_OBJ_NAME = "Default"
def exportMeshs(scene, sel):
@@ -734,9 +738,9 @@ def write_pov(filename, scene=None, info_callback=None):
continue
if info_callback:
- info_callback('Object %2.d of %2.d (%s)' % (ob_num, len(sel), ob.name))
+ info_callback("Object %2.d of %2.d (%s)" % (ob_num, len(sel), ob.name))
- #if ob.type!='MESH':
+ #if ob.type != 'MESH':
# continue
# me = ob.data
@@ -759,17 +763,17 @@ def write_pov(filename, scene=None, info_callback=None):
quadCount = sum(1 for f in faces_verts if len(f) == 4)
# Use named declaration to allow reference e.g. for baking. MR
- file.write('\n')
- tabWrite('#declare %s =\n' % name)
- tabWrite('mesh2 {\n')
- tabWrite('vertex_vectors {\n')
- tabWrite('%s' % (len(me.vertices))) # vert count
+ file.write("\n")
+ tabWrite("#declare %s =\n" % name)
+ tabWrite("mesh2 {\n")
+ tabWrite("vertex_vectors {\n")
+ tabWrite("%d" % len(me.vertices)) # vert count
for v in me.vertices:
- file.write(',\n')
- tabWrite('<%.6f, %.6f, %.6f>' % v.co[:]) # vert count
- file.write('\n')
- tabWrite('}\n')
+ file.write(",\n")
+ tabWrite("<%.6f, %.6f, %.6f>" % v.co[:]) # vert count
+ file.write("\n")
+ tabWrite("}\n")
# Build unique Normal list
uniqueNormals = {}
@@ -784,16 +788,16 @@ def write_pov(filename, scene=None, info_callback=None):
key = faces_normals[fi]
uniqueNormals[key] = [-1]
- tabWrite('normal_vectors {\n')
- tabWrite('%d' % len(uniqueNormals)) # vert count
+ tabWrite("normal_vectors {\n")
+ tabWrite("%d" % len(uniqueNormals)) # vert count
idx = 0
for no, index in uniqueNormals.items():
- file.write(',\n')
- tabWrite('<%.6f, %.6f, %.6f>' % no) # vert count
+ file.write(",\n")
+ tabWrite("<%.6f, %.6f, %.6f>" % no) # vert count
index[0] = idx
idx += 1
- file.write('\n')
- tabWrite('}\n')
+ file.write("\n")
+ tabWrite("}\n")
# Vertex colours
vertCols = {} # Use for material colours also.
@@ -812,13 +816,13 @@ def write_pov(filename, scene=None, info_callback=None):
for uv in uvs:
uniqueUVs[uv[:]] = [-1]
- tabWrite('uv_vectors {\n')
+ tabWrite("uv_vectors {\n")
#print unique_uvs
- tabWrite('%s' % (len(uniqueUVs))) # vert count
+ tabWrite("%d" % len(uniqueUVs)) # vert count
idx = 0
for uv, index in uniqueUVs.items():
- file.write(',\n')
- tabWrite('<%.6f, %.6f>' % uv)
+ file.write(",\n")
+ tabWrite("<%.6f, %.6f>" % uv)
index[0] = idx
idx += 1
'''
@@ -827,8 +831,8 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite('1') # vert count
file.write(',\n\t\t<0.0, 0.0>')
'''
- file.write('\n')
- tabWrite('}\n')
+ file.write("\n")
+ tabWrite("}\n")
if me.vertex_colors:
@@ -865,8 +869,8 @@ def write_pov(filename, scene=None, info_callback=None):
vertCols[key] = [-1]
# Vert Colours
- tabWrite('texture_list {\n')
- tabWrite('%s' % (len(vertCols))) # vert count
+ tabWrite("texture_list {\n")
+ tabWrite("%s" % (len(vertCols))) # vert count
idx = 0
for col, index in vertCols.items():
@@ -891,14 +895,14 @@ def write_pov(filename, scene=None, info_callback=None):
for t in material.texture_slots:
if t and t.texture.type == 'IMAGE' and t.use and t.texture.image:
image_filename = path_image(t.texture.image.filepath)
- imgGamma = ''
+ imgGamma = ""
if image_filename:
if t.use_map_color_diffuse:
texturesDif = image_filename
colvalue = t.default_value
t_dif = t
if t_dif.texture.pov_tex_gamma_enable:
- imgGamma = (' gamma %.3g ' % t_dif.texture.pov_tex_gamma_value)
+ imgGamma = (" gamma %.3g " % t_dif.texture.pov_tex_gamma_value)
if t.use_map_specular or t.use_map_raymir:
texturesSpec = image_filename
colvalue = t.default_value
@@ -906,26 +910,26 @@ def write_pov(filename, scene=None, info_callback=None):
if t.use_map_normal:
texturesNorm = image_filename
colvalue = t.normal_factor * 10.0
- #textNormName=t.texture.image.name + '.normal'
+ #textNormName=t.texture.image.name + ".normal"
#was the above used? --MR
t_nor = t
if t.use_map_alpha:
texturesAlpha = image_filename
colvalue = t.alpha_factor * 10.0
- #textDispName=t.texture.image.name + '.displ'
+ #textDispName=t.texture.image.name + ".displ"
#was the above used? --MR
t_alpha = t
##############################################################################################################
- tabWrite('\n')
- tabWrite('texture {\n') # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR
+ tabWrite("\n")
+ tabWrite("texture {\n") # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR
##############################################################################################################
if material.diffuse_shader == 'MINNAERT':
- tabWrite('\n')
- tabWrite('aoi\n')
- tabWrite('texture_map {\n')
- tabWrite('[%.3g finish {diffuse %.3g}]\n' % (material.darkness / 2.0, 2.0 - material.darkness))
+ tabWrite("\n")
+ tabWrite("aoi\n")
+ tabWrite("texture_map {\n")
+ tabWrite("[%.3g finish {diffuse %.3g}]\n" % (material.darkness / 2.0, 2.0 - material.darkness))
tabWrite("[%.3g" % (1.0 - (material.darkness / 2.0)))
######TO OPTIMIZE? or present a more elegant way? At least make it work!##################################################################
#If Fresnel gets removed from 2.5, why bother?
@@ -949,10 +953,10 @@ def write_pov(filename, scene=None, info_callback=None):
#color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy
- tabWrite('\n')
- tabWrite('slope { lampTarget }\n')
- tabWrite('texture_map {\n')
- tabWrite('[%.3g finish {diffuse %.3g}]\n' % (material.diffuse_fresnel / 2, 2.0 - material.diffuse_fresnel_factor))
+ tabWrite("\n")
+ tabWrite("slope { lampTarget }\n")
+ tabWrite("texture_map {\n")
+ tabWrite("[%.3g finish {diffuse %.3g}]\n" % (material.diffuse_fresnel / 2, 2.0 - material.diffuse_fresnel_factor))
tabWrite("[%.3g\n" % (1 - (material.diffuse_fresnel / 2.0)))
#if material.diffuse_shader == 'FRESNEL': pigment pattern aoi pigment and texture map above, the rest below as one of its entry
@@ -967,164 +971,164 @@ def write_pov(filename, scene=None, info_callback=None):
if texturesSpec != "" or texturesAlpha != "" or texturesNorm != "":
if texturesSpec != "":
- # tabWrite('\n')
- tabWrite('pigment_pattern {\n')
+ # tabWrite("\n")
+ tabWrite("pigment_pattern {\n")
# POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
mappingSpec = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_spec.offset.x, t_spec.offset.y, t_spec.offset.z, 1.0 / t_spec.scale.x, 1.0 / t_spec.scale.y, 1.0 / t_spec.scale.z)
tabWrite("uv_mapping image_map{%s \"%s\" %s}\n" % (imageFormat(texturesSpec), texturesSpec, imgMap(t_spec)))
- tabWrite('%s\n' % mappingSpec)
- tabWrite('}\n')
- tabWrite('texture_map {\n')
- tabWrite('[0 \n')
+ tabWrite("%s\n" % mappingSpec)
+ tabWrite("}\n")
+ tabWrite("texture_map {\n")
+ tabWrite("[0 \n")
- if texturesDif == '':
+ if texturesDif == "":
if texturesAlpha != "":
- tabWrite('\n')
+ tabWrite("\n")
# POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
- tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
- tabWrite('}\n')
- tabWrite('pigment_map {\n')
- tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
- tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
- tabWrite('}\n')
- tabWrite('}\n')
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
+ tabWrite("}\n")
+ tabWrite("pigment_map {\n")
+ tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+ tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+ tabWrite("}\n")
+ tabWrite("}\n")
else:
- tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+ tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
if texturesSpec != "":
- tabWrite('finish {%s}\n' % (safety(material_finish, Level=1))) # Level 1 is no specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=1))) # Level 1 is no specular
else:
- tabWrite('finish {%s}\n' % (safety(material_finish, Level=2))) # Level 2 is translated spec
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated spec
else:
# POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
- mappingDif = ('translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z))
+ mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z))
if texturesAlpha != "":
# POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
- tabWrite('pigment {\n')
- tabWrite('pigment_pattern {\n')
- tabWrite('uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
- tabWrite('pigment_map {\n')
- tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
- tabWrite('[1 uv_mapping image_map {%s \"%s\" %s} %s]\n' % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif))
+ tabWrite("pigment {\n")
+ tabWrite("pigment_pattern {\n")
+ tabWrite("uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
+ tabWrite("pigment_map {\n")
+ tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+ tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif))
tabWrite("}\n")
tabWrite("}\n")
else:
- tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif))
+ tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n" % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif))
if texturesSpec != "":
- tabWrite('finish {%s}\n' % (safety(material_finish, Level=1))) # Level 1 is no specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=1))) # Level 1 is no specular
else:
- tabWrite('finish {%s}\n' % (safety(material_finish, Level=2))) # Level 2 is translated specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated specular
## scale 1 rotate y*0
- #imageMap = ('{image_map {%s \"%s\" %s }\n' % (imageFormat(textures),textures,imgMap(t_dif)))
- #tabWrite('uv_mapping pigment %s} %s finish {%s}\n' % (imageMap,mapping,safety(material_finish)))
- #tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
+ #imageMap = ("{image_map {%s \"%s\" %s }\n" % (imageFormat(textures),textures,imgMap(t_dif)))
+ #tabWrite("uv_mapping pigment %s} %s finish {%s}\n" % (imageMap,mapping,safety(material_finish)))
+ #tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n" % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
if texturesNorm != "":
## scale 1 rotate y*0
# POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
mappingNor = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z)
- #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
+ #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
#We were not using the above maybe we should?
- tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10, mappingNor))
+ tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10, mappingNor))
if texturesSpec != "":
- tabWrite(']\n')
+ tabWrite("]\n")
################################Second index for mapping specular max value##################################################################################################
- tabWrite('[1 \n')
+ tabWrite("[1 \n")
- if texturesDif == '':
+ if texturesDif == "":
if texturesAlpha != "":
# POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z) # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
- tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
- tabWrite('pigment_map {\n')
- tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
- tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
- tabWrite('}\n')
- tabWrite('}\n')
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
+ tabWrite("pigment_map {\n")
+ tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+ tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+ tabWrite("}\n")
+ tabWrite("}\n")
else:
- tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+ tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
if texturesSpec != "":
- tabWrite('finish {%s}\n' % (safety(material_finish, Level=3))) # Level 3 is full specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=3))) # Level 3 is full specular
else:
- tabWrite('finish {%s}\n' % (safety(material_finish, Level=2))) # Level 2 is translated specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated specular
else:
# POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
- mappingDif = ('translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z)) # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
+ mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z)) # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
if texturesAlpha != "":
mappingAlpha = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z) # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
- tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
- tabWrite('pigment_map {\n')
- tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
- tabWrite('[1 uv_mapping image_map {%s \"%s\" %s} %s]\n' % (imageFormat(texturesDif), texturesDif, (imgMap(t_dif) + imgGamma), mappingDif))
- tabWrite('}\n')
- tabWrite('}\n')
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
+ tabWrite("pigment_map {\n")
+ tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+ tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % (imageFormat(texturesDif), texturesDif, (imgMap(t_dif) + imgGamma), mappingDif))
+ tabWrite("}\n")
+ tabWrite("}\n")
else:
- tabWrite('pigment {\n')
- tabWrite('uv_mapping image_map {\n')
- #tabWrite('%s \"%s\" %s}%s\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
+ tabWrite("pigment {\n")
+ tabWrite("uv_mapping image_map {\n")
+ #tabWrite("%s \"%s\" %s}%s\n" % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
tabWrite("%s \"%s\" \n" % (imageFormat(texturesDif), texturesDif))
tabWrite("%s\n" % (imgGamma + imgMap(t_dif)))
- tabWrite('}\n')
- tabWrite('%s\n' % mappingDif)
- tabWrite('}\n')
+ tabWrite("}\n")
+ tabWrite("%s\n" % mappingDif)
+ tabWrite("}\n")
if texturesSpec != "":
- tabWrite('finish {%s}\n' % (safety(material_finish, Level=3))) # Level 3 is full specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=3))) # Level 3 is full specular
else:
- tabWrite('finish {%s}\n' % (safety(material_finish, Level=2))) # Level 2 is translated specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated specular
## scale 1 rotate y*0
- #imageMap = ('{image_map {%s \"%s\" %s }' % (imageFormat(textures),textures,imgMap(t_dif)))
- #file.write('\n\t\t\tuv_mapping pigment %s} %s finish {%s}' % (imageMap,mapping,safety(material_finish)))
- #file.write('\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
+ #imageMap = ("{image_map {%s \"%s\" %s }" % (imageFormat(textures),textures,imgMap(t_dif)))
+ #file.write("\n\t\t\tuv_mapping pigment %s} %s finish {%s}" % (imageMap,mapping,safety(material_finish)))
+ #file.write("\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}" % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
if texturesNorm != "":
## scale 1 rotate y*0
# POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
- mappingNor = (' translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z))
- #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
+ mappingNor = (" translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z))
+ #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
#We were not using the above maybe we should?
- tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10.0, mappingNor))
+ tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10.0, mappingNor))
if texturesSpec != "":
tabWrite("]\n")
tabWrite("}\n")
#End of slope/ior texture_map
- if material.diffuse_shader == 'MINNAERT' or material.diffuse_shader == 'FRESNEL':
+ if material.diffuse_shader in ('MINNAERT', 'FRESNEL'):
tabWrite("]\n")
tabWrite("}\n")
- tabWrite('}\n') # THEN IT CAN CLOSE IT --MR
+ tabWrite("}\n") # THEN IT CAN CLOSE IT --MR
############################################################################################################
index[0] = idx
idx += 1
- tabWrite('}\n')
+ tabWrite("}\n")
# Face indices
- tabWrite('face_indices {\n')
- tabWrite('%d' % (len(me_faces) + quadCount)) # faces count
+ tabWrite("face_indices {\n")
+ tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
for fi, f in enumerate(me_faces):
fv = faces_verts[fi]
material_index = f.material_index
@@ -1143,8 +1147,8 @@ def write_pov(filename, scene=None, info_callback=None):
if not me_materials or me_materials[material_index] is None: # No materials
for i1, i2, i3 in indices:
- file.write(',\n')
- tabWrite('<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count
+ file.write(",\n")
+ tabWrite("<%d,%d,%d>" % (fv[i1], fv[i2], fv[i3])) # vert count
else:
material = me_materials[material_index]
for i1, i2, i3 in indices:
@@ -1163,15 +1167,15 @@ def write_pov(filename, scene=None, info_callback=None):
diffuse_color = material.diffuse_color
ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0]
- file.write(',\n')
- tabWrite('<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count
+ file.write(",\n")
+ tabWrite("<%d,%d,%d>, %d,%d,%d" % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count
- file.write('\n')
- tabWrite('}\n')
+ file.write("\n")
+ tabWrite("}\n")
# normal_indices indices
- tabWrite('normal_indices {\n')
- tabWrite('%d' % (len(me_faces) + quadCount)) # faces count
+ tabWrite("normal_indices {\n")
+ tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
for fi, fv in enumerate(faces_verts):
if len(fv) == 4:
@@ -1181,22 +1185,22 @@ def write_pov(filename, scene=None, info_callback=None):
for i1, i2, i3 in indices:
if me_faces[fi].use_smooth:
- file.write(',\n')
- tabWrite('<%d,%d,%d>' %\
+ file.write(",\n")
+ tabWrite("<%d,%d,%d>" %\
(uniqueNormals[verts_normals[fv[i1]]][0],\
uniqueNormals[verts_normals[fv[i2]]][0],\
uniqueNormals[verts_normals[fv[i3]]][0])) # vert count
else:
idx = uniqueNormals[faces_normals[fi]][0]
- file.write(',\n')
- tabWrite('<%d,%d,%d>' % (idx, idx, idx)) # vert count
+ file.write(",\n")
+ tabWrite("<%d,%d,%d>" % (idx, idx, idx)) # vert count
- file.write('\n')
- tabWrite('}\n')
+ file.write("\n")
+ tabWrite("}\n")
if uv_layer:
- tabWrite('uv_indices {\n')
- tabWrite('%d' % (len(me_faces) + quadCount)) # faces count
+ tabWrite("uv_indices {\n")
+ tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
for fi, fv in enumerate(faces_verts):
if len(fv) == 4:
@@ -1211,13 +1215,15 @@ def write_pov(filename, scene=None, info_callback=None):
uvs = uv.uv1[:], uv.uv2[:], uv.uv3[:]
for i1, i2, i3 in indices:
- file.write(',\n')
- tabWrite('<%d,%d,%d>' %\
- (uniqueUVs[uvs[i1]][0],\
- uniqueUVs[uvs[i2]][0],\
- uniqueUVs[uvs[i3]][0]))
- file.write('\n')
- tabWrite('}\n')
+ file.write(",\n")
+ tabWrite("<%d,%d,%d>" % (
+ uniqueUVs[uvs[i1]][0],\
+ uniqueUVs[uvs[i2]][0],\
+ uniqueUVs[uvs[i3]][0],
+ ))
+
+ file.write("\n")
+ tabWrite("}\n")
if me.materials:
try:
@@ -1229,12 +1235,12 @@ def write_pov(filename, scene=None, info_callback=None):
writeMatrix(matrix)
#Importance for radiosity sampling added here:
- tabWrite('radiosity { \n')
- tabWrite('importance %3g \n' % importance)
- tabWrite('}\n')
+ tabWrite("radiosity { \n")
+ tabWrite("importance %3g \n" % importance)
+ tabWrite("}\n")
- tabWrite('}\n') # End of mesh block
- tabWrite('%s\n' % name) # Use named declaration to allow reference e.g. for baking. MR
+ tabWrite("}\n") # End of mesh block
+ tabWrite("%s\n" % name) # Use named declaration to allow reference e.g. for baking. MR
bpy.data.meshes.remove(me)
@@ -1251,13 +1257,13 @@ def write_pov(filename, scene=None, info_callback=None):
if not world.use_sky_blend:
#Non fully transparent background could premultiply alpha and avoid anti-aliasing display issue:
if render.alpha_mode == 'PREMUL' or render.alpha_mode == 'PREMUL': # XXX FIXME!
- tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (world.horizon_color[:]))
+ tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n" % (world.horizon_color[:]))
#Currently using no alpha with Sky option:
elif render.alpha_mode == 'SKY':
- tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (world.horizon_color[:]))
+ tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0>}\n" % (world.horizon_color[:]))
#StraightAlpha:
else:
- tabWrite('background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (world.horizon_color[:]))
+ tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" % (world.horizon_color[:]))
worldTexCount = 0
#For Background image textures
@@ -1268,12 +1274,12 @@ def write_pov(filename, scene=None, info_callback=None):
image_filename = path_image(t.texture.image.filepath)
if t.texture.image.filepath != image_filename:
t.texture.image.filepath = image_filename
- if image_filename != '' and t.use_map_blend:
+ if image_filename != "" and t.use_map_blend:
texturesBlend = image_filename
#colvalue = t.default_value
t_blend = t
#commented below was an idea to make the Background image oriented as camera taken here: http://news.povray.org/povray.newusers/thread/%3Cweb.4a5cddf4e9c9822ba2f93e20@news.povray.org%3E/
- #mappingBlend = (' translate <%.4g,%.4g,%.4g> rotate z*degrees(atan((camLocation - camLookAt).x/(camLocation - camLookAt).y)) rotate x*degrees(atan((camLocation - camLookAt).y/(camLocation - camLookAt).z)) rotate y*degrees(atan((camLocation - camLookAt).z/(camLocation - camLookAt).x)) scale <%.4g,%.4g,%.4g>b' % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x ,t_blend.scale.y ,t_blend.scale.z))#replace 4/3 by the ratio of each image found by some custom or existing function
+ #mappingBlend = (" translate <%.4g,%.4g,%.4g> rotate z*degrees(atan((camLocation - camLookAt).x/(camLocation - camLookAt).y)) rotate x*degrees(atan((camLocation - camLookAt).y/(camLocation - camLookAt).z)) rotate y*degrees(atan((camLocation - camLookAt).z/(camLocation - camLookAt).x)) scale <%.4g,%.4g,%.4g>b" % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x ,t_blend.scale.y ,t_blend.scale.z))#replace 4/3 by the ratio of each image found by some custom or existing function
#using camera rotation valuesdirectly from blender seems much easier
if t_blend.texture_coords == 'ANGMAP':
mappingBlend = ""
@@ -1285,35 +1291,35 @@ def write_pov(filename, scene=None, info_callback=None):
#The initial position and rotation of the pov camera is probably creating the rotation offset should look into it someday but at least background won't rotate with the camera now.
#Putting the map on a plane would not introduce the skysphere distortion and allow for better image scale matching but also some waay to chose depth and size of the plane relative to camera.
- tabWrite('sky_sphere {\n')
- tabWrite('pigment {\n')
- tabWrite('image_map{%s \"%s\" %s}\n' % (imageFormat(texturesBlend), texturesBlend, imgMapBG(t_blend)))
- tabWrite('}\n')
- tabWrite('%s\n' % (mappingBlend))
- tabWrite('}\n')
- #tabWrite('scale 2\n')
- #tabWrite('translate -1\n')
+ tabWrite("sky_sphere {\n")
+ tabWrite("pigment {\n")
+ tabWrite("image_map{%s \"%s\" %s}\n" % (imageFormat(texturesBlend), texturesBlend, imgMapBG(t_blend)))
+ tabWrite("}\n")
+ tabWrite("%s\n" % (mappingBlend))
+ tabWrite("}\n")
+ #tabWrite("scale 2\n")
+ #tabWrite("translate -1\n")
#For only Background gradient
if worldTexCount == 0:
if world.use_sky_blend:
- tabWrite('sky_sphere {\n')
- tabWrite('pigment {\n')
- tabWrite('gradient y\n') # maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5
- tabWrite('color_map {\n')
+ tabWrite("sky_sphere {\n")
+ tabWrite("pigment {\n")
+ tabWrite("gradient y\n") # maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5
+ tabWrite("color_map {\n")
if render.alpha_mode == 'STRAIGHT':
- tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (world.horizon_color[:]))
- tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (world.zenith_color[:]))
+ tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.horizon_color[:]))
+ tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.zenith_color[:]))
elif render.alpha_mode == 'PREMUL':
- tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (world.horizon_color[:]))
- tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (world.zenith_color[:])) # aa premult not solved with transmit 1
+ tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.horizon_color[:]))
+ tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.zenith_color[:])) # aa premult not solved with transmit 1
else:
- tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (world.horizon_color[:]))
- tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (world.zenith_color[:]))
- tabWrite('}\n')
- tabWrite('}\n')
- tabWrite('}\n')
+ tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n" % (world.horizon_color[:]))
+ tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n" % (world.zenith_color[:]))
+ tabWrite("}\n")
+ tabWrite("}\n")
+ tabWrite("}\n")
#sky_sphere alpha (transmit) is not translating into image alpha the same way as 'background'
#if world.light_settings.use_indirect_light:
@@ -1328,92 +1334,92 @@ def write_pov(filename, scene=None, info_callback=None):
mist = world.mist_settings
if mist.use_mist:
- tabWrite('fog {\n')
- tabWrite('distance %.6f\n' % mist.depth)
- tabWrite('color rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (world.horizon_color[:] + (1 - mist.intensity,)))
- #tabWrite('fog_offset %.6f\n' % mist.start)
- #tabWrite('fog_alt 5\n')
- #tabWrite('turbulence 0.2\n')
- #tabWrite('turb_depth 0.3\n')
- tabWrite('fog_type 1\n')
- tabWrite('}\n')
+ tabWrite("fog {\n")
+ tabWrite("distance %.6f\n" % mist.depth)
+ tabWrite("color rgbt<%.3g, %.3g, %.3g, %.3g>\n" % (world.horizon_color[:] + (1.0 - mist.intensity,)))
+ #tabWrite("fog_offset %.6f\n" % mist.start)
+ #tabWrite("fog_alt 5\n")
+ #tabWrite("turbulence 0.2\n")
+ #tabWrite("turb_depth 0.3\n")
+ tabWrite("fog_type 1\n")
+ tabWrite("}\n")
if scene.pov_media_enable:
- tabWrite('media {\n')
- tabWrite('scattering { 1, rgb %.3g}\n' % scene.pov_media_color)
- tabWrite('samples %.d\n' % scene.pov_media_samples)
- tabWrite('}\n')
+ tabWrite("media {\n")
+ tabWrite("scattering { 1, rgb %.3g}\n" % scene.pov_media_color)
+ tabWrite("samples %.d\n" % scene.pov_media_samples)
+ tabWrite("}\n")
def exportGlobalSettings(scene):
- tabWrite('global_settings {\n')
- tabWrite('assumed_gamma 1.0\n')
- tabWrite('max_trace_level %d\n' % scene.pov_max_trace_level)
+ tabWrite("global_settings {\n")
+ tabWrite("assumed_gamma 1.0\n")
+ tabWrite("max_trace_level %d\n" % scene.pov_max_trace_level)
if scene.pov_radio_enable:
- tabWrite('radiosity {\n')
- tabWrite('adc_bailout %.4g\n' % scene.pov_radio_adc_bailout)
- tabWrite('always_sample %d\n' % scene.pov_radio_always_sample)
- tabWrite('brightness %.4g\n' % scene.pov_radio_brightness)
- tabWrite('count %d\n' % scene.pov_radio_count)
- tabWrite('error_bound %.4g\n' % scene.pov_radio_error_bound)
- tabWrite('gray_threshold %.4g\n' % scene.pov_radio_gray_threshold)
- tabWrite('low_error_factor %.4g\n' % scene.pov_radio_low_error_factor)
- tabWrite('media %d\n' % scene.pov_radio_media)
- tabWrite('minimum_reuse %.4g\n' % scene.pov_radio_minimum_reuse)
- tabWrite('nearest_count %d\n' % scene.pov_radio_nearest_count)
- tabWrite('normal %d\n' % scene.pov_radio_normal)
- tabWrite('pretrace_start %.3g\n' % scene.pov_radio_pretrace_start)
- tabWrite('pretrace_end %.3g\n' % scene.pov_radio_pretrace_end)
- tabWrite('recursion_limit %d\n' % scene.pov_radio_recursion_limit)
- tabWrite('}\n')
+ tabWrite("radiosity {\n")
+ tabWrite("adc_bailout %.4g\n" % scene.pov_radio_adc_bailout)
+ tabWrite("always_sample %d\n" % scene.pov_radio_always_sample)
+ tabWrite("brightness %.4g\n" % scene.pov_radio_brightness)
+ tabWrite("count %d\n" % scene.pov_radio_count)
+ tabWrite("error_bound %.4g\n" % scene.pov_radio_error_bound)
+ tabWrite("gray_threshold %.4g\n" % scene.pov_radio_gray_threshold)
+ tabWrite("low_error_factor %.4g\n" % scene.pov_radio_low_error_factor)
+ tabWrite("media %d\n" % scene.pov_radio_media)
+ tabWrite("minimum_reuse %.4g\n" % scene.pov_radio_minimum_reuse)
+ tabWrite("nearest_count %d\n" % scene.pov_radio_nearest_count)
+ tabWrite("normal %d\n" % scene.pov_radio_normal)
+ tabWrite("pretrace_start %.3g\n" % scene.pov_radio_pretrace_start)
+ tabWrite("pretrace_end %.3g\n" % scene.pov_radio_pretrace_end)
+ tabWrite("recursion_limit %d\n" % scene.pov_radio_recursion_limit)
+ tabWrite("}\n")
once = 1
for material in bpy.data.materials:
if material.subsurface_scattering.use and once:
- tabWrite('mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100.0) + 15.0)) # In pov, the scale has reversed influence compared to blender. these number should correct that
+ tabWrite("mm_per_unit %.6f\n" % (material.subsurface_scattering.scale * (-100.0) + 15.0)) # In pov, the scale has reversed influence compared to blender. these number should correct that
once = 0 # In POV-Ray, the scale factor for all subsurface shaders needs to be the same
if world:
- tabWrite('ambient_light rgb<%.3g, %.3g, %.3g>\n' % world.ambient_color[:])
+ tabWrite("ambient_light rgb<%.3g, %.3g, %.3g>\n" % world.ambient_color[:])
if material.pov_photons_refraction or material.pov_photons_reflection:
- tabWrite('photons {\n')
- tabWrite('spacing 0.003\n')
- tabWrite('max_trace_level 5\n')
- tabWrite('adc_bailout 0.1\n')
- tabWrite('gather 30, 150\n')
- tabWrite('}\n')
+ tabWrite("photons {\n")
+ tabWrite("spacing 0.003\n")
+ tabWrite("max_trace_level 5\n")
+ tabWrite("adc_bailout 0.1\n")
+ tabWrite("gather 30, 150\n")
+ tabWrite("}\n")
- tabWrite('}\n')
+ tabWrite("}\n")
sel = scene.objects
comments = scene.pov_comments_enable
if comments:
- file.write('//---------------------------------------------\n//--Exported with POV-Ray exporter for Blender--\n//---------------------------------------------\n\n')
+ file.write("//---------------------------------------------\n//--Exported with POV-Ray exporter for Blender--\n//---------------------------------------------\n\n")
- file.write('#version 3.7;\n')
+ file.write("#version 3.7;\n")
if comments:
- file.write('\n//--Global settings and background--\n\n')
+ file.write("\n//--Global settings and background--\n\n")
exportGlobalSettings(scene)
if comments:
- file.write('\n')
+ file.write("\n")
exportWorld(scene.world)
if comments:
- file.write('\n//--Cameras--\n\n')
+ file.write("\n//--Cameras--\n\n")
exportCamera()
if comments:
- file.write('\n//--Lamps--\n\n')
+ file.write("\n//--Lamps--\n\n")
exportLamps([l for l in sel if l.type == 'LAMP'])
if comments:
- file.write('\n//--Material Definitions--\n\n')
+ file.write("\n//--Material Definitions--\n\n")
# Convert all materials to strings we can access directly per vertex.
#exportMaterials()
@@ -1422,12 +1428,12 @@ def write_pov(filename, scene=None, info_callback=None):
if material.users > 0:
writeMaterial(material)
if comments:
- file.write('\n')
+ file.write("\n")
exportMeta([l for l in sel if l.type == 'META'])
if comments:
- file.write('//--Mesh objects--\n')
+ file.write("//--Mesh objects--\n")
exportMeshs(scene, sel)
#What follow used to happen here:
@@ -1437,9 +1443,9 @@ def write_pov(filename, scene=None, info_callback=None):
# MR:..and the order was important for an attempt to implement pov 3.7 baking (mesh camera) comment for the record
# CR: Baking should be a special case than. If "baking", than we could change the order.
- #print('pov file closed %s' % file.closed)
+ #print("pov file closed %s" % file.closed)
file.close()
- #print('pov file closed %s' % file.closed)
+ #print("pov file closed %s" % file.closed)
def write_pov_ini(filename_ini, filename_pov, filename_image):
@@ -1449,74 +1455,74 @@ def write_pov_ini(filename_ini, filename_pov, filename_image):
x = int(render.resolution_x * render.resolution_percentage * 0.01)
y = int(render.resolution_y * render.resolution_percentage * 0.01)
- file = open(filename_ini.name, 'w')
- file.write('Version=3.7\n')
- file.write('Input_File_Name=\'%s\'\n' % filename_pov.name)
- file.write('Output_File_Name=\'%s\'\n' % filename_image.name)
+ file = open(filename_ini.name, "w")
+ file.write("Version=3.7\n")
+ file.write("Input_File_Name='%s'\n" % filename_pov.name)
+ file.write("Output_File_Name='%s'\n" % filename_image.name)
- file.write('Width=%d\n' % x)
- file.write('Height=%d\n' % y)
+ file.write("Width=%d\n" % x)
+ file.write("Height=%d\n" % y)
# Needed for border render.
'''
- file.write('Start_Column=%d\n' % part.x)
- file.write('End_Column=%d\n' % (part.x+part.w))
+ file.write("Start_Column=%d\n" % part.x)
+ file.write("End_Column=%d\n" % (part.x+part.w))
- file.write('Start_Row=%d\n' % (part.y))
- file.write('End_Row=%d\n' % (part.y+part.h))
+ file.write("Start_Row=%d\n" % (part.y))
+ file.write("End_Row=%d\n" % (part.y+part.h))
'''
- file.write('Bounding_Method=2\n') # The new automatic BSP is faster in most scenes
+ file.write("Bounding_Method=2\n") # The new automatic BSP is faster in most scenes
- file.write('Display=1\n') # Activated (turn this back off when better live exchange is done between the two programs (see next comment)
- file.write('Pause_When_Done=0\n')
- file.write('Output_File_Type=N\n') # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
- #file.write('Output_File_Type=T\n') # TGA, best progressive loading
- file.write('Output_Alpha=1\n')
+ file.write("Display=1\n") # Activated (turn this back off when better live exchange is done between the two programs (see next comment)
+ file.write("Pause_When_Done=0\n")
+ file.write("Output_File_Type=N\n") # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
+ #file.write("Output_File_Type=T\n") # TGA, best progressive loading
+ file.write("Output_Alpha=1\n")
if scene.pov_antialias_enable:
- # aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray needs higher sampling.
- method = {'0': 1, '1': 2}
- file.write('Antialias=on\n')
- file.write('Sampling_Method=%s\n' % method[scene.pov_antialias_method])
- file.write('Antialias_Depth=%d\n' % scene.pov_antialias_depth)
- file.write('Antialias_Threshold=%.3g\n' % scene.pov_antialias_threshold)
- file.write('Antialias_Gamma=%.3g\n' % scene.pov_antialias_gamma)
+ # aa_mapping = {"5": 2, "8": 3, "11": 4, "16": 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray needs higher sampling.
+ method = {"0": 1, "1": 2}
+ file.write("Antialias=on\n")
+ file.write("Sampling_Method=%s\n" % method[scene.pov_antialias_method])
+ file.write("Antialias_Depth=%d\n" % scene.pov_antialias_depth)
+ file.write("Antialias_Threshold=%.3g\n" % scene.pov_antialias_threshold)
+ file.write("Antialias_Gamma=%.3g\n" % scene.pov_antialias_gamma)
if scene.pov_jitter_enable:
- file.write('Jitter=on\n')
- file.write('Jitter_Amount=%3g\n' % scene.pov_jitter_amount)
+ file.write("Jitter=on\n")
+ file.write("Jitter_Amount=%3g\n" % scene.pov_jitter_amount)
else:
- file.write('Jitter=off\n') # prevent animation flicker
+ file.write("Jitter=off\n") # prevent animation flicker
else:
- file.write('Antialias=off\n')
- #print('ini file closed %s' % file.closed)
+ file.write("Antialias=off\n")
+ #print("ini file closed %s" % file.closed)
file.close()
- #print('ini file closed %s' % file.closed)
+ #print("ini file closed %s" % file.closed)
class PovrayRender(bpy.types.RenderEngine):
bl_idname = 'POVRAY_RENDER'
- bl_label = 'POV-Ray 3.7'
+ bl_label = "POV-Ray 3.7"
DELAY = 0.5
def _export(self, scene):
import tempfile
# mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile() #CR
- self._temp_file_in = tempfile.NamedTemporaryFile(suffix='.pov', delete=False)
- self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.png', delete=False) # PNG with POV 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
- #self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.tga', delete=False)
- self._temp_file_ini = tempfile.NamedTemporaryFile(suffix='.ini', delete=False)
+ self._temp_file_in = tempfile.NamedTemporaryFile(suffix=".pov", delete=False)
+ self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".png", delete=False) # PNG with POV 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
+ #self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".tga", delete=False)
+ self._temp_file_ini = tempfile.NamedTemporaryFile(suffix=".ini", delete=False)
'''
- self._temp_file_in = '/test.pov'
- self._temp_file_out = '/test.png'#PNG with POV-Ray 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
- #self._temp_file_out = '/test.tga'
- self._temp_file_ini = '/test.ini'
+ self._temp_file_in = "/test.pov"
+ self._temp_file_out = "/test.png" # PNG with POV-Ray 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
+ #self._temp_file_out = "/test.tga"
+ self._temp_file_ini = "/test.ini"
'''
def info_callback(txt):
- self.update_stats('', 'POV-Ray 3.7: ' + txt)
+ self.update_stats("", "POV-Ray 3.7: " + txt)
write_pov(self._temp_file_in, scene, info_callback)
@@ -1529,28 +1535,28 @@ class PovrayRender(bpy.types.RenderEngine):
write_pov_ini(self._temp_file_ini, self._temp_file_in, self._temp_file_out)
- print ('***-STARTING-***')
+ print ("***-STARTING-***")
- pov_binary = 'povray'
+ pov_binary = "povray"
extra_args = []
if scene.pov_command_line_switches != "":
- for newArg in scene.pov_command_line_switches.split(' '):
+ for newArg in scene.pov_command_line_switches.split(" "):
extra_args.append(newArg)
- if sys.platform == 'win32':
+ if sys.platform == "win32":
import winreg
- regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, 'Software\\POV-Ray\\v3.7\\Windows')
+ regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, "Software\\POV-Ray\\v3.7\\Windows")
#64 bits blender
if bitness == 64:
try:
- pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine64'
+ pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine64"
except OSError:
# someone might run povray 32 bits on a 64 bits blender machine
try:
- pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine'
+ pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine"
except OSError:
print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary)
else:
@@ -1561,11 +1567,11 @@ class PovrayRender(bpy.types.RenderEngine):
#32 bits blender
else:
try:
- pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine'
+ pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine"
# someone might also run povray 64 bits with a 32 bits build of blender.
except OSError:
try:
- pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine64'
+ pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine64"
except OSError:
print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary)
else:
@@ -1575,9 +1581,9 @@ class PovrayRender(bpy.types.RenderEngine):
else:
# DH - added -d option to prevent render window popup which leads to segfault on linux
- extra_args.append('-d')
+ extra_args.append("-d")
- # print('Extra Args: ' + str(extra_args))
+ # print("Extra Args: " + str(extra_args))
if 1:
# TODO, when POV-Ray isn't found this gives a cryptic error, would be nice to be able to detect if it exists
@@ -1588,39 +1594,39 @@ class PovrayRender(bpy.types.RenderEngine):
print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary)
import traceback
traceback.print_exc()
- print ('***-DONE-***')
+ print ("***-DONE-***")
return False
else:
# This works too but means we have to wait until its done
- os.system('%s %s' % (pov_binary, self._temp_file_ini.name))
+ os.system("%s %s" % (pov_binary, self._temp_file_ini.name))
- # print ('***-DONE-***')
+ # print ("***-DONE-***")
return True
def _cleanup(self):
for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out):
- #print('Name: %s' % f.name)
- #print('File closed %s' % f.closed)
+ #print("Name: %s" % f.name)
+ #print("File closed %s" % f.closed)
f.close() # Why do I have to close them again? Without closeing the pov and ini files are not deletable. PNG is not closable!
try:
os.unlink(f.name)
#os.remove(f.name)
except OSError: # was that the proper error type?
- #print('Couldn\'t remove/unlink TEMP file %s' % f.name)
+ #print("Couldn\'t remove/unlink TEMP file %s" % f.name)
pass
- #print('')
+ #print("")
- self.update_stats('', '')
+ self.update_stats("", "")
def render(self, scene):
- self.update_stats('', 'POV-Ray 3.7: Exporting data from Blender')
+ self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
self._export(scene)
- self.update_stats('', 'POV-Ray 3.7: Parsing File')
+ self.update_stats("", "POV-Ray 3.7: Parsing File")
if not self._render(scene):
- self.update_stats('', 'POV-Ray 3.7: Not found')
+ self.update_stats("", "POV-Ray 3.7: Not found")
return
r = scene.render
@@ -1639,31 +1645,31 @@ class PovrayRender(bpy.types.RenderEngine):
# Wait for the file to be created
while not os.path.exists(self._temp_file_out.name):
- # print('***POV WAITING FOR FILE***')
+ # print("***POV WAITING FOR FILE***")
if self.test_break():
try:
self._process.terminate()
- print('***POV INTERRUPTED***')
+ print("***POV INTERRUPTED***")
except OSError:
pass
break
poll_result = self._process.poll()
if poll_result is not None:
- print('***POV PROCESS FAILED : %s ***' % poll_result)
- self.update_stats('', 'POV-Ray 3.7: Failed')
+ print("***POV PROCESS FAILED : %s ***" % poll_result)
+ self.update_stats("", "POV-Ray 3.7: Failed")
break
time.sleep(self.DELAY)
if os.path.exists(self._temp_file_out.name):
- # print('***POV FILE OK***')
- self.update_stats('', 'POV-Ray 3.7: Rendering')
+ # print("***POV FILE OK***")
+ self.update_stats("", "POV-Ray 3.7: Rendering")
prev_size = -1
def update_image():
- # print('***POV UPDATING IMAGE***')
+ # print("***POV UPDATING IMAGE***")
result = self.begin_result(0, 0, x, y)
lay = result.layers[0]
# possible the image wont load early on.
@@ -1675,11 +1681,11 @@ class PovrayRender(bpy.types.RenderEngine):
# Update while POV-Ray renders
while True:
- # print('***POV RENDER LOOP***')
+ # print("***POV RENDER LOOP***")
# test if POV-Ray exists
if self._process.poll() is not None:
- print('***POV PROCESS FINISHED***')
+ print("***POV PROCESS FINISHED***")
update_image()
break
@@ -1687,7 +1693,7 @@ class PovrayRender(bpy.types.RenderEngine):
if self.test_break():
try:
self._process.terminate()
- print('***POV PROCESS INTERRUPTED***')
+ print("***POV PROCESS INTERRUPTED***")
except OSError:
pass
@@ -1705,8 +1711,8 @@ class PovrayRender(bpy.types.RenderEngine):
time.sleep(self.DELAY)
else:
- print('***POV FILE NOT FOUND***')
+ print("***POV FILE NOT FOUND***")
- print('***POV FINISHED***')
+ print("***POV FINISHED***")
#time.sleep(self.DELAY)
self._cleanup()