diff options
author | Nathan Vegdahl <cessen@cessen.com> | 2013-02-16 22:22:20 +0400 |
---|---|---|
committer | Nathan Vegdahl <cessen@cessen.com> | 2013-02-16 22:22:20 +0400 |
commit | 21e99d0bd6b6a71cbf871cc4aaf6f2b744cd3d14 (patch) | |
tree | a9e1ee9327533ef7018dd08272dd54cd231e6534 /rigify/metarigs | |
parent | 3d5172cf6bc017f929818725ccb890084617c519 (diff) |
Rigify: updated naming schemes for control bones.
This required changes to both the default human metarig and some of
the rig types. This updates the naming scheme to match new
best-practices, as per the CGCookie Flexrig.
Diffstat (limited to 'rigify/metarigs')
-rw-r--r-- | rigify/metarigs/human.py | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/rigify/metarigs/human.py b/rigify/metarigs/human.py index 6cc92f3b..3eafc988 100644 --- a/rigify/metarigs/human.py +++ b/rigify/metarigs/human.py @@ -83,13 +83,13 @@ def create(obj): bone.use_connect = False bone.parent = arm.edit_bones[bones['hips']] bones['thigh.R'] = bone.name - bone = arm.edit_bones.new('ribs') + bone = arm.edit_bones.new('chest') bone.head[:] = 0.0000, 0.0004, 1.3418 bone.tail[:] = 0.0000, 0.0114, 1.6582 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine']] - bones['ribs'] = bone.name + bones['chest'] = bone.name bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0980, -0.0286, 0.5372 bone.tail[:] = 0.0980, 0.0162, 0.0852 @@ -109,21 +109,21 @@ def create(obj): bone.tail[:] = 0.0000, -0.0247, 1.7813 bone.roll = 0.0000 bone.use_connect = False - bone.parent = arm.edit_bones[bones['ribs']] + bone.parent = arm.edit_bones[bones['chest']] bones['neck'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0183, -0.0684, 1.6051 bone.tail[:] = 0.1694, 0.0205, 1.6050 bone.roll = 0.0004 bone.use_connect = False - bone.parent = arm.edit_bones[bones['ribs']] + bone.parent = arm.edit_bones[bones['chest']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0183, -0.0684, 1.6051 bone.tail[:] = -0.1694, 0.0205, 1.6050 bone.roll = -0.0004 bone.use_connect = False - bone.parent = arm.edit_bones[bones['ribs']] + bone.parent = arm.edit_bones[bones['chest']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0980, 0.0162, 0.0852 @@ -286,13 +286,13 @@ def create(obj): bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.04.R'] = bone.name - bone = arm.edit_bones.new('finger_index.01.L') + bone = arm.edit_bones.new('f_index.01.L') bone.head[:] = 0.7464, 0.0051, 1.2482 bone.tail[:] = 0.7718, 0.0013, 1.2112 bone.roll = -2.0315 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.01.L']] - bones['finger_index.01.L'] = bone.name + bones['f_index.01.L'] = bone.name bone = arm.edit_bones.new('thumb.01.L') bone.head[:] = 0.6705, 0.0214, 1.2738 bone.tail[:] = 0.6857, 0.0015, 1.2404 @@ -300,34 +300,34 @@ def create(obj): bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.L']] bones['thumb.01.L'] = bone.name - bone = arm.edit_bones.new('finger_middle.01.L') + bone = arm.edit_bones.new('f_middle.01.L') bone.head[:] = 0.7518, 0.0277, 1.2487 bone.tail[:] = 0.7762, 0.0234, 1.2058 bone.roll = -2.0067 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.02.L']] - bones['finger_middle.01.L'] = bone.name - bone = arm.edit_bones.new('finger_ring.01.L') + bones['f_middle.01.L'] = bone.name + bone = arm.edit_bones.new('f_ring.01.L') bone.head[:] = 0.7540, 0.0521, 1.2482 bone.tail[:] = 0.7715, 0.0499, 1.2070 bone.roll = -2.0082 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.03.L']] - bones['finger_ring.01.L'] = bone.name - bone = arm.edit_bones.new('finger_pinky.01.L') + bones['f_ring.01.L'] = bone.name + bone = arm.edit_bones.new('f_pinky.01.L') bone.head[:] = 0.7528, 0.0763, 1.2428 bone.tail[:] = 0.7589, 0.0765, 1.2156 bone.roll = -1.9749 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.04.L']] - bones['finger_pinky.01.L'] = bone.name - bone = arm.edit_bones.new('finger_index.01.R') + bones['f_pinky.01.L'] = bone.name + bone = arm.edit_bones.new('f_index.01.R') bone.head[:] = -0.7464, 0.0051, 1.2482 bone.tail[:] = -0.7718, 0.0012, 1.2112 bone.roll = 2.0315 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.01.R']] - bones['finger_index.01.R'] = bone.name + bones['f_index.01.R'] = bone.name bone = arm.edit_bones.new('thumb.01.R') bone.head[:] = -0.6705, 0.0214, 1.2738 bone.tail[:] = -0.6857, 0.0015, 1.2404 @@ -335,34 +335,34 @@ def create(obj): bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.R']] bones['thumb.01.R'] = bone.name - bone = arm.edit_bones.new('finger_middle.01.R') + bone = arm.edit_bones.new('f_middle.01.R') bone.head[:] = -0.7518, 0.0277, 1.2487 bone.tail[:] = -0.7762, 0.0233, 1.2058 bone.roll = 2.0067 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.02.R']] - bones['finger_middle.01.R'] = bone.name - bone = arm.edit_bones.new('finger_ring.01.R') + bones['f_middle.01.R'] = bone.name + bone = arm.edit_bones.new('f_ring.01.R') bone.head[:] = -0.7540, 0.0521, 1.2482 bone.tail[:] = -0.7715, 0.0499, 1.2070 bone.roll = 2.0082 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.03.R']] - bones['finger_ring.01.R'] = bone.name - bone = arm.edit_bones.new('finger_pinky.01.R') + bones['f_ring.01.R'] = bone.name + bone = arm.edit_bones.new('f_pinky.01.R') bone.head[:] = -0.7528, 0.0763, 1.2428 bone.tail[:] = -0.7589, 0.0765, 1.2156 bone.roll = 1.9749 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.04.R']] - bones['finger_pinky.01.R'] = bone.name - bone = arm.edit_bones.new('finger_index.02.L') + bones['f_pinky.01.R'] = bone.name + bone = arm.edit_bones.new('f_index.02.L') bone.head[:] = 0.7718, 0.0013, 1.2112 bone.tail[:] = 0.7840, -0.0003, 1.1858 bone.roll = -1.8799 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_index.01.L']] - bones['finger_index.02.L'] = bone.name + bone.parent = arm.edit_bones[bones['f_index.01.L']] + bones['f_index.02.L'] = bone.name bone = arm.edit_bones.new('thumb.02.L') bone.head[:] = 0.6857, 0.0015, 1.2404 bone.tail[:] = 0.7056, -0.0057, 1.2145 @@ -370,34 +370,34 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.01.L']] bones['thumb.02.L'] = bone.name - bone = arm.edit_bones.new('finger_middle.02.L') + bone = arm.edit_bones.new('f_middle.02.L') bone.head[:] = 0.7762, 0.0234, 1.2058 bone.tail[:] = 0.7851, 0.0218, 1.1749 bone.roll = -1.8283 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_middle.01.L']] - bones['finger_middle.02.L'] = bone.name - bone = arm.edit_bones.new('finger_ring.02.L') + bone.parent = arm.edit_bones[bones['f_middle.01.L']] + bones['f_middle.02.L'] = bone.name + bone = arm.edit_bones.new('f_ring.02.L') bone.head[:] = 0.7715, 0.0499, 1.2070 bone.tail[:] = 0.7794, 0.0494, 1.1762 bone.roll = -1.8946 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_ring.01.L']] - bones['finger_ring.02.L'] = bone.name - bone = arm.edit_bones.new('finger_pinky.02.L') + bone.parent = arm.edit_bones[bones['f_ring.01.L']] + bones['f_ring.02.L'] = bone.name + bone = arm.edit_bones.new('f_pinky.02.L') bone.head[:] = 0.7589, 0.0765, 1.2156 bone.tail[:] = 0.7618, 0.0770, 1.1932 bone.roll = -1.9059 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_pinky.01.L']] - bones['finger_pinky.02.L'] = bone.name - bone = arm.edit_bones.new('finger_index.02.R') + bone.parent = arm.edit_bones[bones['f_pinky.01.L']] + bones['f_pinky.02.L'] = bone.name + bone = arm.edit_bones.new('f_index.02.R') bone.head[:] = -0.7718, 0.0012, 1.2112 bone.tail[:] = -0.7840, -0.0003, 1.1858 bone.roll = 1.8799 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_index.01.R']] - bones['finger_index.02.R'] = bone.name + bone.parent = arm.edit_bones[bones['f_index.01.R']] + bones['f_index.02.R'] = bone.name bone = arm.edit_bones.new('thumb.02.R') bone.head[:] = -0.6857, 0.0015, 1.2404 bone.tail[:] = -0.7056, -0.0057, 1.2145 @@ -405,34 +405,34 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.01.R']] bones['thumb.02.R'] = bone.name - bone = arm.edit_bones.new('finger_middle.02.R') + bone = arm.edit_bones.new('f_middle.02.R') bone.head[:] = -0.7762, 0.0233, 1.2058 bone.tail[:] = -0.7851, 0.0218, 1.1749 bone.roll = 1.8283 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_middle.01.R']] - bones['finger_middle.02.R'] = bone.name - bone = arm.edit_bones.new('finger_ring.02.R') + bone.parent = arm.edit_bones[bones['f_middle.01.R']] + bones['f_middle.02.R'] = bone.name + bone = arm.edit_bones.new('f_ring.02.R') bone.head[:] = -0.7715, 0.0499, 1.2070 bone.tail[:] = -0.7794, 0.0494, 1.1762 bone.roll = 1.8946 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_ring.01.R']] - bones['finger_ring.02.R'] = bone.name - bone = arm.edit_bones.new('finger_pinky.02.R') + bone.parent = arm.edit_bones[bones['f_ring.01.R']] + bones['f_ring.02.R'] = bone.name + bone = arm.edit_bones.new('f_pinky.02.R') bone.head[:] = -0.7589, 0.0765, 1.2156 bone.tail[:] = -0.7618, 0.0770, 1.1932 bone.roll = 1.9059 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_pinky.01.R']] - bones['finger_pinky.02.R'] = bone.name - bone = arm.edit_bones.new('finger_index.03.L') + bone.parent = arm.edit_bones[bones['f_pinky.01.R']] + bones['f_pinky.02.R'] = bone.name + bone = arm.edit_bones.new('f_index.03.L') bone.head[:] = 0.7840, -0.0003, 1.1858 bone.tail[:] = 0.7892, 0.0006, 1.1636 bone.roll = -1.6760 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_index.02.L']] - bones['finger_index.03.L'] = bone.name + bone.parent = arm.edit_bones[bones['f_index.02.L']] + bones['f_index.03.L'] = bone.name bone = arm.edit_bones.new('thumb.03.L') bone.head[:] = 0.7056, -0.0057, 1.2145 bone.tail[:] = 0.7194, -0.0098, 1.1995 @@ -440,34 +440,34 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.02.L']] bones['thumb.03.L'] = bone.name - bone = arm.edit_bones.new('finger_middle.03.L') + bone = arm.edit_bones.new('f_middle.03.L') bone.head[:] = 0.7851, 0.0218, 1.1749 bone.tail[:] = 0.7888, 0.0216, 1.1525 bone.roll = -1.7483 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_middle.02.L']] - bones['finger_middle.03.L'] = bone.name - bone = arm.edit_bones.new('finger_ring.03.L') + bone.parent = arm.edit_bones[bones['f_middle.02.L']] + bones['f_middle.03.L'] = bone.name + bone = arm.edit_bones.new('f_ring.03.L') bone.head[:] = 0.7794, 0.0494, 1.1762 bone.tail[:] = 0.7781, 0.0498, 1.1577 bone.roll = -1.6582 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_ring.02.L']] - bones['finger_ring.03.L'] = bone.name - bone = arm.edit_bones.new('finger_pinky.03.L') + bone.parent = arm.edit_bones[bones['f_ring.02.L']] + bones['f_ring.03.L'] = bone.name + bone = arm.edit_bones.new('f_pinky.03.L') bone.head[:] = 0.7618, 0.0770, 1.1932 bone.tail[:] = 0.7611, 0.0772, 1.1782 bone.roll = -1.7639 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_pinky.02.L']] - bones['finger_pinky.03.L'] = bone.name - bone = arm.edit_bones.new('finger_index.03.R') + bone.parent = arm.edit_bones[bones['f_pinky.02.L']] + bones['f_pinky.03.L'] = bone.name + bone = arm.edit_bones.new('f_index.03.R') bone.head[:] = -0.7840, -0.0003, 1.1858 bone.tail[:] = -0.7892, 0.0006, 1.1636 bone.roll = 1.6760 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_index.02.R']] - bones['finger_index.03.R'] = bone.name + bone.parent = arm.edit_bones[bones['f_index.02.R']] + bones['f_index.03.R'] = bone.name bone = arm.edit_bones.new('thumb.03.R') bone.head[:] = -0.7056, -0.0057, 1.2145 bone.tail[:] = -0.7194, -0.0098, 1.1995 @@ -475,27 +475,27 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.02.R']] bones['thumb.03.R'] = bone.name - bone = arm.edit_bones.new('finger_middle.03.R') + bone = arm.edit_bones.new('f_middle.03.R') bone.head[:] = -0.7851, 0.0218, 1.1749 bone.tail[:] = -0.7888, 0.0216, 1.1525 bone.roll = 1.7483 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_middle.02.R']] - bones['finger_middle.03.R'] = bone.name - bone = arm.edit_bones.new('finger_ring.03.R') + bone.parent = arm.edit_bones[bones['f_middle.02.R']] + bones['f_middle.03.R'] = bone.name + bone = arm.edit_bones.new('f_ring.03.R') bone.head[:] = -0.7794, 0.0494, 1.1762 bone.tail[:] = -0.7781, 0.0498, 1.1577 bone.roll = 1.6582 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_ring.02.R']] - bones['finger_ring.03.R'] = bone.name - bone = arm.edit_bones.new('finger_pinky.03.R') + bone.parent = arm.edit_bones[bones['f_ring.02.R']] + bones['f_ring.03.R'] = bone.name + bone = arm.edit_bones.new('f_pinky.03.R') bone.head[:] = -0.7618, 0.0770, 1.1932 bone.tail[:] = -0.7611, 0.0772, 1.1782 bone.roll = 1.7639 bone.use_connect = True - bone.parent = arm.edit_bones[bones['finger_pinky.02.R']] - bones['finger_pinky.03.R'] = bone.name + bone.parent = arm.edit_bones[bones['f_pinky.02.R']] + bones['f_pinky.03.R'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['hips']] @@ -547,7 +547,7 @@ def create(obj): pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['ribs']] + pbone = obj.pose.bones[bones['chest']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -795,7 +795,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_index.01.L']] + pbone = obj.pose.bones[bones['f_index.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) @@ -827,7 +827,7 @@ def create(obj): pbone.rigify_parameters.separate_extra_layers = True except AttributeError: pass - pbone = obj.pose.bones[bones['finger_middle.01.L']] + pbone = obj.pose.bones[bones['f_middle.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) @@ -843,7 +843,7 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['finger_ring.01.L']] + pbone = obj.pose.bones[bones['f_ring.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) @@ -860,7 +860,7 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['finger_pinky.01.L']] + pbone = obj.pose.bones[bones['f_pinky.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) @@ -877,7 +877,7 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['finger_index.01.R']] + pbone = obj.pose.bones[bones['f_index.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) @@ -909,7 +909,7 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['finger_middle.01.R']] + pbone = obj.pose.bones[bones['f_middle.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) @@ -925,7 +925,7 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['finger_ring.01.R']] + pbone = obj.pose.bones[bones['f_ring.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) @@ -941,7 +941,7 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['finger_pinky.01.R']] + pbone = obj.pose.bones[bones['f_pinky.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) @@ -957,7 +957,7 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['finger_index.02.L']] + pbone = obj.pose.bones[bones['f_index.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -973,7 +973,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_middle.02.L']] + pbone = obj.pose.bones[bones['f_middle.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -981,7 +981,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_ring.02.L']] + pbone = obj.pose.bones[bones['f_ring.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -989,7 +989,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_pinky.02.L']] + pbone = obj.pose.bones[bones['f_pinky.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -997,7 +997,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_index.02.R']] + pbone = obj.pose.bones[bones['f_index.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1013,7 +1013,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_middle.02.R']] + pbone = obj.pose.bones[bones['f_middle.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1021,7 +1021,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_ring.02.R']] + pbone = obj.pose.bones[bones['f_ring.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1029,7 +1029,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_pinky.02.R']] + pbone = obj.pose.bones[bones['f_pinky.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1037,7 +1037,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_index.03.L']] + pbone = obj.pose.bones[bones['f_index.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1053,7 +1053,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_middle.03.L']] + pbone = obj.pose.bones[bones['f_middle.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1061,7 +1061,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_ring.03.L']] + pbone = obj.pose.bones[bones['f_ring.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1069,7 +1069,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_pinky.03.L']] + pbone = obj.pose.bones[bones['f_pinky.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1077,7 +1077,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_index.03.R']] + pbone = obj.pose.bones[bones['f_index.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1093,7 +1093,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_middle.03.R']] + pbone = obj.pose.bones[bones['f_middle.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1101,7 +1101,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_ring.03.R']] + pbone = obj.pose.bones[bones['f_ring.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) @@ -1109,7 +1109,7 @@ def create(obj): pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['finger_pinky.03.R']] + pbone = obj.pose.bones[bones['f_pinky.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) |