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authorCampbell Barton <ideasman42@gmail.com>2011-02-04 08:22:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-04 08:22:30 +0300
commitdfd3febce161e76015beb0faac516724aceff453 (patch)
tree6a6b5ea13528413100807c37bb6da0ec1ff6c657 /space_view3d_materials_utils.py
parenta5a0189a3a178a4427bd953e05629473ae0eb2e3 (diff)
bugfix [#25903] Export to X3D should provide relative path with forward slash for subdirectories in url of ImageTexture
Diffstat (limited to 'space_view3d_materials_utils.py')
-rw-r--r--space_view3d_materials_utils.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/space_view3d_materials_utils.py b/space_view3d_materials_utils.py
index 1e149c2e..7923a421 100644
--- a/space_view3d_materials_utils.py
+++ b/space_view3d_materials_utils.py
@@ -614,15 +614,15 @@ class VIEW3D_MT_master_material(bpy.types.Menu):
layout.menu("VIEW3D_MT_assign_material", icon='ZOOMIN')
layout.menu("VIEW3D_MT_select_material", icon='HAND')
layout.separator()
- layout.operator("clean_material_slots",
+ layout.operator("view3d.clean_material_slots",
text = 'Clean Material Slots', icon='CANCEL')
- layout.operator("material_to_texface",
+ layout.operator("view3d.material_to_texface",
text = 'Material to Texface',icon='FACESEL_HLT')
- layout.operator("texface_to_material",
+ layout.operator("view3d.texface_to_material",
text = 'Texface to Material',icon='FACESEL_HLT')
layout.separator()
- layout.operator("replace_material",
+ layout.operator("view3d.replace_material",
text = 'Replace Material', icon='ARROW_LEFTRIGHT')
@@ -638,11 +638,11 @@ class VIEW3D_MT_assign_material(bpy.types.Menu):
layout.label
for i in range (len(bpy.data.materials)):
- layout.operator("assign_material",
+ layout.operator("view3d.assign_material",
text=bpy.data.materials[i].name,
icon='MATERIAL_DATA').matname = bpy.data.materials[i].name
- layout.operator("assign_material",text="Add New",
+ layout.operator("view3d.assign_material",text="Add New",
icon='ZOOMIN')
class VIEW3D_MT_select_material(bpy.types.Menu):
@@ -658,7 +658,7 @@ class VIEW3D_MT_select_material(bpy.types.Menu):
#show all materials in entire blend file
for i in range (len(bpy.data.materials)):
- layout.operator("select_material_by_name",
+ layout.operator("view3d.select_material_by_name",
text=bpy.data.materials[i].name,
icon='MATERIAL_DATA').matname = bpy.data.materials[i].name
@@ -667,7 +667,7 @@ class VIEW3D_MT_select_material(bpy.types.Menu):
#show only the materials on this object
mats = ob.material_slots.keys()
for m in mats:
- layout.operator("select_material_by_name",
+ layout.operator("view3d.select_material_by_name",
text=m,
icon='MATERIAL_DATA').matname = m