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authorAlexander Gavrilov <angavrilov@gmail.com>2019-09-29 16:42:54 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-09-29 17:48:59 +0300
commit8c0353518e1dfef4046f1be1f8b2df6e9b3fd0af (patch)
tree28186dee2b417f3b69382b9c9eae2a3a6ff994b6 /rigify/rigs/limbs/arm.py
parent704ace1b48181180b70a5b4ed0039420c4acb4db (diff)
Rigify: implement a deformed circle widget for main spine controls.
The idea is inspired by similar shapes in other rigs like BlenRig. The actual used shape is simply a circle deformed into a parabolic shape when viewed from the side, added to create_circle_widget. Using the new shape for the main controls allows adding extra FK controls to the spine without visual confusion. As an aside, fix a minor issue in handling bone_transform_name, and remove redundant bone_transform_name=None parameters.
Diffstat (limited to 'rigify/rigs/limbs/arm.py')
-rw-r--r--rigify/rigs/limbs/arm.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/rigify/rigs/limbs/arm.py b/rigify/rigs/limbs/arm.py
index 4e9cf299..98a3c50f 100644
--- a/rigify/rigs/limbs/arm.py
+++ b/rigify/rigs/limbs/arm.py
@@ -65,7 +65,7 @@ class Rig(BaseLimbRig):
pbuilder.register_parent(self, self.bones.org.main[2], exclude_self=True)
def make_ik_ctrl_widget(self, ctrl):
- create_hand_widget(self.obj, ctrl, bone_transform_name=None)
+ create_hand_widget(self.obj, ctrl)
####################################################
# Settings