diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2020-05-18 18:16:52 +0300 |
---|---|---|
committer | Alexander Gavrilov <angavrilov@gmail.com> | 2020-05-18 18:18:22 +0300 |
commit | a5933c8eaba83bdf81d1bd824a9a117bfe16591c (patch) | |
tree | 04a6ef8c83ae332fab33b85782458ed198c69ed2 /rigify/metarigs | |
parent | 93042f4d49ab8dbde5e06f9ee39befdec3cff000 (diff) |
Fix T54100: Rigify: bad face parenting in horse metarig.
Diffstat (limited to 'rigify/metarigs')
-rw-r--r-- | rigify/metarigs/Animals/horse.py | 378 |
1 files changed, 189 insertions, 189 deletions
diff --git a/rigify/metarigs/Animals/horse.py b/rigify/metarigs/Animals/horse.py index 6c94a19d..eafb9b02 100644 --- a/rigify/metarigs/Animals/horse.py +++ b/rigify/metarigs/Animals/horse.py @@ -166,462 +166,462 @@ def create(obj): bones = {} bone = arm.edit_bones.new('spine.005') - bone.head[:] = -0.0000, 0.9228, 1.4526 - bone.tail[:] = -0.0000, 0.6989, 1.4910 + bone.head = -0.0000, 0.9228, 1.4526 + bone.tail = -0.0000, 0.6989, 1.4910 bone.roll = -0.0000 bone.use_connect = False bones['spine.005'] = bone.name bone = arm.edit_bones.new('spine.004') - bone.head[:] = -0.0000, 0.9228, 1.4526 - bone.tail[:] = -0.0000, 1.0291, 1.4191 + bone.head = -0.0000, 0.9228, 1.4526 + bone.tail = -0.0000, 1.0291, 1.4191 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.004'] = bone.name bone = arm.edit_bones.new('spine.006') - bone.head[:] = -0.0000, 0.6989, 1.4910 - bone.tail[:] = 0.0000, 0.3824, 1.3801 + bone.head = -0.0000, 0.6989, 1.4910 + bone.tail = 0.0000, 0.3824, 1.3801 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.006'] = bone.name bone = arm.edit_bones.new('spine.003') - bone.head[:] = -0.0000, 1.0291, 1.4191 - bone.tail[:] = -0.0000, 1.1423, 1.3128 + bone.head = -0.0000, 1.0291, 1.4191 + bone.tail = -0.0000, 1.1423, 1.3128 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.003'] = bone.name bone = arm.edit_bones.new('spine.007') - bone.head[:] = 0.0000, 0.3824, 1.3801 - bone.tail[:] = 0.0000, 0.1316, 1.3086 + bone.head = 0.0000, 0.3824, 1.3801 + bone.tail = 0.0000, 0.1316, 1.3086 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.006']] bones['spine.007'] = bone.name bone = arm.edit_bones.new('pelvis.L') - bone.head[:] = 0.0503, 0.6868, 1.3205 - bone.tail[:] = 0.1803, 0.4418, 1.5783 + bone.head = 0.0503, 0.6868, 1.3205 + bone.tail = 0.1803, 0.4418, 1.5783 bone.roll = 0.7837 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['pelvis.L'] = bone.name bone = arm.edit_bones.new('thigh.L') - bone.head[:] = 0.1922, 0.7048, 1.4330 - bone.tail[:] = 0.1933, 0.5712, 1.0272 + bone.head = 0.1922, 0.7048, 1.4330 + bone.tail = 0.1933, 0.5712, 1.0272 bone.roll = 3.1380 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('pelvis.R') - bone.head[:] = -0.0503, 0.6868, 1.3205 - bone.tail[:] = -0.1803, 0.4418, 1.5783 + bone.head = -0.0503, 0.6868, 1.3205 + bone.tail = -0.1803, 0.4418, 1.5783 bone.roll = -0.7837 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['pelvis.R'] = bone.name bone = arm.edit_bones.new('thigh.R') - bone.head[:] = -0.1922, 0.7048, 1.4330 - bone.tail[:] = -0.1933, 0.5712, 1.0272 + bone.head = -0.1922, 0.7048, 1.4330 + bone.tail = -0.1933, 0.5712, 1.0272 bone.roll = -3.1380 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['thigh.R'] = bone.name bone = arm.edit_bones.new('pelvis') - bone.head[:] = 0.0000, 0.6845, 1.3200 - bone.tail[:] = -0.0000, 0.4276, 1.0452 + bone.head = 0.0000, 0.6845, 1.3200 + bone.tail = -0.0000, 0.4276, 1.0452 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['pelvis'] = bone.name bone = arm.edit_bones.new('spine.002') - bone.head[:] = -0.0000, 1.1423, 1.3128 - bone.tail[:] = -0.0000, 1.3779, 1.1589 + bone.head = -0.0000, 1.1423, 1.3128 + bone.tail = -0.0000, 1.3779, 1.1589 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.002'] = bone.name bone = arm.edit_bones.new('spine.008') - bone.head[:] = 0.0000, 0.1316, 1.3086 - bone.tail[:] = 0.0000, -0.1712, 1.2964 + bone.head = 0.0000, 0.1316, 1.3086 + bone.tail = 0.0000, -0.1712, 1.2964 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.007']] bones['spine.008'] = bone.name bone = arm.edit_bones.new('shin.L') - bone.head[:] = 0.1933, 0.5712, 1.0272 - bone.tail[:] = 0.1933, 0.7355, 0.6045 + bone.head = 0.1933, 0.5712, 1.0272 + bone.tail = 0.1933, 0.7355, 0.6045 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.L']] bones['shin.L'] = bone.name bone = arm.edit_bones.new('shin.R') - bone.head[:] = -0.1933, 0.5712, 1.0272 - bone.tail[:] = -0.1933, 0.7355, 0.6045 + bone.head = -0.1933, 0.5712, 1.0272 + bone.tail = -0.1933, 0.7355, 0.6045 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['shin.R'] = bone.name bone = arm.edit_bones.new('spine.001') - bone.head[:] = -0.0000, 1.3779, 1.1589 - bone.tail[:] = -0.0000, 1.5754, 1.1088 + bone.head = -0.0000, 1.3779, 1.1589 + bone.tail = -0.0000, 1.5754, 1.1088 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.002']] bones['spine.001'] = bone.name bone = arm.edit_bones.new('spine.009') - bone.head[:] = 0.0000, -0.1712, 1.2964 - bone.tail[:] = 0.0000, -0.4908, 1.3031 + bone.head = 0.0000, -0.1712, 1.2964 + bone.tail = 0.0000, -0.4908, 1.3031 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.008']] bones['spine.009'] = bone.name bone = arm.edit_bones.new('belly') - bone.head[:] = -0.0000, 0.1503, 1.2207 - bone.tail[:] = -0.0000, 0.1802, 0.9332 + bone.head = -0.0000, 0.1503, 1.2207 + bone.tail = -0.0000, 0.1802, 0.9332 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.008']] bones['belly'] = bone.name bone = arm.edit_bones.new('foot.L') - bone.head[:] = 0.1933, 0.7355, 0.6045 - bone.tail[:] = 0.1933, 0.6771, 0.1732 + bone.head = 0.1933, 0.7355, 0.6045 + bone.tail = 0.1933, 0.6771, 0.1732 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['foot.L'] = bone.name bone = arm.edit_bones.new('foot.R') - bone.head[:] = -0.1933, 0.7355, 0.6045 - bone.tail[:] = -0.1933, 0.6771, 0.1732 + bone.head = -0.1933, 0.7355, 0.6045 + bone.tail = -0.1933, 0.6771, 0.1732 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['foot.R'] = bone.name bone = arm.edit_bones.new('spine') - bone.head[:] = -0.0000, 1.5754, 1.1088 - bone.tail[:] = -0.0000, 1.7610, 1.1153 + bone.head = -0.0000, 1.5754, 1.1088 + bone.tail = -0.0000, 1.7610, 1.1153 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.001']] bones['spine'] = bone.name bone = arm.edit_bones.new('spine.010') - bone.head[:] = 0.0000, -0.4908, 1.3031 - bone.tail[:] = 0.0000, -0.7593, 1.3786 + bone.head = 0.0000, -0.4908, 1.3031 + bone.tail = 0.0000, -0.7593, 1.3786 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.009']] bones['spine.010'] = bone.name bone = arm.edit_bones.new('shoulder.L') - bone.head[:] = 0.0936, -0.5035, 1.5783 - bone.tail[:] = 0.1868, -0.6452, 1.0858 + bone.head = 0.0936, -0.5035, 1.5783 + bone.tail = 0.1868, -0.6452, 1.0858 bone.roll = -0.2398 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.009']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('breast.L') - bone.head[:] = 0.0905, -0.5541, 1.0931 - bone.tail[:] = 0.0905, -0.8316, 0.9879 + bone.head = 0.0905, -0.5541, 1.0931 + bone.tail = 0.0905, -0.8316, 0.9879 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.009']] bones['breast.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') - bone.head[:] = -0.0936, -0.5035, 1.5783 - bone.tail[:] = -0.1868, -0.6452, 1.0858 + bone.head = -0.0936, -0.5035, 1.5783 + bone.tail = -0.1868, -0.6452, 1.0858 bone.roll = 0.2398 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.009']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('breast.R') - bone.head[:] = -0.0905, -0.5541, 1.0931 - bone.tail[:] = -0.0905, -0.8316, 0.9879 + bone.head = -0.0905, -0.5541, 1.0931 + bone.tail = -0.0905, -0.8316, 0.9879 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.009']] bones['breast.R'] = bone.name bone = arm.edit_bones.new('chest') - bone.head[:] = -0.0000, -0.2180, 1.2173 - bone.tail[:] = -0.0000, -0.2239, 0.8383 + bone.head = -0.0000, -0.2180, 1.2173 + bone.tail = -0.0000, -0.2239, 0.8383 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.009']] bones['chest'] = bone.name bone = arm.edit_bones.new('r_toe.L') - bone.head[:] = 0.1933, 0.6771, 0.1732 - bone.tail[:] = 0.1933, 0.5818, 0.0198 + bone.head = 0.1933, 0.6771, 0.1732 + bone.tail = 0.1933, 0.5818, 0.0198 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.L']] bones['r_toe.L'] = bone.name bone = arm.edit_bones.new('r_toe.R') - bone.head[:] = -0.1933, 0.6771, 0.1732 - bone.tail[:] = -0.1933, 0.5818, 0.0198 + bone.head = -0.1933, 0.6771, 0.1732 + bone.tail = -0.1933, 0.5818, 0.0198 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.R']] bones['r_toe.R'] = bone.name bone = arm.edit_bones.new('spine.011') - bone.head[:] = 0.0000, -0.7593, 1.3786 - bone.tail[:] = 0.0000, -0.9004, 1.5475 + bone.head = 0.0000, -0.7593, 1.3786 + bone.tail = 0.0000, -0.9004, 1.5475 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.010']] bones['spine.011'] = bone.name bone = arm.edit_bones.new('hair_base.05') - bone.head[:] = -0.0000, -0.6120, 1.6888 - bone.tail[:] = -0.0000, -0.5782, 1.7371 + bone.head = -0.0000, -0.6120, 1.6888 + bone.tail = -0.0000, -0.5782, 1.7371 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.010']] bones['hair_base.05'] = bone.name bone = arm.edit_bones.new('upper_arm.L') - bone.head[:] = 0.1639, -0.5751, 0.9953 - bone.tail[:] = 0.1639, -0.5538, 0.5130 + bone.head = 0.1639, -0.5751, 0.9953 + bone.tail = 0.1639, -0.5538, 0.5130 bone.roll = -3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['upper_arm.L'] = bone.name bone = arm.edit_bones.new('upper_arm.R') - bone.head[:] = -0.1639, -0.5751, 0.9953 - bone.tail[:] = -0.1639, -0.5538, 0.5130 + bone.head = -0.1639, -0.5751, 0.9953 + bone.tail = -0.1639, -0.5538, 0.5130 bone.roll = 3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['upper_arm.R'] = bone.name bone = arm.edit_bones.new('spine.012') - bone.head[:] = -0.0000, -0.9004, 1.5475 - bone.tail[:] = 0.0000, -1.0348, 1.7032 + bone.head = 0.0000, -0.9004, 1.5475 + bone.tail = 0.0000, -1.0348, 1.7032 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.011']] bones['spine.012'] = bone.name bone = arm.edit_bones.new('hair_base.04') - bone.head[:] = 0.0000, -0.7885, 1.7610 - bone.tail[:] = -0.0000, -0.7366, 1.8394 + bone.head = 0.0000, -0.7885, 1.7610 + bone.tail = -0.0000, -0.7366, 1.8394 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.011']] bones['hair_base.04'] = bone.name bone = arm.edit_bones.new('hair_top.05') - bone.head[:] = -0.0000, -0.5782, 1.7371 - bone.tail[:] = -0.0000, -0.5444, 1.7855 + bone.head = -0.0000, -0.5782, 1.7371 + bone.tail = -0.0000, -0.5444, 1.7855 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['hair_base.05']] bones['hair_top.05'] = bone.name bone = arm.edit_bones.new('forearm.L') - bone.head[:] = 0.1639, -0.5538, 0.5130 - bone.tail[:] = 0.1639, -0.5133, 0.1885 + bone.head = 0.1639, -0.5538, 0.5130 + bone.tail = 0.1639, -0.5133, 0.1885 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.L']] bones['forearm.L'] = bone.name bone = arm.edit_bones.new('forearm.R') - bone.head[:] = -0.1639, -0.5538, 0.5130 - bone.tail[:] = -0.1639, -0.5133, 0.1885 + bone.head = -0.1639, -0.5538, 0.5130 + bone.tail = -0.1639, -0.5133, 0.1885 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.R']] bones['forearm.R'] = bone.name bone = arm.edit_bones.new('spine.014') - bone.head[:] = 0.0000, -1.0348, 1.7032 - bone.tail[:] = 0.0000, -1.1618, 1.7694 + bone.head = 0.0000, -1.0348, 1.7032 + bone.tail = 0.0000, -1.1618, 1.7694 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.012']] bones['spine.014'] = bone.name bone = arm.edit_bones.new('hair_base.03') - bone.head[:] = 0.0000, -0.9627, 1.8513 - bone.tail[:] = 0.0000, -0.9211, 1.9357 + bone.head = 0.0000, -0.9627, 1.8513 + bone.tail = 0.0000, -0.9211, 1.9357 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.012']] bones['hair_base.03'] = bone.name bone = arm.edit_bones.new('hair_top.04') - bone.head[:] = -0.0000, -0.7366, 1.8394 - bone.tail[:] = -0.0000, -0.6847, 1.9178 + bone.head = -0.0000, -0.7366, 1.8394 + bone.tail = -0.0000, -0.6847, 1.9178 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['hair_base.04']] bones['hair_top.04'] = bone.name bone = arm.edit_bones.new('hand.L') - bone.head[:] = 0.1639, -0.5133, 0.1885 - bone.tail[:] = 0.1639, -0.5844, 0.0665 + bone.head = 0.1639, -0.5133, 0.1885 + bone.tail = 0.1639, -0.5844, 0.0665 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.L']] bones['hand.L'] = bone.name bone = arm.edit_bones.new('hand.R') - bone.head[:] = -0.1639, -0.5133, 0.1885 - bone.tail[:] = -0.1639, -0.5844, 0.0665 + bone.head = -0.1639, -0.5133, 0.1885 + bone.tail = -0.1639, -0.5844, 0.0665 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.R']] bones['hand.R'] = bone.name bone = arm.edit_bones.new('spine.015') - bone.head[:] = 0.0000, -1.1618, 1.7694 - bone.tail[:] = -0.0000, -1.2836, 1.7841 + bone.head = 0.0000, -1.1618, 1.7694 + bone.tail = -0.0000, -1.2836, 1.7841 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.014']] bones['spine.015'] = bone.name bone = arm.edit_bones.new('hair_base.02') - bone.head[:] = 0.0000, -1.1437, 1.9124 - bone.tail[:] = 0.0000, -1.1217, 2.0038 + bone.head = 0.0000, -1.1437, 1.9124 + bone.tail = 0.0000, -1.1217, 2.0038 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.014']] bones['hair_base.02'] = bone.name bone = arm.edit_bones.new('hair_top.03') - bone.head[:] = 0.0000, -0.9211, 1.9357 - bone.tail[:] = -0.0000, -0.8795, 2.0200 + bone.head = 0.0000, -0.9211, 1.9357 + bone.tail = -0.0000, -0.8795, 2.0200 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['hair_base.03']] bones['hair_top.03'] = bone.name bone = arm.edit_bones.new('f_toe.L') - bone.head[:] = 0.1639, -0.5844, 0.0665 - bone.tail[:] = 0.1639, -0.6564, 0.0185 + bone.head = 0.1639, -0.5844, 0.0665 + bone.tail = 0.1639, -0.6564, 0.0185 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['hand.L']] bones['f_toe.L'] = bone.name bone = arm.edit_bones.new('f_toe.R') - bone.head[:] = -0.1639, -0.5844, 0.0665 - bone.tail[:] = -0.1639, -0.6564, 0.0185 + bone.head = -0.1639, -0.5844, 0.0665 + bone.tail = -0.1639, -0.6564, 0.0185 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['hand.R']] bones['f_toe.R'] = bone.name bone = arm.edit_bones.new('spine.016') - bone.head[:] = -0.0000, -1.2836, 1.7841 - bone.tail[:] = 0.0000, -1.5974, 1.9308 + bone.head = -0.0000, -1.2836, 1.7841 + bone.tail = 0.0000, -1.5974, 1.9308 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.015']] bones['spine.016'] = bone.name bone = arm.edit_bones.new('hair_base.01') - bone.head[:] = 0.0000, -1.3074, 1.9345 - bone.tail[:] = 0.0000, -1.3182, 2.0279 + bone.head = 0.0000, -1.3074, 1.9345 + bone.tail = 0.0000, -1.3182, 2.0279 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.015']] bones['hair_base.01'] = bone.name bone = arm.edit_bones.new('hair_base.06') - bone.head[:] = 0.0000, -1.4117, 1.9184 - bone.tail[:] = 0.0000, -1.4566, 1.9477 + bone.head = 0.0000, -1.4117, 1.9184 + bone.tail = 0.0000, -1.4566, 1.9477 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.015']] bones['hair_base.06'] = bone.name bone = arm.edit_bones.new('hair_top.02') - bone.head[:] = 0.0000, -1.1217, 2.0038 - bone.tail[:] = 0.0000, -1.0996, 2.0953 + bone.head = 0.0000, -1.1217, 2.0038 + bone.tail = 0.0000, -1.0996, 2.0953 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['hair_base.02']] bones['hair_top.02'] = bone.name - bone = arm.edit_bones.new('spine.013') - bone.head[:] = -0.0000, -1.3014, 1.8284 - bone.tail[:] = 0.0000, -1.6749, 1.3100 + bone = arm.edit_bones.new('skull') + bone.head = -0.0000, -1.3014, 1.8284 + bone.tail = 0.0000, -1.6749, 1.3100 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.016']] - bones['spine.013'] = bone.name + bones['skull'] = bone.name bone = arm.edit_bones.new('ear.L') - bone.head[:] = 0.0664, -1.3623, 1.8612 - bone.tail[:] = 0.1056, -1.4118, 1.9537 + bone.head = 0.0664, -1.3623, 1.8612 + bone.tail = 0.1056, -1.4118, 1.9537 bone.roll = 0.6751 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.016']] bones['ear.L'] = bone.name + bone = arm.edit_bones.new('eye.L') + bone.head = 0.0988, -1.4596, 1.7351 + bone.tail = 0.1990, -1.4668, 1.7420 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.016']] + bones['eye.L'] = bone.name + bone = arm.edit_bones.new('nose.L') + bone.head = 0.0450, -1.6240, 1.4228 + bone.tail = 0.1039, -1.6613, 1.4269 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.016']] + bones['nose.L'] = bone.name + bone = arm.edit_bones.new('eye.R') + bone.head = -0.0988, -1.4596, 1.7351 + bone.tail = -0.1990, -1.4668, 1.7420 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.016']] + bones['eye.R'] = bone.name + bone = arm.edit_bones.new('nose.R') + bone.head = -0.0450, -1.6240, 1.4228 + bone.tail = -0.1039, -1.6613, 1.4269 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.016']] + bones['nose.R'] = bone.name bone = arm.edit_bones.new('ear.R') - bone.head[:] = -0.0664, -1.3623, 1.8612 - bone.tail[:] = -0.1056, -1.4118, 1.9537 + bone.head = -0.0664, -1.3623, 1.8612 + bone.tail = -0.1056, -1.4118, 1.9537 bone.roll = -0.6751 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.016']] bones['ear.R'] = bone.name bone = arm.edit_bones.new('jaw') - bone.head[:] = 0.0000, -1.3507, 1.5819 - bone.tail[:] = 0.0000, -1.4799, 1.4569 + bone.head = 0.0000, -1.3507, 1.5819 + bone.tail = 0.0000, -1.4799, 1.4569 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.016']] bones['jaw'] = bone.name bone = arm.edit_bones.new('hair_top.01') - bone.head[:] = 0.0000, -1.3182, 2.0279 - bone.tail[:] = 0.0000, -1.3290, 2.1213 + bone.head = 0.0000, -1.3182, 2.0279 + bone.tail = 0.0000, -1.3290, 2.1213 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['hair_base.01']] bones['hair_top.01'] = bone.name bone = arm.edit_bones.new('hair_top.06') - bone.head[:] = 0.0000, -1.4566, 1.9477 - bone.tail[:] = -0.0000, -1.5014, 1.9770 + bone.head = 0.0000, -1.4566, 1.9477 + bone.tail = -0.0000, -1.5014, 1.9770 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['hair_base.06']] bones['hair_top.06'] = bone.name bone = arm.edit_bones.new('skull.L') - bone.head[:] = 0.0000, -1.3014, 1.8284 - bone.tail[:] = 0.1564, -1.4143, 1.5755 + bone.head = 0.0000, -1.3014, 1.8284 + bone.tail = 0.1564, -1.4143, 1.5755 bone.roll = -0.7698 bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine.013']] + bone.parent = arm.edit_bones[bones['skull']] bones['skull.L'] = bone.name bone = arm.edit_bones.new('skull.R') - bone.head[:] = -0.0000, -1.3014, 1.8284 - bone.tail[:] = -0.1564, -1.4143, 1.5755 + bone.head = -0.0000, -1.3014, 1.8284 + bone.tail = -0.1564, -1.4143, 1.5755 bone.roll = 0.7698 bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine.013']] + bone.parent = arm.edit_bones[bones['skull']] bones['skull.R'] = bone.name bone = arm.edit_bones.new('ear.L.001') - bone.head[:] = 0.1056, -1.4118, 1.9537 - bone.tail[:] = 0.1448, -1.4613, 2.0462 + bone.head = 0.1056, -1.4118, 1.9537 + bone.tail = 0.1448, -1.4613, 2.0462 bone.roll = 0.6751 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L']] bones['ear.L.001'] = bone.name - bone = arm.edit_bones.new('eye.L') - bone.head[:] = 0.0988, -1.4596, 1.7351 - bone.tail[:] = 0.1990, -1.4668, 1.7420 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['ear.L']] - bones['eye.L'] = bone.name - bone = arm.edit_bones.new('nose.L') - bone.head[:] = 0.0450, -1.6240, 1.4228 - bone.tail[:] = 0.1039, -1.6613, 1.4269 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['ear.L']] - bones['nose.L'] = bone.name - bone = arm.edit_bones.new('eye.R') - bone.head[:] = -0.0988, -1.4596, 1.7351 - bone.tail[:] = -0.1990, -1.4668, 1.7420 - bone.roll = -0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['ear.L']] - bones['eye.R'] = bone.name - bone = arm.edit_bones.new('nose.R') - bone.head[:] = -0.0450, -1.6240, 1.4228 - bone.tail[:] = -0.1039, -1.6613, 1.4269 - bone.roll = -0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['ear.L']] - bones['nose.R'] = bone.name bone = arm.edit_bones.new('ear.R.001') - bone.head[:] = -0.1056, -1.4118, 1.9537 - bone.tail[:] = -0.1448, -1.4613, 2.0462 + bone.head = -0.1056, -1.4118, 1.9537 + bone.tail = -0.1448, -1.4613, 2.0462 bone.roll = -0.6751 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R']] bones['ear.R.001'] = bone.name bone = arm.edit_bones.new('jaw.001') - bone.head[:] = 0.0000, -1.4799, 1.4569 - bone.tail[:] = 0.0000, -1.5599, 1.3210 + bone.head = 0.0000, -1.4799, 1.4569 + bone.tail = 0.0000, -1.5599, 1.3210 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw']] @@ -1196,7 +1196,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['spine.013']] + pbone = obj.pose.bones[bones['skull']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1224,6 +1224,38 @@ def create(obj): pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass + pbone = obj.pose.bones[bones['eye.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['eye.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) @@ -1312,38 +1344,6 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['eye.L']] - pbone.rigify_type = 'basic.super_copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.L']] - pbone.rigify_type = 'basic.super_copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['eye.R']] - pbone.rigify_type = 'basic.super_copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.R']] - pbone.rigify_type = 'basic.super_copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) |