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authorAlexander Gavrilov <angavrilov@gmail.com>2021-09-20 22:16:41 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2021-09-20 22:34:09 +0300
commiteed6d6cc132d194efe018996d43a36ebc8d91ad4 (patch)
tree0817ea53fe929cb2959e219d1076d998d9d22b61 /rigify/utils/widgets.py
parentecf30de46c368ffddad259c125402a38e6093382 (diff)
Rigify: support generating mirrored linked duplicate widgets.
After the custom shape scale property was split into an XYZ vector, it is possible to generate truly mirrored widgets using the same mesh for the left and right side. The widgets Rigify generates are originally symmetrical, but in practice they usually need to be tweaked to fit the character better, and proper mirroring matters. This commit implements widget mirroring and enables it by default. When reusing widgets left from a previous generation the code tries to detect whether they were actually originally mirrored by checking object scale to avoid flipping in pre-existing rigs. As an aside, reusing pre-existing widgets is made more robust to random name changes by building a table via scanning the old generated rig before overwriting it.
Diffstat (limited to 'rigify/utils/widgets.py')
-rw-r--r--rigify/utils/widgets.py101
1 files changed, 82 insertions, 19 deletions
diff --git a/rigify/utils/widgets.py b/rigify/utils/widgets.py
index a8691349..3f0bf252 100644
--- a/rigify/utils/widgets.py
+++ b/rigify/utils/widgets.py
@@ -28,6 +28,7 @@ from itertools import count
from .errors import MetarigError
from .collections import ensure_widget_collection
+from .naming import change_name_side, get_name_side, Side
WGT_PREFIX = "WGT-" # Prefix for widget objects
@@ -56,47 +57,113 @@ def obj_to_bone(obj, rig, bone_name, bone_transform_name=None):
elif bone.custom_shape_transform:
bone = bone.custom_shape_transform
- shape_mat = Matrix.Translation(loc) @ (Euler(rot).to_matrix() @ Matrix.Diagonal(scale)).to_4x4()
+ shape_mat = Matrix.LocRotScale(loc, Euler(rot), scale)
obj.rotation_mode = 'XYZ'
obj.matrix_basis = rig.matrix_world @ bone.bone.matrix_local @ shape_mat
-def create_widget(rig, bone_name, bone_transform_name=None, *, widget_name=None, widget_force_new=False):
+def create_widget(rig, bone_name, bone_transform_name=None, *, widget_name=None, widget_force_new=False, subsurf=0):
""" Creates an empty widget object for a bone, and returns the object.
"""
assert rig.mode != 'EDIT'
- obj_name = widget_name or WGT_PREFIX + rig.name + '_' + bone_name
+ from ..base_generate import BaseGenerator
+
scene = bpy.context.scene
- collection = ensure_widget_collection(bpy.context, 'WGTS_' + rig.name)
+ bone = rig.pose.bones[bone_name]
+
+ # Access the current generator instance when generating (ugh, globals)
+ generator = BaseGenerator.instance
+
+ if generator:
+ collection = generator.widget_collection
+ else:
+ collection = ensure_widget_collection(bpy.context, 'WGTS_' + rig.name)
+
+ use_mirror = generator and generator.use_mirror_widgets
+
+ if use_mirror:
+ bone_mid_name = change_name_side(bone_name, Side.MIDDLE)
+
+ obj_name = widget_name or WGT_PREFIX + rig.name + '_' + bone_name
reuse_mesh = None
# Check if it already exists in the scene
if not widget_force_new:
- if obj_name in scene.objects:
+ obj = None
+
+ if generator:
+ # Check if the widget was already generated
+ if bone_name in generator.new_widget_table:
+ return None
+
+ # If re-generating, check widgets used by the previous rig
+ obj = generator.old_widget_table.get(bone_name)
+
+ if not obj:
+ # Search the scene by name
+ obj = scene.objects.get(obj_name)
+
+ if obj:
+ # Record the generated widget
+ if generator:
+ generator.new_widget_table[bone_name] = obj
+
+ # Re-add to the collection if not there for some reason
+ if obj.name not in collection.objects:
+ collection.objects.link(obj)
+
+ # Flip scale for originally mirrored widgets
+ if obj.scale.x < 0 and bone.custom_shape_scale_xyz.x > 0:
+ bone.custom_shape_scale_xyz.x *= -1
+
# Move object to bone position, in case it changed
- obj = scene.objects[obj_name]
obj_to_bone(obj, rig, bone_name, bone_transform_name)
return None
- # Delete object if it exists in blend data but not scene data.
- # This is necessary so we can then create the object without
- # name conflicts.
- if obj_name in bpy.data.objects:
- bpy.data.objects.remove(bpy.data.objects[obj_name])
-
# Create a linked duplicate of the widget assigned in the metarig
reuse_widget = rig.pose.bones[bone_name].custom_shape
if reuse_widget:
+ subsurf = 0
reuse_mesh = reuse_widget.data
- # Create mesh object
- mesh = reuse_mesh or bpy.data.meshes.new(obj_name)
+ # Create a linked duplicate with the mirror widget
+ if not reuse_mesh and use_mirror and bone_mid_name != bone_name:
+ reuse_mesh = generator.widget_mirror_mesh.get(bone_mid_name)
+
+ # Create an empty mesh datablock if not linking
+ if reuse_mesh:
+ mesh = reuse_mesh
+
+ elif use_mirror and bone_mid_name != bone_name:
+ # When mirroring, untag side from mesh name, and remember it
+ mesh = bpy.data.meshes.new(change_name_side(obj_name, Side.MIDDLE))
+
+ generator.widget_mirror_mesh[bone_mid_name] = mesh
+
+ else:
+ mesh = bpy.data.meshes.new(obj_name)
+
+ # Create the object
obj = bpy.data.objects.new(obj_name, mesh)
collection.objects.link(obj)
+ # Add the subdivision surface modifier
+ if subsurf > 0:
+ mod = obj.modifiers.new("subsurf", 'SUBSURF')
+ mod.levels = subsurf
+
+ # Record the generated widget
+ if generator:
+ generator.new_widget_table[bone_name] = obj
+
+ # Flip scale for right side if mirroring widgets
+ if use_mirror and get_name_side(bone_name) == Side.RIGHT:
+ if bone.custom_shape_scale_xyz.x > 0:
+ bone.custom_shape_scale_xyz.x *= -1
+
# Move object to bone position and set layers
obj_to_bone(obj, rig, bone_name, bone_transform_name)
@@ -187,7 +254,7 @@ def widget_generator(generate_func=None, *, register=None, subsurf=0):
"""
@functools.wraps(generate_func)
def wrapper(rig, bone_name, bone_transform_name=None, widget_name=None, widget_force_new=False, **kwargs):
- obj = create_widget(rig, bone_name, bone_transform_name, widget_name=widget_name, widget_force_new=widget_force_new)
+ obj = create_widget(rig, bone_name, bone_transform_name, widget_name=widget_name, widget_force_new=widget_force_new, subsurf=subsurf)
if obj is not None:
geom = GeometryData()
@@ -197,10 +264,6 @@ def widget_generator(generate_func=None, *, register=None, subsurf=0):
mesh.from_pydata(geom.verts, geom.edges, geom.faces)
mesh.update()
- if subsurf:
- mod = obj.modifiers.new("subsurf", 'SUBSURF')
- mod.levels = subsurf
-
return obj
else:
return None