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authorNathan Vegdahl <cessen@cessen.com>2013-02-16 22:22:20 +0400
committerNathan Vegdahl <cessen@cessen.com>2013-02-16 22:22:20 +0400
commit21e99d0bd6b6a71cbf871cc4aaf6f2b744cd3d14 (patch)
treea9e1ee9327533ef7018dd08272dd54cd231e6534 /rigify/metarigs
parent3d5172cf6bc017f929818725ccb890084617c519 (diff)
Rigify: updated naming schemes for control bones.
This required changes to both the default human metarig and some of the rig types. This updates the naming scheme to match new best-practices, as per the CGCookie Flexrig.
Diffstat (limited to 'rigify/metarigs')
-rw-r--r--rigify/metarigs/human.py188
1 files changed, 94 insertions, 94 deletions
diff --git a/rigify/metarigs/human.py b/rigify/metarigs/human.py
index 6cc92f3b..3eafc988 100644
--- a/rigify/metarigs/human.py
+++ b/rigify/metarigs/human.py
@@ -83,13 +83,13 @@ def create(obj):
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hips']]
bones['thigh.R'] = bone.name
- bone = arm.edit_bones.new('ribs')
+ bone = arm.edit_bones.new('chest')
bone.head[:] = 0.0000, 0.0004, 1.3418
bone.tail[:] = 0.0000, 0.0114, 1.6582
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine']]
- bones['ribs'] = bone.name
+ bones['chest'] = bone.name
bone = arm.edit_bones.new('shin.L')
bone.head[:] = 0.0980, -0.0286, 0.5372
bone.tail[:] = 0.0980, 0.0162, 0.0852
@@ -109,21 +109,21 @@ def create(obj):
bone.tail[:] = 0.0000, -0.0247, 1.7813
bone.roll = 0.0000
bone.use_connect = False
- bone.parent = arm.edit_bones[bones['ribs']]
+ bone.parent = arm.edit_bones[bones['chest']]
bones['neck'] = bone.name
bone = arm.edit_bones.new('shoulder.L')
bone.head[:] = 0.0183, -0.0684, 1.6051
bone.tail[:] = 0.1694, 0.0205, 1.6050
bone.roll = 0.0004
bone.use_connect = False
- bone.parent = arm.edit_bones[bones['ribs']]
+ bone.parent = arm.edit_bones[bones['chest']]
bones['shoulder.L'] = bone.name
bone = arm.edit_bones.new('shoulder.R')
bone.head[:] = -0.0183, -0.0684, 1.6051
bone.tail[:] = -0.1694, 0.0205, 1.6050
bone.roll = -0.0004
bone.use_connect = False
- bone.parent = arm.edit_bones[bones['ribs']]
+ bone.parent = arm.edit_bones[bones['chest']]
bones['shoulder.R'] = bone.name
bone = arm.edit_bones.new('foot.L')
bone.head[:] = 0.0980, 0.0162, 0.0852
@@ -286,13 +286,13 @@ def create(obj):
bone.use_connect = False
bone.parent = arm.edit_bones[bones['hand.R']]
bones['palm.04.R'] = bone.name
- bone = arm.edit_bones.new('finger_index.01.L')
+ bone = arm.edit_bones.new('f_index.01.L')
bone.head[:] = 0.7464, 0.0051, 1.2482
bone.tail[:] = 0.7718, 0.0013, 1.2112
bone.roll = -2.0315
bone.use_connect = True
bone.parent = arm.edit_bones[bones['palm.01.L']]
- bones['finger_index.01.L'] = bone.name
+ bones['f_index.01.L'] = bone.name
bone = arm.edit_bones.new('thumb.01.L')
bone.head[:] = 0.6705, 0.0214, 1.2738
bone.tail[:] = 0.6857, 0.0015, 1.2404
@@ -300,34 +300,34 @@ def create(obj):
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.01.L']]
bones['thumb.01.L'] = bone.name
- bone = arm.edit_bones.new('finger_middle.01.L')
+ bone = arm.edit_bones.new('f_middle.01.L')
bone.head[:] = 0.7518, 0.0277, 1.2487
bone.tail[:] = 0.7762, 0.0234, 1.2058
bone.roll = -2.0067
bone.use_connect = True
bone.parent = arm.edit_bones[bones['palm.02.L']]
- bones['finger_middle.01.L'] = bone.name
- bone = arm.edit_bones.new('finger_ring.01.L')
+ bones['f_middle.01.L'] = bone.name
+ bone = arm.edit_bones.new('f_ring.01.L')
bone.head[:] = 0.7540, 0.0521, 1.2482
bone.tail[:] = 0.7715, 0.0499, 1.2070
bone.roll = -2.0082
bone.use_connect = True
bone.parent = arm.edit_bones[bones['palm.03.L']]
- bones['finger_ring.01.L'] = bone.name
- bone = arm.edit_bones.new('finger_pinky.01.L')
+ bones['f_ring.01.L'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.01.L')
bone.head[:] = 0.7528, 0.0763, 1.2428
bone.tail[:] = 0.7589, 0.0765, 1.2156
bone.roll = -1.9749
bone.use_connect = True
bone.parent = arm.edit_bones[bones['palm.04.L']]
- bones['finger_pinky.01.L'] = bone.name
- bone = arm.edit_bones.new('finger_index.01.R')
+ bones['f_pinky.01.L'] = bone.name
+ bone = arm.edit_bones.new('f_index.01.R')
bone.head[:] = -0.7464, 0.0051, 1.2482
bone.tail[:] = -0.7718, 0.0012, 1.2112
bone.roll = 2.0315
bone.use_connect = True
bone.parent = arm.edit_bones[bones['palm.01.R']]
- bones['finger_index.01.R'] = bone.name
+ bones['f_index.01.R'] = bone.name
bone = arm.edit_bones.new('thumb.01.R')
bone.head[:] = -0.6705, 0.0214, 1.2738
bone.tail[:] = -0.6857, 0.0015, 1.2404
@@ -335,34 +335,34 @@ def create(obj):
bone.use_connect = False
bone.parent = arm.edit_bones[bones['palm.01.R']]
bones['thumb.01.R'] = bone.name
- bone = arm.edit_bones.new('finger_middle.01.R')
+ bone = arm.edit_bones.new('f_middle.01.R')
bone.head[:] = -0.7518, 0.0277, 1.2487
bone.tail[:] = -0.7762, 0.0233, 1.2058
bone.roll = 2.0067
bone.use_connect = True
bone.parent = arm.edit_bones[bones['palm.02.R']]
- bones['finger_middle.01.R'] = bone.name
- bone = arm.edit_bones.new('finger_ring.01.R')
+ bones['f_middle.01.R'] = bone.name
+ bone = arm.edit_bones.new('f_ring.01.R')
bone.head[:] = -0.7540, 0.0521, 1.2482
bone.tail[:] = -0.7715, 0.0499, 1.2070
bone.roll = 2.0082
bone.use_connect = True
bone.parent = arm.edit_bones[bones['palm.03.R']]
- bones['finger_ring.01.R'] = bone.name
- bone = arm.edit_bones.new('finger_pinky.01.R')
+ bones['f_ring.01.R'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.01.R')
bone.head[:] = -0.7528, 0.0763, 1.2428
bone.tail[:] = -0.7589, 0.0765, 1.2156
bone.roll = 1.9749
bone.use_connect = True
bone.parent = arm.edit_bones[bones['palm.04.R']]
- bones['finger_pinky.01.R'] = bone.name
- bone = arm.edit_bones.new('finger_index.02.L')
+ bones['f_pinky.01.R'] = bone.name
+ bone = arm.edit_bones.new('f_index.02.L')
bone.head[:] = 0.7718, 0.0013, 1.2112
bone.tail[:] = 0.7840, -0.0003, 1.1858
bone.roll = -1.8799
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_index.01.L']]
- bones['finger_index.02.L'] = bone.name
+ bone.parent = arm.edit_bones[bones['f_index.01.L']]
+ bones['f_index.02.L'] = bone.name
bone = arm.edit_bones.new('thumb.02.L')
bone.head[:] = 0.6857, 0.0015, 1.2404
bone.tail[:] = 0.7056, -0.0057, 1.2145
@@ -370,34 +370,34 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thumb.01.L']]
bones['thumb.02.L'] = bone.name
- bone = arm.edit_bones.new('finger_middle.02.L')
+ bone = arm.edit_bones.new('f_middle.02.L')
bone.head[:] = 0.7762, 0.0234, 1.2058
bone.tail[:] = 0.7851, 0.0218, 1.1749
bone.roll = -1.8283
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_middle.01.L']]
- bones['finger_middle.02.L'] = bone.name
- bone = arm.edit_bones.new('finger_ring.02.L')
+ bone.parent = arm.edit_bones[bones['f_middle.01.L']]
+ bones['f_middle.02.L'] = bone.name
+ bone = arm.edit_bones.new('f_ring.02.L')
bone.head[:] = 0.7715, 0.0499, 1.2070
bone.tail[:] = 0.7794, 0.0494, 1.1762
bone.roll = -1.8946
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_ring.01.L']]
- bones['finger_ring.02.L'] = bone.name
- bone = arm.edit_bones.new('finger_pinky.02.L')
+ bone.parent = arm.edit_bones[bones['f_ring.01.L']]
+ bones['f_ring.02.L'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.02.L')
bone.head[:] = 0.7589, 0.0765, 1.2156
bone.tail[:] = 0.7618, 0.0770, 1.1932
bone.roll = -1.9059
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_pinky.01.L']]
- bones['finger_pinky.02.L'] = bone.name
- bone = arm.edit_bones.new('finger_index.02.R')
+ bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
+ bones['f_pinky.02.L'] = bone.name
+ bone = arm.edit_bones.new('f_index.02.R')
bone.head[:] = -0.7718, 0.0012, 1.2112
bone.tail[:] = -0.7840, -0.0003, 1.1858
bone.roll = 1.8799
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_index.01.R']]
- bones['finger_index.02.R'] = bone.name
+ bone.parent = arm.edit_bones[bones['f_index.01.R']]
+ bones['f_index.02.R'] = bone.name
bone = arm.edit_bones.new('thumb.02.R')
bone.head[:] = -0.6857, 0.0015, 1.2404
bone.tail[:] = -0.7056, -0.0057, 1.2145
@@ -405,34 +405,34 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thumb.01.R']]
bones['thumb.02.R'] = bone.name
- bone = arm.edit_bones.new('finger_middle.02.R')
+ bone = arm.edit_bones.new('f_middle.02.R')
bone.head[:] = -0.7762, 0.0233, 1.2058
bone.tail[:] = -0.7851, 0.0218, 1.1749
bone.roll = 1.8283
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_middle.01.R']]
- bones['finger_middle.02.R'] = bone.name
- bone = arm.edit_bones.new('finger_ring.02.R')
+ bone.parent = arm.edit_bones[bones['f_middle.01.R']]
+ bones['f_middle.02.R'] = bone.name
+ bone = arm.edit_bones.new('f_ring.02.R')
bone.head[:] = -0.7715, 0.0499, 1.2070
bone.tail[:] = -0.7794, 0.0494, 1.1762
bone.roll = 1.8946
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_ring.01.R']]
- bones['finger_ring.02.R'] = bone.name
- bone = arm.edit_bones.new('finger_pinky.02.R')
+ bone.parent = arm.edit_bones[bones['f_ring.01.R']]
+ bones['f_ring.02.R'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.02.R')
bone.head[:] = -0.7589, 0.0765, 1.2156
bone.tail[:] = -0.7618, 0.0770, 1.1932
bone.roll = 1.9059
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_pinky.01.R']]
- bones['finger_pinky.02.R'] = bone.name
- bone = arm.edit_bones.new('finger_index.03.L')
+ bone.parent = arm.edit_bones[bones['f_pinky.01.R']]
+ bones['f_pinky.02.R'] = bone.name
+ bone = arm.edit_bones.new('f_index.03.L')
bone.head[:] = 0.7840, -0.0003, 1.1858
bone.tail[:] = 0.7892, 0.0006, 1.1636
bone.roll = -1.6760
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_index.02.L']]
- bones['finger_index.03.L'] = bone.name
+ bone.parent = arm.edit_bones[bones['f_index.02.L']]
+ bones['f_index.03.L'] = bone.name
bone = arm.edit_bones.new('thumb.03.L')
bone.head[:] = 0.7056, -0.0057, 1.2145
bone.tail[:] = 0.7194, -0.0098, 1.1995
@@ -440,34 +440,34 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thumb.02.L']]
bones['thumb.03.L'] = bone.name
- bone = arm.edit_bones.new('finger_middle.03.L')
+ bone = arm.edit_bones.new('f_middle.03.L')
bone.head[:] = 0.7851, 0.0218, 1.1749
bone.tail[:] = 0.7888, 0.0216, 1.1525
bone.roll = -1.7483
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_middle.02.L']]
- bones['finger_middle.03.L'] = bone.name
- bone = arm.edit_bones.new('finger_ring.03.L')
+ bone.parent = arm.edit_bones[bones['f_middle.02.L']]
+ bones['f_middle.03.L'] = bone.name
+ bone = arm.edit_bones.new('f_ring.03.L')
bone.head[:] = 0.7794, 0.0494, 1.1762
bone.tail[:] = 0.7781, 0.0498, 1.1577
bone.roll = -1.6582
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_ring.02.L']]
- bones['finger_ring.03.L'] = bone.name
- bone = arm.edit_bones.new('finger_pinky.03.L')
+ bone.parent = arm.edit_bones[bones['f_ring.02.L']]
+ bones['f_ring.03.L'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.03.L')
bone.head[:] = 0.7618, 0.0770, 1.1932
bone.tail[:] = 0.7611, 0.0772, 1.1782
bone.roll = -1.7639
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_pinky.02.L']]
- bones['finger_pinky.03.L'] = bone.name
- bone = arm.edit_bones.new('finger_index.03.R')
+ bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
+ bones['f_pinky.03.L'] = bone.name
+ bone = arm.edit_bones.new('f_index.03.R')
bone.head[:] = -0.7840, -0.0003, 1.1858
bone.tail[:] = -0.7892, 0.0006, 1.1636
bone.roll = 1.6760
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_index.02.R']]
- bones['finger_index.03.R'] = bone.name
+ bone.parent = arm.edit_bones[bones['f_index.02.R']]
+ bones['f_index.03.R'] = bone.name
bone = arm.edit_bones.new('thumb.03.R')
bone.head[:] = -0.7056, -0.0057, 1.2145
bone.tail[:] = -0.7194, -0.0098, 1.1995
@@ -475,27 +475,27 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thumb.02.R']]
bones['thumb.03.R'] = bone.name
- bone = arm.edit_bones.new('finger_middle.03.R')
+ bone = arm.edit_bones.new('f_middle.03.R')
bone.head[:] = -0.7851, 0.0218, 1.1749
bone.tail[:] = -0.7888, 0.0216, 1.1525
bone.roll = 1.7483
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_middle.02.R']]
- bones['finger_middle.03.R'] = bone.name
- bone = arm.edit_bones.new('finger_ring.03.R')
+ bone.parent = arm.edit_bones[bones['f_middle.02.R']]
+ bones['f_middle.03.R'] = bone.name
+ bone = arm.edit_bones.new('f_ring.03.R')
bone.head[:] = -0.7794, 0.0494, 1.1762
bone.tail[:] = -0.7781, 0.0498, 1.1577
bone.roll = 1.6582
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_ring.02.R']]
- bones['finger_ring.03.R'] = bone.name
- bone = arm.edit_bones.new('finger_pinky.03.R')
+ bone.parent = arm.edit_bones[bones['f_ring.02.R']]
+ bones['f_ring.03.R'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.03.R')
bone.head[:] = -0.7618, 0.0770, 1.1932
bone.tail[:] = -0.7611, 0.0772, 1.1782
bone.roll = 1.7639
bone.use_connect = True
- bone.parent = arm.edit_bones[bones['finger_pinky.02.R']]
- bones['finger_pinky.03.R'] = bone.name
+ bone.parent = arm.edit_bones[bones['f_pinky.02.R']]
+ bones['f_pinky.03.R'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['hips']]
@@ -547,7 +547,7 @@ def create(obj):
pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['ribs']]
+ pbone = obj.pose.bones[bones['chest']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -795,7 +795,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_index.01.L']]
+ pbone = obj.pose.bones[bones['f_index.01.L']]
pbone.rigify_type = 'finger'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
@@ -827,7 +827,7 @@ def create(obj):
pbone.rigify_parameters.separate_extra_layers = True
except AttributeError:
pass
- pbone = obj.pose.bones[bones['finger_middle.01.L']]
+ pbone = obj.pose.bones[bones['f_middle.01.L']]
pbone.rigify_type = 'finger'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
@@ -843,7 +843,7 @@ def create(obj):
pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['finger_ring.01.L']]
+ pbone = obj.pose.bones[bones['f_ring.01.L']]
pbone.rigify_type = 'finger'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
@@ -860,7 +860,7 @@ def create(obj):
pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['finger_pinky.01.L']]
+ pbone = obj.pose.bones[bones['f_pinky.01.L']]
pbone.rigify_type = 'finger'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
@@ -877,7 +877,7 @@ def create(obj):
pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['finger_index.01.R']]
+ pbone = obj.pose.bones[bones['f_index.01.R']]
pbone.rigify_type = 'finger'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
@@ -909,7 +909,7 @@ def create(obj):
pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['finger_middle.01.R']]
+ pbone = obj.pose.bones[bones['f_middle.01.R']]
pbone.rigify_type = 'finger'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
@@ -925,7 +925,7 @@ def create(obj):
pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['finger_ring.01.R']]
+ pbone = obj.pose.bones[bones['f_ring.01.R']]
pbone.rigify_type = 'finger'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
@@ -941,7 +941,7 @@ def create(obj):
pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['finger_pinky.01.R']]
+ pbone = obj.pose.bones[bones['f_pinky.01.R']]
pbone.rigify_type = 'finger'
pbone.lock_location = (True, True, True)
pbone.lock_rotation = (False, False, False)
@@ -957,7 +957,7 @@ def create(obj):
pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['finger_index.02.L']]
+ pbone = obj.pose.bones[bones['f_index.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -973,7 +973,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_middle.02.L']]
+ pbone = obj.pose.bones[bones['f_middle.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -981,7 +981,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_ring.02.L']]
+ pbone = obj.pose.bones[bones['f_ring.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -989,7 +989,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_pinky.02.L']]
+ pbone = obj.pose.bones[bones['f_pinky.02.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -997,7 +997,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_index.02.R']]
+ pbone = obj.pose.bones[bones['f_index.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1013,7 +1013,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_middle.02.R']]
+ pbone = obj.pose.bones[bones['f_middle.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1021,7 +1021,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_ring.02.R']]
+ pbone = obj.pose.bones[bones['f_ring.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1029,7 +1029,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_pinky.02.R']]
+ pbone = obj.pose.bones[bones['f_pinky.02.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1037,7 +1037,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_index.03.L']]
+ pbone = obj.pose.bones[bones['f_index.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1053,7 +1053,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_middle.03.L']]
+ pbone = obj.pose.bones[bones['f_middle.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1061,7 +1061,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_ring.03.L']]
+ pbone = obj.pose.bones[bones['f_ring.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1069,7 +1069,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_pinky.03.L']]
+ pbone = obj.pose.bones[bones['f_pinky.03.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1077,7 +1077,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_index.03.R']]
+ pbone = obj.pose.bones[bones['f_index.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1093,7 +1093,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_middle.03.R']]
+ pbone = obj.pose.bones[bones['f_middle.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1101,7 +1101,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_ring.03.R']]
+ pbone = obj.pose.bones[bones['f_ring.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1109,7 +1109,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['finger_pinky.03.R']]
+ pbone = obj.pose.bones[bones['f_pinky.03.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)