diff options
author | Lucio Rossi <lucio.rossi75@gmail.com> | 2017-05-14 19:30:06 +0300 |
---|---|---|
committer | Lucio Rossi <lucio.rossi75@gmail.com> | 2017-05-14 19:30:06 +0300 |
commit | f36789d8bc728bc7ec3c9738f1ca76e8f017ce7a (patch) | |
tree | b21bf3b259ee87b4eafb1503936b15bee38be1ca /rigify/metarigs | |
parent | 8e68bf2879d81780e51dbdc3481bb486e7430e74 (diff) |
Rigify 0.5 with legacy mode
Diffstat (limited to 'rigify/metarigs')
-rw-r--r-- | rigify/metarigs/human.py | 2106 | ||||
-rw-r--r-- | rigify/metarigs/pitchipoy_human.py | 2720 |
2 files changed, 1818 insertions, 3008 deletions
diff --git a/rigify/metarigs/human.py b/rigify/metarigs/human.py index 7adc03d7..4c136441 100644 --- a/rigify/metarigs/human.py +++ b/rigify/metarigs/human.py @@ -1,23 +1,3 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8 compliant> - import bpy def create(obj): @@ -25,102 +5,118 @@ def create(obj): bpy.ops.object.mode_set(mode='EDIT') arm = obj.data - for i in range(28): + for i in range(29): arm.rigify_layers.add() - arm.rigify_layers[0].name = "head" + arm.rigify_layers[0].name = "Face" arm.rigify_layers[0].row = 1 - arm.rigify_layers[1].name = " " - arm.rigify_layers[1].row = 1 - arm.rigify_layers[2].name = "Torso" + arm.rigify_layers[1].name = "Face (Primary)" + arm.rigify_layers[1].row = 2 + arm.rigify_layers[2].name = "Face (Secondary)" arm.rigify_layers[2].row = 2 - arm.rigify_layers[3].name = " " - arm.rigify_layers[3].row = 1 - arm.rigify_layers[4].name = "Fingers" - arm.rigify_layers[4].row = 3 - arm.rigify_layers[5].name = "(Tweak)" - arm.rigify_layers[5].row = 3 - arm.rigify_layers[6].name = "Arm.L (FK)" - arm.rigify_layers[6].row = 4 + arm.rigify_layers[3].name = "Torso" + arm.rigify_layers[3].row = 3 + arm.rigify_layers[4].name = "Torso (Tweak)" + arm.rigify_layers[4].row = 4 + arm.rigify_layers[5].name = "Fingers" + arm.rigify_layers[5].row = 5 + arm.rigify_layers[6].name = "Fingers (Tweak)" + arm.rigify_layers[6].row = 6 arm.rigify_layers[7].name = "Arm.L (IK)" - arm.rigify_layers[7].row = 5 - arm.rigify_layers[8].name = "Arm.L (Tweak)" - arm.rigify_layers[8].row = 6 - arm.rigify_layers[9].name = "Arm.R (FK)" - arm.rigify_layers[9].row = 4 + arm.rigify_layers[7].row = 7 + arm.rigify_layers[8].name = "Arm.L (FK)" + arm.rigify_layers[8].row = 8 + arm.rigify_layers[9].name = "Arm.L (Tweak)" + arm.rigify_layers[9].row = 9 arm.rigify_layers[10].name = "Arm.R (IK)" - arm.rigify_layers[10].row = 5 - arm.rigify_layers[11].name = "Arm.R (Tweak)" - arm.rigify_layers[11].row = 6 - arm.rigify_layers[12].name = "Leg.L (FK)" - arm.rigify_layers[12].row = 7 + arm.rigify_layers[10].row = 7 + arm.rigify_layers[11].name = "Arm.R (FK)" + arm.rigify_layers[11].row = 8 + arm.rigify_layers[12].name = "Arm.R (Tweak)" + arm.rigify_layers[12].row = 9 arm.rigify_layers[13].name = "Leg.L (IK)" - arm.rigify_layers[13].row = 8 - arm.rigify_layers[14].name = "Leg.L (Tweak)" - arm.rigify_layers[14].row = 9 - arm.rigify_layers[15].name = "Leg.R (FK)" - arm.rigify_layers[15].row = 7 + arm.rigify_layers[13].row = 10 + arm.rigify_layers[14].name = "Leg.L (FK)" + arm.rigify_layers[14].row = 11 + arm.rigify_layers[15].name = "Leg.L (Tweak)" + arm.rigify_layers[15].row = 12 arm.rigify_layers[16].name = "Leg.R (IK)" - arm.rigify_layers[16].row = 8 - arm.rigify_layers[17].name = "Leg.R (Tweak)" - arm.rigify_layers[17].row = 9 - arm.rigify_layers[18].name = " " - arm.rigify_layers[18].row = 1 - arm.rigify_layers[19].name = " " + arm.rigify_layers[16].row = 10 + arm.rigify_layers[17].name = "Leg.R (FK)" + arm.rigify_layers[17].row = 11 + arm.rigify_layers[18].name = "Leg.R (Tweak)" + arm.rigify_layers[18].row = 12 + arm.rigify_layers[19].name = "" arm.rigify_layers[19].row = 1 - arm.rigify_layers[20].name = " " + arm.rigify_layers[20].name = "" arm.rigify_layers[20].row = 1 - arm.rigify_layers[21].name = " " + arm.rigify_layers[21].name = "" arm.rigify_layers[21].row = 1 - arm.rigify_layers[22].name = " " + arm.rigify_layers[22].name = "" arm.rigify_layers[22].row = 1 - arm.rigify_layers[23].name = " " + arm.rigify_layers[23].name = "" arm.rigify_layers[23].row = 1 - arm.rigify_layers[24].name = " " + arm.rigify_layers[24].name = "" arm.rigify_layers[24].row = 1 - arm.rigify_layers[25].name = " " + arm.rigify_layers[25].name = "" arm.rigify_layers[25].row = 1 - arm.rigify_layers[26].name = " " + arm.rigify_layers[26].name = "" arm.rigify_layers[26].row = 1 - arm.rigify_layers[27].name = " " + arm.rigify_layers[27].name = "" arm.rigify_layers[27].row = 1 + arm.rigify_layers[28].name = "Root" + arm.rigify_layers[28].row = 14 bones = {} - bone = arm.edit_bones.new('hips') + bone = arm.edit_bones.new('spine') bone.head[:] = 0.0000, 0.0552, 1.0099 - bone.tail[:] = 0.0000, 0.0172, 1.1837 + bone.tail[:] = 0.0000, 0.0172, 1.1573 bone.roll = 0.0000 bone.use_connect = False - bones['hips'] = bone.name - bone = arm.edit_bones.new('spine') - bone.head[:] = 0.0000, 0.0172, 1.1837 - bone.tail[:] = 0.0000, 0.0004, 1.3418 + bones['spine'] = bone.name + bone = arm.edit_bones.new('spine.001') + bone.head[:] = 0.0000, 0.0172, 1.1573 + bone.tail[:] = 0.0000, 0.0004, 1.2929 bone.roll = 0.0000 bone.use_connect = True - bone.parent = arm.edit_bones[bones['hips']] - bones['spine'] = bone.name + bone.parent = arm.edit_bones[bones['spine']] + bones['spine.001'] = bone.name + bone = arm.edit_bones.new('pelvis.L') + bone.head[:] = 0.0000, 0.0552, 1.0099 + bone.tail[:] = 0.1112, -0.0451, 1.1533 + bone.roll = -1.0756 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['pelvis.L'] = bone.name + bone = arm.edit_bones.new('pelvis.R') + bone.head[:] = -0.0000, 0.0552, 1.0099 + bone.tail[:] = -0.1112, -0.0451, 1.1533 + bone.roll = 1.0756 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['pelvis.R'] = bone.name bone = arm.edit_bones.new('thigh.L') bone.head[:] = 0.0980, 0.0124, 1.0720 bone.tail[:] = 0.0980, -0.0286, 0.5372 bone.roll = 0.0000 bone.use_connect = False - bone.parent = arm.edit_bones[bones['hips']] + bone.parent = arm.edit_bones[bones['spine']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('thigh.R') bone.head[:] = -0.0980, 0.0124, 1.0720 bone.tail[:] = -0.0980, -0.0286, 0.5372 bone.roll = 0.0000 bone.use_connect = False - bone.parent = arm.edit_bones[bones['hips']] + bone.parent = arm.edit_bones[bones['spine']] bones['thigh.R'] = bone.name - bone = arm.edit_bones.new('chest') - bone.head[:] = 0.0000, 0.0004, 1.3418 - bone.tail[:] = 0.0000, 0.0114, 1.6582 + bone = arm.edit_bones.new('spine.002') + bone.head[:] = 0.0000, 0.0004, 1.2929 + bone.tail[:] = 0.0000, 0.0059, 1.4657 bone.roll = 0.0000 bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine']] - bones['chest'] = bone.name + bone.parent = arm.edit_bones[bones['spine.001']] + bones['spine.002'] = bone.name bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0980, -0.0286, 0.5372 bone.tail[:] = 0.0980, 0.0162, 0.0852 @@ -135,27 +131,13 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['shin.R'] = bone.name - bone = arm.edit_bones.new('neck') - bone.head[:] = 0.0000, 0.0114, 1.6582 - bone.tail[:] = 0.0000, -0.0247, 1.7813 + bone = arm.edit_bones.new('spine.003') + bone.head[:] = 0.0000, 0.0059, 1.4657 + bone.tail[:] = 0.0000, 0.0114, 1.6582 bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['chest']] - bones['neck'] = bone.name - bone = arm.edit_bones.new('shoulder.L') - bone.head[:] = 0.0183, -0.0684, 1.6051 - bone.tail[:] = 0.1694, 0.0205, 1.6050 - bone.roll = 0.0004 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['chest']] - bones['shoulder.L'] = bone.name - bone = arm.edit_bones.new('shoulder.R') - bone.head[:] = -0.0183, -0.0684, 1.6051 - bone.tail[:] = -0.1694, 0.0205, 1.6050 - bone.roll = -0.0004 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['chest']] - bones['shoulder.R'] = bone.name + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.002']] + bones['spine.003'] = bone.name bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0980, 0.0162, 0.0852 bone.tail[:] = 0.0980, -0.0934, 0.0167 @@ -163,13 +145,6 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['foot.L'] = bone.name - bone = arm.edit_bones.new('heel.L') - bone.head[:] = 0.0980, 0.0162, 0.0852 - bone.tail[:] = 0.0980, 0.0882, -0.0000 - bone.roll = -3.1416 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['shin.L']] - bones['heel.L'] = bone.name bone = arm.edit_bones.new('foot.R') bone.head[:] = -0.0980, 0.0162, 0.0852 bone.tail[:] = -0.0980, -0.0934, 0.0167 @@ -177,34 +152,41 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['foot.R'] = bone.name - bone = arm.edit_bones.new('heel.R') - bone.head[:] = -0.0980, 0.0162, 0.0852 - bone.tail[:] = -0.0980, 0.0882, -0.0000 - bone.roll = 3.1416 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['shin.R']] - bones['heel.R'] = bone.name - bone = arm.edit_bones.new('head') - bone.head[:] = 0.0000, -0.0247, 1.7813 - bone.tail[:] = 0.0000, -0.0247, 1.9347 + bone = arm.edit_bones.new('spine.004') + bone.head[:] = 0.0000, 0.0114, 1.6582 + bone.tail[:] = 0.0000, -0.013, 1.7197 bone.roll = 0.0000 bone.use_connect = True - bone.parent = arm.edit_bones[bones['neck']] - bones['head'] = bone.name - bone = arm.edit_bones.new('upper_arm.L') - bone.head[:] = 0.1953, 0.0267, 1.5846 - bone.tail[:] = 0.4424, 0.0885, 1.4491 - bone.roll = 2.0691 + bone.parent = arm.edit_bones[bones['spine.003']] + bones['spine.004'] = bone.name + bone = arm.edit_bones.new('shoulder.L') + bone.head[:] = 0.0183, -0.0684, 1.6051 + bone.tail[:] = 0.1694, 0.0205, 1.6050 + bone.roll = 0.0004 bone.use_connect = False - bone.parent = arm.edit_bones[bones['shoulder.L']] - bones['upper_arm.L'] = bone.name - bone = arm.edit_bones.new('upper_arm.R') - bone.head[:] = -0.1953, 0.0267, 1.5846 - bone.tail[:] = -0.4424, 0.0885, 1.4491 - bone.roll = -2.0691 + bone.parent = arm.edit_bones[bones['spine.003']] + bones['shoulder.L'] = bone.name + bone = arm.edit_bones.new('shoulder.R') + bone.head[:] = -0.0183, -0.0684, 1.6051 + bone.tail[:] = -0.1694, 0.0205, 1.6050 + bone.roll = -0.0004 bone.use_connect = False - bone.parent = arm.edit_bones[bones['shoulder.R']] - bones['upper_arm.R'] = bone.name + bone.parent = arm.edit_bones[bones['spine.003']] + bones['shoulder.R'] = bone.name + bone = arm.edit_bones.new('breast.L') + bone.head[:] = 0.1184, 0.0485, 1.4596 + bone.tail[:] = 0.1184, -0.0907, 1.4596 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.003']] + bones['breast.L'] = bone.name + bone = arm.edit_bones.new('breast.R') + bone.head[:] = -0.1184, 0.0485, 1.4596 + bone.tail[:] = -0.1184, -0.0907, 1.4596 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.003']] + bones['breast.R'] = bone.name bone = arm.edit_bones.new('toe.L') bone.head[:] = 0.0980, -0.0934, 0.0167 bone.tail[:] = 0.0980, -0.1606, 0.0167 @@ -213,11 +195,11 @@ def create(obj): bone.parent = arm.edit_bones[bones['foot.L']] bones['toe.L'] = bone.name bone = arm.edit_bones.new('heel.02.L') - bone.head[:] = 0.0600, 0.0000, 0.0000 - bone.tail[:] = 0.1400, 0.0000, 0.0000 + bone.head[:] = 0.0600, 0.0459, 0.0000 + bone.tail[:] = 0.1400, 0.0459, 0.0000 bone.roll = 0.0000 bone.use_connect = False - bone.parent = arm.edit_bones[bones['heel.L']] + bone.parent = arm.edit_bones[bones['foot.L']] bones['heel.02.L'] = bone.name bone = arm.edit_bones.new('toe.R') bone.head[:] = -0.0980, -0.0934, 0.0167 @@ -227,40 +209,222 @@ def create(obj): bone.parent = arm.edit_bones[bones['foot.R']] bones['toe.R'] = bone.name bone = arm.edit_bones.new('heel.02.R') - bone.head[:] = -0.0600, 0.0000, 0.0000 - bone.tail[:] = -0.1400, 0.0000, 0.0000 - bone.roll = 0.0000 + bone.head[:] = -0.0600, 0.0459, 0.0000 + bone.tail[:] = -0.1400, 0.0459, 0.0000 + bone.roll = -0.0000 bone.use_connect = False - bone.parent = arm.edit_bones[bones['heel.R']] + bone.parent = arm.edit_bones[bones['foot.R']] bones['heel.02.R'] = bone.name + bone = arm.edit_bones.new('spine.005') + bone.head[:] = 0.0000, -0.013, 1.7197 + bone.tail[:] = 0.0000, -0.0247, 1.7813 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.004']] + bones['spine.005'] = bone.name + bone = arm.edit_bones.new('upper_arm.L') + bone.head[:] = 0.1953, 0.0267, 1.5846 + bone.tail[:] = 0.4424, 0.0885, 1.4491 + bone.roll = 2.0724 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.L']] + bones['upper_arm.L'] = bone.name + bone = arm.edit_bones.new('upper_arm.R') + bone.head[:] = -0.1953, 0.0267, 1.5846 + bone.tail[:] = -0.4424, 0.0885, 1.4491 + bone.roll = -2.0724 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.R']] + bones['upper_arm.R'] = bone.name + bone = arm.edit_bones.new('spine.006') + bone.head[:] = 0.0000, -0.0247, 1.7813 + bone.tail[:] = 0.0000, -0.0247, 1.9796 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.005']] + bones['spine.006'] = bone.name bone = arm.edit_bones.new('forearm.L') bone.head[:] = 0.4424, 0.0885, 1.4491 bone.tail[:] = 0.6594, 0.0492, 1.3061 - bone.roll = 2.1459 + bone.roll = 2.1535 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.L']] bones['forearm.L'] = bone.name bone = arm.edit_bones.new('forearm.R') bone.head[:] = -0.4424, 0.0885, 1.4491 bone.tail[:] = -0.6594, 0.0492, 1.3061 - bone.roll = -2.1459 + bone.roll = -2.1535 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.R']] bones['forearm.R'] = bone.name + bone = arm.edit_bones.new('face') + bone.head[:] = 0.0000, -0.0247, 1.7813 + bone.tail[:] = 0.0000, -0.0247, 1.8725 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.006']] + bones['face'] = bone.name bone = arm.edit_bones.new('hand.L') bone.head[:] = 0.6594, 0.0492, 1.3061 bone.tail[:] = 0.7234, 0.0412, 1.2585 - bone.roll = -2.4946 + bone.roll = 2.2103 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.L']] bones['hand.L'] = bone.name bone = arm.edit_bones.new('hand.R') bone.head[:] = -0.6594, 0.0492, 1.3061 bone.tail[:] = -0.7234, 0.0412, 1.2585 - bone.roll = 2.4946 + bone.roll = -2.2103 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.R']] bones['hand.R'] = bone.name + bone = arm.edit_bones.new('nose') + bone.head[:] = 0.0000, -0.1536, 1.8978 + bone.tail[:] = 0.0000, -0.1834, 1.8589 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['nose'] = bone.name + bone = arm.edit_bones.new('lip.T.L') + bone.head[:] = -0.0000, -0.1710, 1.8140 + bone.tail[:] = 0.0195, -0.1656, 1.8146 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lip.T.L'] = bone.name + bone = arm.edit_bones.new('lip.B.L') + bone.head[:] = -0.0000, -0.1667, 1.7978 + bone.tail[:] = 0.0185, -0.1585, 1.8028 + bone.roll = -0.0789 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lip.B.L'] = bone.name + bone = arm.edit_bones.new('jaw') + bone.head[:] = 0.0000, -0.0945, 1.7439 + bone.tail[:] = 0.0000, -0.1519, 1.7392 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['jaw'] = bone.name + bone = arm.edit_bones.new('ear.L') + bone.head[:] = 0.0919, -0.0309, 1.8622 + bone.tail[:] = 0.0989, -0.0336, 1.9017 + bone.roll = -0.0324 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['ear.L'] = bone.name + bone = arm.edit_bones.new('ear.R') + bone.head[:] = -0.0919, -0.0309, 1.8622 + bone.tail[:] = -0.0989, -0.0336, 1.9017 + bone.roll = 0.0324 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['ear.R'] = bone.name + bone = arm.edit_bones.new('lip.T.R') + bone.head[:] = 0.0000, -0.1710, 1.8140 + bone.tail[:] = -0.0195, -0.1656, 1.8146 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lip.T.R'] = bone.name + bone = arm.edit_bones.new('lip.B.R') + bone.head[:] = 0.0000, -0.1667, 1.7978 + bone.tail[:] = -0.0185, -0.1585, 1.8028 + bone.roll = 0.0789 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lip.B.R'] = bone.name + bone = arm.edit_bones.new('brow.B.L') + bone.head[:] = 0.0791, -0.1237, 1.9020 + bone.tail[:] = 0.0704, -0.1349, 1.9078 + bone.roll = 0.0412 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['brow.B.L'] = bone.name + bone = arm.edit_bones.new('lid.T.L') + bone.head[:] = 0.0768, -0.1218, 1.8947 + bone.tail[:] = 0.0678, -0.1356, 1.8995 + bone.roll = -0.2079 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lid.T.L'] = bone.name + bone = arm.edit_bones.new('brow.B.R') + bone.head[:] = -0.0791, -0.1237, 1.9020 + bone.tail[:] = -0.0704, -0.1349, 1.9078 + bone.roll = -0.0412 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['brow.B.R'] = bone.name + bone = arm.edit_bones.new('lid.T.R') + bone.head[:] = -0.0768, -0.1218, 1.8947 + bone.tail[:] = -0.0678, -0.1356, 1.8995 + bone.roll = 0.2079 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lid.T.R'] = bone.name + bone = arm.edit_bones.new('forehead.L') + bone.head[:] = 0.0168, -0.1325, 1.9704 + bone.tail[:] = 0.0215, -0.1546, 1.9144 + bone.roll = 1.4313 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['forehead.L'] = bone.name + bone = arm.edit_bones.new('forehead.R') + bone.head[:] = -0.0168, -0.1325, 1.9704 + bone.tail[:] = -0.0215, -0.1546, 1.9144 + bone.roll = -1.4313 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['forehead.R'] = bone.name + bone = arm.edit_bones.new('eye.L') + bone.head[:] = 0.0516, -0.1209, 1.8941 + bone.tail[:] = 0.0516, -0.1451, 1.8941 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['eye.L'] = bone.name + bone = arm.edit_bones.new('eye.R') + bone.head[:] = -0.0516, -0.1209, 1.8941 + bone.tail[:] = -0.0516, -0.1451, 1.8941 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['eye.R'] = bone.name + bone = arm.edit_bones.new('cheek.T.L') + bone.head[:] = 0.0848, -0.0940, 1.8870 + bone.tail[:] = 0.0565, -0.1430, 1.8517 + bone.roll = -0.0096 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['cheek.T.L'] = bone.name + bone = arm.edit_bones.new('cheek.T.R') + bone.head[:] = -0.0848, -0.0940, 1.8870 + bone.tail[:] = -0.0565, -0.1430, 1.8517 + bone.roll = 0.0096 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['cheek.T.R'] = bone.name + bone = arm.edit_bones.new('teeth.T') + bone.head[:] = 0.0000, -0.1568, 1.8214 + bone.tail[:] = 0.0000, -0.1112, 1.8214 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['teeth.T'] = bone.name + bone = arm.edit_bones.new('teeth.B') + bone.head[:] = 0.0000, -0.1500, 1.7892 + bone.tail[:] = 0.0000, -0.1043, 1.7892 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['teeth.B'] = bone.name + bone = arm.edit_bones.new('tongue') + bone.head[:] = 0.0000, -0.1354, 1.7946 + bone.tail[:] = 0.0000, -0.1101, 1.8002 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['tongue'] = bone.name bone = arm.edit_bones.new('palm.01.L') bone.head[:] = 0.6921, 0.0224, 1.2882 bone.tail[:] = 0.7464, 0.0051, 1.2482 @@ -317,11 +481,130 @@ def create(obj): bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.04.R'] = bone.name + bone = arm.edit_bones.new('nose.001') + bone.head[:] = 0.0000, -0.1834, 1.8589 + bone.tail[:] = 0.0000, -0.1965, 1.8450 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose']] + bones['nose.001'] = bone.name + bone = arm.edit_bones.new('lip.T.L.001') + bone.head[:] = 0.0195, -0.1656, 1.8146 + bone.tail[:] = 0.0352, -0.1494, 1.8074 + bone.roll = 0.0236 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lip.T.L']] + bones['lip.T.L.001'] = bone.name + bone = arm.edit_bones.new('lip.B.L.001') + bone.head[:] = 0.0185, -0.1585, 1.8028 + bone.tail[:] = 0.0352, -0.1494, 1.8074 + bone.roll = 0.0731 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lip.B.L']] + bones['lip.B.L.001'] = bone.name + bone = arm.edit_bones.new('chin') + bone.head[:] = 0.0000, -0.1519, 1.7392 + bone.tail[:] = 0.0000, -0.1634, 1.7692 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw']] + bones['chin'] = bone.name + bone = arm.edit_bones.new('ear.L.001') + bone.head[:] = 0.0989, -0.0336, 1.9017 + bone.tail[:] = 0.1200, -0.0088, 1.9074 + bone.roll = 0.0656 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.L']] + bones['ear.L.001'] = bone.name + bone = arm.edit_bones.new('ear.R.001') + bone.head[:] = -0.0989, -0.0336, 1.9017 + bone.tail[:] = -0.1200, -0.0088, 1.9074 + bone.roll = -0.0656 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.R']] + bones['ear.R.001'] = bone.name + bone = arm.edit_bones.new('lip.T.R.001') + bone.head[:] = -0.0195, -0.1656, 1.8146 + bone.tail[:] = -0.0352, -0.1494, 1.8074 + bone.roll = -0.0236 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lip.T.R']] + bones['lip.T.R.001'] = bone.name + bone = arm.edit_bones.new('lip.B.R.001') + bone.head[:] = -0.0185, -0.1585, 1.8028 + bone.tail[:] = -0.0352, -0.1494, 1.8074 + bone.roll = -0.0731 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lip.B.R']] + bones['lip.B.R.001'] = bone.name + bone = arm.edit_bones.new('brow.B.L.001') + bone.head[:] = 0.0704, -0.1349, 1.9078 + bone.tail[:] = 0.0577, -0.1427, 1.9093 + bone.roll = 0.0192 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.L']] + bones['brow.B.L.001'] = bone.name + bone = arm.edit_bones.new('lid.T.L.001') + bone.head[:] = 0.0678, -0.1356, 1.8995 + bone.tail[:] = 0.0550, -0.1436, 1.9022 + bone.roll = 0.1837 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.L']] + bones['lid.T.L.001'] = bone.name + bone = arm.edit_bones.new('brow.B.R.001') + bone.head[:] = -0.0704, -0.1349, 1.9078 + bone.tail[:] = -0.0577, -0.1427, 1.9093 + bone.roll = -0.0192 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.R']] + bones['brow.B.R.001'] = bone.name + bone = arm.edit_bones.new('lid.T.R.001') + bone.head[:] = -0.0678, -0.1356, 1.8995 + bone.tail[:] = -0.0550, -0.1436, 1.9022 + bone.roll = -0.1837 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.R']] + bones['lid.T.R.001'] = bone.name + bone = arm.edit_bones.new('forehead.L.001') + bone.head[:] = 0.0479, -0.1174, 1.9756 + bone.tail[:] = 0.0588, -0.1421, 1.9255 + bone.roll = 0.9928 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.L']] + bones['forehead.L.001'] = bone.name + bone = arm.edit_bones.new('forehead.R.001') + bone.head[:] = -0.0479, -0.1174, 1.9756 + bone.tail[:] = -0.0588, -0.1421, 1.9255 + bone.roll = -0.9928 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.R']] + bones['forehead.R.001'] = bone.name + bone = arm.edit_bones.new('cheek.T.L.001') + bone.head[:] = 0.0565, -0.1430, 1.8517 + bone.tail[:] = 0.0188, -0.1448, 1.8822 + bone.roll = 0.1387 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.T.L']] + bones['cheek.T.L.001'] = bone.name + bone = arm.edit_bones.new('cheek.T.R.001') + bone.head[:] = -0.0565, -0.1430, 1.8517 + bone.tail[:] = -0.0188, -0.1448, 1.8822 + bone.roll = -0.1387 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.T.R']] + bones['cheek.T.R.001'] = bone.name + bone = arm.edit_bones.new('tongue.001') + bone.head[:] = 0.0000, -0.1101, 1.8002 + bone.tail[:] = 0.0000, -0.0761, 1.7949 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tongue']] + bones['tongue.001'] = bone.name bone = arm.edit_bones.new('f_index.01.L') bone.head[:] = 0.7464, 0.0051, 1.2482 bone.tail[:] = 0.7718, 0.0013, 1.2112 bone.roll = -2.0315 - bone.use_connect = True + bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.L']] bones['f_index.01.L'] = bone.name bone = arm.edit_bones.new('thumb.01.L') @@ -335,28 +618,28 @@ def create(obj): bone.head[:] = 0.7518, 0.0277, 1.2487 bone.tail[:] = 0.7762, 0.0234, 1.2058 bone.roll = -2.0067 - bone.use_connect = True + bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.02.L']] bones['f_middle.01.L'] = bone.name bone = arm.edit_bones.new('f_ring.01.L') bone.head[:] = 0.7540, 0.0521, 1.2482 bone.tail[:] = 0.7715, 0.0499, 1.2070 bone.roll = -2.0082 - bone.use_connect = True + bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.03.L']] bones['f_ring.01.L'] = bone.name bone = arm.edit_bones.new('f_pinky.01.L') bone.head[:] = 0.7528, 0.0763, 1.2428 bone.tail[:] = 0.7589, 0.0765, 1.2156 bone.roll = -1.9749 - bone.use_connect = True + bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.04.L']] bones['f_pinky.01.L'] = bone.name bone = arm.edit_bones.new('f_index.01.R') bone.head[:] = -0.7464, 0.0051, 1.2482 bone.tail[:] = -0.7718, 0.0012, 1.2112 bone.roll = 2.0315 - bone.use_connect = True + bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.R']] bones['f_index.01.R'] = bone.name bone = arm.edit_bones.new('thumb.01.R') @@ -370,23 +653,114 @@ def create(obj): bone.head[:] = -0.7518, 0.0277, 1.2487 bone.tail[:] = -0.7762, 0.0233, 1.2058 bone.roll = 2.0067 - bone.use_connect = True + bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.02.R']] bones['f_middle.01.R'] = bone.name bone = arm.edit_bones.new('f_ring.01.R') bone.head[:] = -0.7540, 0.0521, 1.2482 bone.tail[:] = -0.7715, 0.0499, 1.2070 bone.roll = 2.0082 - bone.use_connect = True + bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.03.R']] bones['f_ring.01.R'] = bone.name bone = arm.edit_bones.new('f_pinky.01.R') bone.head[:] = -0.7528, 0.0763, 1.2428 bone.tail[:] = -0.7589, 0.0765, 1.2156 bone.roll = 1.9749 - bone.use_connect = True + bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.04.R']] bones['f_pinky.01.R'] = bone.name + bone = arm.edit_bones.new('nose.002') + bone.head[:] = 0.0000, -0.1965, 1.8450 + bone.tail[:] = 0.0000, -0.1854, 1.8402 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.001']] + bones['nose.002'] = bone.name + bone = arm.edit_bones.new('chin.001') + bone.head[:] = 0.0000, -0.1634, 1.7692 + bone.tail[:] = 0.0000, -0.1599, 1.7909 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['chin']] + bones['chin.001'] = bone.name + bone = arm.edit_bones.new('ear.L.002') + bone.head[:] = 0.1200, -0.0088, 1.9074 + bone.tail[:] = 0.1206, -0.0101, 1.8695 + bone.roll = -0.0265 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.L.001']] + bones['ear.L.002'] = bone.name + bone = arm.edit_bones.new('ear.R.002') + bone.head[:] = -0.1200, -0.0088, 1.9074 + bone.tail[:] = -0.1206, -0.0101, 1.8695 + bone.roll = 0.0265 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.R.001']] + bones['ear.R.002'] = bone.name + bone = arm.edit_bones.new('brow.B.L.002') + bone.head[:] = 0.0577, -0.1427, 1.9093 + bone.tail[:] = 0.0388, -0.1418, 1.9069 + bone.roll = 0.0847 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.L.001']] + bones['brow.B.L.002'] = bone.name + bone = arm.edit_bones.new('lid.T.L.002') + bone.head[:] = 0.0550, -0.1436, 1.9022 + bone.tail[:] = 0.0425, -0.1427, 1.8987 + bone.roll = -0.0940 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.L.001']] + bones['lid.T.L.002'] = bone.name + bone = arm.edit_bones.new('brow.B.R.002') + bone.head[:] = -0.0577, -0.1427, 1.9093 + bone.tail[:] = -0.0388, -0.1418, 1.9069 + bone.roll = -0.0847 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.R.001']] + bones['brow.B.R.002'] = bone.name + bone = arm.edit_bones.new('lid.T.R.002') + bone.head[:] = -0.0550, -0.1436, 1.9022 + bone.tail[:] = -0.0425, -0.1427, 1.8987 + bone.roll = 0.0940 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.R.001']] + bones['lid.T.R.002'] = bone.name + bone = arm.edit_bones.new('forehead.L.002') + bone.head[:] = 0.0719, -0.0940, 1.9717 + bone.tail[:] = 0.0830, -0.1213, 1.9164 + bone.roll = 0.4509 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.L.001']] + bones['forehead.L.002'] = bone.name + bone = arm.edit_bones.new('forehead.R.002') + bone.head[:] = -0.0719, -0.0940, 1.9717 + bone.tail[:] = -0.0830, -0.1213, 1.9164 + bone.roll = -0.4509 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.R.001']] + bones['forehead.R.002'] = bone.name + bone = arm.edit_bones.new('nose.L') + bone.head[:] = 0.0188, -0.1448, 1.8822 + bone.tail[:] = 0.0176, -0.1627, 1.8429 + bone.roll = 0.0997 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.T.L.001']] + bones['nose.L'] = bone.name + bone = arm.edit_bones.new('nose.R') + bone.head[:] = -0.0188, -0.1448, 1.8822 + bone.tail[:] = -0.0176, -0.1627, 1.8429 + bone.roll = -0.0997 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.T.R.001']] + bones['nose.R'] = bone.name + bone = arm.edit_bones.new('tongue.002') + bone.head[:] = 0.0000, -0.0761, 1.7949 + bone.tail[:] = 0.0000, -0.0538, 1.7673 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tongue.001']] + bones['tongue.002'] = bone.name bone = arm.edit_bones.new('f_index.02.L') bone.head[:] = 0.7718, 0.0013, 1.2112 bone.tail[:] = 0.7840, -0.0003, 1.1858 @@ -457,6 +831,83 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.01.R']] bones['f_pinky.02.R'] = bone.name + bone = arm.edit_bones.new('nose.003') + bone.head[:] = 0.0000, -0.1854, 1.8402 + bone.tail[:] = 0.0000, -0.1706, 1.8393 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.002']] + bones['nose.003'] = bone.name + bone = arm.edit_bones.new('ear.L.003') + bone.head[:] = 0.1206, -0.0101, 1.8695 + bone.tail[:] = 0.1010, -0.0347, 1.8422 + bone.roll = 0.3033 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.L.002']] + bones['ear.L.003'] = bone.name + bone = arm.edit_bones.new('ear.R.003') + bone.head[:] = -0.1206, -0.0101, 1.8695 + bone.tail[:] = -0.1010, -0.0347, 1.8422 + bone.roll = -0.3033 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.R.002']] + bones['ear.R.003'] = bone.name + bone = arm.edit_bones.new('brow.B.L.003') + bone.head[:] = 0.0388, -0.1418, 1.9069 + bone.tail[:] = 0.0221, -0.1397, 1.8950 + bone.roll = 0.1405 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.L.002']] + bones['brow.B.L.003'] = bone.name + bone = arm.edit_bones.new('lid.T.L.003') + bone.head[:] = 0.0425, -0.1427, 1.8987 + bone.tail[:] = 0.0262, -0.1418, 1.8891 + bone.roll = 0.2194 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.L.002']] + bones['lid.T.L.003'] = bone.name + bone = arm.edit_bones.new('brow.B.R.003') + bone.head[:] = -0.0388, -0.1418, 1.9069 + bone.tail[:] = -0.0221, -0.1397, 1.8950 + bone.roll = -0.1405 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.R.002']] + bones['brow.B.R.003'] = bone.name + bone = arm.edit_bones.new('lid.T.R.003') + bone.head[:] = -0.0425, -0.1427, 1.8987 + bone.tail[:] = -0.0262, -0.1418, 1.8891 + bone.roll = -0.2194 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.R.002']] + bones['lid.T.R.003'] = bone.name + bone = arm.edit_bones.new('temple.L') + bone.head[:] = 0.0873, -0.0597, 1.9523 + bone.tail[:] = 0.0926, -0.0625, 1.8738 + bone.roll = -0.0913 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.L.002']] + bones['temple.L'] = bone.name + bone = arm.edit_bones.new('temple.R') + bone.head[:] = -0.0873, -0.0597, 1.9523 + bone.tail[:] = -0.0926, -0.0625, 1.8738 + bone.roll = 0.0913 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.R.002']] + bones['temple.R'] = bone.name + bone = arm.edit_bones.new('nose.L.001') + bone.head[:] = 0.0176, -0.1627, 1.8429 + bone.tail[:] = 0.0000, -0.1965, 1.8450 + bone.roll = 0.1070 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.L']] + bones['nose.L.001'] = bone.name + bone = arm.edit_bones.new('nose.R.001') + bone.head[:] = -0.0176, -0.1627, 1.8429 + bone.tail[:] = -0.0000, -0.1965, 1.8450 + bone.roll = -0.1070 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.R']] + bones['nose.R.001'] = bone.name bone = arm.edit_bones.new('f_index.03.L') bone.head[:] = 0.7840, -0.0003, 1.1858 bone.tail[:] = 0.7892, 0.0006, 1.1636 @@ -527,42 +978,277 @@ def create(obj): bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.02.R']] bones['f_pinky.03.R'] = bone.name + bone = arm.edit_bones.new('nose.004') + bone.head[:] = 0.0000, -0.1706, 1.8393 + bone.tail[:] = 0.0000, -0.1698, 1.8244 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.003']] + bones['nose.004'] = bone.name + bone = arm.edit_bones.new('ear.L.004') + bone.head[:] = 0.1010, -0.0347, 1.8422 + bone.tail[:] = 0.0919, -0.0309, 1.8622 + bone.roll = 0.1518 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.L.003']] + bones['ear.L.004'] = bone.name + bone = arm.edit_bones.new('ear.R.004') + bone.head[:] = -0.1010, -0.0347, 1.8422 + bone.tail[:] = -0.0919, -0.0309, 1.8622 + bone.roll = -0.1518 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.R.003']] + bones['ear.R.004'] = bone.name + bone = arm.edit_bones.new('lid.B.L') + bone.head[:] = 0.0262, -0.1418, 1.8891 + bone.tail[:] = 0.0393, -0.1425, 1.8854 + bone.roll = 0.0756 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.L.003']] + bones['lid.B.L'] = bone.name + bone = arm.edit_bones.new('lid.B.R') + bone.head[:] = -0.0262, -0.1418, 1.8891 + bone.tail[:] = -0.0393, -0.1425, 1.8854 + bone.roll = -0.0756 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.R.003']] + bones['lid.B.R'] = bone.name + bone = arm.edit_bones.new('jaw.L') + bone.head[:] = 0.0926, -0.0625, 1.8738 + bone.tail[:] = 0.0783, -0.0689, 1.7975 + bone.roll = -0.0899 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['temple.L']] + bones['jaw.L'] = bone.name + bone = arm.edit_bones.new('jaw.R') + bone.head[:] = -0.0926, -0.0625, 1.8738 + bone.tail[:] = -0.0783, -0.0689, 1.7975 + bone.roll = 0.0899 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['temple.R']] + bones['jaw.R'] = bone.name + bone = arm.edit_bones.new('lid.B.L.001') + bone.head[:] = 0.0393, -0.1425, 1.8854 + bone.tail[:] = 0.0553, -0.1418, 1.8833 + bone.roll = 0.1015 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.L']] + bones['lid.B.L.001'] = bone.name + bone = arm.edit_bones.new('lid.B.R.001') + bone.head[:] = -0.0393, -0.1425, 1.8854 + bone.tail[:] = -0.0553, -0.1418, 1.8833 + bone.roll = -0.1015 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.R']] + bones['lid.B.R.001'] = bone.name + bone = arm.edit_bones.new('jaw.L.001') + bone.head[:] = 0.0783, -0.0689, 1.7975 + bone.tail[:] = 0.0387, -0.1315, 1.7536 + bone.roll = 0.1223 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.L']] + bones['jaw.L.001'] = bone.name + bone = arm.edit_bones.new('jaw.R.001') + bone.head[:] = -0.0783, -0.0689, 1.7975 + bone.tail[:] = -0.0387, -0.1315, 1.7536 + bone.roll = -0.1223 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.R']] + bones['jaw.R.001'] = bone.name + bone = arm.edit_bones.new('lid.B.L.002') + bone.head[:] = 0.0553, -0.1418, 1.8833 + bone.tail[:] = 0.0694, -0.1351, 1.8889 + bone.roll = -0.0748 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.L.001']] + bones['lid.B.L.002'] = bone.name + bone = arm.edit_bones.new('lid.B.R.002') + bone.head[:] = -0.0553, -0.1418, 1.8833 + bone.tail[:] = -0.0694, -0.1351, 1.8889 + bone.roll = 0.0748 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.R.001']] + bones['lid.B.R.002'] = bone.name + bone = arm.edit_bones.new('chin.L') + bone.head[:] = 0.0387, -0.1315, 1.7536 + bone.tail[:] = 0.0352, -0.1494, 1.8074 + bone.roll = -0.2078 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.L.001']] + bones['chin.L'] = bone.name + bone = arm.edit_bones.new('chin.R') + bone.head[:] = -0.0387, -0.1315, 1.7536 + bone.tail[:] = -0.0352, -0.1494, 1.8074 + bone.roll = 0.2078 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.R.001']] + bones['chin.R'] = bone.name + bone = arm.edit_bones.new('lid.B.L.003') + bone.head[:] = 0.0694, -0.1351, 1.8889 + bone.tail[:] = 0.0768, -0.1218, 1.8947 + bone.roll = -0.0085 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.L.002']] + bones['lid.B.L.003'] = bone.name + bone = arm.edit_bones.new('lid.B.R.003') + bone.head[:] = -0.0694, -0.1351, 1.8889 + bone.tail[:] = -0.0768, -0.1218, 1.8947 + bone.roll = 0.0085 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.R.002']] + bones['lid.B.R.003'] = bone.name + bone = arm.edit_bones.new('cheek.B.L') + bone.head[:] = 0.0352, -0.1494, 1.8074 + bone.tail[:] = 0.0736, -0.1216, 1.8243 + bone.roll = 0.0015 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['chin.L']] + bones['cheek.B.L'] = bone.name + bone = arm.edit_bones.new('cheek.B.R') + bone.head[:] = -0.0352, -0.1494, 1.8074 + bone.tail[:] = -0.0736, -0.1216, 1.8243 + bone.roll = -0.0015 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['chin.R']] + bones['cheek.B.R'] = bone.name + bone = arm.edit_bones.new('cheek.B.L.001') + bone.head[:] = 0.0736, -0.1216, 1.8243 + bone.tail[:] = 0.0848, -0.0940, 1.8870 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.B.L']] + bones['cheek.B.L.001'] = bone.name + bone = arm.edit_bones.new('cheek.B.R.001') + bone.head[:] = -0.0736, -0.1216, 1.8243 + bone.tail[:] = -0.0848, -0.0940, 1.8870 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.B.R']] + bones['cheek.B.R.001'] = bone.name + bone = arm.edit_bones.new('brow.T.L') + bone.head[:] = 0.0848, -0.0940, 1.8870 + bone.tail[:] = 0.0830, -0.1213, 1.9164 + bone.roll = 0.1990 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.B.L.001']] + bones['brow.T.L'] = bone.name + bone = arm.edit_bones.new('brow.T.R') + bone.head[:] = -0.0848, -0.0940, 1.8870 + bone.tail[:] = -0.0830, -0.1213, 1.9164 + bone.roll = -0.1990 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.B.R.001']] + bones['brow.T.R'] = bone.name + bone = arm.edit_bones.new('brow.T.L.001') + bone.head[:] = 0.0830, -0.1213, 1.9164 + bone.tail[:] = 0.0588, -0.1421, 1.9255 + bone.roll = 0.2372 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.L']] + bones['brow.T.L.001'] = bone.name + bone = arm.edit_bones.new('brow.T.R.001') + bone.head[:] = -0.0830, -0.1213, 1.9164 + bone.tail[:] = -0.0588, -0.1421, 1.9255 + bone.roll = -0.2372 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.R']] + bones['brow.T.R.001'] = bone.name + bone = arm.edit_bones.new('brow.T.L.002') + bone.head[:] = 0.0588, -0.1421, 1.9255 + bone.tail[:] = 0.0215, -0.1546, 1.9144 + bone.roll = 0.0724 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.L.001']] + bones['brow.T.L.002'] = bone.name + bone = arm.edit_bones.new('brow.T.R.002') + bone.head[:] = -0.0588, -0.1421, 1.9255 + bone.tail[:] = -0.0215, -0.1546, 1.9144 + bone.roll = -0.0724 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.R.001']] + bones['brow.T.R.002'] = bone.name + bone = arm.edit_bones.new('brow.T.L.003') + bone.head[:] = 0.0215, -0.1546, 1.9144 + bone.tail[:] = 0.0000, -0.1536, 1.8978 + bone.roll = -0.0423 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.L.002']] + bones['brow.T.L.003'] = bone.name + bone = arm.edit_bones.new('brow.T.R.003') + bone.head[:] = -0.0215, -0.1546, 1.9144 + bone.tail[:] = 0.0000, -0.1536, 1.8978 + bone.roll = 0.0423 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.R.002']] + bones['brow.T.R.003'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') - pbone = obj.pose.bones[bones['hips']] - pbone.rigify_type = 'spine' + pbone = obj.pose.bones[bones['spine']] + pbone.rigify_type = 'spines.super_spine' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.chain_bone_controls = "1, 2, 3" except AttributeError: pass - pbone = obj.pose.bones[bones['spine']] + try: + pbone.rigify_parameters.neck_pos = 5 + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['pelvis.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['pelvis.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass pbone = obj.pose.bones[bones['thigh.L']] - pbone.rigify_type = 'biped.leg' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_ik_layers = True except AttributeError: pass try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: @@ -570,23 +1256,35 @@ def create(obj): except AttributeError: pass try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.limb_type = "leg" + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thigh.R']] - pbone.rigify_type = 'biped.leg' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_ik_layers = True except AttributeError: pass try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: @@ -594,17 +1292,29 @@ def create(obj): except AttributeError: pass try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['chest']] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.limb_type = "leg" + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -612,7 +1322,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -620,85 +1330,133 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['neck']] - pbone.rigify_type = 'neck_short' - pbone.lock_location = (True, True, True) + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['foot.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['foot.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shoulder.L']] - pbone.rigify_type = 'basic.copy' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, False) + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass pbone = obj.pose.bones[bones['shoulder.R']] - pbone.rigify_type = 'basic.copy' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, False) + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['foot.L']] + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['breast.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['breast.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.L']] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['heel.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['foot.R']] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.R']] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['heel.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['head']] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['upper_arm.L']] - pbone.rigify_type = 'biped.arm' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_ik_layers = True except AttributeError: pass try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: @@ -706,23 +1464,31 @@ def create(obj): except AttributeError: pass try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['upper_arm.R']] - pbone.rigify_type = 'biped.arm' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_ik_layers = True except AttributeError: pass try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: @@ -730,145 +1496,445 @@ def create(obj): except AttributeError: pass try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass - pbone = obj.pose.bones[bones['toe.L']] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.006']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.02.L']] + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forearm.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['toe.R']] + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forearm.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.02.R']] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['face']] + pbone.rigify_type = 'faces.super_face' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['hand.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forearm.L']] + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['hand.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forearm.R']] + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['hand.L']] + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['hand.R']] + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.B.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.T.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.B.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['eye.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['eye.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.T.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['teeth.T']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['teeth.B']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.01.L']] - pbone.rigify_type = 'palm' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, True) + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.02.L']] pbone.rigify_type = '' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, True) + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.03.L']] pbone.rigify_type = '' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, True) + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.04.L']] pbone.rigify_type = '' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, True) + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.01.R']] - pbone.rigify_type = 'palm' + pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, True, True) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, True, True) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, True, True) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.04.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, True, True) + pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.T.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.B.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chin']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.T.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.B.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.T.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.T.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_extra_layers = True except AttributeError: @@ -877,14 +1943,18 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['thumb.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: @@ -893,14 +1963,18 @@ def create(obj): pbone.rigify_parameters.separate_extra_layers = True except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['f_middle.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_extra_layers = True except AttributeError: @@ -909,14 +1983,18 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['f_ring.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_extra_layers = True except AttributeError: @@ -925,14 +2003,18 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['f_pinky.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_extra_layers = True except AttributeError: @@ -941,14 +2023,18 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['f_index.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: @@ -957,14 +2043,18 @@ def create(obj): pbone.rigify_parameters.separate_extra_layers = True except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['thumb.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_extra_layers = True except AttributeError: @@ -973,14 +2063,18 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['f_middle.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_extra_layers = True except AttributeError: @@ -989,14 +2083,18 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['f_ring.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_extra_layers = True except AttributeError: @@ -1005,14 +2103,18 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass pbone = obj.pose.bones[bones['f_pinky.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.separate_extra_layers = True except AttributeError: @@ -1021,6 +2123,114 @@ def create(obj): pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['nose.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chin.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1028,7 +2238,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1036,7 +2246,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1044,7 +2254,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1052,7 +2262,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1060,7 +2270,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1068,7 +2278,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1076,7 +2286,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1084,7 +2294,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1092,7 +2302,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1100,7 +2310,95 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['temple.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['temple.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1108,7 +2406,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1116,7 +2414,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1124,7 +2422,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1132,7 +2430,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1140,7 +2438,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1148,7 +2446,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1156,7 +2454,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1164,7 +2462,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1172,7 +2470,7 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) @@ -1180,7 +2478,239 @@ def create(obj): pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chin.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chin.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.B.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.B.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.B.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.B.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: @@ -1194,7 +2724,7 @@ def create(obj): bone.select_tail = True arm.edit_bones.active = bone - arm.layers = [(x in [0, 2, 4, 6, 9, 12, 15]) for x in range(32)] + arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16]) for x in range(32)] if __name__ == "__main__": - create(bpy.context.active_object) + create(bpy.context.active_object)
\ No newline at end of file diff --git a/rigify/metarigs/pitchipoy_human.py b/rigify/metarigs/pitchipoy_human.py deleted file mode 100644 index 56748768..00000000 --- a/rigify/metarigs/pitchipoy_human.py +++ /dev/null @@ -1,2720 +0,0 @@ -import bpy - -def create(obj): - # generated by rigify.utils.write_metarig - bpy.ops.object.mode_set(mode='EDIT') - arm = obj.data - - for i in range(28): - arm.rigify_layers.add() - - arm.rigify_layers[0].name = "Face" - arm.rigify_layers[0].row = 1 - arm.rigify_layers[1].name = "Face (Primary)" - arm.rigify_layers[1].row = 2 - arm.rigify_layers[2].name = "Face (Secondary)" - arm.rigify_layers[2].row = 2 - arm.rigify_layers[3].name = "Torso" - arm.rigify_layers[3].row = 3 - arm.rigify_layers[4].name = "Torso (Tweak)" - arm.rigify_layers[4].row = 4 - arm.rigify_layers[5].name = "Fingers" - arm.rigify_layers[5].row = 5 - arm.rigify_layers[6].name = "Fingers (Tweak)" - arm.rigify_layers[6].row = 6 - arm.rigify_layers[7].name = "Arm.L (IK)" - arm.rigify_layers[7].row = 7 - arm.rigify_layers[8].name = "Arm.L (FK)" - arm.rigify_layers[8].row = 8 - arm.rigify_layers[9].name = "Arm.L (Tweak)" - arm.rigify_layers[9].row = 9 - arm.rigify_layers[10].name = "Arm.R (IK)" - arm.rigify_layers[10].row = 7 - arm.rigify_layers[11].name = "Arm.R (FK)" - arm.rigify_layers[11].row = 8 - arm.rigify_layers[12].name = "Arm.R (Tweak)" - arm.rigify_layers[12].row = 9 - arm.rigify_layers[13].name = "Leg.L (IK)" - arm.rigify_layers[13].row = 10 - arm.rigify_layers[14].name = "Leg.L (FK)" - arm.rigify_layers[14].row = 11 - arm.rigify_layers[15].name = "Leg.L (Tweak)" - arm.rigify_layers[15].row = 12 - arm.rigify_layers[16].name = "Leg.R (IK)" - arm.rigify_layers[16].row = 10 - arm.rigify_layers[17].name = "Leg.R (FK)" - arm.rigify_layers[17].row = 11 - arm.rigify_layers[18].name = "Leg.R (Tweak)" - arm.rigify_layers[18].row = 12 - arm.rigify_layers[19].name = "" - arm.rigify_layers[19].row = 1 - arm.rigify_layers[20].name = "" - arm.rigify_layers[20].row = 1 - arm.rigify_layers[21].name = "" - arm.rigify_layers[21].row = 1 - arm.rigify_layers[22].name = "" - arm.rigify_layers[22].row = 1 - arm.rigify_layers[23].name = "" - arm.rigify_layers[23].row = 1 - arm.rigify_layers[24].name = "" - arm.rigify_layers[24].row = 1 - arm.rigify_layers[25].name = "" - arm.rigify_layers[25].row = 1 - arm.rigify_layers[26].name = "" - arm.rigify_layers[26].row = 1 - arm.rigify_layers[27].name = "" - arm.rigify_layers[27].row = 1 - - bones = {} - - bone = arm.edit_bones.new('spine') - bone.head[:] = 0.0000, 0.0552, 1.0099 - bone.tail[:] = 0.0000, 0.0172, 1.1573 - bone.roll = 0.0000 - bone.use_connect = False - bones['spine'] = bone.name - bone = arm.edit_bones.new('spine.001') - bone.head[:] = 0.0000, 0.0172, 1.1573 - bone.tail[:] = 0.0000, 0.0004, 1.2929 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine']] - bones['spine.001'] = bone.name - bone = arm.edit_bones.new('pelvis.L') - bone.head[:] = 0.0000, 0.0552, 1.0099 - bone.tail[:] = 0.1112, -0.0451, 1.1533 - bone.roll = -1.0756 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine']] - bones['pelvis.L'] = bone.name - bone = arm.edit_bones.new('pelvis.R') - bone.head[:] = -0.0000, 0.0552, 1.0099 - bone.tail[:] = -0.1112, -0.0451, 1.1533 - bone.roll = 1.0756 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine']] - bones['pelvis.R'] = bone.name - bone = arm.edit_bones.new('thigh.L') - bone.head[:] = 0.0980, 0.0124, 1.0720 - bone.tail[:] = 0.0980, -0.0286, 0.5372 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine']] - bones['thigh.L'] = bone.name - bone = arm.edit_bones.new('thigh.R') - bone.head[:] = -0.0980, 0.0124, 1.0720 - bone.tail[:] = -0.0980, -0.0286, 0.5372 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine']] - bones['thigh.R'] = bone.name - bone = arm.edit_bones.new('spine.002') - bone.head[:] = 0.0000, 0.0004, 1.2929 - bone.tail[:] = 0.0000, 0.0059, 1.4657 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.001']] - bones['spine.002'] = bone.name - bone = arm.edit_bones.new('shin.L') - bone.head[:] = 0.0980, -0.0286, 0.5372 - bone.tail[:] = 0.0980, 0.0162, 0.0852 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thigh.L']] - bones['shin.L'] = bone.name - bone = arm.edit_bones.new('shin.R') - bone.head[:] = -0.0980, -0.0286, 0.5372 - bone.tail[:] = -0.0980, 0.0162, 0.0852 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thigh.R']] - bones['shin.R'] = bone.name - bone = arm.edit_bones.new('spine.003') - bone.head[:] = 0.0000, 0.0059, 1.4657 - bone.tail[:] = 0.0000, 0.0114, 1.6582 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.002']] - bones['spine.003'] = bone.name - bone = arm.edit_bones.new('foot.L') - bone.head[:] = 0.0980, 0.0162, 0.0852 - bone.tail[:] = 0.0980, -0.0934, 0.0167 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['shin.L']] - bones['foot.L'] = bone.name - bone = arm.edit_bones.new('foot.R') - bone.head[:] = -0.0980, 0.0162, 0.0852 - bone.tail[:] = -0.0980, -0.0934, 0.0167 - bone.roll = -0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['shin.R']] - bones['foot.R'] = bone.name - bone = arm.edit_bones.new('spine.004') - bone.head[:] = 0.0000, 0.0114, 1.6582 - bone.tail[:] = 0.0000, -0.0067, 1.7197 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.003']] - bones['spine.004'] = bone.name - bone = arm.edit_bones.new('shoulder.L') - bone.head[:] = 0.0183, -0.0684, 1.6051 - bone.tail[:] = 0.1694, 0.0205, 1.6050 - bone.roll = 0.0004 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine.003']] - bones['shoulder.L'] = bone.name - bone = arm.edit_bones.new('shoulder.R') - bone.head[:] = -0.0183, -0.0684, 1.6051 - bone.tail[:] = -0.1694, 0.0205, 1.6050 - bone.roll = -0.0004 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine.003']] - bones['shoulder.R'] = bone.name - bone = arm.edit_bones.new('breast.L') - bone.head[:] = 0.1184, 0.0485, 1.4596 - bone.tail[:] = 0.1184, -0.0907, 1.4596 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine.003']] - bones['breast.L'] = bone.name - bone = arm.edit_bones.new('breast.R') - bone.head[:] = -0.1184, 0.0485, 1.4596 - bone.tail[:] = -0.1184, -0.0907, 1.4596 - bone.roll = -0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine.003']] - bones['breast.R'] = bone.name - bone = arm.edit_bones.new('toe.L') - bone.head[:] = 0.0980, -0.0934, 0.0167 - bone.tail[:] = 0.0980, -0.1606, 0.0167 - bone.roll = -0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['foot.L']] - bones['toe.L'] = bone.name - bone = arm.edit_bones.new('heel.02.L') - bone.head[:] = 0.0600, 0.0459, 0.0000 - bone.tail[:] = 0.1400, 0.0459, 0.0000 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['foot.L']] - bones['heel.02.L'] = bone.name - bone = arm.edit_bones.new('toe.R') - bone.head[:] = -0.0980, -0.0934, 0.0167 - bone.tail[:] = -0.0980, -0.1606, 0.0167 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['foot.R']] - bones['toe.R'] = bone.name - bone = arm.edit_bones.new('heel.02.R') - bone.head[:] = -0.0600, 0.0459, 0.0000 - bone.tail[:] = -0.1400, 0.0459, 0.0000 - bone.roll = -0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['foot.R']] - bones['heel.02.R'] = bone.name - bone = arm.edit_bones.new('spine.005') - bone.head[:] = 0.0000, -0.0067, 1.7197 - bone.tail[:] = 0.0000, -0.0247, 1.7813 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.004']] - bones['spine.005'] = bone.name - bone = arm.edit_bones.new('upper_arm.L') - bone.head[:] = 0.1953, 0.0267, 1.5846 - bone.tail[:] = 0.4424, 0.0885, 1.4491 - bone.roll = 2.0724 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['shoulder.L']] - bones['upper_arm.L'] = bone.name - bone = arm.edit_bones.new('upper_arm.R') - bone.head[:] = -0.1953, 0.0267, 1.5846 - bone.tail[:] = -0.4424, 0.0885, 1.4491 - bone.roll = -2.0724 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['shoulder.R']] - bones['upper_arm.R'] = bone.name - bone = arm.edit_bones.new('spine.006') - bone.head[:] = 0.0000, -0.0247, 1.7813 - bone.tail[:] = 0.0000, -0.0247, 1.9796 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.005']] - bones['spine.006'] = bone.name - bone = arm.edit_bones.new('forearm.L') - bone.head[:] = 0.4424, 0.0885, 1.4491 - bone.tail[:] = 0.6594, 0.0492, 1.3061 - bone.roll = 2.1535 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['upper_arm.L']] - bones['forearm.L'] = bone.name - bone = arm.edit_bones.new('forearm.R') - bone.head[:] = -0.4424, 0.0885, 1.4491 - bone.tail[:] = -0.6594, 0.0492, 1.3061 - bone.roll = -2.1535 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['upper_arm.R']] - bones['forearm.R'] = bone.name - bone = arm.edit_bones.new('face') - bone.head[:] = 0.0000, -0.0247, 1.7813 - bone.tail[:] = 0.0000, -0.0247, 1.8725 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['spine.006']] - bones['face'] = bone.name - bone = arm.edit_bones.new('hand.L') - bone.head[:] = 0.6594, 0.0492, 1.3061 - bone.tail[:] = 0.7234, 0.0412, 1.2585 - bone.roll = 2.2103 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['forearm.L']] - bones['hand.L'] = bone.name - bone = arm.edit_bones.new('hand.R') - bone.head[:] = -0.6594, 0.0492, 1.3061 - bone.tail[:] = -0.7234, 0.0412, 1.2585 - bone.roll = -2.2103 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['forearm.R']] - bones['hand.R'] = bone.name - bone = arm.edit_bones.new('nose') - bone.head[:] = 0.0000, -0.1536, 1.8978 - bone.tail[:] = 0.0000, -0.1834, 1.8589 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['nose'] = bone.name - bone = arm.edit_bones.new('lip.T.L') - bone.head[:] = -0.0000, -0.1710, 1.8140 - bone.tail[:] = 0.0195, -0.1656, 1.8146 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['lip.T.L'] = bone.name - bone = arm.edit_bones.new('lip.B.L') - bone.head[:] = -0.0000, -0.1667, 1.7978 - bone.tail[:] = 0.0185, -0.1585, 1.8028 - bone.roll = -0.0789 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['lip.B.L'] = bone.name - bone = arm.edit_bones.new('jaw') - bone.head[:] = 0.0000, -0.0945, 1.7439 - bone.tail[:] = 0.0000, -0.1519, 1.7392 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['jaw'] = bone.name - bone = arm.edit_bones.new('ear.L') - bone.head[:] = 0.0919, -0.0309, 1.8622 - bone.tail[:] = 0.0989, -0.0336, 1.9017 - bone.roll = -0.0324 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['ear.L'] = bone.name - bone = arm.edit_bones.new('ear.R') - bone.head[:] = -0.0919, -0.0309, 1.8622 - bone.tail[:] = -0.0989, -0.0336, 1.9017 - bone.roll = 0.0324 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['ear.R'] = bone.name - bone = arm.edit_bones.new('lip.T.R') - bone.head[:] = 0.0000, -0.1710, 1.8140 - bone.tail[:] = -0.0195, -0.1656, 1.8146 - bone.roll = -0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['lip.T.R'] = bone.name - bone = arm.edit_bones.new('lip.B.R') - bone.head[:] = 0.0000, -0.1667, 1.7978 - bone.tail[:] = -0.0185, -0.1585, 1.8028 - bone.roll = 0.0789 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['lip.B.R'] = bone.name - bone = arm.edit_bones.new('brow.B.L') - bone.head[:] = 0.0791, -0.1237, 1.9020 - bone.tail[:] = 0.0704, -0.1349, 1.9078 - bone.roll = 0.0412 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['brow.B.L'] = bone.name - bone = arm.edit_bones.new('lid.T.L') - bone.head[:] = 0.0768, -0.1218, 1.8947 - bone.tail[:] = 0.0678, -0.1356, 1.8995 - bone.roll = -0.2079 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['lid.T.L'] = bone.name - bone = arm.edit_bones.new('brow.B.R') - bone.head[:] = -0.0791, -0.1237, 1.9020 - bone.tail[:] = -0.0704, -0.1349, 1.9078 - bone.roll = -0.0412 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['brow.B.R'] = bone.name - bone = arm.edit_bones.new('lid.T.R') - bone.head[:] = -0.0768, -0.1218, 1.8947 - bone.tail[:] = -0.0678, -0.1356, 1.8995 - bone.roll = 0.2079 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['lid.T.R'] = bone.name - bone = arm.edit_bones.new('forehead.L') - bone.head[:] = 0.0168, -0.1325, 1.9704 - bone.tail[:] = 0.0215, -0.1546, 1.9144 - bone.roll = 1.4313 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['forehead.L'] = bone.name - bone = arm.edit_bones.new('forehead.R') - bone.head[:] = -0.0168, -0.1325, 1.9704 - bone.tail[:] = -0.0215, -0.1546, 1.9144 - bone.roll = -1.4313 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['forehead.R'] = bone.name - bone = arm.edit_bones.new('eye.L') - bone.head[:] = 0.0516, -0.1209, 1.8941 - bone.tail[:] = 0.0516, -0.1451, 1.8941 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['eye.L'] = bone.name - bone = arm.edit_bones.new('eye.R') - bone.head[:] = -0.0516, -0.1209, 1.8941 - bone.tail[:] = -0.0516, -0.1451, 1.8941 - bone.roll = -0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['eye.R'] = bone.name - bone = arm.edit_bones.new('cheek.T.L') - bone.head[:] = 0.0848, -0.0940, 1.8870 - bone.tail[:] = 0.0565, -0.1430, 1.8517 - bone.roll = -0.0096 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['cheek.T.L'] = bone.name - bone = arm.edit_bones.new('cheek.T.R') - bone.head[:] = -0.0848, -0.0940, 1.8870 - bone.tail[:] = -0.0565, -0.1430, 1.8517 - bone.roll = 0.0096 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['cheek.T.R'] = bone.name - bone = arm.edit_bones.new('teeth.T') - bone.head[:] = 0.0000, -0.1568, 1.8214 - bone.tail[:] = 0.0000, -0.1112, 1.8214 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['teeth.T'] = bone.name - bone = arm.edit_bones.new('teeth.B') - bone.head[:] = 0.0000, -0.1500, 1.7892 - bone.tail[:] = 0.0000, -0.1043, 1.7892 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['teeth.B'] = bone.name - bone = arm.edit_bones.new('tongue') - bone.head[:] = 0.0000, -0.1354, 1.7946 - bone.tail[:] = 0.0000, -0.1101, 1.8002 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['face']] - bones['tongue'] = bone.name - bone = arm.edit_bones.new('palm.01.L') - bone.head[:] = 0.6921, 0.0224, 1.2882 - bone.tail[:] = 0.7464, 0.0051, 1.2482 - bone.roll = -2.4928 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.L']] - bones['palm.01.L'] = bone.name - bone = arm.edit_bones.new('palm.02.L') - bone.head[:] = 0.6970, 0.0389, 1.2877 - bone.tail[:] = 0.7518, 0.0277, 1.2487 - bone.roll = -2.5274 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.L']] - bones['palm.02.L'] = bone.name - bone = arm.edit_bones.new('palm.03.L') - bone.head[:] = 0.6963, 0.0545, 1.2874 - bone.tail[:] = 0.7540, 0.0521, 1.2482 - bone.roll = -2.5843 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.L']] - bones['palm.03.L'] = bone.name - bone = arm.edit_bones.new('palm.04.L') - bone.head[:] = 0.6929, 0.0696, 1.2871 - bone.tail[:] = 0.7528, 0.0763, 1.2428 - bone.roll = -2.5155 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.L']] - bones['palm.04.L'] = bone.name - bone = arm.edit_bones.new('palm.01.R') - bone.head[:] = -0.6921, 0.0224, 1.2882 - bone.tail[:] = -0.7464, 0.0051, 1.2482 - bone.roll = 2.4928 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.R']] - bones['palm.01.R'] = bone.name - bone = arm.edit_bones.new('palm.02.R') - bone.head[:] = -0.6970, 0.0389, 1.2877 - bone.tail[:] = -0.7518, 0.0277, 1.2487 - bone.roll = 2.5274 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.R']] - bones['palm.02.R'] = bone.name - bone = arm.edit_bones.new('palm.03.R') - bone.head[:] = -0.6963, 0.0544, 1.2874 - bone.tail[:] = -0.7540, 0.0521, 1.2482 - bone.roll = 2.5843 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.R']] - bones['palm.03.R'] = bone.name - bone = arm.edit_bones.new('palm.04.R') - bone.head[:] = -0.6929, 0.0696, 1.2871 - bone.tail[:] = -0.7528, 0.0763, 1.2428 - bone.roll = 2.5155 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.R']] - bones['palm.04.R'] = bone.name - bone = arm.edit_bones.new('nose.001') - bone.head[:] = 0.0000, -0.1834, 1.8589 - bone.tail[:] = 0.0000, -0.1965, 1.8450 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['nose']] - bones['nose.001'] = bone.name - bone = arm.edit_bones.new('lip.T.L.001') - bone.head[:] = 0.0195, -0.1656, 1.8146 - bone.tail[:] = 0.0352, -0.1494, 1.8074 - bone.roll = 0.0236 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lip.T.L']] - bones['lip.T.L.001'] = bone.name - bone = arm.edit_bones.new('lip.B.L.001') - bone.head[:] = 0.0185, -0.1585, 1.8028 - bone.tail[:] = 0.0352, -0.1494, 1.8074 - bone.roll = 0.0731 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lip.B.L']] - bones['lip.B.L.001'] = bone.name - bone = arm.edit_bones.new('chin') - bone.head[:] = 0.0000, -0.1519, 1.7392 - bone.tail[:] = 0.0000, -0.1634, 1.7692 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['jaw']] - bones['chin'] = bone.name - bone = arm.edit_bones.new('ear.L.001') - bone.head[:] = 0.0989, -0.0336, 1.9017 - bone.tail[:] = 0.1200, -0.0088, 1.9074 - bone.roll = 0.0656 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['ear.L']] - bones['ear.L.001'] = bone.name - bone = arm.edit_bones.new('ear.R.001') - bone.head[:] = -0.0989, -0.0336, 1.9017 - bone.tail[:] = -0.1200, -0.0088, 1.9074 - bone.roll = -0.0656 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['ear.R']] - bones['ear.R.001'] = bone.name - bone = arm.edit_bones.new('lip.T.R.001') - bone.head[:] = -0.0195, -0.1656, 1.8146 - bone.tail[:] = -0.0352, -0.1494, 1.8074 - bone.roll = -0.0236 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lip.T.R']] - bones['lip.T.R.001'] = bone.name - bone = arm.edit_bones.new('lip.B.R.001') - bone.head[:] = -0.0185, -0.1585, 1.8028 - bone.tail[:] = -0.0352, -0.1494, 1.8074 - bone.roll = -0.0731 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lip.B.R']] - bones['lip.B.R.001'] = bone.name - bone = arm.edit_bones.new('brow.B.L.001') - bone.head[:] = 0.0704, -0.1349, 1.9078 - bone.tail[:] = 0.0577, -0.1427, 1.9093 - bone.roll = 0.0192 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.B.L']] - bones['brow.B.L.001'] = bone.name - bone = arm.edit_bones.new('lid.T.L.001') - bone.head[:] = 0.0678, -0.1356, 1.8995 - bone.tail[:] = 0.0550, -0.1436, 1.9022 - bone.roll = 0.1837 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.T.L']] - bones['lid.T.L.001'] = bone.name - bone = arm.edit_bones.new('brow.B.R.001') - bone.head[:] = -0.0704, -0.1349, 1.9078 - bone.tail[:] = -0.0577, -0.1427, 1.9093 - bone.roll = -0.0192 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.B.R']] - bones['brow.B.R.001'] = bone.name - bone = arm.edit_bones.new('lid.T.R.001') - bone.head[:] = -0.0678, -0.1356, 1.8995 - bone.tail[:] = -0.0550, -0.1436, 1.9022 - bone.roll = -0.1837 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.T.R']] - bones['lid.T.R.001'] = bone.name - bone = arm.edit_bones.new('forehead.L.001') - bone.head[:] = 0.0479, -0.1174, 1.9756 - bone.tail[:] = 0.0588, -0.1421, 1.9255 - bone.roll = 0.9928 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['forehead.L']] - bones['forehead.L.001'] = bone.name - bone = arm.edit_bones.new('forehead.R.001') - bone.head[:] = -0.0479, -0.1174, 1.9756 - bone.tail[:] = -0.0588, -0.1421, 1.9255 - bone.roll = -0.9928 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['forehead.R']] - bones['forehead.R.001'] = bone.name - bone = arm.edit_bones.new('cheek.T.L.001') - bone.head[:] = 0.0565, -0.1430, 1.8517 - bone.tail[:] = 0.0188, -0.1448, 1.8822 - bone.roll = 0.1387 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['cheek.T.L']] - bones['cheek.T.L.001'] = bone.name - bone = arm.edit_bones.new('cheek.T.R.001') - bone.head[:] = -0.0565, -0.1430, 1.8517 - bone.tail[:] = -0.0188, -0.1448, 1.8822 - bone.roll = -0.1387 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['cheek.T.R']] - bones['cheek.T.R.001'] = bone.name - bone = arm.edit_bones.new('tongue.001') - bone.head[:] = 0.0000, -0.1101, 1.8002 - bone.tail[:] = 0.0000, -0.0761, 1.7949 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['tongue']] - bones['tongue.001'] = bone.name - bone = arm.edit_bones.new('f_index.01.L') - bone.head[:] = 0.7464, 0.0051, 1.2482 - bone.tail[:] = 0.7718, 0.0013, 1.2112 - bone.roll = -2.0315 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.01.L']] - bones['f_index.01.L'] = bone.name - bone = arm.edit_bones.new('thumb.01.L') - bone.head[:] = 0.6705, 0.0214, 1.2738 - bone.tail[:] = 0.6857, 0.0015, 1.2404 - bone.roll = -0.1587 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.01.L']] - bones['thumb.01.L'] = bone.name - bone = arm.edit_bones.new('f_middle.01.L') - bone.head[:] = 0.7518, 0.0277, 1.2487 - bone.tail[:] = 0.7762, 0.0234, 1.2058 - bone.roll = -2.0067 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.02.L']] - bones['f_middle.01.L'] = bone.name - bone = arm.edit_bones.new('f_ring.01.L') - bone.head[:] = 0.7540, 0.0521, 1.2482 - bone.tail[:] = 0.7715, 0.0499, 1.2070 - bone.roll = -2.0082 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.03.L']] - bones['f_ring.01.L'] = bone.name - bone = arm.edit_bones.new('f_pinky.01.L') - bone.head[:] = 0.7528, 0.0763, 1.2428 - bone.tail[:] = 0.7589, 0.0765, 1.2156 - bone.roll = -1.9749 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.04.L']] - bones['f_pinky.01.L'] = bone.name - bone = arm.edit_bones.new('f_index.01.R') - bone.head[:] = -0.7464, 0.0051, 1.2482 - bone.tail[:] = -0.7718, 0.0012, 1.2112 - bone.roll = 2.0315 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.01.R']] - bones['f_index.01.R'] = bone.name - bone = arm.edit_bones.new('thumb.01.R') - bone.head[:] = -0.6705, 0.0214, 1.2738 - bone.tail[:] = -0.6857, 0.0015, 1.2404 - bone.roll = 0.1587 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.01.R']] - bones['thumb.01.R'] = bone.name - bone = arm.edit_bones.new('f_middle.01.R') - bone.head[:] = -0.7518, 0.0277, 1.2487 - bone.tail[:] = -0.7762, 0.0233, 1.2058 - bone.roll = 2.0067 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.02.R']] - bones['f_middle.01.R'] = bone.name - bone = arm.edit_bones.new('f_ring.01.R') - bone.head[:] = -0.7540, 0.0521, 1.2482 - bone.tail[:] = -0.7715, 0.0499, 1.2070 - bone.roll = 2.0082 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.03.R']] - bones['f_ring.01.R'] = bone.name - bone = arm.edit_bones.new('f_pinky.01.R') - bone.head[:] = -0.7528, 0.0763, 1.2428 - bone.tail[:] = -0.7589, 0.0765, 1.2156 - bone.roll = 1.9749 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.04.R']] - bones['f_pinky.01.R'] = bone.name - bone = arm.edit_bones.new('nose.002') - bone.head[:] = 0.0000, -0.1965, 1.8450 - bone.tail[:] = 0.0000, -0.1854, 1.8402 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['nose.001']] - bones['nose.002'] = bone.name - bone = arm.edit_bones.new('chin.001') - bone.head[:] = 0.0000, -0.1634, 1.7692 - bone.tail[:] = 0.0000, -0.1599, 1.7909 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['chin']] - bones['chin.001'] = bone.name - bone = arm.edit_bones.new('ear.L.002') - bone.head[:] = 0.1200, -0.0088, 1.9074 - bone.tail[:] = 0.1206, -0.0101, 1.8695 - bone.roll = -0.0265 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['ear.L.001']] - bones['ear.L.002'] = bone.name - bone = arm.edit_bones.new('ear.R.002') - bone.head[:] = -0.1200, -0.0088, 1.9074 - bone.tail[:] = -0.1206, -0.0101, 1.8695 - bone.roll = 0.0265 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['ear.R.001']] - bones['ear.R.002'] = bone.name - bone = arm.edit_bones.new('brow.B.L.002') - bone.head[:] = 0.0577, -0.1427, 1.9093 - bone.tail[:] = 0.0388, -0.1418, 1.9069 - bone.roll = 0.0847 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.B.L.001']] - bones['brow.B.L.002'] = bone.name - bone = arm.edit_bones.new('lid.T.L.002') - bone.head[:] = 0.0550, -0.1436, 1.9022 - bone.tail[:] = 0.0425, -0.1427, 1.8987 - bone.roll = -0.0940 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.T.L.001']] - bones['lid.T.L.002'] = bone.name - bone = arm.edit_bones.new('brow.B.R.002') - bone.head[:] = -0.0577, -0.1427, 1.9093 - bone.tail[:] = -0.0388, -0.1418, 1.9069 - bone.roll = -0.0847 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.B.R.001']] - bones['brow.B.R.002'] = bone.name - bone = arm.edit_bones.new('lid.T.R.002') - bone.head[:] = -0.0550, -0.1436, 1.9022 - bone.tail[:] = -0.0425, -0.1427, 1.8987 - bone.roll = 0.0940 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.T.R.001']] - bones['lid.T.R.002'] = bone.name - bone = arm.edit_bones.new('forehead.L.002') - bone.head[:] = 0.0719, -0.0940, 1.9717 - bone.tail[:] = 0.0830, -0.1213, 1.9164 - bone.roll = 0.4509 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['forehead.L.001']] - bones['forehead.L.002'] = bone.name - bone = arm.edit_bones.new('forehead.R.002') - bone.head[:] = -0.0719, -0.0940, 1.9717 - bone.tail[:] = -0.0830, -0.1213, 1.9164 - bone.roll = -0.4509 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['forehead.R.001']] - bones['forehead.R.002'] = bone.name - bone = arm.edit_bones.new('nose.L') - bone.head[:] = 0.0188, -0.1448, 1.8822 - bone.tail[:] = 0.0176, -0.1627, 1.8429 - bone.roll = 0.0997 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['cheek.T.L.001']] - bones['nose.L'] = bone.name - bone = arm.edit_bones.new('nose.R') - bone.head[:] = -0.0188, -0.1448, 1.8822 - bone.tail[:] = -0.0176, -0.1627, 1.8429 - bone.roll = -0.0997 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['cheek.T.R.001']] - bones['nose.R'] = bone.name - bone = arm.edit_bones.new('tongue.002') - bone.head[:] = 0.0000, -0.0761, 1.7949 - bone.tail[:] = 0.0000, -0.0538, 1.7673 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['tongue.001']] - bones['tongue.002'] = bone.name - bone = arm.edit_bones.new('f_index.02.L') - bone.head[:] = 0.7718, 0.0013, 1.2112 - bone.tail[:] = 0.7840, -0.0003, 1.1858 - bone.roll = -1.8799 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_index.01.L']] - bones['f_index.02.L'] = bone.name - bone = arm.edit_bones.new('thumb.02.L') - bone.head[:] = 0.6857, 0.0015, 1.2404 - bone.tail[:] = 0.7056, -0.0057, 1.2145 - bone.roll = -0.4798 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thumb.01.L']] - bones['thumb.02.L'] = bone.name - bone = arm.edit_bones.new('f_middle.02.L') - bone.head[:] = 0.7762, 0.0234, 1.2058 - bone.tail[:] = 0.7851, 0.0218, 1.1749 - bone.roll = -1.8283 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_middle.01.L']] - bones['f_middle.02.L'] = bone.name - bone = arm.edit_bones.new('f_ring.02.L') - bone.head[:] = 0.7715, 0.0499, 1.2070 - bone.tail[:] = 0.7794, 0.0494, 1.1762 - bone.roll = -1.8946 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_ring.01.L']] - bones['f_ring.02.L'] = bone.name - bone = arm.edit_bones.new('f_pinky.02.L') - bone.head[:] = 0.7589, 0.0765, 1.2156 - bone.tail[:] = 0.7618, 0.0770, 1.1932 - bone.roll = -1.9059 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_pinky.01.L']] - bones['f_pinky.02.L'] = bone.name - bone = arm.edit_bones.new('f_index.02.R') - bone.head[:] = -0.7718, 0.0012, 1.2112 - bone.tail[:] = -0.7840, -0.0003, 1.1858 - bone.roll = 1.8799 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_index.01.R']] - bones['f_index.02.R'] = bone.name - bone = arm.edit_bones.new('thumb.02.R') - bone.head[:] = -0.6857, 0.0015, 1.2404 - bone.tail[:] = -0.7056, -0.0057, 1.2145 - bone.roll = 0.4798 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thumb.01.R']] - bones['thumb.02.R'] = bone.name - bone = arm.edit_bones.new('f_middle.02.R') - bone.head[:] = -0.7762, 0.0233, 1.2058 - bone.tail[:] = -0.7851, 0.0218, 1.1749 - bone.roll = 1.8283 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_middle.01.R']] - bones['f_middle.02.R'] = bone.name - bone = arm.edit_bones.new('f_ring.02.R') - bone.head[:] = -0.7715, 0.0499, 1.2070 - bone.tail[:] = -0.7794, 0.0494, 1.1762 - bone.roll = 1.8946 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_ring.01.R']] - bones['f_ring.02.R'] = bone.name - bone = arm.edit_bones.new('f_pinky.02.R') - bone.head[:] = -0.7589, 0.0765, 1.2156 - bone.tail[:] = -0.7618, 0.0770, 1.1932 - bone.roll = 1.9059 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_pinky.01.R']] - bones['f_pinky.02.R'] = bone.name - bone = arm.edit_bones.new('nose.003') - bone.head[:] = 0.0000, -0.1854, 1.8402 - bone.tail[:] = 0.0000, -0.1706, 1.8393 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['nose.002']] - bones['nose.003'] = bone.name - bone = arm.edit_bones.new('ear.L.003') - bone.head[:] = 0.1206, -0.0101, 1.8695 - bone.tail[:] = 0.1010, -0.0347, 1.8422 - bone.roll = 0.3033 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['ear.L.002']] - bones['ear.L.003'] = bone.name - bone = arm.edit_bones.new('ear.R.003') - bone.head[:] = -0.1206, -0.0101, 1.8695 - bone.tail[:] = -0.1010, -0.0347, 1.8422 - bone.roll = -0.3033 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['ear.R.002']] - bones['ear.R.003'] = bone.name - bone = arm.edit_bones.new('brow.B.L.003') - bone.head[:] = 0.0388, -0.1418, 1.9069 - bone.tail[:] = 0.0221, -0.1397, 1.8950 - bone.roll = 0.1405 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.B.L.002']] - bones['brow.B.L.003'] = bone.name - bone = arm.edit_bones.new('lid.T.L.003') - bone.head[:] = 0.0425, -0.1427, 1.8987 - bone.tail[:] = 0.0262, -0.1418, 1.8891 - bone.roll = 0.2194 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.T.L.002']] - bones['lid.T.L.003'] = bone.name - bone = arm.edit_bones.new('brow.B.R.003') - bone.head[:] = -0.0388, -0.1418, 1.9069 - bone.tail[:] = -0.0221, -0.1397, 1.8950 - bone.roll = -0.1405 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.B.R.002']] - bones['brow.B.R.003'] = bone.name - bone = arm.edit_bones.new('lid.T.R.003') - bone.head[:] = -0.0425, -0.1427, 1.8987 - bone.tail[:] = -0.0262, -0.1418, 1.8891 - bone.roll = -0.2194 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.T.R.002']] - bones['lid.T.R.003'] = bone.name - bone = arm.edit_bones.new('temple.L') - bone.head[:] = 0.0873, -0.0597, 1.9523 - bone.tail[:] = 0.0926, -0.0625, 1.8738 - bone.roll = -0.0913 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['forehead.L.002']] - bones['temple.L'] = bone.name - bone = arm.edit_bones.new('temple.R') - bone.head[:] = -0.0873, -0.0597, 1.9523 - bone.tail[:] = -0.0926, -0.0625, 1.8738 - bone.roll = 0.0913 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['forehead.R.002']] - bones['temple.R'] = bone.name - bone = arm.edit_bones.new('nose.L.001') - bone.head[:] = 0.0176, -0.1627, 1.8429 - bone.tail[:] = 0.0000, -0.1965, 1.8450 - bone.roll = 0.1070 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['nose.L']] - bones['nose.L.001'] = bone.name - bone = arm.edit_bones.new('nose.R.001') - bone.head[:] = -0.0176, -0.1627, 1.8429 - bone.tail[:] = -0.0000, -0.1965, 1.8450 - bone.roll = -0.1070 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['nose.R']] - bones['nose.R.001'] = bone.name - bone = arm.edit_bones.new('f_index.03.L') - bone.head[:] = 0.7840, -0.0003, 1.1858 - bone.tail[:] = 0.7892, 0.0006, 1.1636 - bone.roll = -1.6760 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_index.02.L']] - bones['f_index.03.L'] = bone.name - bone = arm.edit_bones.new('thumb.03.L') - bone.head[:] = 0.7056, -0.0057, 1.2145 - bone.tail[:] = 0.7194, -0.0098, 1.1995 - bone.roll = -0.5826 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thumb.02.L']] - bones['thumb.03.L'] = bone.name - bone = arm.edit_bones.new('f_middle.03.L') - bone.head[:] = 0.7851, 0.0218, 1.1749 - bone.tail[:] = 0.7888, 0.0216, 1.1525 - bone.roll = -1.7483 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_middle.02.L']] - bones['f_middle.03.L'] = bone.name - bone = arm.edit_bones.new('f_ring.03.L') - bone.head[:] = 0.7794, 0.0494, 1.1762 - bone.tail[:] = 0.7781, 0.0498, 1.1577 - bone.roll = -1.6582 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_ring.02.L']] - bones['f_ring.03.L'] = bone.name - bone = arm.edit_bones.new('f_pinky.03.L') - bone.head[:] = 0.7618, 0.0770, 1.1932 - bone.tail[:] = 0.7611, 0.0772, 1.1782 - bone.roll = -1.7639 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_pinky.02.L']] - bones['f_pinky.03.L'] = bone.name - bone = arm.edit_bones.new('f_index.03.R') - bone.head[:] = -0.7840, -0.0003, 1.1858 - bone.tail[:] = -0.7892, 0.0006, 1.1636 - bone.roll = 1.6760 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_index.02.R']] - bones['f_index.03.R'] = bone.name - bone = arm.edit_bones.new('thumb.03.R') - bone.head[:] = -0.7056, -0.0057, 1.2145 - bone.tail[:] = -0.7194, -0.0098, 1.1995 - bone.roll = 0.5826 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thumb.02.R']] - bones['thumb.03.R'] = bone.name - bone = arm.edit_bones.new('f_middle.03.R') - bone.head[:] = -0.7851, 0.0218, 1.1749 - bone.tail[:] = -0.7888, 0.0216, 1.1525 - bone.roll = 1.7483 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_middle.02.R']] - bones['f_middle.03.R'] = bone.name - bone = arm.edit_bones.new('f_ring.03.R') - bone.head[:] = -0.7794, 0.0494, 1.1762 - bone.tail[:] = -0.7781, 0.0498, 1.1577 - bone.roll = 1.6582 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_ring.02.R']] - bones['f_ring.03.R'] = bone.name - bone = arm.edit_bones.new('f_pinky.03.R') - bone.head[:] = -0.7618, 0.0770, 1.1932 - bone.tail[:] = -0.7611, 0.0772, 1.1782 - bone.roll = 1.7639 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_pinky.02.R']] - bones['f_pinky.03.R'] = bone.name - bone = arm.edit_bones.new('nose.004') - bone.head[:] = 0.0000, -0.1706, 1.8393 - bone.tail[:] = 0.0000, -0.1698, 1.8244 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['nose.003']] - bones['nose.004'] = bone.name - bone = arm.edit_bones.new('ear.L.004') - bone.head[:] = 0.1010, -0.0347, 1.8422 - bone.tail[:] = 0.0919, -0.0309, 1.8622 - bone.roll = 0.1518 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['ear.L.003']] - bones['ear.L.004'] = bone.name - bone = arm.edit_bones.new('ear.R.004') - bone.head[:] = -0.1010, -0.0347, 1.8422 - bone.tail[:] = -0.0919, -0.0309, 1.8622 - bone.roll = -0.1518 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['ear.R.003']] - bones['ear.R.004'] = bone.name - bone = arm.edit_bones.new('lid.B.L') - bone.head[:] = 0.0262, -0.1418, 1.8891 - bone.tail[:] = 0.0393, -0.1425, 1.8854 - bone.roll = 0.0756 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.T.L.003']] - bones['lid.B.L'] = bone.name - bone = arm.edit_bones.new('lid.B.R') - bone.head[:] = -0.0262, -0.1418, 1.8891 - bone.tail[:] = -0.0393, -0.1425, 1.8854 - bone.roll = -0.0756 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.T.R.003']] - bones['lid.B.R'] = bone.name - bone = arm.edit_bones.new('jaw.L') - bone.head[:] = 0.0926, -0.0625, 1.8738 - bone.tail[:] = 0.0783, -0.0689, 1.7975 - bone.roll = -0.0899 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['temple.L']] - bones['jaw.L'] = bone.name - bone = arm.edit_bones.new('jaw.R') - bone.head[:] = -0.0926, -0.0625, 1.8738 - bone.tail[:] = -0.0783, -0.0689, 1.7975 - bone.roll = 0.0899 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['temple.R']] - bones['jaw.R'] = bone.name - bone = arm.edit_bones.new('lid.B.L.001') - bone.head[:] = 0.0393, -0.1425, 1.8854 - bone.tail[:] = 0.0553, -0.1418, 1.8833 - bone.roll = 0.1015 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.B.L']] - bones['lid.B.L.001'] = bone.name - bone = arm.edit_bones.new('lid.B.R.001') - bone.head[:] = -0.0393, -0.1425, 1.8854 - bone.tail[:] = -0.0553, -0.1418, 1.8833 - bone.roll = -0.1015 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.B.R']] - bones['lid.B.R.001'] = bone.name - bone = arm.edit_bones.new('jaw.L.001') - bone.head[:] = 0.0783, -0.0689, 1.7975 - bone.tail[:] = 0.0387, -0.1315, 1.7536 - bone.roll = 0.1223 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['jaw.L']] - bones['jaw.L.001'] = bone.name - bone = arm.edit_bones.new('jaw.R.001') - bone.head[:] = -0.0783, -0.0689, 1.7975 - bone.tail[:] = -0.0387, -0.1315, 1.7536 - bone.roll = -0.1223 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['jaw.R']] - bones['jaw.R.001'] = bone.name - bone = arm.edit_bones.new('lid.B.L.002') - bone.head[:] = 0.0553, -0.1418, 1.8833 - bone.tail[:] = 0.0694, -0.1351, 1.8889 - bone.roll = -0.0748 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.B.L.001']] - bones['lid.B.L.002'] = bone.name - bone = arm.edit_bones.new('lid.B.R.002') - bone.head[:] = -0.0553, -0.1418, 1.8833 - bone.tail[:] = -0.0694, -0.1351, 1.8889 - bone.roll = 0.0748 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.B.R.001']] - bones['lid.B.R.002'] = bone.name - bone = arm.edit_bones.new('chin.L') - bone.head[:] = 0.0387, -0.1315, 1.7536 - bone.tail[:] = 0.0352, -0.1494, 1.8074 - bone.roll = -0.2078 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['jaw.L.001']] - bones['chin.L'] = bone.name - bone = arm.edit_bones.new('chin.R') - bone.head[:] = -0.0387, -0.1315, 1.7536 - bone.tail[:] = -0.0352, -0.1494, 1.8074 - bone.roll = 0.2078 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['jaw.R.001']] - bones['chin.R'] = bone.name - bone = arm.edit_bones.new('lid.B.L.003') - bone.head[:] = 0.0694, -0.1351, 1.8889 - bone.tail[:] = 0.0768, -0.1218, 1.8947 - bone.roll = -0.0085 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.B.L.002']] - bones['lid.B.L.003'] = bone.name - bone = arm.edit_bones.new('lid.B.R.003') - bone.head[:] = -0.0694, -0.1351, 1.8889 - bone.tail[:] = -0.0768, -0.1218, 1.8947 - bone.roll = 0.0085 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['lid.B.R.002']] - bones['lid.B.R.003'] = bone.name - bone = arm.edit_bones.new('cheek.B.L') - bone.head[:] = 0.0352, -0.1494, 1.8074 - bone.tail[:] = 0.0736, -0.1216, 1.8243 - bone.roll = 0.0015 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['chin.L']] - bones['cheek.B.L'] = bone.name - bone = arm.edit_bones.new('cheek.B.R') - bone.head[:] = -0.0352, -0.1494, 1.8074 - bone.tail[:] = -0.0736, -0.1216, 1.8243 - bone.roll = -0.0015 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['chin.R']] - bones['cheek.B.R'] = bone.name - bone = arm.edit_bones.new('cheek.B.L.001') - bone.head[:] = 0.0736, -0.1216, 1.8243 - bone.tail[:] = 0.0848, -0.0940, 1.8870 - bone.roll = -0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['cheek.B.L']] - bones['cheek.B.L.001'] = bone.name - bone = arm.edit_bones.new('cheek.B.R.001') - bone.head[:] = -0.0736, -0.1216, 1.8243 - bone.tail[:] = -0.0848, -0.0940, 1.8870 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['cheek.B.R']] - bones['cheek.B.R.001'] = bone.name - bone = arm.edit_bones.new('brow.T.L') - bone.head[:] = 0.0848, -0.0940, 1.8870 - bone.tail[:] = 0.0830, -0.1213, 1.9164 - bone.roll = 0.1990 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['cheek.B.L.001']] - bones['brow.T.L'] = bone.name - bone = arm.edit_bones.new('brow.T.R') - bone.head[:] = -0.0848, -0.0940, 1.8870 - bone.tail[:] = -0.0830, -0.1213, 1.9164 - bone.roll = -0.1990 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['cheek.B.R.001']] - bones['brow.T.R'] = bone.name - bone = arm.edit_bones.new('brow.T.L.001') - bone.head[:] = 0.0830, -0.1213, 1.9164 - bone.tail[:] = 0.0588, -0.1421, 1.9255 - bone.roll = 0.2372 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.T.L']] - bones['brow.T.L.001'] = bone.name - bone = arm.edit_bones.new('brow.T.R.001') - bone.head[:] = -0.0830, -0.1213, 1.9164 - bone.tail[:] = -0.0588, -0.1421, 1.9255 - bone.roll = -0.2372 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.T.R']] - bones['brow.T.R.001'] = bone.name - bone = arm.edit_bones.new('brow.T.L.002') - bone.head[:] = 0.0588, -0.1421, 1.9255 - bone.tail[:] = 0.0215, -0.1546, 1.9144 - bone.roll = 0.0724 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.T.L.001']] - bones['brow.T.L.002'] = bone.name - bone = arm.edit_bones.new('brow.T.R.002') - bone.head[:] = -0.0588, -0.1421, 1.9255 - bone.tail[:] = -0.0215, -0.1546, 1.9144 - bone.roll = -0.0724 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.T.R.001']] - bones['brow.T.R.002'] = bone.name - bone = arm.edit_bones.new('brow.T.L.003') - bone.head[:] = 0.0215, -0.1546, 1.9144 - bone.tail[:] = 0.0000, -0.1536, 1.8978 - bone.roll = -0.0423 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.T.L.002']] - bones['brow.T.L.003'] = bone.name - bone = arm.edit_bones.new('brow.T.R.003') - bone.head[:] = -0.0215, -0.1546, 1.9144 - bone.tail[:] = 0.0000, -0.1536, 1.8978 - bone.roll = 0.0423 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['brow.T.R.002']] - bones['brow.T.R.003'] = bone.name - - bpy.ops.object.mode_set(mode='OBJECT') - pbone = obj.pose.bones[bones['spine']] - pbone.rigify_type = 'pitchipoy.super_torso_turbo' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.chain_bone_controls = "1, 2, 3" - except AttributeError: - pass - try: - pbone.rigify_parameters.neck_pos = 5 - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['spine.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['pelvis.L']] - pbone.rigify_type = 'basic.copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.make_control = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['pelvis.R']] - pbone.rigify_type = 'basic.copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.make_control = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['thigh.L']] - pbone.rigify_type = 'pitchipoy.limbs.super_limb' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_ik_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_hose_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.limb_type = "leg" - except AttributeError: - pass - try: - pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['thigh.R']] - pbone.rigify_type = 'pitchipoy.limbs.super_limb' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_ik_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_hose_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.limb_type = "leg" - except AttributeError: - pass - pbone = obj.pose.bones[bones['spine.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['shin.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['shin.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['spine.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['foot.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['foot.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['spine.004']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['shoulder.L']] - pbone.rigify_type = 'basic.copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['shoulder.R']] - pbone.rigify_type = 'basic.copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['breast.L']] - pbone.rigify_type = 'pitchipoy.super_copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['breast.R']] - pbone.rigify_type = 'pitchipoy.super_copy' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['toe.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['toe.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['spine.005']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['upper_arm.L']] - pbone.rigify_type = 'pitchipoy.limbs.super_limb' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_ik_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_hose_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['upper_arm.R']] - pbone.rigify_type = 'pitchipoy.limbs.super_limb' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_ik_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_hose_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['spine.006']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forearm.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forearm.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['face']] - pbone.rigify_type = 'pitchipoy.super_face' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['hand.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['hand.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lip.T.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lip.B.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['jaw']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lip.T.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lip.B.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.B.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.T.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.B.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.T.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forehead.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forehead.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['eye.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['eye.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['cheek.T.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['cheek.T.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['teeth.T']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['teeth.B']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['tongue']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.01.L']] - pbone.rigify_type = 'pitchipoy.super_palm' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.04.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.01.R']] - pbone.rigify_type = 'pitchipoy.super_palm' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.04.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lip.T.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lip.B.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['chin']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lip.T.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lip.B.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.B.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.T.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.B.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.T.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forehead.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forehead.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['cheek.T.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['cheek.T.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['tongue.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.01.L']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['thumb.01.L']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_middle.01.L']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_ring.01.L']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_pinky.01.L']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_index.01.R']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['thumb.01.R']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_middle.01.R']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_ring.01.R']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_pinky.01.R']] - pbone.rigify_type = 'pitchipoy.simple_tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_extra_layers = False - except AttributeError: - pass - pbone = obj.pose.bones[bones['nose.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['chin.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.L.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.R.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.B.L.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.T.L.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.B.R.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.T.R.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forehead.L.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forehead.R.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['tongue.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thumb.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_middle.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_ring.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_pinky.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thumb.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_middle.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_ring.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_pinky.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.L.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.R.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.B.L.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.T.L.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.B.R.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.T.R.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['temple.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['temple.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thumb.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_middle.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_ring.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_pinky.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thumb.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_middle.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_ring.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_pinky.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['nose.004']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.L.004']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['ear.R.004']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.B.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.B.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['jaw.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['jaw.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.B.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.B.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['jaw.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['jaw.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.B.L.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.B.R.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['chin.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['chin.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.B.L.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['lid.B.R.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['cheek.B.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['cheek.B.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['cheek.B.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['cheek.B.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.T.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.T.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.T.L.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.T.R.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.T.L.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.T.R.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.T.L.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['brow.T.R.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - - bpy.ops.object.mode_set(mode='EDIT') - for bone in arm.edit_bones: - bone.select = False - bone.select_head = False - bone.select_tail = False - for b in bones: - bone = arm.edit_bones[bones[b]] - bone.select = True - bone.select_head = True - bone.select_tail = True - arm.edit_bones.active = bone - - arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16]) for x in range(32)] - -if __name__ == "__main__": - create(bpy.context.active_object)
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