diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2021-08-15 20:09:18 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2021-08-15 20:09:18 +0300 |
commit | 985f6d8c304630c155133e9b368fdb7a29cac216 (patch) | |
tree | 49a49202f74f9f3c64639128fd7335221ee1140a /rigify/operators | |
parent | 84405f65259958b835f3ec0325802e3003098678 (diff) |
Rigify: add an operator to upgrade the old face rig to modular face.
Converted from the script originally included in the feature set.
This operator aims to preserve compatibility with the existing weight
painting, but not animations, since the latter is impossible anyway
due to major differences in the rig chains.
Diffstat (limited to 'rigify/operators')
-rw-r--r-- | rigify/operators/__init__.py | 1 | ||||
-rw-r--r-- | rigify/operators/upgrade_face.py | 450 |
2 files changed, 451 insertions, 0 deletions
diff --git a/rigify/operators/__init__.py b/rigify/operators/__init__.py index 4263c8dd..6c96f908 100644 --- a/rigify/operators/__init__.py +++ b/rigify/operators/__init__.py @@ -24,6 +24,7 @@ import importlib # Submodules to load during register submodules = ( 'copy_mirror_parameters', + 'upgrade_face', ) loaded_submodules = [] diff --git a/rigify/operators/upgrade_face.py b/rigify/operators/upgrade_face.py new file mode 100644 index 00000000..a6cb70c2 --- /dev/null +++ b/rigify/operators/upgrade_face.py @@ -0,0 +1,450 @@ +# ====================== BEGIN GPL LICENSE BLOCK ====================== +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ======================= END GPL LICENSE BLOCK ======================== + +# <pep8 compliant> + +import bpy + +from math import radians +from functools import partial +from mathutils import Vector + +from ..utils.errors import MetarigError +from ..utils.bones import align_bone_roll +from ..utils.rig import get_rigify_type + + +def find_face_bone(obj): + pbone = obj.pose.bones.get('face') + if pbone and get_rigify_type(pbone) == 'faces.super_face': + return pbone.name + + +def process_all(process): + process('face', layer='*', rig='') + + process('nose', rig='skin.stretchy_chain', connect_ends='next', priority=1) + process('nose.001') + process('nose.002', parent='nose_master', + rig='skin.stretchy_chain', connect_ends=True, priority=1) + process('nose.003') + process('nose.004', parent='face', rig='skin.basic_chain', connect_ends='prev') + + process('lip.T.L', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90), + falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True) + process('lip.T.L.001') + + process('lip.B.L', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90), + falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True) + process('lip.B.L.001') + + process('jaw', parent='jaw_master', layer=1, rig='skin.basic_chain', connect_ends='next') + process('chin', parent='jaw_master', rig='skin.stretchy_chain', connect_ends='prev') + process('chin.001') + + process('ear.L', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'sphere'}) + + process('ear.L.001', parent='ear.L', rig='skin.basic_chain', connect_ends=True) + process('ear.L.002', parent='ear.L', rig='skin.stretchy_chain', connect_ends=True) + process('ear.L.003') + process('ear.L.004', parent='ear.L', rig='skin.basic_chain', connect_ends=True) + + process('ear.R', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'sphere'}) + + process('ear.R.001', parent='ear.R', rig='skin.basic_chain', connect_ends=True) + process('ear.R.002', parent='ear.R', rig='skin.stretchy_chain', connect_ends=True) + process('ear.R.003') + process('ear.R.004', parent='ear.R', rig='skin.basic_chain', connect_ends=True) + + process('lip.T.R', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90), + falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True) + process('lip.T.R.001') + + process('lip.B.R', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90), + falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True) + process('lip.B.R.001') + + process('brow.B.L', rig='skin.stretchy_chain', middle=2, connect_ends='next') + process('brow.B.L.001') + process('brow.B.L.002') + process('brow.B.L.003') + + # ,connect_ends=True,sharpen=(120,120)) + process('lid.T.L', parent='eye.L', sec_layer=1, rig='skin.stretchy_chain', middle=2, + spherical=(False, True, False)) + process('lid.T.L.001') + process('lid.T.L.002') + process('lid.T.L.003') + # ,connect_ends=True,sharpen=(120,120)) + process('lid.B.L', parent='eye.L', sec_layer=1, rig='skin.stretchy_chain', middle=2) + process('lid.B.L.001') + process('lid.B.L.002') + process('lid.B.L.003') + + process('brow.B.R', rig='skin.stretchy_chain', middle=2, connect_ends='next') + process('brow.B.R.001') + process('brow.B.R.002') + process('brow.B.R.003') + + # ,connect_ends=True,sharpen=(120,120)) + process('lid.T.R', parent='eye.R', sec_layer=1, rig='skin.stretchy_chain', middle=2, + spherical=(False, True, False)) + process('lid.T.R.001') + process('lid.T.R.002') + process('lid.T.R.003') + # ,connect_ends=True,sharpen=(120,120)) + process('lid.B.R', parent='eye.R', sec_layer=1, rig='skin.stretchy_chain', middle=2) + process('lid.B.R.001') + process('lid.B.R.002') + process('lid.B.R.003') + + process('forehead.L', parent='face', rig='skin.basic_chain') + process('forehead.L.001', parent='face', rig='skin.basic_chain') + process('forehead.L.002', parent='face', rig='skin.basic_chain') + + process('temple.L', parent='face', rig='skin.basic_chain', connect_ends=False, priority=1) + process('jaw.L', parent='jaw_master', rig='skin.basic_chain', connect_ends='prev') + process('jaw.L.001') + process('chin.L') + process('cheek.B.L', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends='next') + process('cheek.B.L.001') + process('brow.T.L', parent='face', rig='skin.basic_chain', connect_ends=True) + process('brow.T.L.001', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends=True) + process('brow.T.L.002') + process('brow.T.L.003', parent='face', rig='skin.basic_chain', connect_ends='prev') + + process('forehead.R', parent='face', rig='skin.basic_chain') + process('forehead.R.001', parent='face', rig='skin.basic_chain') + process('forehead.R.002', parent='face', rig='skin.basic_chain') + + process('temple.R', parent='face', rig='skin.basic_chain', connect_ends=False, priority=1) + process('jaw.R', parent='jaw_master', rig='skin.basic_chain', connect_ends='prev') + process('jaw.R.001') + process('chin.R') + process('cheek.B.R', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends='next') + process('cheek.B.R.001') + process('brow.T.R', parent='face', rig='skin.basic_chain', connect_ends=True) + process('brow.T.R.001', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends=True) + process('brow.T.R.002') + process('brow.T.R.003', parent='face', rig='skin.basic_chain', connect_ends='prev') + + process('eye.L', layer=0, rig='face.skin_eye') + process('eye.R', layer=0, rig='face.skin_eye') + + process('cheek.T.L', rig='skin.basic_chain') + process('cheek.T.L.001') + + process('nose.L', parent='brow.B.L.004', connect=True) + process('nose.L.001', parent='nose_master', rig='skin.basic_chain', layer=1) + + process('cheek.T.R', rig='skin.basic_chain') + process('cheek.T.R.001') + + process('nose.R', parent='brow.B.R.004', connect=True) + process('nose.R.001', parent='nose_master', rig='skin.basic_chain', layer=1) + + process('teeth.T', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'teeth'}) + process('teeth.B', layer=0, parent='jaw_master', rig='basic.super_copy', + params={'super_copy_widget_type': 'teeth'}) + + process('tongue', pri_layer=0, parent='jaw_master', rig='face.basic_tongue') + process('tongue.001') + process('tongue.002') + + # New bones + process('jaw_master', layer=0, parent='face', rig='face.skin_jaw', + params={'jaw_mouth_influence': 1.0}) + process('nose_master', layer=0, parent='face', rig='basic.super_copy', + params={'super_copy_widget_type': 'diamond', 'make_deform': False}) + + process('brow.B.L.004', parent='face', rig='skin.stretchy_chain', + connect_ends='prev', falloff=(-10, 1, 0)) + process('brow.B.R.004', parent='face', rig='skin.stretchy_chain', + connect_ends='prev', falloff=(-10, 1, 0)) + + process('brow_glue.B.L.002', parent='face', rig='skin.glue', glue_copy=0.25, glue_reparent=True) + process('brow_glue.B.R.002', parent='face', rig='skin.glue', glue_copy=0.25, glue_reparent=True) + + process('lid_glue.B.L.002', parent='face', rig='skin.glue', glue_copy=0.1) + process('lid_glue.B.R.002', parent='face', rig='skin.glue', glue_copy=0.1) + + process('cheek_glue.T.L.001', parent='face', + rig='skin.glue', glue_copy=0.5, glue_reparent=True) + process('cheek_glue.T.R.001', parent='face', + rig='skin.glue', glue_copy=0.5, glue_reparent=True) + + process('nose_glue.L.001', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True) + process('nose_glue.R.001', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True) + + process('nose_glue.004', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True) + process('nose_end_glue.004', parent='face', rig='skin.glue', glue_copy=0.5, glue_reparent=True) + process('chin_end_glue.001', parent='jaw_master', rig='skin.glue', glue_copy=0.5, glue_reparent=True) + + +def make_new_bones(obj, name_map): + eb = obj.data.edit_bones + face_bone = name_map['face'] + + bone = eb.new(name='jaw_master') + bone.head = (eb['jaw.R'].head + eb['jaw.L'].head) / 2 + bone.tail = eb['jaw'].tail + bone.roll = 0 + name_map['jaw_master'] = bone.name + + bone = eb.new(name='nose_master') + bone.head = (eb['nose.L.001'].head + eb['nose.R.001'].head) / 2 + nose_width = (eb['nose.L.001'].head - eb['nose.R.001'].head).length + nose_length = (eb['nose.001'].tail - bone.head).length + bone.tail = bone.head + Vector((0, -max(1.5 * nose_width, 2 * nose_length), 0)) + bone.roll = 0 + name_map['nose_master'] = bone.name + + def align_bones(bones): + prev_mat = eb[bones[0]].matrix + + for bone in bones[1:]: + ebone = eb[bone] + _, angle = (prev_mat.inverted() @ ebone.matrix).to_quaternion().to_swing_twist('Y') + ebone.roll -= angle + prev_mat = ebone.matrix + + align_bones(['ear.L', 'ear.L.001', 'ear.L.002', 'ear.L.003', 'ear.L.004']) + align_bones(['ear.R', 'ear.R.001', 'ear.R.002', 'ear.R.003', 'ear.R.004']) + + align_bones(['cheek.B.L', 'cheek.B.L.001', 'brow.T.L', + 'brow.T.L.001', 'brow.T.L.002', 'brow.T.L.003']) + align_bones(['cheek.B.R', 'cheek.B.R.001', 'brow.T.R', + 'brow.T.R.001', 'brow.T.R.002', 'brow.T.R.003']) + + align_bones(['cheek.T.L', 'cheek.T.L.001']) + align_bones(['cheek.T.R', 'cheek.T.R.001']) + + align_bones(['temple.L', 'jaw.L', 'jaw.L.001', 'chin.L']) + align_bones(['temple.R', 'jaw.R', 'jaw.R.001', 'chin.R']) + + align_bones(['brow.B.L', 'brow.B.L.001', 'brow.B.L.002', 'brow.B.L.003', 'nose.L']) + align_bones(['brow.B.R', 'brow.B.R.001', 'brow.B.R.002', 'brow.B.R.003', 'nose.R']) + + def bridge(name, from_name, from_end, to_name, to_end, roll=0): + bone = eb.new(name=name) + bone.head = getattr(eb[from_name], from_end) + bone.tail = getattr(eb[to_name], to_end) + bone.roll = (eb[from_name].roll + eb[to_name].roll) / 2 if roll == 'mix' else radians(roll) + name_map[name] = bone.name + + def bridge_glue(name, from_name, to_name): + bridge(name, from_name, 'head', to_name, 'head', roll=-45 if 'R' in name else 45) + + bridge('brow.B.L.004', 'brow.B.L.003', 'tail', 'nose.L', 'head', roll='mix') + bridge('brow.B.R.004', 'brow.B.R.003', 'tail', 'nose.R', 'head', roll='mix') + + bridge_glue('brow_glue.B.L.002', 'brow.B.L.002', 'brow.T.L.002') + bridge_glue('brow_glue.B.R.002', 'brow.B.R.002', 'brow.T.R.002') + + bridge_glue('lid_glue.B.L.002', 'lid.B.L.002', 'cheek.T.L.001') + bridge_glue('lid_glue.B.R.002', 'lid.B.R.002', 'cheek.T.R.001') + + bridge_glue('cheek_glue.T.L.001', 'cheek.T.L.001', 'cheek.B.L.001') + bridge_glue('cheek_glue.T.R.001', 'cheek.T.R.001', 'cheek.B.R.001') + + bridge_glue('nose_glue.L.001', 'nose.L.001', 'lip.T.L.001') + bridge_glue('nose_glue.R.001', 'nose.R.001', 'lip.T.R.001') + + bridge('nose_glue.004', 'nose.004', 'head', 'lip.T.L', 'head', roll=45) + bridge('nose_end_glue.004', 'nose.004', 'tail', 'lip.T.L', 'head', roll=45) + bridge('chin_end_glue.001', 'chin.001', 'tail', 'lip.B.L', 'head', roll=45) + + +def check_bone(obj, name_map, bone, **kwargs): + bone = name_map.get(bone, bone) + if bone not in obj.pose.bones: + raise MetarigError("Bone '%s' not found" % (bone)) + + +def parent_bone(obj, name_map, bone, parent=None, connect=False, **kwargs): + if parent is not None: + bone = name_map.get(bone, bone) + parent = name_map.get(parent, parent) + + ebone = obj.data.edit_bones[bone] + ebone.use_connect = connect + ebone.parent = obj.data.edit_bones[parent] + + +def set_layers(obj, name_map, layer_table, bone, layer=2, pri_layer=None, sec_layer=None, **kwargs): + bone = name_map.get(bone, bone) + pbone = obj.pose.bones[bone] + pbone.bone.layers = layer_table[layer] + + if pri_layer: + pbone.rigify_parameters.skin_primary_layers_extra = True + pbone.rigify_parameters.skin_primary_layers = layer_table[pri_layer] + + if sec_layer: + pbone.rigify_parameters.skin_secondary_layers_extra = True + pbone.rigify_parameters.skin_secondary_layers = layer_table[sec_layer] + + +connect_ends_map = { + 'prev': (True, False), + 'next': (False, True), + True: (True, True), +} + + +def set_rig( + obj, name_map, bone, rig=None, + connect_ends=None, priority=0, middle=0, sharpen=None, + falloff=None, spherical=None, falloff_length=False, scale=False, + glue_copy=None, glue_reparent=False, + params={}, **kwargs +): + bone = name_map.get(bone, bone) + if rig is not None: + pbone = obj.pose.bones[bone] + pbone.rigify_type = rig + + if rig in ('skin.basic_chain', 'skin.stretchy_chain', 'skin.anchor'): + pbone.rigify_parameters.skin_control_orientation_bone = name_map['face'] + + if priority: + pbone.rigify_parameters.skin_chain_priority = priority + + if middle: + pbone.rigify_parameters.skin_chain_pivot_pos = middle + + if connect_ends: + pbone.rigify_parameters.skin_chain_connect_ends = connect_ends_map[connect_ends] + + if falloff: + pbone.rigify_parameters.skin_chain_falloff = falloff + + if spherical: + pbone.rigify_parameters.skin_chain_falloff_spherical = spherical + + if falloff_length: + pbone.rigify_parameters.skin_chain_falloff_length = True + + if sharpen: + pbone.rigify_parameters.skin_chain_connect_sharp_angle = tuple(map(radians, sharpen)) + + if scale: + if rig == 'skin.stretchy_chain': + pbone.rigify_parameters.skin_chain_falloff_scale = True + pbone.rigify_parameters.skin_chain_use_scale = (True, True, True, True) + + if glue_copy: + pbone.rigify_parameters.relink_constraints = True + pbone.rigify_parameters.skin_glue_use_tail = True + pbone.rigify_parameters.skin_glue_tail_reparent = glue_reparent + pbone.rigify_parameters.skin_glue_add_constraint = 'COPY_LOCATION_OWNER' + pbone.rigify_parameters.skin_glue_add_constraint_influence = glue_copy + + for k, v in params.items(): + setattr(pbone.rigify_parameters, k, v) + + +def update_face_rig(obj): + assert obj.type == 'ARMATURE' + + bpy.ops.object.mode_set(mode='OBJECT') + + face_bone = 'face' + name_map = {'face': face_bone} + + # Find the layer settings + face_pbone = obj.pose.bones[face_bone] + main_layers = list(face_pbone.bone.layers) + + if face_pbone.rigify_parameters.primary_layers_extra: + primary_layers = face_pbone.rigify_parameters.primary_layers + else: + primary_layers = main_layers + + if face_pbone.rigify_parameters.secondary_layers_extra: + secondary_layers = face_pbone.rigify_parameters.secondary_layers + else: + secondary_layers = main_layers + + # Edit mode changes + bpy.ops.object.mode_set(mode='EDIT') + + make_new_bones(obj, name_map) + + process_all(partial(parent_bone, obj, name_map)) + + # Check all bones exist + bpy.ops.object.mode_set(mode='OBJECT') + + process_all(partial(check_bone, obj, name_map)) + + # Set bone layers + layer_table = { + 0: main_layers, 1: primary_layers, 2: secondary_layers, + '*': [a or b or c for a, b, c in zip(main_layers, primary_layers, secondary_layers)], + } + + process_all(partial(set_rig, obj, name_map)) + process_all(partial(set_layers, obj, name_map, layer_table)) + + for i, v in enumerate(layer_table['*']): + if v: + obj.data.layers[i] = True + + +class POSE_OT_rigify_upgrade_face(bpy.types.Operator): + """Upgrade the legacy super_face rig type to new modular face""" + + bl_idname = "pose.rigify_upgrade_face" + bl_label = "Upgrade Face Rig" + bl_description = 'Upgrades the legacy super_face rig type to the new modular face. This preserves compatibility with existing weight painting, but not animation' + bl_options = {'UNDO'} + + @classmethod + def poll(cls, context): + obj = context.object + return obj and obj.type == 'ARMATURE' and obj.mode in {'POSE', 'OBJECT'} and find_face_bone(obj) + + def invoke(self, context, event): + return context.window_manager.invoke_confirm(self, event) + + def execute(self, context): + mode = context.object.mode + update_face_rig(context.object) + bpy.ops.object.mode_set(mode=mode) + return {'FINISHED'} + + +# ============================================= +# Registration + +classes = ( + POSE_OT_rigify_upgrade_face, +) + + +def register(): + from bpy.utils import register_class + for cls in classes: + register_class(cls) + + +def unregister(): + from bpy.utils import unregister_class + for cls in classes: + unregister_class(cls) |