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authorNathan Vegdahl <cessen@cessen.com>2013-02-15 19:14:24 +0400
committerNathan Vegdahl <cessen@cessen.com>2013-02-15 19:14:24 +0400
commita2b35fb7cca524a9027db863f00fe90d7c15c04f (patch)
treefb73e9a3bc80d87dda7e95cafb593da3fa3c20a2 /rigify/ui.py
parent3b3ee36a1d0bce6529b19af4510757b43ee0c846 (diff)
Bunch of bug fixes.
The biggest fixes relate to keeping ID data modification out of draw methods. This was breaking Rigify with the current API. Secondary fix was to move widget meshes to match the bones, even if the widget meshes already exist. It's nice for when the user is progressively tweaking the metarig.
Diffstat (limited to 'rigify/ui.py')
-rw-r--r--rigify/ui.py3
1 files changed, 0 insertions, 3 deletions
diff --git a/rigify/ui.py b/rigify/ui.py
index 136ff172..946b1e70 100644
--- a/rigify/ui.py
+++ b/rigify/ui.py
@@ -177,9 +177,6 @@ class BONE_PT_rigify_buttons(bpy.types.Panel):
# Rig type parameters / Rig type non-exist alert
if rig_name != "":
- if len(bone.rigify_parameters) < 1:
- bone.rigify_parameters.add()
-
try:
rig = get_rig_type(rig_name)
rig.Rig