diff options
author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2011-01-31 17:24:01 +0300 |
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committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2011-01-31 17:24:01 +0300 |
commit | 0a18240d88fbd68b9d07a36d3ac2c5abf8088186 (patch) | |
tree | 07aa1fe73b3b803b1ee9d019ede1617ff7114456 /render_povray | |
parent | 338ac1e5b5934d69bcb5ff871145c74ee3cf0a00 (diff) |
Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend test scene now renders (though not all objects supported yet))
Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
Diffstat (limited to 'render_povray')
-rw-r--r-- | render_povray/render.py | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/render_povray/render.py b/render_povray/render.py index 6ecae2bd..85b425c0 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -593,10 +593,8 @@ def write_pov(filename, scene=None, info_callback=None): tabWrite("adaptive 1\n") tabWrite("jitter\n") - if lamp.type == 'HEMI': # HEMI never has any shadow attribute + if not scene.render.use_shadows or lamp.type == 'HEMI' or (lamp.type != 'HEMI' and lamp.shadow_method == 'NOSHADOW'): # HEMI never has any shadow_method attribute tabWrite("shadowless\n") - elif lamp.shadow_method == 'NOSHADOW': - tabWrite("shadowless\n") if lamp.type not in ('SUN', 'AREA', 'HEMI'): # Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they are put to type 2 attenuation a little higher above. tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0)) @@ -707,7 +705,7 @@ def write_pov(filename, scene=None, info_callback=None): else: tabWrite("pigment {rgb<1 1 1>} \n") - tabWrite("finish {%s}\n" % (safety(DEF_MAT_NAME, Level=1))) # Write the finish last. + tabWrite("finish {%s}\n" % (safety(DEF_MAT_NAME, Level=2))) # Write the finish last. writeObjectMaterial(material, ob) |