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authorLucio Rossi <lucio.rossi75@gmail.com>2017-06-08 21:24:52 +0300
committerLucio Rossi <lucio.rossi75@gmail.com>2017-06-08 21:25:26 +0300
commit4ea8e752d0d8af195bc6d4d0725ba62513c2ff48 (patch)
tree32c2fcd44070577df585d65df68c1bfafcba3b84 /rigify/metarigs/Animals/horse.py
parent85b44a34f7c0eaebf67a8d65bb234523a9262d5d (diff)
Rigify 0.5 metarig fixes, advanced generation options, code cleanup
Diffstat (limited to 'rigify/metarigs/Animals/horse.py')
-rw-r--r--rigify/metarigs/Animals/horse.py1372
1 files changed, 1372 insertions, 0 deletions
diff --git a/rigify/metarigs/Animals/horse.py b/rigify/metarigs/Animals/horse.py
new file mode 100644
index 00000000..e85be5fd
--- /dev/null
+++ b/rigify/metarigs/Animals/horse.py
@@ -0,0 +1,1372 @@
+import bpy
+
+
+from mathutils import Color
+
+
+def create(obj):
+ # generated by rigify.utils.write_metarig
+ bpy.ops.object.mode_set(mode='EDIT')
+ arm = obj.data
+
+ for i in range(6):
+ arm.rigify_colors.add()
+
+ arm.rigify_colors[0].name = "Root"
+ arm.rigify_colors[0].active = Color((0.5490000247955322, 1.0, 1.0))
+ arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
+ arm.rigify_colors[0].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
+ arm.rigify_colors[0].standard_colors_lock = True
+ arm.rigify_colors[1].name = "IK"
+ arm.rigify_colors[1].active = Color((0.5490000247955322, 1.0, 1.0))
+ arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0))
+ arm.rigify_colors[1].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
+ arm.rigify_colors[1].standard_colors_lock = True
+ arm.rigify_colors[2].name = "Special"
+ arm.rigify_colors[2].active = Color((0.5490000247955322, 1.0, 1.0))
+ arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
+ arm.rigify_colors[2].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
+ arm.rigify_colors[2].standard_colors_lock = True
+ arm.rigify_colors[3].name = "Tweak"
+ arm.rigify_colors[3].active = Color((0.5490000247955322, 1.0, 1.0))
+ arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
+ arm.rigify_colors[3].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
+ arm.rigify_colors[3].standard_colors_lock = True
+ arm.rigify_colors[4].name = "FK"
+ arm.rigify_colors[4].active = Color((0.5490000247955322, 1.0, 1.0))
+ arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
+ arm.rigify_colors[4].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
+ arm.rigify_colors[4].standard_colors_lock = True
+ arm.rigify_colors[5].name = "Extra"
+ arm.rigify_colors[5].active = Color((0.5490000247955322, 1.0, 1.0))
+ arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
+ arm.rigify_colors[5].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
+ arm.rigify_colors[5].standard_colors_lock = True
+
+ for i in range(29):
+ arm.rigify_layers.add()
+
+ arm.rigify_layers[0].name = "Face"
+ arm.rigify_layers[0].row = 1
+ arm.rigify_layers[0].set = False
+ arm.rigify_layers[0].group = 5
+ arm.rigify_layers[1].name = "Face (Primary)"
+ arm.rigify_layers[1].row = 2
+ arm.rigify_layers[1].set = False
+ arm.rigify_layers[1].group = 4
+ arm.rigify_layers[2].name = " "
+ arm.rigify_layers[2].row = 3
+ arm.rigify_layers[2].set = False
+ arm.rigify_layers[2].group = 0
+ arm.rigify_layers[3].name = "Spine"
+ arm.rigify_layers[3].row = 4
+ arm.rigify_layers[3].set = False
+ arm.rigify_layers[3].group = 3
+ arm.rigify_layers[4].name = "Spine (Tweak)"
+ arm.rigify_layers[4].row = 5
+ arm.rigify_layers[4].set = False
+ arm.rigify_layers[4].group = 4
+ arm.rigify_layers[5].name = " "
+ arm.rigify_layers[5].row = 1
+ arm.rigify_layers[5].set = False
+ arm.rigify_layers[5].group = 0
+ arm.rigify_layers[6].name = " "
+ arm.rigify_layers[6].row = 1
+ arm.rigify_layers[6].set = False
+ arm.rigify_layers[6].group = 0
+ arm.rigify_layers[7].name = "Arm.L (IK)"
+ arm.rigify_layers[7].row = 7
+ arm.rigify_layers[7].set = False
+ arm.rigify_layers[7].group = 2
+ arm.rigify_layers[8].name = "Arm.L (FK)"
+ arm.rigify_layers[8].row = 8
+ arm.rigify_layers[8].set = False
+ arm.rigify_layers[8].group = 5
+ arm.rigify_layers[9].name = "Arm.L (Tweak)"
+ arm.rigify_layers[9].row = 9
+ arm.rigify_layers[9].set = False
+ arm.rigify_layers[9].group = 4
+ arm.rigify_layers[10].name = "Arm.R (IK)"
+ arm.rigify_layers[10].row = 7
+ arm.rigify_layers[10].set = False
+ arm.rigify_layers[10].group = 2
+ arm.rigify_layers[11].name = "Arm.R (FK)"
+ arm.rigify_layers[11].row = 8
+ arm.rigify_layers[11].set = False
+ arm.rigify_layers[11].group = 5
+ arm.rigify_layers[12].name = "Arm.R (Tweak)"
+ arm.rigify_layers[12].row = 9
+ arm.rigify_layers[12].set = False
+ arm.rigify_layers[12].group = 4
+ arm.rigify_layers[13].name = "Leg.L (IK)"
+ arm.rigify_layers[13].row = 10
+ arm.rigify_layers[13].set = False
+ arm.rigify_layers[13].group = 2
+ arm.rigify_layers[14].name = "Leg.L (FK)"
+ arm.rigify_layers[14].row = 11
+ arm.rigify_layers[14].set = False
+ arm.rigify_layers[14].group = 5
+ arm.rigify_layers[15].name = "Leg.L (Tweak)"
+ arm.rigify_layers[15].row = 12
+ arm.rigify_layers[15].set = False
+ arm.rigify_layers[15].group = 4
+ arm.rigify_layers[16].name = "Leg.R (IK)"
+ arm.rigify_layers[16].row = 10
+ arm.rigify_layers[16].set = False
+ arm.rigify_layers[16].group = 2
+ arm.rigify_layers[17].name = "Leg.R (FK)"
+ arm.rigify_layers[17].row = 11
+ arm.rigify_layers[17].set = False
+ arm.rigify_layers[17].group = 5
+ arm.rigify_layers[18].name = "Leg.R (Tweak)"
+ arm.rigify_layers[18].row = 12
+ arm.rigify_layers[18].set = False
+ arm.rigify_layers[18].group = 4
+ arm.rigify_layers[19].name = "Tail"
+ arm.rigify_layers[19].row = 13
+ arm.rigify_layers[19].set = False
+ arm.rigify_layers[19].group = 6
+ arm.rigify_layers[20].name = " "
+ arm.rigify_layers[20].row = 1
+ arm.rigify_layers[20].set = False
+ arm.rigify_layers[20].group = 4
+ arm.rigify_layers[21].name = "Hair"
+ arm.rigify_layers[21].row = 14
+ arm.rigify_layers[21].set = False
+ arm.rigify_layers[21].group = 6
+ arm.rigify_layers[22].name = " "
+ arm.rigify_layers[22].row = 1
+ arm.rigify_layers[22].set = False
+ arm.rigify_layers[22].group = 0
+ arm.rigify_layers[23].name = " "
+ arm.rigify_layers[23].row = 1
+ arm.rigify_layers[23].set = False
+ arm.rigify_layers[23].group = 0
+ arm.rigify_layers[24].name = " "
+ arm.rigify_layers[24].row = 1
+ arm.rigify_layers[24].set = False
+ arm.rigify_layers[24].group = 0
+ arm.rigify_layers[25].name = " "
+ arm.rigify_layers[25].row = 1
+ arm.rigify_layers[25].set = False
+ arm.rigify_layers[25].group = 0
+ arm.rigify_layers[26].name = " "
+ arm.rigify_layers[26].row = 1
+ arm.rigify_layers[26].set = False
+ arm.rigify_layers[26].group = 0
+ arm.rigify_layers[27].name = " "
+ arm.rigify_layers[27].row = 1
+ arm.rigify_layers[27].set = False
+ arm.rigify_layers[27].group = 0
+ arm.rigify_layers[28].name = "Root"
+ arm.rigify_layers[28].row = 14
+ arm.rigify_layers[28].set = False
+ arm.rigify_layers[28].group = 1
+
+
+ bones = {}
+
+ bone = arm.edit_bones.new('spine')
+ bone.head[:] = -0.0000, 1.7610, 1.1153
+ bone.tail[:] = -0.0000, 1.5754, 1.1088
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bones['spine'] = bone.name
+ bone = arm.edit_bones.new('spine.001')
+ bone.head[:] = -0.0000, 1.5754, 1.1088
+ bone.tail[:] = -0.0000, 1.3779, 1.1589
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine']]
+ bones['spine.001'] = bone.name
+ bone = arm.edit_bones.new('spine.002')
+ bone.head[:] = -0.0000, 1.3779, 1.1589
+ bone.tail[:] = -0.0000, 1.1423, 1.3128
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.001']]
+ bones['spine.002'] = bone.name
+ bone = arm.edit_bones.new('spine.003')
+ bone.head[:] = -0.0000, 1.1423, 1.3128
+ bone.tail[:] = -0.0000, 1.0291, 1.4191
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.002']]
+ bones['spine.003'] = bone.name
+ bone = arm.edit_bones.new('spine.004')
+ bone.head[:] = -0.0000, 1.0291, 1.4191
+ bone.tail[:] = -0.0000, 0.9228, 1.4526
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.003']]
+ bones['spine.004'] = bone.name
+ bone = arm.edit_bones.new('spine.005')
+ bone.head[:] = -0.0000, 0.9228, 1.4526
+ bone.tail[:] = -0.0000, 0.6989, 1.4910
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.004']]
+ bones['spine.005'] = bone.name
+ bone = arm.edit_bones.new('spine.006')
+ bone.head[:] = -0.0000, 0.6989, 1.4910
+ bone.tail[:] = -0.0000, 0.3824, 1.3801
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.005']]
+ bones['spine.006'] = bone.name
+ bone = arm.edit_bones.new('spine.007')
+ bone.head[:] = -0.0000, 0.3824, 1.3801
+ bone.tail[:] = -0.0000, 0.1316, 1.3086
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.006']]
+ bones['spine.007'] = bone.name
+ bone = arm.edit_bones.new('pelvis.L')
+ bone.head[:] = 0.0503, 0.6868, 1.3205
+ bone.tail[:] = 0.1803, 0.4418, 1.5783
+ bone.roll = 0.7837
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.006']]
+ bones['pelvis.L'] = bone.name
+ bone = arm.edit_bones.new('thigh.L')
+ bone.head[:] = 0.1922, 0.7048, 1.4330
+ bone.tail[:] = 0.1933, 0.5712, 1.0272
+ bone.roll = 3.1380
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.006']]
+ bones['thigh.L'] = bone.name
+ bone = arm.edit_bones.new('pelvis.R')
+ bone.head[:] = -0.0503, 0.6868, 1.3205
+ bone.tail[:] = -0.1803, 0.4418, 1.5783
+ bone.roll = -0.7837
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.006']]
+ bones['pelvis.R'] = bone.name
+ bone = arm.edit_bones.new('thigh.R')
+ bone.head[:] = -0.1922, 0.7048, 1.4330
+ bone.tail[:] = -0.1933, 0.5712, 1.0272
+ bone.roll = -3.1380
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.006']]
+ bones['thigh.R'] = bone.name
+ bone = arm.edit_bones.new('pelvis')
+ bone.head[:] = 0.0000, 0.6845, 1.3200
+ bone.tail[:] = -0.0000, 0.4276, 1.0452
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.006']]
+ bones['pelvis'] = bone.name
+ bone = arm.edit_bones.new('spine.008')
+ bone.head[:] = -0.0000, 0.1316, 1.3086
+ bone.tail[:] = -0.0000, -0.1712, 1.2964
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.007']]
+ bones['spine.008'] = bone.name
+ bone = arm.edit_bones.new('shin.L')
+ bone.head[:] = 0.1933, 0.5712, 1.0272
+ bone.tail[:] = 0.1933, 0.7355, 0.6045
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thigh.L']]
+ bones['shin.L'] = bone.name
+ bone = arm.edit_bones.new('shin.R')
+ bone.head[:] = -0.1933, 0.5712, 1.0272
+ bone.tail[:] = -0.1933, 0.7355, 0.6045
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thigh.R']]
+ bones['shin.R'] = bone.name
+ bone = arm.edit_bones.new('spine.009')
+ bone.head[:] = -0.0000, -0.1712, 1.2964
+ bone.tail[:] = -0.0000, -0.4908, 1.3031
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.008']]
+ bones['spine.009'] = bone.name
+ bone = arm.edit_bones.new('belly')
+ bone.head[:] = -0.0000, 0.1503, 1.2207
+ bone.tail[:] = -0.0000, 0.1802, 0.9332
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.008']]
+ bones['belly'] = bone.name
+ bone = arm.edit_bones.new('foot.L')
+ bone.head[:] = 0.1933, 0.7355, 0.6045
+ bone.tail[:] = 0.1933, 0.6771, 0.1732
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['shin.L']]
+ bones['foot.L'] = bone.name
+ bone = arm.edit_bones.new('foot.R')
+ bone.head[:] = -0.1933, 0.7355, 0.6045
+ bone.tail[:] = -0.1933, 0.6771, 0.1732
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['shin.R']]
+ bones['foot.R'] = bone.name
+ bone = arm.edit_bones.new('spine.010')
+ bone.head[:] = -0.0000, -0.4908, 1.3031
+ bone.tail[:] = -0.0000, -0.7593, 1.3786
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.009']]
+ bones['spine.010'] = bone.name
+ bone = arm.edit_bones.new('shoulder.L')
+ bone.head[:] = 0.0936, -0.5035, 1.5783
+ bone.tail[:] = 0.1868, -0.6452, 1.0858
+ bone.roll = -0.2398
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.009']]
+ bones['shoulder.L'] = bone.name
+ bone = arm.edit_bones.new('breast.L')
+ bone.head[:] = 0.0905, -0.5541, 1.0931
+ bone.tail[:] = 0.0905, -0.8316, 0.9879
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.009']]
+ bones['breast.L'] = bone.name
+ bone = arm.edit_bones.new('shoulder.R')
+ bone.head[:] = -0.0936, -0.5035, 1.5783
+ bone.tail[:] = -0.1868, -0.6452, 1.0858
+ bone.roll = 0.2398
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.009']]
+ bones['shoulder.R'] = bone.name
+ bone = arm.edit_bones.new('breast.R')
+ bone.head[:] = -0.0905, -0.5541, 1.0931
+ bone.tail[:] = -0.0905, -0.8316, 0.9879
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.009']]
+ bones['breast.R'] = bone.name
+ bone = arm.edit_bones.new('chest')
+ bone.head[:] = -0.0000, -0.2180, 1.2173
+ bone.tail[:] = -0.0000, -0.2239, 0.8383
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.009']]
+ bones['chest'] = bone.name
+ bone = arm.edit_bones.new('r_toe.L')
+ bone.head[:] = 0.1933, 0.6771, 0.1732
+ bone.tail[:] = 0.1933, 0.5818, 0.0198
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['foot.L']]
+ bones['r_toe.L'] = bone.name
+ bone = arm.edit_bones.new('r_toe.R')
+ bone.head[:] = -0.1933, 0.6771, 0.1732
+ bone.tail[:] = -0.1933, 0.5818, 0.0198
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['foot.R']]
+ bones['r_toe.R'] = bone.name
+ bone = arm.edit_bones.new('spine.011')
+ bone.head[:] = -0.0000, -0.7593, 1.3786
+ bone.tail[:] = -0.0000, -0.9004, 1.5475
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.010']]
+ bones['spine.011'] = bone.name
+ bone = arm.edit_bones.new('hair_base.05')
+ bone.head[:] = -0.0000, -0.6120, 1.6888
+ bone.tail[:] = -0.0000, -0.5782, 1.7371
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.010']]
+ bones['hair_base.05'] = bone.name
+ bone = arm.edit_bones.new('upper_arm.L')
+ bone.head[:] = 0.1639, -0.5751, 0.9953
+ bone.tail[:] = 0.1639, -0.5538, 0.5130
+ bone.roll = -3.1416
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['shoulder.L']]
+ bones['upper_arm.L'] = bone.name
+ bone = arm.edit_bones.new('upper_arm.R')
+ bone.head[:] = -0.1639, -0.5751, 0.9953
+ bone.tail[:] = -0.1639, -0.5538, 0.5130
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['shoulder.R']]
+ bones['upper_arm.R'] = bone.name
+ bone = arm.edit_bones.new('spine.012')
+ bone.head[:] = -0.0000, -0.9004, 1.5475
+ bone.tail[:] = 0.0000, -1.0348, 1.7032
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.011']]
+ bones['spine.012'] = bone.name
+ bone = arm.edit_bones.new('hair_base.04')
+ bone.head[:] = 0.0000, -0.7885, 1.7610
+ bone.tail[:] = -0.0000, -0.7366, 1.8394
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.011']]
+ bones['hair_base.04'] = bone.name
+ bone = arm.edit_bones.new('hair_top.05')
+ bone.head[:] = -0.0000, -0.5782, 1.7371
+ bone.tail[:] = -0.0000, -0.5444, 1.7855
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hair_base.05']]
+ bones['hair_top.05'] = bone.name
+ bone = arm.edit_bones.new('forearm.L')
+ bone.head[:] = 0.1639, -0.5538, 0.5130
+ bone.tail[:] = 0.1639, -0.5133, 0.1885
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['upper_arm.L']]
+ bones['forearm.L'] = bone.name
+ bone = arm.edit_bones.new('forearm.R')
+ bone.head[:] = -0.1639, -0.5538, 0.5130
+ bone.tail[:] = -0.1639, -0.5133, 0.1885
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['upper_arm.R']]
+ bones['forearm.R'] = bone.name
+ bone = arm.edit_bones.new('spine.014')
+ bone.head[:] = 0.0000, -1.0348, 1.7032
+ bone.tail[:] = 0.0000, -1.1618, 1.7694
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.012']]
+ bones['spine.014'] = bone.name
+ bone = arm.edit_bones.new('hair_base.03')
+ bone.head[:] = 0.0000, -0.9627, 1.8513
+ bone.tail[:] = 0.0000, -0.9211, 1.9357
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.012']]
+ bones['hair_base.03'] = bone.name
+ bone = arm.edit_bones.new('hair_top.04')
+ bone.head[:] = -0.0000, -0.7366, 1.8394
+ bone.tail[:] = -0.0000, -0.6847, 1.9178
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hair_base.04']]
+ bones['hair_top.04'] = bone.name
+ bone = arm.edit_bones.new('hand.L')
+ bone.head[:] = 0.1639, -0.5133, 0.1885
+ bone.tail[:] = 0.1639, -0.5844, 0.0665
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['forearm.L']]
+ bones['hand.L'] = bone.name
+ bone = arm.edit_bones.new('hand.R')
+ bone.head[:] = -0.1639, -0.5133, 0.1885
+ bone.tail[:] = -0.1639, -0.5844, 0.0665
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['forearm.R']]
+ bones['hand.R'] = bone.name
+ bone = arm.edit_bones.new('spine.015')
+ bone.head[:] = 0.0000, -1.1618, 1.7694
+ bone.tail[:] = -0.0000, -1.2836, 1.7841
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.014']]
+ bones['spine.015'] = bone.name
+ bone = arm.edit_bones.new('hair_base.02')
+ bone.head[:] = 0.0000, -1.1437, 1.9124
+ bone.tail[:] = 0.0000, -1.1217, 2.0038
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.014']]
+ bones['hair_base.02'] = bone.name
+ bone = arm.edit_bones.new('hair_top.03')
+ bone.head[:] = 0.0000, -0.9211, 1.9357
+ bone.tail[:] = -0.0000, -0.8795, 2.0200
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hair_base.03']]
+ bones['hair_top.03'] = bone.name
+ bone = arm.edit_bones.new('f_toe.L')
+ bone.head[:] = 0.1639, -0.5844, 0.0665
+ bone.tail[:] = 0.1639, -0.6564, 0.0185
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hand.L']]
+ bones['f_toe.L'] = bone.name
+ bone = arm.edit_bones.new('f_toe.R')
+ bone.head[:] = -0.1639, -0.5844, 0.0665
+ bone.tail[:] = -0.1639, -0.6564, 0.0185
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hand.R']]
+ bones['f_toe.R'] = bone.name
+ bone = arm.edit_bones.new('spine.016')
+ bone.head[:] = -0.0000, -1.2836, 1.7841
+ bone.tail[:] = 0.0000, -1.5974, 1.9308
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.015']]
+ bones['spine.016'] = bone.name
+ bone = arm.edit_bones.new('hair_base.01')
+ bone.head[:] = 0.0000, -1.3074, 1.9345
+ bone.tail[:] = 0.0000, -1.3182, 2.0279
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.015']]
+ bones['hair_base.01'] = bone.name
+ bone = arm.edit_bones.new('hair_base.06')
+ bone.head[:] = 0.0000, -1.4117, 1.9184
+ bone.tail[:] = 0.0000, -1.4566, 1.9477
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.015']]
+ bones['hair_base.06'] = bone.name
+ bone = arm.edit_bones.new('hair_top.02')
+ bone.head[:] = 0.0000, -1.1217, 2.0038
+ bone.tail[:] = 0.0000, -1.0996, 2.0953
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hair_base.02']]
+ bones['hair_top.02'] = bone.name
+ bone = arm.edit_bones.new('spine.013')
+ bone.head[:] = -0.0000, -1.3014, 1.8284
+ bone.tail[:] = 0.0000, -1.6749, 1.3100
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.016']]
+ bones['spine.013'] = bone.name
+ bone = arm.edit_bones.new('ear.L')
+ bone.head[:] = 0.0664, -1.3623, 1.8612
+ bone.tail[:] = 0.1056, -1.4118, 1.9537
+ bone.roll = 0.6751
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.016']]
+ bones['ear.L'] = bone.name
+ bone = arm.edit_bones.new('ear.R')
+ bone.head[:] = -0.0664, -1.3623, 1.8612
+ bone.tail[:] = -0.1056, -1.4118, 1.9537
+ bone.roll = -0.6751
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.016']]
+ bones['ear.R'] = bone.name
+ bone = arm.edit_bones.new('jaw')
+ bone.head[:] = 0.0000, -1.3507, 1.5819
+ bone.tail[:] = 0.0000, -1.4799, 1.4569
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.016']]
+ bones['jaw'] = bone.name
+ bone = arm.edit_bones.new('hair_top.01')
+ bone.head[:] = 0.0000, -1.3182, 2.0279
+ bone.tail[:] = 0.0000, -1.3290, 2.1213
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hair_base.01']]
+ bones['hair_top.01'] = bone.name
+ bone = arm.edit_bones.new('hair_top.06')
+ bone.head[:] = 0.0000, -1.4566, 1.9477
+ bone.tail[:] = -0.0000, -1.5014, 1.9770
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hair_base.06']]
+ bones['hair_top.06'] = bone.name
+ bone = arm.edit_bones.new('skull.L')
+ bone.head[:] = 0.0000, -1.3014, 1.8284
+ bone.tail[:] = 0.1564, -1.4143, 1.5755
+ bone.roll = -0.7698
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.013']]
+ bones['skull.L'] = bone.name
+ bone = arm.edit_bones.new('skull.R')
+ bone.head[:] = -0.0000, -1.3014, 1.8284
+ bone.tail[:] = -0.1564, -1.4143, 1.5755
+ bone.roll = 0.7698
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.013']]
+ bones['skull.R'] = bone.name
+ bone = arm.edit_bones.new('ear.L.001')
+ bone.head[:] = 0.1056, -1.4118, 1.9537
+ bone.tail[:] = 0.1448, -1.4613, 2.0462
+ bone.roll = 0.6751
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L']]
+ bones['ear.L.001'] = bone.name
+ bone = arm.edit_bones.new('eye.L')
+ bone.head[:] = 0.0988, -1.4596, 1.7351
+ bone.tail[:] = 0.1990, -1.4668, 1.7420
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['ear.L']]
+ bones['eye.L'] = bone.name
+ bone = arm.edit_bones.new('nose.L')
+ bone.head[:] = 0.0450, -1.6240, 1.4228
+ bone.tail[:] = 0.1039, -1.6613, 1.4269
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['ear.L']]
+ bones['nose.L'] = bone.name
+ bone = arm.edit_bones.new('eye.R')
+ bone.head[:] = -0.0988, -1.4596, 1.7351
+ bone.tail[:] = -0.1990, -1.4668, 1.7420
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['ear.L']]
+ bones['eye.R'] = bone.name
+ bone = arm.edit_bones.new('nose.R')
+ bone.head[:] = -0.0450, -1.6240, 1.4228
+ bone.tail[:] = -0.1039, -1.6613, 1.4269
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['ear.L']]
+ bones['nose.R'] = bone.name
+ bone = arm.edit_bones.new('ear.R.001')
+ bone.head[:] = -0.1056, -1.4118, 1.9537
+ bone.tail[:] = -0.1448, -1.4613, 2.0462
+ bone.roll = -0.6751
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R']]
+ bones['ear.R.001'] = bone.name
+ bone = arm.edit_bones.new('jaw.001')
+ bone.head[:] = 0.0000, -1.4799, 1.4569
+ bone.tail[:] = 0.0000, -1.5599, 1.3210
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw']]
+ bones['jaw.001'] = bone.name
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones[bones['spine']]
+ pbone.rigify_type = 'spines.super_spine'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.neck_pos = 12
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.use_tail = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.pivot_pos = 8
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tail_pos = 5
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['spine.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.004']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.005']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.006']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.007']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['pelvis.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.make_control = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['thigh.L']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.segments = 2
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['pelvis.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.make_control = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['thigh.R']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.segments = 2
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['pelvis']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.008']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shin.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shin.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.009']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['belly']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['foot.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['foot.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.010']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shoulder.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['breast.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shoulder.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['breast.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['chest']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_toe.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_toe.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.011']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hair_base.05']]
+ pbone.rigify_type = 'limbs.super_finger'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.primary_rotation_axis = "Z"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['upper_arm.L']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['upper_arm.R']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['spine.012']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hair_base.04']]
+ pbone.rigify_type = 'limbs.super_finger'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.primary_rotation_axis = "Z"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['hair_top.05']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forearm.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forearm.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.014']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hair_base.03']]
+ pbone.rigify_type = 'limbs.super_finger'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.primary_rotation_axis = "Z"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['hair_top.04']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hand.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hand.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.015']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hair_base.02']]
+ pbone.rigify_type = 'limbs.super_finger'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.primary_rotation_axis = "Z"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['hair_top.03']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_toe.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_toe.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.016']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hair_base.01']]
+ pbone.rigify_type = 'limbs.super_finger'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.primary_rotation_axis = "Z"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['hair_base.06']]
+ pbone.rigify_type = 'limbs.super_finger'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.primary_rotation_axis = "Z"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['hair_top.02']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.013']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.make_control = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['ear.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['ear.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['jaw']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.make_control = False
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['hair_top.01']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hair_top.06']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['skull.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.make_control = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['skull.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.make_control = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['ear.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['eye.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['eye.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['jaw.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ for bone in arm.edit_bones:
+ bone.select = False
+ bone.select_head = False
+ bone.select_tail = False
+ for b in bones:
+ bone = arm.edit_bones[bones[b]]
+ bone.select = True
+ bone.select_head = True
+ bone.select_tail = True
+ arm.edit_bones.active = bone
+
+ arm.layers = [(x in [0, 3, 4, 7, 10, 13, 16, 19, 21]) for x in range(32)]
+
+if __name__ == "__main__":
+ create(bpy.context.active_object) \ No newline at end of file