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authorAlexander Gavrilov <angavrilov@gmail.com>2020-12-05 18:59:13 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2020-12-07 14:11:53 +0300
commitc93dc355888ec2f9a4376ad6cf0422277c69d565 (patch)
treecb30669758c2c036c3819b9fecca0a8ef4c5219d /rigify/utils/widgets.py
parent53bfa6c93a17b6fa6bcc19f86c3c8df17cb57c5c (diff)
Rigify: keep custom widgets already assigned in metarig.
Also make error handling more robust and extend constraint relink mixin.
Diffstat (limited to 'rigify/utils/widgets.py')
-rw-r--r--rigify/utils/widgets.py7
1 files changed, 7 insertions, 0 deletions
diff --git a/rigify/utils/widgets.py b/rigify/utils/widgets.py
index f4713372..04e176c6 100644
--- a/rigify/utils/widgets.py
+++ b/rigify/utils/widgets.py
@@ -57,6 +57,13 @@ def obj_to_bone(obj, rig, bone_name, bone_transform_name=None):
def create_widget(rig, bone_name, bone_transform_name=None):
""" Creates an empty widget object for a bone, and returns the object.
"""
+ assert rig.mode != 'EDIT'
+ bone = rig.pose.bones[bone_name]
+
+ # The bone already has a widget
+ if bone.custom_shape:
+ return None
+
obj_name = WGT_PREFIX + rig.name + '_' + bone_name
scene = bpy.context.scene
collection = ensure_widget_collection(bpy.context)