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authorNathan Vegdahl <cessen@cessen.com>2014-09-26 07:24:03 +0400
committerNathan Vegdahl <cessen@cessen.com>2014-09-26 07:24:03 +0400
commitc35610f163a05f81951a2b069306b675294f4cb3 (patch)
tree645ec626585d90e3ba3c678ee739e9c36e81b7d1 /rigify/generate.py
parentfd695c3a81b63db072311e8516e0dbb8d4474047 (diff)
Rigify: new additions from PitchiPoy Animation Productions.
PitchiPoy Animation Productions is sharing its custom rig types with the Blender community at large. The new rig types all start with "pitchipoy." and are used in PitchiPoy's productions. Of particular interest is a face rig type for auto-rigging faces. Other rig types include: - Tentacles - Fingers - Arms/Legs - Spine/Torso Many thanks to PitchiPoy for their hard work and for sharing this back!
Diffstat (limited to 'rigify/generate.py')
-rw-r--r--rigify/generate.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/rigify/generate.py b/rigify/generate.py
index 5e9feafc..27ccf141 100644
--- a/rigify/generate.py
+++ b/rigify/generate.py
@@ -382,6 +382,7 @@ def generate_rig(context, metarig):
# Create list of layer name/row pairs
layer_layout = []
for l in metarig.data.rigify_layers:
+ print( l.name )
layer_layout += [(l.name, l.row)]
# Generate the UI script