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authorAlexander Gavrilov <angavrilov@gmail.com>2020-05-18 18:16:52 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2020-05-18 18:18:22 +0300
commita5933c8eaba83bdf81d1bd824a9a117bfe16591c (patch)
tree04a6ef8c83ae332fab33b85782458ed198c69ed2 /rigify/metarigs
parent93042f4d49ab8dbde5e06f9ee39befdec3cff000 (diff)
Fix T54100: Rigify: bad face parenting in horse metarig.
Diffstat (limited to 'rigify/metarigs')
-rw-r--r--rigify/metarigs/Animals/horse.py378
1 files changed, 189 insertions, 189 deletions
diff --git a/rigify/metarigs/Animals/horse.py b/rigify/metarigs/Animals/horse.py
index 6c94a19d..eafb9b02 100644
--- a/rigify/metarigs/Animals/horse.py
+++ b/rigify/metarigs/Animals/horse.py
@@ -166,462 +166,462 @@ def create(obj):
bones = {}
bone = arm.edit_bones.new('spine.005')
- bone.head[:] = -0.0000, 0.9228, 1.4526
- bone.tail[:] = -0.0000, 0.6989, 1.4910
+ bone.head = -0.0000, 0.9228, 1.4526
+ bone.tail = -0.0000, 0.6989, 1.4910
bone.roll = -0.0000
bone.use_connect = False
bones['spine.005'] = bone.name
bone = arm.edit_bones.new('spine.004')
- bone.head[:] = -0.0000, 0.9228, 1.4526
- bone.tail[:] = -0.0000, 1.0291, 1.4191
+ bone.head = -0.0000, 0.9228, 1.4526
+ bone.tail = -0.0000, 1.0291, 1.4191
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.005']]
bones['spine.004'] = bone.name
bone = arm.edit_bones.new('spine.006')
- bone.head[:] = -0.0000, 0.6989, 1.4910
- bone.tail[:] = 0.0000, 0.3824, 1.3801
+ bone.head = -0.0000, 0.6989, 1.4910
+ bone.tail = 0.0000, 0.3824, 1.3801
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.005']]
bones['spine.006'] = bone.name
bone = arm.edit_bones.new('spine.003')
- bone.head[:] = -0.0000, 1.0291, 1.4191
- bone.tail[:] = -0.0000, 1.1423, 1.3128
+ bone.head = -0.0000, 1.0291, 1.4191
+ bone.tail = -0.0000, 1.1423, 1.3128
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.004']]
bones['spine.003'] = bone.name
bone = arm.edit_bones.new('spine.007')
- bone.head[:] = 0.0000, 0.3824, 1.3801
- bone.tail[:] = 0.0000, 0.1316, 1.3086
+ bone.head = 0.0000, 0.3824, 1.3801
+ bone.tail = 0.0000, 0.1316, 1.3086
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.006']]
bones['spine.007'] = bone.name
bone = arm.edit_bones.new('pelvis.L')
- bone.head[:] = 0.0503, 0.6868, 1.3205
- bone.tail[:] = 0.1803, 0.4418, 1.5783
+ bone.head = 0.0503, 0.6868, 1.3205
+ bone.tail = 0.1803, 0.4418, 1.5783
bone.roll = 0.7837
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.006']]
bones['pelvis.L'] = bone.name
bone = arm.edit_bones.new('thigh.L')
- bone.head[:] = 0.1922, 0.7048, 1.4330
- bone.tail[:] = 0.1933, 0.5712, 1.0272
+ bone.head = 0.1922, 0.7048, 1.4330
+ bone.tail = 0.1933, 0.5712, 1.0272
bone.roll = 3.1380
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.006']]
bones['thigh.L'] = bone.name
bone = arm.edit_bones.new('pelvis.R')
- bone.head[:] = -0.0503, 0.6868, 1.3205
- bone.tail[:] = -0.1803, 0.4418, 1.5783
+ bone.head = -0.0503, 0.6868, 1.3205
+ bone.tail = -0.1803, 0.4418, 1.5783
bone.roll = -0.7837
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.006']]
bones['pelvis.R'] = bone.name
bone = arm.edit_bones.new('thigh.R')
- bone.head[:] = -0.1922, 0.7048, 1.4330
- bone.tail[:] = -0.1933, 0.5712, 1.0272
+ bone.head = -0.1922, 0.7048, 1.4330
+ bone.tail = -0.1933, 0.5712, 1.0272
bone.roll = -3.1380
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.006']]
bones['thigh.R'] = bone.name
bone = arm.edit_bones.new('pelvis')
- bone.head[:] = 0.0000, 0.6845, 1.3200
- bone.tail[:] = -0.0000, 0.4276, 1.0452
+ bone.head = 0.0000, 0.6845, 1.3200
+ bone.tail = -0.0000, 0.4276, 1.0452
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.006']]
bones['pelvis'] = bone.name
bone = arm.edit_bones.new('spine.002')
- bone.head[:] = -0.0000, 1.1423, 1.3128
- bone.tail[:] = -0.0000, 1.3779, 1.1589
+ bone.head = -0.0000, 1.1423, 1.3128
+ bone.tail = -0.0000, 1.3779, 1.1589
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.003']]
bones['spine.002'] = bone.name
bone = arm.edit_bones.new('spine.008')
- bone.head[:] = 0.0000, 0.1316, 1.3086
- bone.tail[:] = 0.0000, -0.1712, 1.2964
+ bone.head = 0.0000, 0.1316, 1.3086
+ bone.tail = 0.0000, -0.1712, 1.2964
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.007']]
bones['spine.008'] = bone.name
bone = arm.edit_bones.new('shin.L')
- bone.head[:] = 0.1933, 0.5712, 1.0272
- bone.tail[:] = 0.1933, 0.7355, 0.6045
+ bone.head = 0.1933, 0.5712, 1.0272
+ bone.tail = 0.1933, 0.7355, 0.6045
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.L']]
bones['shin.L'] = bone.name
bone = arm.edit_bones.new('shin.R')
- bone.head[:] = -0.1933, 0.5712, 1.0272
- bone.tail[:] = -0.1933, 0.7355, 0.6045
+ bone.head = -0.1933, 0.5712, 1.0272
+ bone.tail = -0.1933, 0.7355, 0.6045
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.R']]
bones['shin.R'] = bone.name
bone = arm.edit_bones.new('spine.001')
- bone.head[:] = -0.0000, 1.3779, 1.1589
- bone.tail[:] = -0.0000, 1.5754, 1.1088
+ bone.head = -0.0000, 1.3779, 1.1589
+ bone.tail = -0.0000, 1.5754, 1.1088
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.002']]
bones['spine.001'] = bone.name
bone = arm.edit_bones.new('spine.009')
- bone.head[:] = 0.0000, -0.1712, 1.2964
- bone.tail[:] = 0.0000, -0.4908, 1.3031
+ bone.head = 0.0000, -0.1712, 1.2964
+ bone.tail = 0.0000, -0.4908, 1.3031
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.008']]
bones['spine.009'] = bone.name
bone = arm.edit_bones.new('belly')
- bone.head[:] = -0.0000, 0.1503, 1.2207
- bone.tail[:] = -0.0000, 0.1802, 0.9332
+ bone.head = -0.0000, 0.1503, 1.2207
+ bone.tail = -0.0000, 0.1802, 0.9332
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.008']]
bones['belly'] = bone.name
bone = arm.edit_bones.new('foot.L')
- bone.head[:] = 0.1933, 0.7355, 0.6045
- bone.tail[:] = 0.1933, 0.6771, 0.1732
+ bone.head = 0.1933, 0.7355, 0.6045
+ bone.tail = 0.1933, 0.6771, 0.1732
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.L']]
bones['foot.L'] = bone.name
bone = arm.edit_bones.new('foot.R')
- bone.head[:] = -0.1933, 0.7355, 0.6045
- bone.tail[:] = -0.1933, 0.6771, 0.1732
+ bone.head = -0.1933, 0.7355, 0.6045
+ bone.tail = -0.1933, 0.6771, 0.1732
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.R']]
bones['foot.R'] = bone.name
bone = arm.edit_bones.new('spine')
- bone.head[:] = -0.0000, 1.5754, 1.1088
- bone.tail[:] = -0.0000, 1.7610, 1.1153
+ bone.head = -0.0000, 1.5754, 1.1088
+ bone.tail = -0.0000, 1.7610, 1.1153
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.001']]
bones['spine'] = bone.name
bone = arm.edit_bones.new('spine.010')
- bone.head[:] = 0.0000, -0.4908, 1.3031
- bone.tail[:] = 0.0000, -0.7593, 1.3786
+ bone.head = 0.0000, -0.4908, 1.3031
+ bone.tail = 0.0000, -0.7593, 1.3786
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.009']]
bones['spine.010'] = bone.name
bone = arm.edit_bones.new('shoulder.L')
- bone.head[:] = 0.0936, -0.5035, 1.5783
- bone.tail[:] = 0.1868, -0.6452, 1.0858
+ bone.head = 0.0936, -0.5035, 1.5783
+ bone.tail = 0.1868, -0.6452, 1.0858
bone.roll = -0.2398
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.009']]
bones['shoulder.L'] = bone.name
bone = arm.edit_bones.new('breast.L')
- bone.head[:] = 0.0905, -0.5541, 1.0931
- bone.tail[:] = 0.0905, -0.8316, 0.9879
+ bone.head = 0.0905, -0.5541, 1.0931
+ bone.tail = 0.0905, -0.8316, 0.9879
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.009']]
bones['breast.L'] = bone.name
bone = arm.edit_bones.new('shoulder.R')
- bone.head[:] = -0.0936, -0.5035, 1.5783
- bone.tail[:] = -0.1868, -0.6452, 1.0858
+ bone.head = -0.0936, -0.5035, 1.5783
+ bone.tail = -0.1868, -0.6452, 1.0858
bone.roll = 0.2398
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.009']]
bones['shoulder.R'] = bone.name
bone = arm.edit_bones.new('breast.R')
- bone.head[:] = -0.0905, -0.5541, 1.0931
- bone.tail[:] = -0.0905, -0.8316, 0.9879
+ bone.head = -0.0905, -0.5541, 1.0931
+ bone.tail = -0.0905, -0.8316, 0.9879
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.009']]
bones['breast.R'] = bone.name
bone = arm.edit_bones.new('chest')
- bone.head[:] = -0.0000, -0.2180, 1.2173
- bone.tail[:] = -0.0000, -0.2239, 0.8383
+ bone.head = -0.0000, -0.2180, 1.2173
+ bone.tail = -0.0000, -0.2239, 0.8383
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.009']]
bones['chest'] = bone.name
bone = arm.edit_bones.new('r_toe.L')
- bone.head[:] = 0.1933, 0.6771, 0.1732
- bone.tail[:] = 0.1933, 0.5818, 0.0198
+ bone.head = 0.1933, 0.6771, 0.1732
+ bone.tail = 0.1933, 0.5818, 0.0198
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.L']]
bones['r_toe.L'] = bone.name
bone = arm.edit_bones.new('r_toe.R')
- bone.head[:] = -0.1933, 0.6771, 0.1732
- bone.tail[:] = -0.1933, 0.5818, 0.0198
+ bone.head = -0.1933, 0.6771, 0.1732
+ bone.tail = -0.1933, 0.5818, 0.0198
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.R']]
bones['r_toe.R'] = bone.name
bone = arm.edit_bones.new('spine.011')
- bone.head[:] = 0.0000, -0.7593, 1.3786
- bone.tail[:] = 0.0000, -0.9004, 1.5475
+ bone.head = 0.0000, -0.7593, 1.3786
+ bone.tail = 0.0000, -0.9004, 1.5475
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.010']]
bones['spine.011'] = bone.name
bone = arm.edit_bones.new('hair_base.05')
- bone.head[:] = -0.0000, -0.6120, 1.6888
- bone.tail[:] = -0.0000, -0.5782, 1.7371
+ bone.head = -0.0000, -0.6120, 1.6888
+ bone.tail = -0.0000, -0.5782, 1.7371
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.010']]
bones['hair_base.05'] = bone.name
bone = arm.edit_bones.new('upper_arm.L')
- bone.head[:] = 0.1639, -0.5751, 0.9953
- bone.tail[:] = 0.1639, -0.5538, 0.5130
+ bone.head = 0.1639, -0.5751, 0.9953
+ bone.tail = 0.1639, -0.5538, 0.5130
bone.roll = -3.1416
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.L']]
bones['upper_arm.L'] = bone.name
bone = arm.edit_bones.new('upper_arm.R')
- bone.head[:] = -0.1639, -0.5751, 0.9953
- bone.tail[:] = -0.1639, -0.5538, 0.5130
+ bone.head = -0.1639, -0.5751, 0.9953
+ bone.tail = -0.1639, -0.5538, 0.5130
bone.roll = 3.1416
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.R']]
bones['upper_arm.R'] = bone.name
bone = arm.edit_bones.new('spine.012')
- bone.head[:] = -0.0000, -0.9004, 1.5475
- bone.tail[:] = 0.0000, -1.0348, 1.7032
+ bone.head = 0.0000, -0.9004, 1.5475
+ bone.tail = 0.0000, -1.0348, 1.7032
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.011']]
bones['spine.012'] = bone.name
bone = arm.edit_bones.new('hair_base.04')
- bone.head[:] = 0.0000, -0.7885, 1.7610
- bone.tail[:] = -0.0000, -0.7366, 1.8394
+ bone.head = 0.0000, -0.7885, 1.7610
+ bone.tail = -0.0000, -0.7366, 1.8394
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.011']]
bones['hair_base.04'] = bone.name
bone = arm.edit_bones.new('hair_top.05')
- bone.head[:] = -0.0000, -0.5782, 1.7371
- bone.tail[:] = -0.0000, -0.5444, 1.7855
+ bone.head = -0.0000, -0.5782, 1.7371
+ bone.tail = -0.0000, -0.5444, 1.7855
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hair_base.05']]
bones['hair_top.05'] = bone.name
bone = arm.edit_bones.new('forearm.L')
- bone.head[:] = 0.1639, -0.5538, 0.5130
- bone.tail[:] = 0.1639, -0.5133, 0.1885
+ bone.head = 0.1639, -0.5538, 0.5130
+ bone.tail = 0.1639, -0.5133, 0.1885
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['upper_arm.L']]
bones['forearm.L'] = bone.name
bone = arm.edit_bones.new('forearm.R')
- bone.head[:] = -0.1639, -0.5538, 0.5130
- bone.tail[:] = -0.1639, -0.5133, 0.1885
+ bone.head = -0.1639, -0.5538, 0.5130
+ bone.tail = -0.1639, -0.5133, 0.1885
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['upper_arm.R']]
bones['forearm.R'] = bone.name
bone = arm.edit_bones.new('spine.014')
- bone.head[:] = 0.0000, -1.0348, 1.7032
- bone.tail[:] = 0.0000, -1.1618, 1.7694
+ bone.head = 0.0000, -1.0348, 1.7032
+ bone.tail = 0.0000, -1.1618, 1.7694
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.012']]
bones['spine.014'] = bone.name
bone = arm.edit_bones.new('hair_base.03')
- bone.head[:] = 0.0000, -0.9627, 1.8513
- bone.tail[:] = 0.0000, -0.9211, 1.9357
+ bone.head = 0.0000, -0.9627, 1.8513
+ bone.tail = 0.0000, -0.9211, 1.9357
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.012']]
bones['hair_base.03'] = bone.name
bone = arm.edit_bones.new('hair_top.04')
- bone.head[:] = -0.0000, -0.7366, 1.8394
- bone.tail[:] = -0.0000, -0.6847, 1.9178
+ bone.head = -0.0000, -0.7366, 1.8394
+ bone.tail = -0.0000, -0.6847, 1.9178
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hair_base.04']]
bones['hair_top.04'] = bone.name
bone = arm.edit_bones.new('hand.L')
- bone.head[:] = 0.1639, -0.5133, 0.1885
- bone.tail[:] = 0.1639, -0.5844, 0.0665
+ bone.head = 0.1639, -0.5133, 0.1885
+ bone.tail = 0.1639, -0.5844, 0.0665
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['forearm.L']]
bones['hand.L'] = bone.name
bone = arm.edit_bones.new('hand.R')
- bone.head[:] = -0.1639, -0.5133, 0.1885
- bone.tail[:] = -0.1639, -0.5844, 0.0665
+ bone.head = -0.1639, -0.5133, 0.1885
+ bone.tail = -0.1639, -0.5844, 0.0665
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['forearm.R']]
bones['hand.R'] = bone.name
bone = arm.edit_bones.new('spine.015')
- bone.head[:] = 0.0000, -1.1618, 1.7694
- bone.tail[:] = -0.0000, -1.2836, 1.7841
+ bone.head = 0.0000, -1.1618, 1.7694
+ bone.tail = -0.0000, -1.2836, 1.7841
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.014']]
bones['spine.015'] = bone.name
bone = arm.edit_bones.new('hair_base.02')
- bone.head[:] = 0.0000, -1.1437, 1.9124
- bone.tail[:] = 0.0000, -1.1217, 2.0038
+ bone.head = 0.0000, -1.1437, 1.9124
+ bone.tail = 0.0000, -1.1217, 2.0038
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.014']]
bones['hair_base.02'] = bone.name
bone = arm.edit_bones.new('hair_top.03')
- bone.head[:] = 0.0000, -0.9211, 1.9357
- bone.tail[:] = -0.0000, -0.8795, 2.0200
+ bone.head = 0.0000, -0.9211, 1.9357
+ bone.tail = -0.0000, -0.8795, 2.0200
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hair_base.03']]
bones['hair_top.03'] = bone.name
bone = arm.edit_bones.new('f_toe.L')
- bone.head[:] = 0.1639, -0.5844, 0.0665
- bone.tail[:] = 0.1639, -0.6564, 0.0185
+ bone.head = 0.1639, -0.5844, 0.0665
+ bone.tail = 0.1639, -0.6564, 0.0185
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hand.L']]
bones['f_toe.L'] = bone.name
bone = arm.edit_bones.new('f_toe.R')
- bone.head[:] = -0.1639, -0.5844, 0.0665
- bone.tail[:] = -0.1639, -0.6564, 0.0185
+ bone.head = -0.1639, -0.5844, 0.0665
+ bone.tail = -0.1639, -0.6564, 0.0185
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hand.R']]
bones['f_toe.R'] = bone.name
bone = arm.edit_bones.new('spine.016')
- bone.head[:] = -0.0000, -1.2836, 1.7841
- bone.tail[:] = 0.0000, -1.5974, 1.9308
+ bone.head = -0.0000, -1.2836, 1.7841
+ bone.tail = 0.0000, -1.5974, 1.9308
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.015']]
bones['spine.016'] = bone.name
bone = arm.edit_bones.new('hair_base.01')
- bone.head[:] = 0.0000, -1.3074, 1.9345
- bone.tail[:] = 0.0000, -1.3182, 2.0279
+ bone.head = 0.0000, -1.3074, 1.9345
+ bone.tail = 0.0000, -1.3182, 2.0279
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.015']]
bones['hair_base.01'] = bone.name
bone = arm.edit_bones.new('hair_base.06')
- bone.head[:] = 0.0000, -1.4117, 1.9184
- bone.tail[:] = 0.0000, -1.4566, 1.9477
+ bone.head = 0.0000, -1.4117, 1.9184
+ bone.tail = 0.0000, -1.4566, 1.9477
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.015']]
bones['hair_base.06'] = bone.name
bone = arm.edit_bones.new('hair_top.02')
- bone.head[:] = 0.0000, -1.1217, 2.0038
- bone.tail[:] = 0.0000, -1.0996, 2.0953
+ bone.head = 0.0000, -1.1217, 2.0038
+ bone.tail = 0.0000, -1.0996, 2.0953
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hair_base.02']]
bones['hair_top.02'] = bone.name
- bone = arm.edit_bones.new('spine.013')
- bone.head[:] = -0.0000, -1.3014, 1.8284
- bone.tail[:] = 0.0000, -1.6749, 1.3100
+ bone = arm.edit_bones.new('skull')
+ bone.head = -0.0000, -1.3014, 1.8284
+ bone.tail = 0.0000, -1.6749, 1.3100
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.016']]
- bones['spine.013'] = bone.name
+ bones['skull'] = bone.name
bone = arm.edit_bones.new('ear.L')
- bone.head[:] = 0.0664, -1.3623, 1.8612
- bone.tail[:] = 0.1056, -1.4118, 1.9537
+ bone.head = 0.0664, -1.3623, 1.8612
+ bone.tail = 0.1056, -1.4118, 1.9537
bone.roll = 0.6751
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.016']]
bones['ear.L'] = bone.name
+ bone = arm.edit_bones.new('eye.L')
+ bone.head = 0.0988, -1.4596, 1.7351
+ bone.tail = 0.1990, -1.4668, 1.7420
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.016']]
+ bones['eye.L'] = bone.name
+ bone = arm.edit_bones.new('nose.L')
+ bone.head = 0.0450, -1.6240, 1.4228
+ bone.tail = 0.1039, -1.6613, 1.4269
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.016']]
+ bones['nose.L'] = bone.name
+ bone = arm.edit_bones.new('eye.R')
+ bone.head = -0.0988, -1.4596, 1.7351
+ bone.tail = -0.1990, -1.4668, 1.7420
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.016']]
+ bones['eye.R'] = bone.name
+ bone = arm.edit_bones.new('nose.R')
+ bone.head = -0.0450, -1.6240, 1.4228
+ bone.tail = -0.1039, -1.6613, 1.4269
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.016']]
+ bones['nose.R'] = bone.name
bone = arm.edit_bones.new('ear.R')
- bone.head[:] = -0.0664, -1.3623, 1.8612
- bone.tail[:] = -0.1056, -1.4118, 1.9537
+ bone.head = -0.0664, -1.3623, 1.8612
+ bone.tail = -0.1056, -1.4118, 1.9537
bone.roll = -0.6751
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.016']]
bones['ear.R'] = bone.name
bone = arm.edit_bones.new('jaw')
- bone.head[:] = 0.0000, -1.3507, 1.5819
- bone.tail[:] = 0.0000, -1.4799, 1.4569
+ bone.head = 0.0000, -1.3507, 1.5819
+ bone.tail = 0.0000, -1.4799, 1.4569
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.016']]
bones['jaw'] = bone.name
bone = arm.edit_bones.new('hair_top.01')
- bone.head[:] = 0.0000, -1.3182, 2.0279
- bone.tail[:] = 0.0000, -1.3290, 2.1213
+ bone.head = 0.0000, -1.3182, 2.0279
+ bone.tail = 0.0000, -1.3290, 2.1213
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hair_base.01']]
bones['hair_top.01'] = bone.name
bone = arm.edit_bones.new('hair_top.06')
- bone.head[:] = 0.0000, -1.4566, 1.9477
- bone.tail[:] = -0.0000, -1.5014, 1.9770
+ bone.head = 0.0000, -1.4566, 1.9477
+ bone.tail = -0.0000, -1.5014, 1.9770
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hair_base.06']]
bones['hair_top.06'] = bone.name
bone = arm.edit_bones.new('skull.L')
- bone.head[:] = 0.0000, -1.3014, 1.8284
- bone.tail[:] = 0.1564, -1.4143, 1.5755
+ bone.head = 0.0000, -1.3014, 1.8284
+ bone.tail = 0.1564, -1.4143, 1.5755
bone.roll = -0.7698
bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine.013']]
+ bone.parent = arm.edit_bones[bones['skull']]
bones['skull.L'] = bone.name
bone = arm.edit_bones.new('skull.R')
- bone.head[:] = -0.0000, -1.3014, 1.8284
- bone.tail[:] = -0.1564, -1.4143, 1.5755
+ bone.head = -0.0000, -1.3014, 1.8284
+ bone.tail = -0.1564, -1.4143, 1.5755
bone.roll = 0.7698
bone.use_connect = False
- bone.parent = arm.edit_bones[bones['spine.013']]
+ bone.parent = arm.edit_bones[bones['skull']]
bones['skull.R'] = bone.name
bone = arm.edit_bones.new('ear.L.001')
- bone.head[:] = 0.1056, -1.4118, 1.9537
- bone.tail[:] = 0.1448, -1.4613, 2.0462
+ bone.head = 0.1056, -1.4118, 1.9537
+ bone.tail = 0.1448, -1.4613, 2.0462
bone.roll = 0.6751
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L']]
bones['ear.L.001'] = bone.name
- bone = arm.edit_bones.new('eye.L')
- bone.head[:] = 0.0988, -1.4596, 1.7351
- bone.tail[:] = 0.1990, -1.4668, 1.7420
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['ear.L']]
- bones['eye.L'] = bone.name
- bone = arm.edit_bones.new('nose.L')
- bone.head[:] = 0.0450, -1.6240, 1.4228
- bone.tail[:] = 0.1039, -1.6613, 1.4269
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['ear.L']]
- bones['nose.L'] = bone.name
- bone = arm.edit_bones.new('eye.R')
- bone.head[:] = -0.0988, -1.4596, 1.7351
- bone.tail[:] = -0.1990, -1.4668, 1.7420
- bone.roll = -0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['ear.L']]
- bones['eye.R'] = bone.name
- bone = arm.edit_bones.new('nose.R')
- bone.head[:] = -0.0450, -1.6240, 1.4228
- bone.tail[:] = -0.1039, -1.6613, 1.4269
- bone.roll = -0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['ear.L']]
- bones['nose.R'] = bone.name
bone = arm.edit_bones.new('ear.R.001')
- bone.head[:] = -0.1056, -1.4118, 1.9537
- bone.tail[:] = -0.1448, -1.4613, 2.0462
+ bone.head = -0.1056, -1.4118, 1.9537
+ bone.tail = -0.1448, -1.4613, 2.0462
bone.roll = -0.6751
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R']]
bones['ear.R.001'] = bone.name
bone = arm.edit_bones.new('jaw.001')
- bone.head[:] = 0.0000, -1.4799, 1.4569
- bone.tail[:] = 0.0000, -1.5599, 1.3210
+ bone.head = 0.0000, -1.4799, 1.4569
+ bone.tail = 0.0000, -1.5599, 1.3210
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw']]
@@ -1196,7 +1196,7 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['spine.013']]
+ pbone = obj.pose.bones[bones['skull']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
@@ -1224,6 +1224,38 @@ def create(obj):
pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
except AttributeError:
pass
+ pbone = obj.pose.bones[bones['eye.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['eye.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
@@ -1312,38 +1344,6 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['eye.L']]
- pbone.rigify_type = 'basic.super_copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.L']]
- pbone.rigify_type = 'basic.super_copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['eye.R']]
- pbone.rigify_type = 'basic.super_copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['nose.R']]
- pbone.rigify_type = 'basic.super_copy'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)