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author | Dalai Felinto <dfelinto@gmail.com> | 2018-10-23 23:11:13 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-10-23 23:12:43 +0300 |
commit | 7a3d1e3ffd8b1166a01acbbe0fa5c204098f0fb1 (patch) | |
tree | 74dafbb716bfc7b3f92459690563c41fc6e65ea2 /rigify/rigs/widgets.py | |
parent | ea1c120920d1d7ddc9357d199d8d60ce423ec980 (diff) |
Rigify: Fix collections/layers
Now all the widget elements are in the Widgets collection.
And the collection is hidden for the viewport.
There is one thing still not fully working, but it is a bug in Blender I
believe. Basically not all the custom bones are shown until you go to an
object that has its mesh and toggle in and out of edit mode.
Diffstat (limited to 'rigify/rigs/widgets.py')
-rw-r--r-- | rigify/rigs/widgets.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/rigify/rigs/widgets.py b/rigify/rigs/widgets.py index 8461d82a..aebe7139 100644 --- a/rigify/rigs/widgets.py +++ b/rigify/rigs/widgets.py @@ -4,7 +4,6 @@ import importlib from mathutils import Matrix from ..utils import create_widget -WGT_LAYERS = [x == 19 for x in range(0, 20)] # Widgets go on the last scene layer. MODULE_NAME = "super_widgets" # Windows/Mac blender is weird, so __package__ doesn't work |