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authorNathan Vegdahl <cessen@cessen.com>2011-03-09 04:31:14 +0300
committerNathan Vegdahl <cessen@cessen.com>2011-03-09 04:31:14 +0300
commit7ec7ed8fc79c4f2a9af0d0372380a5735e5b0ff1 (patch)
treef937a05925d285b2b4f859c7061e5be060a237e3 /rigify/rig_ui_template.py
parent5d013287b93a364389b1b523a36a539077be9aa2 (diff)
Added IK -> FK snapping in rigify arms.
Also cleaned up how some of the operators work. They weren't playing nice with undo.
Diffstat (limited to 'rigify/rig_ui_template.py')
-rw-r--r--rigify/rig_ui_template.py108
1 files changed, 93 insertions, 15 deletions
diff --git a/rigify/rig_ui_template.py b/rigify/rig_ui_template.py
index 32b0d61c..ac0e919b 100644
--- a/rigify/rig_ui_template.py
+++ b/rigify/rig_ui_template.py
@@ -18,17 +18,18 @@
UI_SLIDERS = '''
import bpy
+from mathutils import Matrix, Vector
+from math import acos
rig_id = "%s"
-def get_pose_matrix_in_other_space(pose_bone, pbs):
- """ Returns the transform matrix of pose_bone relative to pbs's transform space.
+def get_pose_matrix_in_other_space(mat, pbs):
+ """ Returns the transform matrix relative to pbs's transform space.
In other words, you could take the matrix returned from this, slap
- it into pbs, and it would have the same world transform as pb.
+ it into pbs, and it would have the same world transform as mat.
This is with constraints applied.
"""
- mat = pose_bone.matrix.copy()
rest_inv = pbs.bone.matrix_local.inverted()
if pbs.parent:
@@ -46,7 +47,7 @@ def get_local_matrix_with_constraints(pose_bone):
""" Returns the local matrix of the given pose bone, with constraints
applied.
"""
- return get_pose_matrix_in_other_space(pose_bone, pose_bone)
+ return get_pose_matrix_in_other_space(pose_bone.matrix, pose_bone)
def set_pose_rotation(pb, mat):
@@ -77,7 +78,19 @@ def set_pose_translation(pb, mat):
""" Sets the pose bone's translation to the same translation as the given matrix.
Matrix should be given in local space.
"""
- pb.location = mat.to_translation()
+ if pb.bone.use_local_location == True:
+ pb.location = mat.to_translation()
+ else:
+ loc = mat.to_translation()
+
+ rest = pb.bone.matrix_local.copy()
+ if pb.bone.parent:
+ par_rest = pb.bone.parent.matrix_local.copy()
+ else:
+ par_rest = Matrix()
+
+ q = (par_rest.inverted() * rest).to_quaternion()
+ pb.location = loc * q
def fk2ik(obj, fk, ik):
@@ -93,25 +106,25 @@ def fk2ik(obj, fk, ik):
farmi = pb[ik[1]]
handi = pb[ik[2]]
- uarmmat = get_pose_matrix_in_other_space(uarmi, uarm)
+ uarmmat = get_pose_matrix_in_other_space(uarmi.matrix, uarm)
set_pose_rotation(uarm, uarmmat)
set_pose_scale(uarm, uarmmat)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='POSE')
- farmmat = get_pose_matrix_in_other_space(farmi, farm)
+ farmmat = get_pose_matrix_in_other_space(farmi.matrix, farm)
set_pose_rotation(farm, farmmat)
set_pose_scale(farm, farmmat)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='POSE')
- handmat = get_pose_matrix_in_other_space(handi, hand)
+ handmat = get_pose_matrix_in_other_space(handi.matrix, hand)
set_pose_rotation(hand, handmat)
set_pose_scale(hand, handmat)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='POSE')
-
+
def ik2fk(obj, fk, ik):
""" Matches the ik bones in an arm rig to the fk bones.
"""
@@ -126,19 +139,73 @@ def ik2fk(obj, fk, ik):
handi = pb[ik[2]]
pole = pb[ik[3]]
- handmat = get_pose_matrix_in_other_space(hand, handi)
+ # Hand position
+ handmat = get_pose_matrix_in_other_space(hand.matrix, handi)
set_pose_translation(handi, handmat)
set_pose_rotation(handi, handmat)
set_pose_scale(handi, handmat)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='POSE')
+
+ # Pole target position
+ a = uarm.matrix.to_translation()
+ b = farm.matrix.to_translation() + farm.vector
+
+ # Vector from the head of the upper arm to the
+ # tip of the forearm
+ armv = b - a
+
+ # Create a vector that is not aligned with armv.
+ # It doesn't matter what vector. Just any vector
+ # that's guaranteed to not be pointing in the same
+ # direction.
+ if abs(armv[0]) < abs(armv[1]) and abs(armv[0]) < abs(armv[2]):
+ v = Vector((1,0,0))
+ elif abs(armv[1]) < abs(armv[2]):
+ v = Vector((0,1,0))
+ else:
+ v = Vector((0,0,1))
+
+ # cross v with armv to get a vector perpendicular to armv
+ pv = v.cross(armv).normalized() * (uarm.length + farm.length)
+
+ def set_pole(pvi):
+ # Translate pvi into armature space
+ ploc = a + (armv/2) + pvi
+
+ # Set pole target to location
+ mat = get_pose_matrix_in_other_space(Matrix().Translation(ploc), pole)
+ set_pose_translation(pole, mat)
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ bpy.ops.object.mode_set(mode='POSE')
+
+ set_pole(pv)
+
+ # Get the rotation difference between the ik and fk upper arms
+ q1 = uarm.matrix.to_quaternion()
+ q2 = uarmi.matrix.to_quaternion()
+ angle = acos(min(1,max(-1,q1.dot(q2)))) * 2
+
+ # Compensate for the rotation difference
+ if angle > 0.00001:
+ pv *= Matrix.Rotation(angle, 4, armv).to_quaternion()
+ set_pole(pv)
+
+ q1 = uarm.matrix.to_quaternion()
+ q2 = uarmi.matrix.to_quaternion()
+ angle2 = acos(min(1,max(-1,q1.dot(q2)))) * 2
+ if angle2 > 0.00001:
+ pv *= Matrix.Rotation((angle*(-2)), 4, armv).to_quaternion()
+ set_pole(pv)
class Rigify_Arm_FK2IK(bpy.types.Operator):
""" Snaps an FK arm to an IK arm.
"""
- bl_idname = "pose.rigify_arm_fk2ik"
+ bl_idname = "pose.rigify_arm_fk2ik_" + rig_id
bl_label = "Rigify Snap FK arm to IK"
+ bl_options = {'UNDO'}
uarm_fk = bpy.props.StringProperty(name="Upper Arm FK Name")
farm_fk = bpy.props.StringProperty(name="Forerm FK Name")
@@ -153,15 +220,21 @@ class Rigify_Arm_FK2IK(bpy.types.Operator):
return (context.active_object != None and context.mode == 'POSE')
def execute(self, context):
- fk2ik(context.active_object, fk=[self.uarm_fk, self.farm_fk, self.hand_fk], ik=[self.uarm_ik, self.farm_ik, self.hand_ik])
+ use_global_undo = context.user_preferences.edit.use_global_undo
+ context.user_preferences.edit.use_global_undo = False
+ try:
+ fk2ik(context.active_object, fk=[self.uarm_fk, self.farm_fk, self.hand_fk], ik=[self.uarm_ik, self.farm_ik, self.hand_ik])
+ finally:
+ context.user_preferences.edit.use_global_undo = use_global_undo
return {'FINISHED'}
class Rigify_Arm_IK2FK(bpy.types.Operator):
""" Snaps an IK arm to an FK arm.
"""
- bl_idname = "pose.rigify_arm_ik2fk"
+ bl_idname = "pose.rigify_arm_ik2fk_" + rig_id
bl_label = "Snap IK arm to FK"
+ bl_options = {'UNDO'}
uarm_fk = bpy.props.StringProperty(name="Upper Arm FK Name")
farm_fk = bpy.props.StringProperty(name="Forerm FK Name")
@@ -177,7 +250,12 @@ class Rigify_Arm_IK2FK(bpy.types.Operator):
return (context.active_object != None and context.mode == 'POSE')
def execute(self, context):
- ik2fk(context.active_object, fk=[self.uarm_fk, self.farm_fk, self.hand_fk], ik=[self.uarm_ik, self.farm_ik, self.hand_ik, self.pole])
+ use_global_undo = context.user_preferences.edit.use_global_undo
+ context.user_preferences.edit.use_global_undo = False
+ try:
+ ik2fk(context.active_object, fk=[self.uarm_fk, self.farm_fk, self.hand_fk], ik=[self.uarm_ik, self.farm_ik, self.hand_ik, self.pole])
+ finally:
+ context.user_preferences.edit.use_global_undo = use_global_undo
return {'FINISHED'}