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authormeta-androcto <meta.androcto1@gmail.com>2016-08-26 12:19:48 +0300
committermeta-androcto <meta.androcto1@gmail.com>2016-08-26 12:19:48 +0300
commitb877dcb6f644fbc4588e5bc75a7aaed6da9ca3cb (patch)
treeeaf3c6bdb794f9120a0828d80433d8bfe061786f /space_view3d_pie_menus/pie_align_menu.py
parent97211b21de806759e80c864502de6e719994b826 (diff)
3d view pie menus: clean up, remove folder structure & unneeded utils.py
Diffstat (limited to 'space_view3d_pie_menus/pie_align_menu.py')
-rw-r--r--space_view3d_pie_menus/pie_align_menu.py422
1 files changed, 422 insertions, 0 deletions
diff --git a/space_view3d_pie_menus/pie_align_menu.py b/space_view3d_pie_menus/pie_align_menu.py
new file mode 100644
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+++ b/space_view3d_pie_menus/pie_align_menu.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "Hotkey: 'Alt X'",
+ "description": "V/E/F Align tools",
+ # "author": "pitiwazou, meta-androcto",
+ # "version": (0, 1, 0),
+ "blender": (2, 77, 0),
+ "location": "Mesh Edit Mode",
+ "warning": "",
+ "wiki_url": "",
+ "category": "Edit Align Pie"
+ }
+
+import bpy
+from bpy.types import (
+ Menu,
+ Operator,
+ )
+
+
+# Pie Align - Alt + X
+
+
+class PieAlign(Menu):
+ bl_idname = "pie.align"
+ bl_label = "Pie Align"
+
+ def draw(self, context):
+ layout = self.layout
+ pie = layout.menu_pie()
+ # 4 - LEFT
+ pie.operator("align.x", text="Align X", icon='TRIA_LEFT')
+ # 6 - RIGHT
+ pie.operator("align.z", text="Align Z", icon='TRIA_DOWN')
+ # 2 - BOTTOM
+ pie.operator("align.y", text="Align Y", icon='PLUS')
+ # 8 - TOP
+ pie.operator("align.2y0", text="Align To Y-0")
+ # 7 - TOP - LEFT
+ pie.operator("align.2x0", text="Align To X-0")
+ # 9 - TOP - RIGHT
+ pie.operator("align.2z0", text="Align To Z-0")
+ # 1 - BOTTOM - LEFT
+ # pie.menu("align.xyz")
+ box = pie.split().box().column()
+ row = box.row(align=True)
+ row.label("X")
+ row.operator("alignx.left", text="Neg")
+ row.operator("alignx.right", text="Pos")
+ row = box.row(align=True)
+ row.label("Y")
+ row.operator("aligny.front", text="Neg")
+ row.operator("aligny.back", text="Pos")
+ row = box.row(align=True)
+ row.label("Z")
+ row.operator("alignz.bottom", text="Neg")
+ row.operator("alignz.top", text="Pos")
+ # 3 - BOTTOM - RIGHT
+# box = pie.split().column()
+# row = box.row(align=True)
+# box.operator("mesh.vertex_align", icon='ALIGN', text="Align")
+# box.operator("retopo.space", icon='ALIGN', text="Distribute")
+# box.operator("mesh.vertex_inline", icon='ALIGN', text="Align & Distribute")
+
+# Align X
+
+
+class AlignX(Operator):
+ bl_idname = "align.x"
+ bl_label = "Align X"
+ bl_description = "Align Selected Along X"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+
+ for vert in bpy.context.object.data.vertices:
+ bpy.ops.transform.resize(value=(0, 1, 1), constraint_axis=(True, False, False), constraint_orientation='GLOBAL',
+ mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
+ return {'FINISHED'}
+
+# Align Y
+
+
+class AlignY(Operator):
+ bl_idname = "align.y"
+ bl_label = "Align Y"
+ bl_description = "Align Selected Along Y"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+
+ for vert in bpy.context.object.data.vertices:
+ bpy.ops.transform.resize(value=(1, 0, 1), constraint_axis=(False, True, False), constraint_orientation='GLOBAL',
+ mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
+ return {'FINISHED'}
+
+# Align Z
+
+
+class AlignZ(Operator):
+ bl_idname = "align.z"
+ bl_label = "Align Z"
+ bl_description = "Align Selected Along Z"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+
+ for vert in bpy.context.object.data.vertices:
+ bpy.ops.transform.resize(value=(1, 1, 0), constraint_axis=(False, False, True), constraint_orientation='GLOBAL',
+ mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
+ return {'FINISHED'}
+
+#####################
+# Align To 0 #
+#####################
+
+# Align to X - 0
+
+
+class AlignToX0(Operator):
+ bl_idname = "align.2x0"
+ bl_label = "Align To X = 0"
+ bl_description = "Align Selected To Location X = 0"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[0] = 0
+ bpy.ops.object.editmode_toggle()
+ return {'FINISHED'}
+
+# Align to Z - 0
+
+
+class AlignToY0(Operator):
+ bl_idname = "align.2y0"
+ bl_label = "Align To Y = 0"
+ bl_description = "Align Selected To Location Y = 0"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[1] = 0
+ bpy.ops.object.editmode_toggle()
+ return {'FINISHED'}
+
+# Align to Z - 0
+
+
+class AlignToZ0(Operator):
+ bl_idname = "align.2z0"
+ bl_label = "Align To Z = 0"
+ bl_description = "Align Selected To Location Z = 0"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[2] = 0
+ bpy.ops.object.editmode_toggle()
+ return {'FINISHED'}
+
+# Align X Left
+
+
+class AlignXLeft(Operator):
+ bl_idname = "alignx.left"
+ bl_label = "Align X Left"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ count = 0
+ axe = 0
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ if count == 0:
+ max = vert.co[axe]
+ count += 1
+ continue
+ count += 1
+ if vert.co[axe] < max:
+ max = vert.co[axe]
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[axe] = max
+ bpy.ops.object.mode_set(mode='EDIT')
+ return {'FINISHED'}
+
+# Align X Right
+
+
+class AlignXRight(Operator):
+ bl_idname = "alignx.right"
+ bl_label = "Align X Right"
+
+ def execute(self, context):
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ count = 0
+ axe = 0
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ if count == 0:
+ max = vert.co[axe]
+ count += 1
+ continue
+ count += 1
+ if vert.co[axe] > max:
+ max = vert.co[axe]
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[axe] = max
+ bpy.ops.object.mode_set(mode='EDIT')
+ return {'FINISHED'}
+
+# Align Y Back
+
+
+class AlignYBack(Operator):
+ bl_idname = "aligny.back"
+ bl_label = "Align Y back"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ count = 0
+ axe = 1
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ if count == 0:
+ max = vert.co[axe]
+ count += 1
+ continue
+ count += 1
+ if vert.co[axe] > max:
+ max = vert.co[axe]
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[axe] = max
+ bpy.ops.object.mode_set(mode='EDIT')
+ return {'FINISHED'}
+
+# Align Y Front
+
+
+class AlignYFront(Operator):
+ bl_idname = "aligny.front"
+ bl_label = "Align Y Front"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ count = 0
+ axe = 1
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ if count == 0:
+ max = vert.co[axe]
+ count += 1
+ continue
+ count += 1
+ if vert.co[axe] < max:
+ max = vert.co[axe]
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[axe] = max
+ bpy.ops.object.mode_set(mode='EDIT')
+ return {'FINISHED'}
+
+# Align Z Top
+
+
+class AlignZTop(Operator):
+ bl_idname = "alignz.top"
+ bl_label = "Align Z Top"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ count = 0
+ axe = 2
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ if count == 0:
+ max = vert.co[axe]
+ count += 1
+ continue
+ count += 1
+ if vert.co[axe] > max:
+ max = vert.co[axe]
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[axe] = max
+ bpy.ops.object.mode_set(mode='EDIT')
+ return {'FINISHED'}
+
+# Align Z Bottom
+
+
+class AlignZBottom(Operator):
+ bl_idname = "alignz.bottom"
+ bl_label = "Align Z Bottom"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ count = 0
+ axe = 2
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ if count == 0:
+ max = vert.co[axe]
+ count += 1
+ continue
+ count += 1
+ if vert.co[axe] < max:
+ max = vert.co[axe]
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ for vert in bpy.context.object.data.vertices:
+ if vert.select:
+ vert.co[axe] = max
+ bpy.ops.object.mode_set(mode='EDIT')
+ return {'FINISHED'}
+
+classes = (
+ PieAlign,
+ AlignX,
+ AlignY,
+ AlignZ,
+ AlignToX0,
+ AlignToY0,
+ AlignToZ0,
+ AlignXLeft,
+ AlignXRight,
+ AlignYBack,
+ AlignYFront,
+ AlignZTop,
+ AlignZBottom,
+ )
+
+addon_keymaps = []
+
+
+def register():
+ for cls in classes:
+ bpy.utils.register_class(cls)
+ wm = bpy.context.window_manager
+
+ if wm.keyconfigs.addon:
+ # Align
+ km = wm.keyconfigs.addon.keymaps.new(name='Mesh')
+ kmi = km.keymap_items.new('wm.call_menu_pie', 'X', 'PRESS', alt=True)
+ kmi.properties.name = "pie.align"
+# kmi.active = True
+ addon_keymaps.append((km, kmi))
+
+
+def unregister():
+ for cls in classes:
+ bpy.utils.unregister_class(cls)
+ wm = bpy.context.window_manager
+
+ kc = wm.keyconfigs.addon
+ if kc:
+ km = kc.keymaps['Mesh']
+ for kmi in km.keymap_items:
+ if kmi.idname == 'wm.call_menu_pie':
+ if kmi.properties.name == "pie.align":
+ km.keymap_items.remove(kmi)
+
+if __name__ == "__main__":
+ register()