diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-04-12 22:37:50 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-04-12 22:37:50 +0400 |
commit | 15f17383a331c0f217ba532e6dd927592dcae4c7 (patch) | |
tree | d868d69d3fe390c23737304dce7ecb9ee3393e8c /rigify/metarigs/human.py |
Tag trunk/py (addons) for 2.57 releasev2.57
Diffstat (limited to 'rigify/metarigs/human.py')
-rw-r--r-- | rigify/metarigs/human.py | 1117 |
1 files changed, 1117 insertions, 0 deletions
diff --git a/rigify/metarigs/human.py b/rigify/metarigs/human.py new file mode 100644 index 00000000..9a67504a --- /dev/null +++ b/rigify/metarigs/human.py @@ -0,0 +1,1117 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +import bpy + + +def create(obj): + # generated by rigify.utils.write_metarig + bpy.ops.object.mode_set(mode='EDIT') + arm = obj.data + + bones = {} + + bone = arm.edit_bones.new('hips') + bone.head[:] = 0.0000, 0.0552, 1.0099 + bone.tail[:] = 0.0000, 0.0172, 1.1837 + bone.roll = 0.0000 + bone.use_connect = False + bones['hips'] = bone.name + bone = arm.edit_bones.new('spine') + bone.head[:] = 0.0000, 0.0172, 1.1837 + bone.tail[:] = 0.0000, 0.0004, 1.3418 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['hips']] + bones['spine'] = bone.name + bone = arm.edit_bones.new('thigh.L') + bone.head[:] = 0.0980, 0.0124, 1.0720 + bone.tail[:] = 0.0980, -0.0286, 0.5372 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hips']] + bones['thigh.L'] = bone.name + bone = arm.edit_bones.new('thigh.R') + bone.head[:] = -0.0980, 0.0124, 1.0720 + bone.tail[:] = -0.0980, -0.0286, 0.5372 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hips']] + bones['thigh.R'] = bone.name + bone = arm.edit_bones.new('ribs') + bone.head[:] = 0.0000, 0.0004, 1.3418 + bone.tail[:] = 0.0000, 0.0114, 1.6582 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine']] + bones['ribs'] = bone.name + bone = arm.edit_bones.new('shin.L') + bone.head[:] = 0.0980, -0.0286, 0.5372 + bone.tail[:] = 0.0980, 0.0162, 0.0852 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thigh.L']] + bones['shin.L'] = bone.name + bone = arm.edit_bones.new('shin.R') + bone.head[:] = -0.0980, -0.0286, 0.5372 + bone.tail[:] = -0.0980, 0.0162, 0.0852 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thigh.R']] + bones['shin.R'] = bone.name + bone = arm.edit_bones.new('neck') + bone.head[:] = 0.0000, 0.0114, 1.6582 + bone.tail[:] = 0.0000, -0.0247, 1.7813 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['ribs']] + bones['neck'] = bone.name + bone = arm.edit_bones.new('shoulder.L') + bone.head[:] = 0.0183, -0.0684, 1.6051 + bone.tail[:] = 0.1694, 0.0205, 1.6050 + bone.roll = 0.0004 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['ribs']] + bones['shoulder.L'] = bone.name + bone = arm.edit_bones.new('shoulder.R') + bone.head[:] = -0.0183, -0.0684, 1.6051 + bone.tail[:] = -0.1694, 0.0205, 1.6050 + bone.roll = -0.0004 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['ribs']] + bones['shoulder.R'] = bone.name + bone = arm.edit_bones.new('foot.L') + bone.head[:] = 0.0980, 0.0162, 0.0852 + bone.tail[:] = 0.0980, -0.0934, 0.0167 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.L']] + bones['foot.L'] = bone.name + bone = arm.edit_bones.new('heel.L') + bone.head[:] = 0.0980, 0.0162, 0.0852 + bone.tail[:] = 0.0980, 0.0882, -0.0000 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.L']] + bones['heel.L'] = bone.name + bone = arm.edit_bones.new('heel.02.L') + bone.head[:] = 0.0600, 0.0000, 0.0000 + bone.tail[:] = 0.1400, 0.0000, 0.0000 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['heel.L']] + bones['heel.02.L'] = bone.name + bone = arm.edit_bones.new('foot.R') + bone.head[:] = -0.0980, 0.0162, 0.0852 + bone.tail[:] = -0.0980, -0.0934, 0.0167 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.R']] + bones['foot.R'] = bone.name + bone = arm.edit_bones.new('heel.R') + bone.head[:] = -0.0980, 0.0162, 0.0852 + bone.tail[:] = -0.0980, 0.0882, -0.0000 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.R']] + bones['heel.R'] = bone.name + bone = arm.edit_bones.new('heel.02.R') + bone.head[:] = -0.0600, 0.0000, 0.0000 + bone.tail[:] = -0.1400, 0.0000, 0.0000 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['heel.R']] + bones['heel.02.R'] = bone.name + bone = arm.edit_bones.new('head') + bone.head[:] = 0.0000, -0.0247, 1.7813 + bone.tail[:] = 0.0000, -0.0247, 1.9347 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['neck']] + bones['head'] = bone.name + bone = arm.edit_bones.new('upper_arm.L') + bone.head[:] = 0.1953, 0.0267, 1.5846 + bone.tail[:] = 0.4424, 0.0885, 1.4491 + bone.roll = 2.0691 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.L']] + bones['upper_arm.L'] = bone.name + bone = arm.edit_bones.new('upper_arm.R') + bone.head[:] = -0.1953, 0.0267, 1.5846 + bone.tail[:] = -0.4424, 0.0885, 1.4491 + bone.roll = -2.0691 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.R']] + bones['upper_arm.R'] = bone.name + bone = arm.edit_bones.new('toe.L') + bone.head[:] = 0.0980, -0.0934, 0.0167 + bone.tail[:] = 0.0980, -0.1606, 0.0167 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['foot.L']] + bones['toe.L'] = bone.name + bone = arm.edit_bones.new('toe.R') + bone.head[:] = -0.0980, -0.0934, 0.0167 + bone.tail[:] = -0.0980, -0.1606, 0.0167 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['foot.R']] + bones['toe.R'] = bone.name + bone = arm.edit_bones.new('forearm.L') + bone.head[:] = 0.4424, 0.0885, 1.4491 + bone.tail[:] = 0.6594, 0.0492, 1.3061 + bone.roll = 2.1459 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['upper_arm.L']] + bones['forearm.L'] = bone.name + bone = arm.edit_bones.new('forearm.R') + bone.head[:] = -0.4424, 0.0885, 1.4491 + bone.tail[:] = -0.6594, 0.0492, 1.3061 + bone.roll = -2.1459 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['upper_arm.R']] + bones['forearm.R'] = bone.name + bone = arm.edit_bones.new('hand.L') + bone.head[:] = 0.6594, 0.0492, 1.3061 + bone.tail[:] = 0.7234, 0.0412, 1.2585 + bone.roll = -2.4946 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['forearm.L']] + bones['hand.L'] = bone.name + bone = arm.edit_bones.new('hand.R') + bone.head[:] = -0.6594, 0.0492, 1.3061 + bone.tail[:] = -0.7234, 0.0412, 1.2585 + bone.roll = 2.4946 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['forearm.R']] + bones['hand.R'] = bone.name + bone = arm.edit_bones.new('palm.01.L') + bone.head[:] = 0.6921, 0.0224, 1.2882 + bone.tail[:] = 0.7464, 0.0051, 1.2482 + bone.roll = -2.4928 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hand.L']] + bones['palm.01.L'] = bone.name + bone = arm.edit_bones.new('palm.02.L') + bone.head[:] = 0.6970, 0.0389, 1.2877 + bone.tail[:] = 0.7518, 0.0277, 1.2487 + bone.roll = -2.5274 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hand.L']] + bones['palm.02.L'] = bone.name + bone = arm.edit_bones.new('palm.03.L') + bone.head[:] = 0.6963, 0.0545, 1.2874 + bone.tail[:] = 0.7540, 0.0521, 1.2482 + bone.roll = -2.5843 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hand.L']] + bones['palm.03.L'] = bone.name + bone = arm.edit_bones.new('palm.04.L') + bone.head[:] = 0.6929, 0.0696, 1.2871 + bone.tail[:] = 0.7528, 0.0763, 1.2428 + bone.roll = -2.5155 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hand.L']] + bones['palm.04.L'] = bone.name + bone = arm.edit_bones.new('palm.01.R') + bone.head[:] = -0.6921, 0.0224, 1.2882 + bone.tail[:] = -0.7464, 0.0051, 1.2482 + bone.roll = 2.4928 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hand.R']] + bones['palm.01.R'] = bone.name + bone = arm.edit_bones.new('palm.02.R') + bone.head[:] = -0.6970, 0.0389, 1.2877 + bone.tail[:] = -0.7518, 0.0277, 1.2487 + bone.roll = 2.5274 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hand.R']] + bones['palm.02.R'] = bone.name + bone = arm.edit_bones.new('palm.03.R') + bone.head[:] = -0.6963, 0.0544, 1.2874 + bone.tail[:] = -0.7540, 0.0521, 1.2482 + bone.roll = 2.5843 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hand.R']] + bones['palm.03.R'] = bone.name + bone = arm.edit_bones.new('palm.04.R') + bone.head[:] = -0.6929, 0.0696, 1.2871 + bone.tail[:] = -0.7528, 0.0763, 1.2428 + bone.roll = 2.5155 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['hand.R']] + bones['palm.04.R'] = bone.name + bone = arm.edit_bones.new('finger_index.01.L') + bone.head[:] = 0.7464, 0.0051, 1.2482 + bone.tail[:] = 0.7718, 0.0013, 1.2112 + bone.roll = -2.0315 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['palm.01.L']] + bones['finger_index.01.L'] = bone.name + bone = arm.edit_bones.new('thumb.01.L') + bone.head[:] = 0.6705, 0.0214, 1.2738 + bone.tail[:] = 0.6857, 0.0015, 1.2404 + bone.roll = -0.1587 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['palm.01.L']] + bones['thumb.01.L'] = bone.name + bone = arm.edit_bones.new('finger_middle.01.L') + bone.head[:] = 0.7518, 0.0277, 1.2487 + bone.tail[:] = 0.7762, 0.0234, 1.2058 + bone.roll = -2.0067 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['palm.02.L']] + bones['finger_middle.01.L'] = bone.name + bone = arm.edit_bones.new('finger_ring.01.L') + bone.head[:] = 0.7540, 0.0521, 1.2482 + bone.tail[:] = 0.7715, 0.0499, 1.2070 + bone.roll = -2.0082 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['palm.03.L']] + bones['finger_ring.01.L'] = bone.name + bone = arm.edit_bones.new('finger_pinky.01.L') + bone.head[:] = 0.7528, 0.0763, 1.2428 + bone.tail[:] = 0.7589, 0.0765, 1.2156 + bone.roll = -1.9749 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['palm.04.L']] + bones['finger_pinky.01.L'] = bone.name + bone = arm.edit_bones.new('finger_index.01.R') + bone.head[:] = -0.7464, 0.0051, 1.2482 + bone.tail[:] = -0.7718, 0.0012, 1.2112 + bone.roll = 2.0315 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['palm.01.R']] + bones['finger_index.01.R'] = bone.name + bone = arm.edit_bones.new('thumb.01.R') + bone.head[:] = -0.6705, 0.0214, 1.2738 + bone.tail[:] = -0.6857, 0.0015, 1.2404 + bone.roll = 0.1587 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['palm.01.R']] + bones['thumb.01.R'] = bone.name + bone = arm.edit_bones.new('finger_middle.01.R') + bone.head[:] = -0.7518, 0.0277, 1.2487 + bone.tail[:] = -0.7762, 0.0233, 1.2058 + bone.roll = 2.0067 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['palm.02.R']] + bones['finger_middle.01.R'] = bone.name + bone = arm.edit_bones.new('finger_ring.01.R') + bone.head[:] = -0.7540, 0.0521, 1.2482 + bone.tail[:] = -0.7715, 0.0499, 1.2070 + bone.roll = 2.0082 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['palm.03.R']] + bones['finger_ring.01.R'] = bone.name + bone = arm.edit_bones.new('finger_pinky.01.R') + bone.head[:] = -0.7528, 0.0763, 1.2428 + bone.tail[:] = -0.7589, 0.0765, 1.2156 + bone.roll = 1.9749 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['palm.04.R']] + bones['finger_pinky.01.R'] = bone.name + bone = arm.edit_bones.new('finger_index.02.L') + bone.head[:] = 0.7718, 0.0013, 1.2112 + bone.tail[:] = 0.7840, -0.0003, 1.1858 + bone.roll = -1.8799 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_index.01.L']] + bones['finger_index.02.L'] = bone.name + bone = arm.edit_bones.new('thumb.02.L') + bone.head[:] = 0.6857, 0.0015, 1.2404 + bone.tail[:] = 0.7056, -0.0057, 1.2145 + bone.roll = -0.4798 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thumb.01.L']] + bones['thumb.02.L'] = bone.name + bone = arm.edit_bones.new('finger_middle.02.L') + bone.head[:] = 0.7762, 0.0234, 1.2058 + bone.tail[:] = 0.7851, 0.0218, 1.1749 + bone.roll = -1.8283 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_middle.01.L']] + bones['finger_middle.02.L'] = bone.name + bone = arm.edit_bones.new('finger_ring.02.L') + bone.head[:] = 0.7715, 0.0499, 1.2070 + bone.tail[:] = 0.7794, 0.0494, 1.1762 + bone.roll = -1.8946 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_ring.01.L']] + bones['finger_ring.02.L'] = bone.name + bone = arm.edit_bones.new('finger_pinky.02.L') + bone.head[:] = 0.7589, 0.0765, 1.2156 + bone.tail[:] = 0.7618, 0.0770, 1.1932 + bone.roll = -1.9059 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_pinky.01.L']] + bones['finger_pinky.02.L'] = bone.name + bone = arm.edit_bones.new('finger_index.02.R') + bone.head[:] = -0.7718, 0.0012, 1.2112 + bone.tail[:] = -0.7840, -0.0003, 1.1858 + bone.roll = 1.8799 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_index.01.R']] + bones['finger_index.02.R'] = bone.name + bone = arm.edit_bones.new('thumb.02.R') + bone.head[:] = -0.6857, 0.0015, 1.2404 + bone.tail[:] = -0.7056, -0.0057, 1.2145 + bone.roll = 0.4798 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thumb.01.R']] + bones['thumb.02.R'] = bone.name + bone = arm.edit_bones.new('finger_middle.02.R') + bone.head[:] = -0.7762, 0.0233, 1.2058 + bone.tail[:] = -0.7851, 0.0218, 1.1749 + bone.roll = 1.8283 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_middle.01.R']] + bones['finger_middle.02.R'] = bone.name + bone = arm.edit_bones.new('finger_ring.02.R') + bone.head[:] = -0.7715, 0.0499, 1.2070 + bone.tail[:] = -0.7794, 0.0494, 1.1762 + bone.roll = 1.8946 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_ring.01.R']] + bones['finger_ring.02.R'] = bone.name + bone = arm.edit_bones.new('finger_pinky.02.R') + bone.head[:] = -0.7589, 0.0765, 1.2156 + bone.tail[:] = -0.7618, 0.0770, 1.1932 + bone.roll = 1.9059 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_pinky.01.R']] + bones['finger_pinky.02.R'] = bone.name + bone = arm.edit_bones.new('finger_index.03.L') + bone.head[:] = 0.7840, -0.0003, 1.1858 + bone.tail[:] = 0.7892, 0.0006, 1.1636 + bone.roll = -1.6760 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_index.02.L']] + bones['finger_index.03.L'] = bone.name + bone = arm.edit_bones.new('thumb.03.L') + bone.head[:] = 0.7056, -0.0057, 1.2145 + bone.tail[:] = 0.7194, -0.0098, 1.1995 + bone.roll = -0.5826 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thumb.02.L']] + bones['thumb.03.L'] = bone.name + bone = arm.edit_bones.new('finger_middle.03.L') + bone.head[:] = 0.7851, 0.0218, 1.1749 + bone.tail[:] = 0.7888, 0.0216, 1.1525 + bone.roll = -1.7483 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_middle.02.L']] + bones['finger_middle.03.L'] = bone.name + bone = arm.edit_bones.new('finger_ring.03.L') + bone.head[:] = 0.7794, 0.0494, 1.1762 + bone.tail[:] = 0.7781, 0.0498, 1.1577 + bone.roll = -1.6582 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_ring.02.L']] + bones['finger_ring.03.L'] = bone.name + bone = arm.edit_bones.new('finger_pinky.03.L') + bone.head[:] = 0.7618, 0.0770, 1.1932 + bone.tail[:] = 0.7611, 0.0772, 1.1782 + bone.roll = -1.7639 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_pinky.02.L']] + bones['finger_pinky.03.L'] = bone.name + bone = arm.edit_bones.new('finger_index.03.R') + bone.head[:] = -0.7840, -0.0003, 1.1858 + bone.tail[:] = -0.7892, 0.0006, 1.1636 + bone.roll = 1.6760 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_index.02.R']] + bones['finger_index.03.R'] = bone.name + bone = arm.edit_bones.new('thumb.03.R') + bone.head[:] = -0.7056, -0.0057, 1.2145 + bone.tail[:] = -0.7194, -0.0098, 1.1995 + bone.roll = 0.5826 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thumb.02.R']] + bones['thumb.03.R'] = bone.name + bone = arm.edit_bones.new('finger_middle.03.R') + bone.head[:] = -0.7851, 0.0218, 1.1749 + bone.tail[:] = -0.7888, 0.0216, 1.1525 + bone.roll = 1.7483 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_middle.02.R']] + bones['finger_middle.03.R'] = bone.name + bone = arm.edit_bones.new('finger_ring.03.R') + bone.head[:] = -0.7794, 0.0494, 1.1762 + bone.tail[:] = -0.7781, 0.0498, 1.1577 + bone.roll = 1.6582 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_ring.02.R']] + bones['finger_ring.03.R'] = bone.name + bone = arm.edit_bones.new('finger_pinky.03.R') + bone.head[:] = -0.7618, 0.0770, 1.1932 + bone.tail[:] = -0.7611, 0.0772, 1.1782 + bone.roll = 1.7639 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['finger_pinky.02.R']] + bones['finger_pinky.03.R'] = bone.name + + bpy.ops.object.mode_set(mode='OBJECT') + pbone = obj.pose.bones[bones['hips']] + pbone.rigify_type = 'spine' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['thigh.L']] + pbone.rigify_type = 'biped.leg' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_ik_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['thigh.R']] + pbone.rigify_type = 'biped.leg' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_ik_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['ribs']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shin.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shin.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['neck']] + pbone.rigify_type = 'neck_short' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shoulder.L']] + pbone.rigify_type = 'copy' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, True, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shoulder.R']] + pbone.rigify_type = 'copy' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, True, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['foot.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['heel.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['heel.02.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['foot.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['heel.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['heel.02.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['head']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['upper_arm.L']] + pbone.rigify_type = 'biped.arm' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_ik_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['upper_arm.R']] + pbone.rigify_type = 'biped.arm' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_ik_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['toe.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['toe.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forearm.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forearm.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['hand.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['hand.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['palm.01.L']] + pbone.rigify_type = 'palm' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, True, True) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + pbone = obj.pose.bones[bones['palm.02.L']] + pbone.rigify_type = '' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, True, True) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['palm.03.L']] + pbone.rigify_type = '' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, True, True) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['palm.04.L']] + pbone.rigify_type = '' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, True, True) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['palm.01.R']] + pbone.rigify_type = 'palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, True, True) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + pbone = obj.pose.bones[bones['palm.02.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, True, True) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['palm.03.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, True, True) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['palm.04.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, True, True) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_index.01.L']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['thumb.01.L']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + pbone = obj.pose.bones[bones['finger_middle.01.L']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['finger_ring.01.L']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['finger_pinky.01.L']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['finger_index.01.R']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + pbone = obj.pose.bones[bones['thumb.01.R']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['finger_middle.01.R']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['finger_ring.01.R']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['finger_pinky.01.R']] + pbone.rigify_type = 'finger' + pbone.lock_location = (True, True, True) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.add() + try: + pbone.rigify_parameters[0].separate_extra_layers = True + except AttributeError: + pass + try: + pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['finger_index.02.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['thumb.02.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_middle.02.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_ring.02.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_pinky.02.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_index.02.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['thumb.02.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_middle.02.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_ring.02.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_pinky.02.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_index.03.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['thumb.03.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_middle.03.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_ring.03.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_pinky.03.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_index.03.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['thumb.03.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_middle.03.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_ring.03.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['finger_pinky.03.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + + bpy.ops.object.mode_set(mode='EDIT') + for bone in arm.edit_bones: + bone.select = False + bone.select_head = False + bone.select_tail = False + for b in bones: + bone = arm.edit_bones[bones[b]] + bone.select = True + bone.select_head = True + bone.select_tail = True + arm.edit_bones.active = bone + + arm.layers = [(x in [0, 2, 4, 6, 8, 10, 12]) for x in range(0, 32)] + |