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authorThomas Dinges <blender@dingto.org>2011-08-27 17:38:53 +0400
committerThomas Dinges <blender@dingto.org>2011-08-27 17:38:53 +0400
commitf4768033d876ed23567a71a2897c19c46753f788 (patch)
treed17f64037cd6035e20880585db5528cb185490b9 /texture_paint_layer_manager.py
parentd744270e737d5ecb192897e94549fde45405c469 (diff)
Addon UI Cleanup, Part 2
* You only have to do layout.prop if you want 1 property, no need for row then! * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please. * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column!
Diffstat (limited to 'texture_paint_layer_manager.py')
-rw-r--r--texture_paint_layer_manager.py19
1 files changed, 6 insertions, 13 deletions
diff --git a/texture_paint_layer_manager.py b/texture_paint_layer_manager.py
index c3eb8afb..bb05cd90 100644
--- a/texture_paint_layer_manager.py
+++ b/texture_paint_layer_manager.py
@@ -124,10 +124,9 @@ class OBJECT_PT_LoadBrushes(bpy.types.Panel):
def draw(self, context):
layout = self.layout
- row = layout.row()
- row.operator('texture.load_brushes')
- row = layout.row()
- row.operator('texture.load_single_brush')
+
+ layout.operator('texture.load_brushes')
+ layout.operator('texture.load_single_brush')
#======================================================================
@@ -269,12 +268,9 @@ class OBJECT_PT_Texture_paint_add(bpy.types.Panel):
if ob:
mat = ob.active_material
- if mat:
-
- #row = layout.row()
+ if mat:
col = layout.column(align =True)
-
col.operator('object.add_paint_layer',
text = "Add Color").ttype = 'COLOR'
col.operator('object.add_paint_layer',
@@ -309,8 +305,7 @@ class OBJECT_PT_Texture_paint_add(bpy.types.Panel):
text = "Add Ambient").ttype = 'AMBIENT'
else:
- row = layout.row()
- row.label(' Add a Material first!', icon = 'ERROR')
+ layout.label(' Add a Material first!', icon = 'ERROR')
@@ -629,9 +624,7 @@ class OBJECT_PT_SavePainted(bpy.types.Panel):
return (context.image_paint_object)
def draw(self, context):
- layout = self.layout
- row = layout.row()
- row.operator('paint.save_all_generated')
+ self.layout.operator('paint.save_all_generated')
def register():
bpy.utils.register_module(__name__)